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	<title>Comments for PlanetPhillip</title>
	<atom:link href="http://www.planetphillip.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Wed, 08 Feb 2012 13:45:06 +0000</lastBuildDate>
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		<title>Comment on A Venetian Welcome &#8211; Half-Life 2 by dougjp</title>
		<link>http://www.planetphillip.com/posts/a-venetian-welcome-half-life-2/comment-page-1/#comment-371546</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Wed, 08 Feb 2012 13:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8823#comment-371546</guid>
		<description>Gameplay was sometimes a bit &quot;strange&quot; as mentioned before, although overall its fun. As a visual treat alone, this map gets a Play It Now.</description>
		<content:encoded><![CDATA[<p>Gameplay was sometimes a bit &#8220;strange&#8221; as mentioned before, although overall its fun. As a visual treat alone, this map gets a Play It Now.
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		<title>Comment on Assault on Roswell &#8211; Half-Life by Technic</title>
		<link>http://www.planetphillip.com/posts/assault-on-roswell-half-life/comment-page-1/#comment-371250</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Wed, 08 Feb 2012 04:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/assault-on-roswell-half-life/#comment-371250</guid>
		<description>Roswell, eh? What immediately (should) sound interesting to the people... is indeed interesting, BUT... this Roswell here? Meh..

Being a British spy, disguised as Gordon Freeman, well okay, that was a neat story idea (as the scientists always say &quot;Gooooood morning Gordon!&quot;) hehe, nonetheless it failed hardcore.. just like the most recommendations here say..

NOTE: Where the heck was the rocket launcher to be found?? lol
EDIT: Okay, read the walkthrough, now I know hehe :P

Pro&#039;s:
-Story is quite interesting, but not fitting well - at least some text messages about what to do
-Some pretty nifty architecture, but sort of rare - also, sometimes very good lighting
-Some puzzles, harder ones - but also standard puzzles
-Challenging combat,
-If I&#039;m right, some new textures, prefabs (correct me if wrong)

Con&#039;s:
-Illogical and frustrating, odd placed enemies and area layouts which just make no sense, also some puzzles are very hard, as you have to run back a map or two more than once (!)
-Some very poor, not detailed level designs sometimes, combined with long walkways
-Absolutely no Roswell feeling, nor Black Mesa or anything good, gets boring quick
-Some unfair combat, spawns
-Feeling of getting lost fast
-Boring beginning, and facing soldiers with a crowbar - yeeehaaa!... NOT!
(I know that Ade here wrote you can get the Beretta from a Barney before, but...)
-Sort of unbeatable without a walkthrough as some puzzles aren&#039;t obvious (hit a switch, but not knowing what it does...)

Comment to Ade: is this a fake &quot;personal favorite&quot; here? I guess so..

Conclusion: Ridiculous, no mercy. Even not for it&#039;s age, period. Don&#039;t get distracted by the screenshots!</description>
		<content:encoded><![CDATA[<p>Roswell, eh? What immediately (should) sound interesting to the people&#8230; is indeed interesting, BUT&#8230; this Roswell here? Meh..</p>
<p>Being a British spy, disguised as Gordon Freeman, well okay, that was a neat story idea (as the scientists always say &#8220;Gooooood morning Gordon!&#8221;) hehe, nonetheless it failed hardcore.. just like the most recommendations here say..</p>
<p>NOTE: Where the heck was the rocket launcher to be found?? lol<br />
EDIT: Okay, read the walkthrough, now I know hehe <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Pro&#8217;s:<br />
-Story is quite interesting, but not fitting well &#8211; at least some text messages about what to do<br />
-Some pretty nifty architecture, but sort of rare &#8211; also, sometimes very good lighting<br />
-Some puzzles, harder ones &#8211; but also standard puzzles<br />
-Challenging combat,<br />
-If I&#8217;m right, some new textures, prefabs (correct me if wrong)</p>
<p>Con&#8217;s:<br />
-Illogical and frustrating, odd placed enemies and area layouts which just make no sense, also some puzzles are very hard, as you have to run back a map or two more than once (!)<br />
-Some very poor, not detailed level designs sometimes, combined with long walkways<br />
-Absolutely no Roswell feeling, nor Black Mesa or anything good, gets boring quick<br />
-Some unfair combat, spawns<br />
-Feeling of getting lost fast<br />
-Boring beginning, and facing soldiers with a crowbar &#8211; yeeehaaa!&#8230; NOT!<br />
(I know that Ade here wrote you can get the Beretta from a Barney before, but&#8230;)<br />
-Sort of unbeatable without a walkthrough as some puzzles aren&#8217;t obvious (hit a switch, but not knowing what it does&#8230;)</p>
<p>Comment to Ade: is this a fake &#8220;personal favorite&#8221; here? I guess so..</p>
<p>Conclusion: Ridiculous, no mercy. Even not for it&#8217;s age, period. Don&#8217;t get distracted by the screenshots!
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		<title>Comment on Alien Blast &#8211; Half-Life by Technic</title>
		<link>http://www.planetphillip.com/posts/alien-blast-half-life/comment-page-1/#comment-371249</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Wed, 08 Feb 2012 04:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/alien-blast-half-life/#comment-371249</guid>
		<description>Ugh, what to say? 6 rooms want to be cleaned out, linear, no puzzles, nor story, just action. All in all it&#039;s simply pathetic, I dunno what kind of people are liking such maps.
I also had to cheat at the Gargs as the perfomance was too slow and I kept dying, yes I know, there are no problem with the #4 guns but pffff

Pro&#039;s:
-Lot of action, weapons, enemytypes, needing tactical approach
-And... uhm..

Con&#039;s:
-Mapdesign any granny could do
-Very, very short playtime
-No story, puzzles, surprises etc., nothing interesting at all
-Perfomance issues on my old system, altho only very poor layouts wtf?
-Annoying music</description>
		<content:encoded><![CDATA[<p>Ugh, what to say? 6 rooms want to be cleaned out, linear, no puzzles, nor story, just action. All in all it&#8217;s simply pathetic, I dunno what kind of people are liking such maps.<br />
I also had to cheat at the Gargs as the perfomance was too slow and I kept dying, yes I know, there are no problem with the #4 guns but pffff</p>
<p>Pro&#8217;s:<br />
-Lot of action, weapons, enemytypes, needing tactical approach<br />
-And&#8230; uhm..</p>
<p>Con&#8217;s:<br />
-Mapdesign any granny could do<br />
-Very, very short playtime<br />
-No story, puzzles, surprises etc., nothing interesting at all<br />
-Perfomance issues on my old system, altho only very poor layouts wtf?<br />
-Annoying music
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		<title>Comment on Mad Crabs 1 &#8211; Half-Life by Technic</title>
		<link>http://www.planetphillip.com/posts/mad-crabs-1-half-life/comment-page-1/#comment-371248</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Wed, 08 Feb 2012 04:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/mad-crabs-1-half-life/#comment-371248</guid>
		<description>Arriving at a spaceship you have several tasks to do until a strange little tube arrives the ship, being examined and hell breaks loose.

Pro&#039;s:
-Nice story, reminded me of Aliens and Terminator (Hi Skynet!)
-Good support via text messages
-Decent leveldesign, maybe a bit too long walkways + good cutscenes, scripts
-Modified enemy health, also new music, textures(?)
-Lot of weapons + ammo in supply room

Con&#039;s:
-Some tough,illogical combat (grunts don&#039;t die from one rocket), also less health
-Some weird level layouts, design flaws
-Pretty short
-Really no space feeling, I felt bored most of the time</description>
		<content:encoded><![CDATA[<p>Arriving at a spaceship you have several tasks to do until a strange little tube arrives the ship, being examined and hell breaks loose.</p>
<p>Pro&#8217;s:<br />
-Nice story, reminded me of Aliens and Terminator (Hi Skynet!)<br />
-Good support via text messages<br />
-Decent leveldesign, maybe a bit too long walkways + good cutscenes, scripts<br />
-Modified enemy health, also new music, textures(?)<br />
-Lot of weapons + ammo in supply room</p>
<p>Con&#8217;s:<br />
-Some tough,illogical combat (grunts don&#8217;t die from one rocket), also less health<br />
-Some weird level layouts, design flaws<br />
-Pretty short<br />
-Really no space feeling, I felt bored most of the time
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		<title>Comment on 1986 &#8211; Half-Life by Technic</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-371247</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Wed, 08 Feb 2012 04:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-371247</guid>
		<description>Funny, short mod with some weird, but sometimes also hilarious situation in Black Mesa, back in 79 and 86.

Pro&#039;s:
-Nice level design
-Good scripts &amp; cutscenes
-Humour
-Interesting gameplay, surprising
-A few puzzles
-Barney helps!

Con&#039;s:
-No combat at all
-Minor graphic bugs
-A little scriptbug (alien grunt survived)
-Confusing feeling at all times</description>
		<content:encoded><![CDATA[<p>Funny, short mod with some weird, but sometimes also hilarious situation in Black Mesa, back in 79 and 86.</p>
<p>Pro&#8217;s:<br />
-Nice level design<br />
-Good scripts &amp; cutscenes<br />
-Humour<br />
-Interesting gameplay, surprising<br />
-A few puzzles<br />
-Barney helps!</p>
<p>Con&#8217;s:<br />
-No combat at all<br />
-Minor graphic bugs<br />
-A little scriptbug (alien grunt survived)<br />
-Confusing feeling at all times
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		<title>Comment on Aftermath &#8211; Half-Life by Technic</title>
		<link>http://www.planetphillip.com/posts/aftermath-half-life/comment-page-1/#comment-371246</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Wed, 08 Feb 2012 04:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/aftermath-half-life/#comment-371246</guid>
		<description>Toxic wasteland style survivor map with dark scenery and tension-creating flair.
The question is: does it work?

Pro&#039;s:
-Creepy atmosphere
-Quite good level architecture
-Good balanced, but maybe too easy (I only used the shotgun, crossbow for what??)
-Nice scripts and a few puzzles

Con&#039;s:
-Very short
-A bit too dark sometimes
-Crabs, the only enemy
-Gets boring fast somehow, unfortunately..</description>
		<content:encoded><![CDATA[<p>Toxic wasteland style survivor map with dark scenery and tension-creating flair.<br />
The question is: does it work?</p>
<p>Pro&#8217;s:<br />
-Creepy atmosphere<br />
-Quite good level architecture<br />
-Good balanced, but maybe too easy (I only used the shotgun, crossbow for what??)<br />
-Nice scripts and a few puzzles</p>
<p>Con&#8217;s:<br />
-Very short<br />
-A bit too dark sometimes<br />
-Crabs, the only enemy<br />
-Gets boring fast somehow, unfortunately..
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		<title>Comment on 101 Grunts &#8211; Half-Life by Technic</title>
		<link>http://www.planetphillip.com/posts/101-grunts-half-life/comment-page-1/#comment-371245</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Wed, 08 Feb 2012 04:41:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/101-grunts-half-life/#comment-371245</guid>
		<description>lol now that&#039;s a REAL gruntfest! So if you like these sort of mods/maps: play it.
All others: you can leave it behind, there&#039;s nothing special here anyway.

Pro&#039;s:
-LOT of action, some tactics needed
-Lot of ammo from the soldiers - no more pro&#039;s, that&#039;s it!

Con&#039;s:
-Gets boring quick, no varition, always the same scheme: open door, kill grunts, next door xD
-Poor level design, but the map is also very old
-Absolutely no varition, balance, puzzles, story
-Less enemy -and weapontypes</description>
		<content:encoded><![CDATA[<p>lol now that&#8217;s a REAL gruntfest! So if you like these sort of mods/maps: play it.<br />
All others: you can leave it behind, there&#8217;s nothing special here anyway.</p>
<p>Pro&#8217;s:<br />
-LOT of action, some tactics needed<br />
-Lot of ammo from the soldiers &#8211; no more pro&#8217;s, that&#8217;s it!</p>
<p>Con&#8217;s:<br />
-Gets boring quick, no varition, always the same scheme: open door, kill grunts, next door xD<br />
-Poor level design, but the map is also very old<br />
-Absolutely no varition, balance, puzzles, story<br />
-Less enemy -and weapontypes
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		<title>Comment on Beastie &#8211; Half-Life by Technic</title>
		<link>http://www.planetphillip.com/posts/beastie-half-life/comment-page-1/#comment-371244</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Wed, 08 Feb 2012 04:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/beastie-half-life/#comment-371244</guid>
		<description>Short map with more running than action, but the lightning is awesome, also some good architecture but unfortunately also confusing hallway/big room running.

Pro&#039;s:
-Excellent lighting
-Some good level architecture (but also some boring-looking)
-Plenty of ammo (cause you won&#039;t need all)

Con&#039;s:
-Very short
-Some poor-looking level design (unproportional)
-No story, weird scripts, also no puzzles
-Way too less action</description>
		<content:encoded><![CDATA[<p>Short map with more running than action, but the lightning is awesome, also some good architecture but unfortunately also confusing hallway/big room running.</p>
<p>Pro&#8217;s:<br />
-Excellent lighting<br />
-Some good level architecture (but also some boring-looking)<br />
-Plenty of ammo (cause you won&#8217;t need all)</p>
<p>Con&#8217;s:<br />
-Very short<br />
-Some poor-looking level design (unproportional)<br />
-No story, weird scripts, also no puzzles<br />
-Way too less action
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		<title>Comment on Accidental Life &#8211; Half-Life by Technic</title>
		<link>http://www.planetphillip.com/posts/accidental-life-half-life/comment-page-1/#comment-371242</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Wed, 08 Feb 2012 04:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/port-2-c-demo-half-life/#comment-371242</guid>
		<description>Well uhm, it started interesting with some funny scripts but then the map crashed in the vent shaft, can&#039;t help it.
It really seems it&#039;s a demo or very unfinished map, as there are unreachable areas (I didn&#039;t noclip) for example a lil chamber with a security card (which maybe is needed later!?)

Pro&#039;s:
-Funny scripts
-Weapon + HEV at start
-Decent level design
-Unexpected goodies in the crates

Con&#039;s:
-Looking very unfinshed
-Map crashes at almost reaching the end of a ventilation shaft
-Weird gameplay
-No story, puzzles
-Short playtime</description>
		<content:encoded><![CDATA[<p>Well uhm, it started interesting with some funny scripts but then the map crashed in the vent shaft, can&#8217;t help it.<br />
It really seems it&#8217;s a demo or very unfinished map, as there are unreachable areas (I didn&#8217;t noclip) for example a lil chamber with a security card (which maybe is needed later!?)</p>
<p>Pro&#8217;s:<br />
-Funny scripts<br />
-Weapon + HEV at start<br />
-Decent level design<br />
-Unexpected goodies in the crates</p>
<p>Con&#8217;s:<br />
-Looking very unfinshed<br />
-Map crashes at almost reaching the end of a ventilation shaft<br />
-Weird gameplay<br />
-No story, puzzles<br />
-Short playtime
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	<item>
		<title>Comment on 3rd 505th &#8211; Half-Life by Technic</title>
		<link>http://www.planetphillip.com/posts/3rd-505th-half-life/comment-page-1/#comment-371241</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Wed, 08 Feb 2012 04:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3rd-505th-half-life/#comment-371241</guid>
		<description>Old map with just one big room if you want, but there&#039;s some action. Just don&#039;t expect too much. It&#039;s fun for 5 mins.

Pro&#039;s:
-Lil gruntfest
-Lot of weapons+ammo (even at start!)
-Almost every weapon available

Con&#039;s:
-Horrible, weird &amp; very basic leveldesign &amp; lighting
-Dizzy Apache
-Too dark sometimes
-No story, puzzles or something interesting
-Very short</description>
		<content:encoded><![CDATA[<p>Old map with just one big room if you want, but there&#8217;s some action. Just don&#8217;t expect too much. It&#8217;s fun for 5 mins.</p>
<p>Pro&#8217;s:<br />
-Lil gruntfest<br />
-Lot of weapons+ammo (even at start!)<br />
-Almost every weapon available</p>
<p>Con&#8217;s:<br />
-Horrible, weird &amp; very basic leveldesign &amp; lighting<br />
-Dizzy Apache<br />
-Too dark sometimes<br />
-No story, puzzles or something interesting<br />
-Very short
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		<title>Comment on CrossbowVille &#8211; Half-Life 2: Ep2 by dougjp</title>
		<link>http://www.planetphillip.com/posts/crossbowville-half-life-2-ep2/comment-page-1/#comment-371057</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Tue, 07 Feb 2012 20:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8460#comment-371057</guid>
		<description>I think this was easily the mapping competition with the highest average quality. As a result, I feel like there was more enjoyment here, even with the limited number of maps. Thanks to all the mappers, excellent work!

I rated each after I played, and my top pick was The Coriolus Effect, just like the way I see the voting has been so far. I really enjoyed it all, only found it a bit too easy. Diminutive Strife was a close 2nd and fell short only because of the short length and (unusual for me) I was negatively distracted by a detail, that bulletproof enemy standing by where the sniper was. I loved the layout, specifically placement of cover, the battles were interesting and the little puzzle with the electric cables was OK too. Cognition was last despite the beautiful layout and obvious complexity of details and planning, because of a few of the puzzles which I grew to hate. I couldn&#039;t have finished the map without coming back here and finding at least hints of spoilers. That rarely happens but when it does, its the death knell in terms of a voting score for me. The HL series doesn&#039;t have objectives, layout maps and so on like, for example, Crysis or FarCry. So its more important to have puzzles which are more intuitive or risk losing the audience, IMHO.</description>
		<content:encoded><![CDATA[<p>I think this was easily the mapping competition with the highest average quality. As a result, I feel like there was more enjoyment here, even with the limited number of maps. Thanks to all the mappers, excellent work!</p>
<p>I rated each after I played, and my top pick was The Coriolus Effect, just like the way I see the voting has been so far. I really enjoyed it all, only found it a bit too easy. Diminutive Strife was a close 2nd and fell short only because of the short length and (unusual for me) I was negatively distracted by a detail, that bulletproof enemy standing by where the sniper was. I loved the layout, specifically placement of cover, the battles were interesting and the little puzzle with the electric cables was OK too. Cognition was last despite the beautiful layout and obvious complexity of details and planning, because of a few of the puzzles which I grew to hate. I couldn&#8217;t have finished the map without coming back here and finding at least hints of spoilers. That rarely happens but when it does, its the death knell in terms of a voting score for me. The HL series doesn&#8217;t have objectives, layout maps and so on like, for example, Crysis or FarCry. So its more important to have puzzles which are more intuitive or risk losing the audience, IMHO.
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		<title>Comment on Hectic &#8211; Half-Life 2 by Bolx</title>
		<link>http://www.planetphillip.com/posts/hectic-half-life-2/comment-page-1/#comment-371024</link>
		<dc:creator>Bolx</dc:creator>
		<pubDate>Tue, 07 Feb 2012 18:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8902#comment-371024</guid>
		<description>I’ve got the same problem, but lowering the resolution did not help. However after reading the reviews it appears I’m not missing much!</description>
		<content:encoded><![CDATA[<p>I’ve got the same problem, but lowering the resolution did not help. However after reading the reviews it appears I’m not missing much!
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		<title>Comment on Riding Hammer by William McMahon by 2muchvideogames</title>
		<link>http://www.planetphillip.com/posts/riding-hammer-by-william-mcmahon/comment-page-1/#comment-371020</link>
		<dc:creator>2muchvideogames</dc:creator>
		<pubDate>Tue, 07 Feb 2012 18:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8825#comment-371020</guid>
		<description>I don&#039;t have much original ideas either. Usually I try to &#039;port&#039; a level from another game (like a playstation game or something) I played and remake it for Half life. Fore some reason I always get sparks of mapping inspiration when I&#039;m out doing something in the real life, but not inclined to make maps when I&#039;m back in front of the computer. This is frustrating.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t have much original ideas either. Usually I try to &#8216;port&#8217; a level from another game (like a playstation game or something) I played and remake it for Half life. Fore some reason I always get sparks of mapping inspiration when I&#8217;m out doing something in the real life, but not inclined to make maps when I&#8217;m back in front of the computer. This is frustrating.
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		<title>Comment on A Venetian Welcome &#8211; Half-Life 2 by MisterAddy</title>
		<link>http://www.planetphillip.com/posts/a-venetian-welcome-half-life-2/comment-page-1/#comment-370991</link>
		<dc:creator>MisterAddy</dc:creator>
		<pubDate>Tue, 07 Feb 2012 17:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8823#comment-370991</guid>
		<description>My first impression of this map was not good. Freeman begins his mission trapped in a Combine prison cell, however the Combine are apparently unaware of the human ability to jump on boxes. The mapping in this area was a mismatch of different styles, and didn&#039;t feel like somewhere that would ever exist in the real world. For example, why would the door keypad be located under a staircase in an adjoining, zombie infested room? This kind of level design also leaves the player confused as to what they are supposed to do.

However, things change once we emerge in to the titular Venice city. The area looks pretty good, and allows for some varied non-linear combat where the map really shines. Another good point is that there is lots of room for exploration and the player is able to access all the the areas in which soldiers are stationed in buildings. However after the fighting died down I found myself struggling to find the way to go next, as it is marked only by a single door tucked away in a corner. The finishing set-piece [spoiler]with the airboat[/spoiler] should have been good, but it broke twice forcing me to use cheats. The experience was also marred by several lighting glitches and a poor choice of opening music, issues which may have been the result of the competition deadline.

This map would have been far more enjoyable with more testing but still has some good combat.</description>
		<content:encoded><![CDATA[<p>My first impression of this map was not good. Freeman begins his mission trapped in a Combine prison cell, however the Combine are apparently unaware of the human ability to jump on boxes. The mapping in this area was a mismatch of different styles, and didn&#8217;t feel like somewhere that would ever exist in the real world. For example, why would the door keypad be located under a staircase in an adjoining, zombie infested room? This kind of level design also leaves the player confused as to what they are supposed to do.</p>
<p>However, things change once we emerge in to the titular Venice city. The area looks pretty good, and allows for some varied non-linear combat where the map really shines. Another good point is that there is lots of room for exploration and the player is able to access all the the areas in which soldiers are stationed in buildings. However after the fighting died down I found myself struggling to find the way to go next, as it is marked only by a single door tucked away in a corner. The finishing set-piece </p>
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with the airboat
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<p> should have been good, but it broke twice forcing me to use cheats. The experience was also marred by several lighting glitches and a poor choice of opening music, issues which may have been the result of the competition deadline.</p>
<p>This map would have been far more enjoyable with more testing but still has some good combat.
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		<title>Comment on Diversion &#8211; Half-Life 2: Ep2 by MisterAddy</title>
		<link>http://www.planetphillip.com/posts/diversion-half-life-2-ep2/comment-page-1/#comment-370952</link>
		<dc:creator>MisterAddy</dc:creator>
		<pubDate>Tue, 07 Feb 2012 16:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8768#comment-370952</guid>
		<description>I found this very enjoyable for such a short map. The inital sequence, in which the player must defend his allies using the crossbow, manages to be challenging but not too frustrating despite the difficulty in hitting the moving soldiers. I felt that the fleeing segment could have done with some more cover from the helicopter, but I made it through without too many problems. I also found myself clipping on the pipes, resulting in loosing a lot of health unfairly. The final confrontation is exciting and well balanced, although I was able to run past the [spoiler]striders without fighting them, which led to me dying in the final &quot;cutscene&quot;.[/spoiler] Overall, a fun little map which is definitely worth playing.</description>
		<content:encoded><![CDATA[<p>I found this very enjoyable for such a short map. The inital sequence, in which the player must defend his allies using the crossbow, manages to be challenging but not too frustrating despite the difficulty in hitting the moving soldiers. I felt that the fleeing segment could have done with some more cover from the helicopter, but I made it through without too many problems. I also found myself clipping on the pipes, resulting in loosing a lot of health unfairly. The final confrontation is exciting and well balanced, although I was able to run past the </p>
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striders without fighting them, which led to me dying in the final &#8220;cutscene&#8221;.
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<p> Overall, a fun little map which is definitely worth playing.
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		<title>Comment on Jolly January Giveaway: Half-Life Complete by planetphillip</title>
		<link>http://www.planetphillip.com/posts/jolly-january-giveaway-half-life-complete/comment-page-1/#comment-370914</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 07 Feb 2012 15:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8682#comment-370914</guid>
		<description>And the winner is ShockwaveS08.

Congrats to him.

Another giveaway next week.  Either Half-Life 2 or Portal 2.</description>
		<content:encoded><![CDATA[<p>And the winner is ShockwaveS08.</p>
<p>Congrats to him.</p>
<p>Another giveaway next week.  Either Half-Life 2 or Portal 2.
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		<title>Comment on Walk in the Industrial &#8211; Half-Life 2: Ep2 by tommiezat</title>
		<link>http://www.planetphillip.com/posts/walk-in-the-industrial-half-life-2-ep2/comment-page-1/#comment-370868</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Tue, 07 Feb 2012 14:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8072#comment-370868</guid>
		<description>its worth about 5 mins of time. very short but overall a good play</description>
		<content:encoded><![CDATA[<p>its worth about 5 mins of time. very short but overall a good play
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		<title>Comment on Poll Question 260 &#8211; Would you choose an amazing gaming PC or $1000 worth of games? by alencore</title>
		<link>http://www.planetphillip.com/posts/poll-question-260/comment-page-1/#comment-370815</link>
		<dc:creator>alencore</dc:creator>
		<pubDate>Tue, 07 Feb 2012 12:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8819#comment-370815</guid>
		<description>Yeah I need a better PC than gazillion new or old games. My old pc although still good enough still needs some more help on other games I have that are too demanding on better hardwares.</description>
		<content:encoded><![CDATA[<p>Yeah I need a better PC than gazillion new or old games. My old pc although still good enough still needs some more help on other games I have that are too demanding on better hardwares.
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		<title>Comment on Hectic &#8211; Half-Life 2 by vancanucksfan</title>
		<link>http://www.planetphillip.com/posts/hectic-half-life-2/comment-page-1/#comment-370587</link>
		<dc:creator>vancanucksfan</dc:creator>
		<pubDate>Tue, 07 Feb 2012 01:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8902#comment-370587</guid>
		<description>Not really sure what the author was going for here.  The rooms look alright but there is nothing to do other than run around and press the &quot;Use&quot; key on everything you see.  I don&#039;t mind danger maps with threats to circumnavigate but I prefer to have my HEV suit right away to know my status.  Only for users with NOTHING else to play</description>
		<content:encoded><![CDATA[<p>Not really sure what the author was going for here.  The rooms look alright but there is nothing to do other than run around and press the &#8220;Use&#8221; key on everything you see.  I don&#8217;t mind danger maps with threats to circumnavigate but I prefer to have my HEV suit right away to know my status.  Only for users with NOTHING else to play
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		<title>Comment on Hectic &#8211; Half-Life 2 by Hec</title>
		<link>http://www.planetphillip.com/posts/hectic-half-life-2/comment-page-1/#comment-370562</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Mon, 06 Feb 2012 23:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8902#comment-370562</guid>
		<description>I will assume that thiis map ends when the screen goes totally white, after u press a last button in the console. 

i felt this whole map really sober, and here we have another map, where u don&#039;t have the HEV suit at all most of the time and therfore the last seconds you have it is totally useles at all! i really don&#039;t know why if there are so many hazardous parts i don&#039;t have the HEV suit? ios kind of silly, also don&#039;t expect any combat or any big surprses except for a gun grounded tower in one room which is really stupidily placed in one corner and is pretty easy to disable with a button. 

All in all, a sober non combat map.</description>
		<content:encoded><![CDATA[<p>I will assume that thiis map ends when the screen goes totally white, after u press a last button in the console. </p>
<p>i felt this whole map really sober, and here we have another map, where u don&#8217;t have the HEV suit at all most of the time and therfore the last seconds you have it is totally useles at all! i really don&#8217;t know why if there are so many hazardous parts i don&#8217;t have the HEV suit? ios kind of silly, also don&#8217;t expect any combat or any big surprses except for a gun grounded tower in one room which is really stupidily placed in one corner and is pretty easy to disable with a button. </p>
<p>All in all, a sober non combat map.
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		<title>Comment on A Venetian Welcome &#8211; Half-Life 2 by tommiezat</title>
		<link>http://www.planetphillip.com/posts/a-venetian-welcome-half-life-2/comment-page-1/#comment-370465</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Mon, 06 Feb 2012 18:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8823#comment-370465</guid>
		<description>I dont think anyone will regret playing this piece, its not bad at all. being a competition map I try not to be too critical or harsh on things like invisible walls etc keeping in mind the build time and restraints, however I did find a number of ways to fall out of the map, I even took an airboat out of the map with me using the ramp in the canal just in front of the airboat garage. as stated the rpg doesn&#039;t have any normal use IE: gunships, helios etc etc but its ok to blast some combine. I did notice after finishing and returning to the console screen the game put you in godmode, maybe that was just for the exploding barrel ending. This was a nice play but IMO &quot;Diversion map&quot; was a much better play.</description>
		<content:encoded><![CDATA[<p>I dont think anyone will regret playing this piece, its not bad at all. being a competition map I try not to be too critical or harsh on things like invisible walls etc keeping in mind the build time and restraints, however I did find a number of ways to fall out of the map, I even took an airboat out of the map with me using the ramp in the canal just in front of the airboat garage. as stated the rpg doesn&#8217;t have any normal use IE: gunships, helios etc etc but its ok to blast some combine. I did notice after finishing and returning to the console screen the game put you in godmode, maybe that was just for the exploding barrel ending. This was a nice play but IMO &#8220;Diversion map&#8221; was a much better play.
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		<title>Comment on Hectic &#8211; Half-Life 2 by Noface/GeorgeC</title>
		<link>http://www.planetphillip.com/posts/hectic-half-life-2/comment-page-1/#comment-370463</link>
		<dc:creator>Noface/GeorgeC</dc:creator>
		<pubDate>Mon, 06 Feb 2012 18:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8902#comment-370463</guid>
		<description>Lower your screen resolution in game see if that helps.</description>
		<content:encoded><![CDATA[<p>Lower your screen resolution in game see if that helps.
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		<title>Comment on The Alpha Unit &#8211; Half-Life by Technic</title>
		<link>http://www.planetphillip.com/posts/the-alpha-unit-half-life/comment-page-1/#comment-370453</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Mon, 06 Feb 2012 18:19:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8462#comment-370453</guid>
		<description>Ah thanx Phillip, will replay it soon.. let&#039;s see what really changed :P</description>
		<content:encoded><![CDATA[<p>Ah thanx Phillip, will replay it soon.. let&#8217;s see what really changed <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />
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		<title>Comment on Hectic &#8211; Half-Life 2 by tommiezat</title>
		<link>http://www.planetphillip.com/posts/hectic-half-life-2/comment-page-1/#comment-370443</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Mon, 06 Feb 2012 17:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8902#comment-370443</guid>
		<description>I have a bug, as soon as i begin to move I get an error message  &lt;strong&gt;ed_alloc: no free edicts  ?</description>
		<content:encoded><![CDATA[<p>I have a bug, as soon as i begin to move I get an error message  <strong>ed_alloc: no free edicts  ?
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		<title>Comment on Combine Destiny &#8211; Half Life 2 by Mega Sean 45</title>
		<link>http://www.planetphillip.com/posts/combine-destiny-half-life-2/comment-page-1/#comment-370425</link>
		<dc:creator>Mega Sean 45</dc:creator>
		<pubDate>Mon, 06 Feb 2012 17:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/combine-destiny/#comment-370425</guid>
		<description>(SPOILERS BELOW)

This was the second mod I ever played. I kinda liked this mod. It was nice to see a Combine Soldier&#039;s point of view. I got into the game real good at first, but it started to get boring because of all those Zombies in the mod. Everywhere I turn there is a Fast Zombie somewhere! Fighting nothing but Zombies doesn&#039;t really take much skill. It started to get good when we start fighting Rebels. If you ask me, fighting Rebels isn&#039;t really my cup of hot cocca. All they&#039;re doing is fighting for their world back and I wouldn&#039;t hold it against them. I didn&#039;t bother killing the defenseless civilians hiding behind boxes, or the wounded Rebel in one of the sewer levels. Combines usually travel in groups, and being alone wasn&#039;t all that fun. Only a few times I had some Combine friends with me, and they didn&#039;t last too long, like the Combine after the Antlion Guard battle. There should&#039;ve been more Antlions around. Also you can get stuck in certain parts of the mod. There are also two alternative paths which you can take which is okay, I don&#039;t really like that much. =&#124;

If I have anything positive about the mod, I gotta say it&#039;s nice seeing a Combine&#039;s point of view. Working with the best business in that world (in fact the only legal business left in that world). Using the Combine interfaces are very interesting. The detail and architecture of the mod is pretty good! It was pretty fun at parts and I think you&#039;ll enjoy this mod!  Combine Destiny 2 is gonna be alot better, I know it! Lots more Combine friends, new weapons, new types of allies and enemies. I hope it gets released soon, it&#039;s been over 2-3 years already. You guys getting lazy on us? ;) Thanks for making this fantastic mod though! 

BTW: There is a hidden .357 Magnum and Crossbow somewhere around the mod. I found the magnum over in a little shack full of boxes around the underground areas, I can&#039;t explain much detail. I haven&#039;t found the Crossbow yet though. Also there is a G-Man appearance when you enter the train tracks, up at a window on the left wall if you&#039;re facing the tracks.</description>
		<content:encoded><![CDATA[<p>(SPOILERS BELOW)</p>
<p>This was the second mod I ever played. I kinda liked this mod. It was nice to see a Combine Soldier&#8217;s point of view. I got into the game real good at first, but it started to get boring because of all those Zombies in the mod. Everywhere I turn there is a Fast Zombie somewhere! Fighting nothing but Zombies doesn&#8217;t really take much skill. It started to get good when we start fighting Rebels. If you ask me, fighting Rebels isn&#8217;t really my cup of hot cocca. All they&#8217;re doing is fighting for their world back and I wouldn&#8217;t hold it against them. I didn&#8217;t bother killing the defenseless civilians hiding behind boxes, or the wounded Rebel in one of the sewer levels. Combines usually travel in groups, and being alone wasn&#8217;t all that fun. Only a few times I had some Combine friends with me, and they didn&#8217;t last too long, like the Combine after the Antlion Guard battle. There should&#8217;ve been more Antlions around. Also you can get stuck in certain parts of the mod. There are also two alternative paths which you can take which is okay, I don&#8217;t really like that much. =|</p>
<p>If I have anything positive about the mod, I gotta say it&#8217;s nice seeing a Combine&#8217;s point of view. Working with the best business in that world (in fact the only legal business left in that world). Using the Combine interfaces are very interesting. The detail and architecture of the mod is pretty good! It was pretty fun at parts and I think you&#8217;ll enjoy this mod!  Combine Destiny 2 is gonna be alot better, I know it! Lots more Combine friends, new weapons, new types of allies and enemies. I hope it gets released soon, it&#8217;s been over 2-3 years already. You guys getting lazy on us? <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Thanks for making this fantastic mod though! </p>
<p>BTW: There is a hidden .357 Magnum and Crossbow somewhere around the mod. I found the magnum over in a little shack full of boxes around the underground areas, I can&#8217;t explain much detail. I haven&#8217;t found the Crossbow yet though. Also there is a G-Man appearance when you enter the train tracks, up at a window on the left wall if you&#8217;re facing the tracks.
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		<title>Comment on GravityGunVille &#8211; Half-Life 2: Ep2 by Mega Sean 45</title>
		<link>http://www.planetphillip.com/posts/gravitygunville-half-life-2-ep2/comment-page-1/#comment-370416</link>
		<dc:creator>Mega Sean 45</dc:creator>
		<pubDate>Mon, 06 Feb 2012 16:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8287#comment-370416</guid>
		<description>I already commented on here, but I wanted to give it a rating because I finally have an account on here and I wanted to give this mod a rating.</description>
		<content:encoded><![CDATA[<p>I already commented on here, but I wanted to give it a rating because I finally have an account on here and I wanted to give this mod a rating.
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		<title>Comment on Diversion &#8211; Half-Life 2: Ep2 by tommiezat</title>
		<link>http://www.planetphillip.com/posts/diversion-half-life-2-ep2/comment-page-1/#comment-370410</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Mon, 06 Feb 2012 16:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8768#comment-370410</guid>
		<description>This was a great little map, a definite objection and great overall direction. I applaud the author on a job well done and even more so as i read in the folder, done in just 21 days, awesome.  I totally agree with Hec&#039;s post above about a realistic mission, this was sweet to play and surely left me wanting more from this author.  Great Job well done !!</description>
		<content:encoded><![CDATA[<p>This was a great little map, a definite objection and great overall direction. I applaud the author on a job well done and even more so as i read in the folder, done in just 21 days, awesome.  I totally agree with Hec&#8217;s post above about a realistic mission, this was sweet to play and surely left me wanting more from this author.  Great Job well done !!
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		<title>Comment on Lab Ex &#8211; Half-Life 2: Ep2 by tommiezat</title>
		<link>http://www.planetphillip.com/posts/lab-ex-half-life-2-ep2/comment-page-1/#comment-370391</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Mon, 06 Feb 2012 15:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8184#comment-370391</guid>
		<description>Its a must to read the special notes at the top of this page. Overall not a bad play, could be a bit more polished. It was a little challenging in the indoor area until i figured out the &quot;center piece&quot; exit to move on. Once i cleared the outdoor area I needed to return to this page to locate an exit just to know I had finished the map.  nothing really new or special here, it has its flaws but its worth a play.</description>
		<content:encoded><![CDATA[<p>Its a must to read the special notes at the top of this page. Overall not a bad play, could be a bit more polished. It was a little challenging in the indoor area until i figured out the &#8220;center piece&#8221; exit to move on. Once i cleared the outdoor area I needed to return to this page to locate an exit just to know I had finished the map.  nothing really new or special here, it has its flaws but its worth a play.
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		<title>Comment on Poll Question 260 &#8211; Would you choose an amazing gaming PC or $1000 worth of games? by Herr_Alien</title>
		<link>http://www.planetphillip.com/posts/poll-question-260/comment-page-1/#comment-370381</link>
		<dc:creator>Herr_Alien</dc:creator>
		<pubDate>Mon, 06 Feb 2012 15:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8819#comment-370381</guid>
		<description>The computer.
I don&#039;t have the time to play approx. 20 games, but the computer can be used for more than just playing games.</description>
		<content:encoded><![CDATA[<p>The computer.<br />
I don&#8217;t have the time to play approx. 20 games, but the computer can be used for more than just playing games.
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		<title>Comment on Hectic &#8211; Half-Life 2 by planetphillip</title>
		<link>http://www.planetphillip.com/posts/hectic-half-life-2/comment-page-1/#comment-370368</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 06 Feb 2012 14:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=8902#comment-370368</guid>
		<description>Can&#039;t say I particularly enjoyed this one.  Would have been nice to have something to fight against and the &quot;Puzzles&quot; were more about finding a button.

It seems to me that the mapper has technical ability but lacked any creativity.  It&#039;s just a few rooms with some hazardous thrown in.

Unless I missed something, I wouldn&#039;t have given it joint third place.

Only play if you must play everything.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t say I particularly enjoyed this one.  Would have been nice to have something to fight against and the &#8220;Puzzles&#8221; were more about finding a button.</p>
<p>It seems to me that the mapper has technical ability but lacked any creativity.  It&#8217;s just a few rooms with some hazardous thrown in.</p>
<p>Unless I missed something, I wouldn&#8217;t have given it joint third place.</p>
<p>Only play if you must play everything.
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