Falling down a tunnel.
They’re dead – you’re not.
Don’t waste your last chance.
Aperture Tag was greenlit (is that right?) and released on Steam. It’s a mod, set in the Portal universe, where you have a paint gun, which you use to reach the end. I watched some of it on Maxtasy’s YouTube Channel and it looked Okay. But only Okay.
23rd July 2014
Two weapons and two types of enemies. That’s it!
What interesting combinations could be created?
By limiting those two aspects of a map, it was hoped that mappers would look for unusual combinations of weapons and enemies and also force the player to think creatively.
I wish I could code, but I can’t. At least nothing beyond some strategic “copy and paste” with a touch of editing.
The problem is that I have so many project ideas to make PP even better, but I need a dedicated, experienced coder to write the code for me.
I can’t offer any money, because the site doesn’t make any money. It needs to be somebody who has time available AND loves Half-Life and using the site.
The best I can offer is the occasional free game and the knowledge that you are making the site even better. However, if you believe any of the projects are suitable for other websites, I will discuss releasing them on CodeCanyon (or similar) where we both make something out of it.
If you know of anybody that might be interested, please share this post with them. Also, if you have any questions, please ask.
17th July 2014
This beta version has a few new features.
First and foremost you can use it to install AND run mods. The ability to install mods has been available since 2.3 bt you had to open Steam to run them – not any more.
Secondly, but actually just as importantly, MapTap now automatically updates older mods to run in Steampipe! Yes, that’s right. Take an older mod from PP that doesn’t have the correct gameinfo.txt format and MapTap should do it for you. No messing about with text editors and copying and pasting etc.
Of course, it might not work every time, but it’s a darn sight better than having to do it manually.
16th July 2014