We chat about the mods, their creation and the deeper meaning.
Feel free to ask Charles your questions, as he has agreed to stop by and answer any you have.
19th July 2014
I wish I could code, but I can’t. At least nothing beyond some strategic “copy and paste” with a touch of editing.
The problem is that I have so many project ideas to make PP even better, but I need a dedicated, experienced coder to write the code for me.
I can’t offer any money, because the site doesn’t make any money. It needs to be somebody who has time available AND loves Half-Life and using the site.
The best I can offer is the occasional free game and the knowledge that you are making the site even better. However, if you believe any of the projects are suitable for other websites, I will discuss releasing them on CodeCanyon (or similar) where we both make something out of it.
If you know of anybody that might be interested, please share this post with them. Also, if you have any questions, please ask.
17th July 2014
This beta version has a few new features.
First and foremost you can use it to install AND run mods. The ability to install mods has been available since 2.3 bt you had to open Steam to run them – not any more.
Secondly, but actually just as importantly, MapTap now automatically updates older mods to run in Steampipe! Yes, that’s right. Take an older mod from PP that doesn’t have the correct gameinfo.txt format and MapTap should do it for you. No messing about with text editors and copying and pasting etc.
Of course, it might not work every time, but it’s a darn sight better than having to do it manually.
16th July 2014
Author’s Notes: “The original goal of Zombie Cleanup was to create a Half-Life 2 level that uses the crossbow in a unique way.
The overall objective of the level is to kill your way through three waves of zombies using a new and improved version of the crossbow called the !fire crossbow”.
The design of the level is quite simple with four main areas: the starting alley, the rebel house, the two side alleys where the zombies come from, and the storage room.”
Authro’s Notes: “Shadow of Breen takes place after the events of Half Life 2: Episode 1.
A small group of rebel commandos sets out to destroy Dr. Breen’s broadcasting and propaganda facility.
The level takes place in a narrow canyon located somewhere in an eastern European forest. Play style focuses on action-based decision making with emphasis on environmental cues.
Elements of a scene such as lighting, geometry, sound, and detail draw attention and spark a player’s curiosity (even subconsciously). A central theme in this level is the player’s use of the crossbow (a typically underutilized weapon) to trigger environmental events…”
Earth has lost contact with the Mars Base.
Of all the people they could send, they send you.
Bad luck for whatever caused the break in contact.
Good luck for you because you can have some fun.
Your job: Re-establish contact.
Author’s Note: “An episodic narrative mod.
Explore the remains of a town destroyed by its own tragedy in a collection of short, interactive vignettes.
Solve environmental puzzles and uncover the mystery of how, somewhere along the line, the whole world fell out of existence completely.”
In this 15-map mappack, you get to revisit the Black Mesa Research Facility.
Of course, nothing goes the way you expect it – that is if you expect it to go smoothly!
You will need to fight your way through and solve puzzles along the way to reach the waiting helicopter.
Are you smart and determined enough? Let’s find out.