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<channel>
	<title>PlanetPhillip</title>
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	<link>http://www.planetphillip.com</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 17 May 2012 10:08:57 +0000</lastBuildDate>
	<language>en</language>
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	<copyright>Copyright © PlanetPhillip 2011 </copyright>
	<managingEditor>planetphillip@gmail.com (Phillip Marlowe)</managingEditor>
	<webMaster>planetphillip@gmail.com (Phillip Marlowe)</webMaster>
	<category>podcasts</category>
	<ttl>1440</ttl>
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		<title>PlanetPhillip</title>
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	<itunes:subtitle>PlanetPhillip.Com Podcasts</itunes:subtitle>
	<itunes:summary>Finishing Half-Life is just the beginning!</itunes:summary>
	<itunes:keywords>Source, Mods, PlanetPhillip, Valve</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:author>Phillip Marlowe</itunes:author>
	<itunes:owner>
		<itunes:name>Phillip Marlowe</itunes:name>
		<itunes:email>planetphillip@gmail.com</itunes:email>
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	<itunes:block>no</itunes:block>
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		<item>
		<title>DoorVille &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/doorville-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/doorville-half-life-2-ep2/#comments</comments>
		<pubDate>Tue, 15 May 2012 14:59:26 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Chopper]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[PP Mapping Competition]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Rocket Launcher]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9443</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/doorville-half-life-2-ep2/"><img src="/media/2012/05/256-doorville.jpg" alt="Single Player Maps and Mods for all Half-Life games" /></a></div>
DoorVille is the first in a series of <a href="/6x10/">6 mapping competitions</a> lasting ten days each.  The objective was to select ANY locked door from HL2, Ep1 or Ep2 and give the player a chance to find out what's behind it.

Locked doors are a very important part of all Half-Life games. They control the player's flow through a level.

Sometimes they tease you with a glimpse behind some glass, other times you hear sounds, but in all cases they are telling you "You are not wanted here!"

Well, not that is changed.  Dare you find out what's behind the door?]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/doorville-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Giveaway: The Tunnelers</title>
		<link>http://www.planetphillip.com/posts/giveaway-the-tunnelers/</link>
		<comments>http://www.planetphillip.com/posts/giveaway-the-tunnelers/#comments</comments>
		<pubDate>Sun, 13 May 2012 13:10:22 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Giveaways]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9441</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/giveaway-the-tunnelers/"><img src="/media/2012/05/256-the-tunnelers.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
A few weeks ago I was contacted by Joe Hunter, who made <a href="/posts/smart-decoy-half-life/">Smart Decoy</a>.  We chatted about the mod and the modding scene "back in the day".

Naturally I asked what he was doing now and was pleasantly surprised to hear that has made a <strong>free online top-down MMO action shooter</strong> called <a href="http://www.tunnelers.com/game-info">Tunnelers</a>.

Not only does it look pretty damn cool but it's actually free to play.

They say a picture is worth a thousand words, so the video below must be worth at least 10,000!
<iframe width="560" height="315" src="http://www.youtube.com/embed/B8MbYt4BtSo" frameborder="0" allowfullscreen></iframe>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/giveaway-the-tunnelers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Display Format Options</title>
		<link>http://www.planetphillip.com/posts/display-format-options/</link>
		<comments>http://www.planetphillip.com/posts/display-format-options/#comments</comments>
		<pubDate>Sun, 13 May 2012 09:35:17 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Phillip's Blog]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9439</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/display-format-options/"><img src="/media/2012/05/256-dfo.jpg" alt="Single Player First Person Shooter Maps and Mods for all Half-Life games" /></a></div>You may have noticed that there is a new design for some of the site.

I have worked on creating some new display options when viewing the content.

In most case, you can now view the maps and mods (and other content too) in three ways: excerpts, thumbnails and lists.

The video below explains those three options and the benefits of each.

<iframe width="560" height="315" src="http://www.youtube.com/embed/2KQQK3VmisM" frameborder="0" allowfullscreen></iframe>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/display-format-options/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing the Personalizer!</title>
		<link>http://www.planetphillip.com/posts/introducing-the-personalizer/</link>
		<comments>http://www.planetphillip.com/posts/introducing-the-personalizer/#comments</comments>
		<pubDate>Sun, 13 May 2012 09:00:01 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Phillip's Blog]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9278</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/introducing-the-personalizer/"><img src="/media/2012/04/256-the-personalizer.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>Although this is a few weeks old now, I decided to make a video tutorial of how to use the <a href="/personalizer/">Personalizer</a> and how to get the kind of results that will interest you.

Below is that video!

<iframe width="560" height="315" src="http://www.youtube.com/embed/nTse-4zAWD4" frameborder="0" allowfullscreen></iframe>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/introducing-the-personalizer/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Croman&#8217;s Office Mappack &#8211; Half-Life</title>
		<link>http://www.planetphillip.com/posts/cromans-office-mappack-half-life/</link>
		<comments>http://www.planetphillip.com/posts/cromans-office-mappack-half-life/#comments</comments>
		<pubDate>Sat, 12 May 2012 10:41:59 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[HL-Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Black Mesa]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9436</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/cromans-office-mappack-half-life-2-ep2/"><img src="/media/2012/05/256-cromans-office-mappack.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Starting in a small office you must keep moving in the hope of finding an escape route.

Moving forward is actually the hardest part in this mappack, as you way is contantly blocked and you must solve the "puzzles" to move on.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/cromans-office-mappack-half-life/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Poll Question 274 &#8211; Will Steam sales eventually back fire?</title>
		<link>http://www.planetphillip.com/posts/poll-question-274/</link>
		<comments>http://www.planetphillip.com/posts/poll-question-274/#comments</comments>
		<pubDate>Fri, 11 May 2012 06:28:14 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Poll Questions]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8325</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/poll-question-274/"><img src="/media/2012/05/256-pq-274.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Back in October 2011, I read this article called <a href="http://www.geekwire.com/2011/experiments-video-game-economics-valves-gabe-newell">How Valve experiments with the economics of video games</a> posted on GeekWire</a>.

I wanted to write something about it but one thing got on top of another and I completely forgot about it, that was until two other articles appeared, one of which I currently can't find link to, about Valve pricing policies.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/poll-question-274/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Feature Flip: Reviewed or Not Reviewed</title>
		<link>http://www.planetphillip.com/posts/feature-flip-reviewed-or-not-reviewed/</link>
		<comments>http://www.planetphillip.com/posts/feature-flip-reviewed-or-not-reviewed/#comments</comments>
		<pubDate>Mon, 07 May 2012 14:15:00 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Phillip's Blog]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9429</guid>
		<description><![CDATA[Here is a short video explaining the new <em>Reviewed or Not Reviewed</em> feature now available on PP.
<iframe width="560" height="315" src="http://www.youtube.com/embed/NYkhgVHqG3U" frameborder="0" allowfullscreen></iframe>

Sound is out on the webcam, sorry.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/feature-flip-reviewed-or-not-reviewed/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Strange Soap &#8211; Portal 2</title>
		<link>http://www.planetphillip.com/posts/strange-soap-portal-2/</link>
		<comments>http://www.planetphillip.com/posts/strange-soap-portal-2/#comments</comments>
		<pubDate>Sun, 06 May 2012 08:27:52 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[Portal 2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Light Bridges]]></category>
		<category><![CDATA[Portal2-Easy]]></category>
		<category><![CDATA[Very Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9424</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/strange-soap-portal-2/"><img src="/media/2012/05/256-strange-soap.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
A simple chamber, with a few solutions.

Use the Light Bridge to gain access to various switches.

How fast can you do it?]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/strange-soap-portal-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Audio Interview with Yves Richard</title>
		<link>http://www.planetphillip.com/posts/audio-interview-with-yves-richard/</link>
		<comments>http://www.planetphillip.com/posts/audio-interview-with-yves-richard/#comments</comments>
		<pubDate>Sat, 05 May 2012 12:26:06 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Audio Interviews]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9417</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/audio-interview-with-yves-richard/"><img src="/media/2012/05/256-aiwyr.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Today I managed to spend some time with Yves Richard AKA Richman, the author of <a href="/posts/hazardous-course-2-half-life/">Hazardous Course 2</a> amongst others and we chatted about the mod and its difficulty etc.

We also talked about the kind of Half-Life players left around and the problems of mapping for Source.

Yves said he would drop by, so if you have any questions, please feel free to post them as comments and hopefully he can answer them.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/audio-interview-with-yves-richard/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
			<enclosure url="http://www.planetphillip.com/podpress_trac/feed/9417/0/yves-richard.mp3" length="32604735" type="audio/mpeg" />
		<itunes:duration>0:33:58</itunes:duration>
		<itunes:subtitle>
Today I managed to spend some time with Yves Richard AKA Richman, the author of Hazardous Course 2 amongst others and we chatted about the mod and its difficulty etc.

We also talked about the kind of Half-Life players left around and the proble[...]</itunes:subtitle>
		<itunes:summary>
Today I managed to spend some time with Yves Richard AKA Richman, the author of Hazardous Course 2 amongst others and we chatted about the mod and its difficulty etc.

We also talked about the kind of Half-Life players left around and the problems of mapping for Source.

Yves said he would drop by, so if you have any questions, please feel free to post them as comments and hopefully he can answer them.</itunes:summary>
		<itunes:keywords>Source, Mods, PlanetPhillip, Valve</itunes:keywords>
		<itunes:author>Phillip Marlowe</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Viscerator Control Room &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/viscerator-control-room-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/viscerator-control-room-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 05 May 2012 11:05:58 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Very Short]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9411</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/viscerator-control-room-half-life-2-ep2/"><img src="/media/2012/05/256-vcr.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
You are stuck.

Stuck in a room with no obvious escape.

That is until you realize you can remotely control a manhack.

Use the manhack and external cameras to release yourself.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/viscerator-control-room-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Poll Question 273 &#8211; Will you try the new Portal 2: Perpetual Testing Initiative?</title>
		<link>http://www.planetphillip.com/posts/poll-question-273/</link>
		<comments>http://www.planetphillip.com/posts/poll-question-273/#comments</comments>
		<pubDate>Sat, 05 May 2012 09:47:05 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Poll Questions]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9412</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/poll-question-273/"><img src="/media/2012/05/256-pq-273.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Five years ago I wrote an article called <a href="/posts/hammer-made-easy/">Hammer Made Easy</a>, asking for more or less what Valve are releasing in a few days.

I don't claim to have been the first to ask for it, and definitely not the last, but it's pretty damn cool to see it finally arrive.

The biggest problem will be finding the good ones to play and I am sure some gems will be overlooked.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/poll-question-273/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Half-Life: Ops &#8211; Half-Life</title>
		<link>http://www.planetphillip.com/posts/half-life-ops-half-life/</link>
		<comments>http://www.planetphillip.com/posts/half-life-ops-half-life/#comments</comments>
		<pubDate>Tue, 01 May 2012 09:30:38 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[HL-Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Army Grunts]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9298</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/hl-ops-half-life/"><img src="/media/2012/05/256-hl-ops.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
A series of short missions, each with its own gameplay style.

A tactical assault, a box-moving puzzle area, a parachute drop, another tactical assault and finally an arena-style mission.

It's tough, so be prepared for a difficult 30 minutes of playing.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/half-life-ops-half-life/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Maunsell Sea Forts &#8211; Real Theme</title>
		<link>http://www.planetphillip.com/posts/maunsell-sea-forts-real-theme/</link>
		<comments>http://www.planetphillip.com/posts/maunsell-sea-forts-real-theme/#comments</comments>
		<pubDate>Tue, 01 May 2012 07:37:26 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Real Themes]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9295</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/maunsell-sea-forts-real-theme/"><img src="/media/2012/05/256-maunsell-sea-forts.jpg" alt="Single Player Maps and Mods for all Half-Life games" /></a></div>
The Maunsell Forts were built  during the Second World War to help protect the UK from air and sea attack.

They were small fortified towers built in the Thames and Mersey estuaries.

As much as they are very interesting, visually, architecturally and historically, I don' think you should rushing to copy them.  For me, the most useful aspect is one of inspiration.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/maunsell-sea-forts-real-theme/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Text Interview with MyoHyo</title>
		<link>http://www.planetphillip.com/posts/text-interview-with-myohyo/</link>
		<comments>http://www.planetphillip.com/posts/text-interview-with-myohyo/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 11:23:49 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Text Interviews]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9291</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/text-interview-with-myohyo/"><img src="/media/2012/04/256-tiw-myohyo.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
I am very pleased to say that I finally managed to finish the mod and therefore conclude the interview.

I am sure there were a lot more questions I could have asked but I didn't want to press my luck.

Allow me to thank MyoHyo for responding so quickly to the questions.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/text-interview-with-myohyo/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Space Lasercore &#8211; Half-Life</title>
		<link>http://www.planetphillip.com/posts/space-lasercore-half-life/</link>
		<comments>http://www.planetphillip.com/posts/space-lasercore-half-life/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 11:03:46 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[HL-Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Army Grunts]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[New Content]]></category>
		<category><![CDATA[Rocket Launcher]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9289</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/space-lasercore-half-life/"><img src="/media/2012/04/256-space-lasercore.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
You must attack a moon base.

Destroy the lasercore, kill the enemies but you MUST keep Barney and the scientist alive!

Then escape, or do you?]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/space-lasercore-half-life/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>MapTap 2.1 Now Available</title>
		<link>http://www.planetphillip.com/posts/maptap-2-1-now-available/</link>
		<comments>http://www.planetphillip.com/posts/maptap-2-1-now-available/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 08:15:43 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Phillip's Blog]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9284</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/maptap-2-now-available/"><img src="/media/2012/04/256-maptap2.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
MapTap 2.1 Now Available

This release contains a new feature.  The file and right-click menu item now has a link to "Open review page".  This will search PP and open the post of the map you have highlighted.

It should work perfectly, but if you have any issues, please let me know via Email.

In addition, this release gives the column widths better spacing.

Current MapTap users should be notified of the update the next time they start the application.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/maptap-2-1-now-available/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Departure &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/departure-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/departure-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 07:21:05 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Chopper]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Gravity Gun]]></category>
		<category><![CDATA[Hunters]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[VP: Custom Gamer]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9282</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/departure-half-life-2-ep2/"><img src="/media/2012/04/256-departure.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Refuge in your apartment is no longer an option.

It's time to flee.  But not quietly out the back, oh no!

Go out with all guns blazing.

Reach the port and you may finally find freedom.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/departure-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>G-String: The Good, The Bad and The Ugly</title>
		<link>http://www.planetphillip.com/posts/g-string-the-good-the-bad-and-the-ugly/</link>
		<comments>http://www.planetphillip.com/posts/g-string-the-good-the-bad-and-the-ugly/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 06:13:33 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Phillip's Blog]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9280</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/g-string-the-good-the-bad-and-the-ugly"><img src="/media/2012/04/256-gs-tgtbtu.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
I'm torn. Torn between incredible admiration for such amazing work and frustration &#038; disappointment with the outcome.

I started to write an article about how I felt G-String was bad for the community but then I realised that only presenting the negative aspects was unfair.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/g-string-the-good-the-bad-and-the-ugly/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Poll Question 272 &#8211; Which would you prefer to see in a new SP mod?</title>
		<link>http://www.planetphillip.com/posts/poll-question-272/</link>
		<comments>http://www.planetphillip.com/posts/poll-question-272/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 09:46:29 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Poll Questions]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9271</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/poll-question-272/"><img src="/media/2012/04/256-pq-272.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
When you have played as many SP maps and mods as I have, and many of you have, then most of them just blend into one forgettable mix.

That's not to say I didn't enjoy them at the time or they weren't fun to play, it's just that there's not enough difference between them.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/poll-question-272/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Irreality &#8211; Half-Life</title>
		<link>http://www.planetphillip.com/posts/irreality-half-life/</link>
		<comments>http://www.planetphillip.com/posts/irreality-half-life/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 09:43:54 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[HL-Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Puzzles]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9276</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/irreality-half-life/"><img src="/media/2012/04/256-irreality.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Caught in some sort of temporal and dimensional gateway, you must use logic and care to escape.

What seems obvious at first may not be what you think it is.

Your world is about to get turned upside down and inside out!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/irreality-half-life/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>How much interaction within games do we actually need?</title>
		<link>http://www.planetphillip.com/posts/how-much-interaction-within-games-do-we-actually-need/</link>
		<comments>http://www.planetphillip.com/posts/how-much-interaction-within-games-do-we-actually-need/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 08:27:39 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Mod Ideas]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8320</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/how-much-interaction-within-games-do-we-actually-need/"><img src="/media/2012/04/256-game-interaction.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
I think we would all agree that as games have progressed, so has the amount of interaction between the player and the game.

In Half-Life 1, you could push creates around, shoot shit, press buttons, open doors and had interaction with the environment.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/how-much-interaction-within-games-do-we-actually-need/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Residual Life &#8211; Half-Life</title>
		<link>http://www.planetphillip.com/posts/residual-life-half-life/</link>
		<comments>http://www.planetphillip.com/posts/residual-life-half-life/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 12:34:43 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[HL-Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Black Mesa]]></category>
		<category><![CDATA[Long]]></category>
		<category><![CDATA[New Content]]></category>
		<category><![CDATA[Panoramic Images]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9192</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/residual-life-half-life/"><img src="/media/2012/04/256-residual-life.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
You play a scientist going about his day as Black Mesa suddenly becomes infested with aliens.

Find any weapons you can and try to reach the surface.

Watch out for enemies, they come from all around you!

Good Luck.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/residual-life-half-life/feed/</wfw:commentRss>
		<slash:comments>56</slash:comments>
		</item>
		<item>
		<title>7 Things I wish Steam would allow me to do</title>
		<link>http://www.planetphillip.com/posts/7-things-i-wish-steam-would-allow-me-to-do/</link>
		<comments>http://www.planetphillip.com/posts/7-things-i-wish-steam-would-allow-me-to-do/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 16:13:07 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[7 Series]]></category>
		<category><![CDATA[Features]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9188</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/7-things-i-wish-steam-would-allow-me-to-do/"><img src="/media/2012/04/256-7-steam-things.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
I love Steam.  Really, even from the beginning and Valve are always updating and improving it but I just wish I could sit down with the guy/gal or team behind the user experience and chat with them.

I am sure they know how much more it could be and they have a planned improvement programme but I just want to have a few things now.

So, here are <strong>7 Things I wish Steam would allow me to do</strong>.

Don't forget to add your own in the comments.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/7-things-i-wish-steam-would-allow-me-to-do/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Poll Question 271 &#8211; Should modders give weapons or ammo first?</title>
		<link>http://www.planetphillip.com/posts/poll-question-271/</link>
		<comments>http://www.planetphillip.com/posts/poll-question-271/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 14:13:45 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Poll Questions]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9170</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/poll-question-271/"><img src="/media/2012/04/256-pq-271.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
I was playing a mod this morning and found ammo before I got any weapons.

My first thought was to go back and look again, which is exactly what I did.

I spent, or wasted!, 5 minutes retracing my steps.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/poll-question-271/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>The more we play, the less we love?</title>
		<link>http://www.planetphillip.com/posts/the-more-we-play-the-less-we-love/</link>
		<comments>http://www.planetphillip.com/posts/the-more-we-play-the-less-we-love/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 14:12:12 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Phillip's Blog]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8262</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/the-more-we-play-the-less-we-love/"><img src="/media/2012/04/256-tmwptlwl.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>Okay, I'll be honest here, I'm not exactly sure I know what I am trying to say with this article, so I'll just write what I think I mean and see what happens.

A little while ago, I watched a TV show and somebody said something like... <em>"Studies have shown that the more sexual partners you have, the less happy you are with your final partner"</em>.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/the-more-we-play-the-less-we-love/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>MapTap 2 Now Available</title>
		<link>http://www.planetphillip.com/posts/maptap-2-now-available/</link>
		<comments>http://www.planetphillip.com/posts/maptap-2-now-available/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 09:00:50 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Phillip's Blog]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9171</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/maptap-2-now-available/"><img src="/media/2012/04/256-maptap2.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
I am pleased to announce that the next version of MapTap is now available.
<div class="fix"></div>
It has the following new features:
<ul>
<li>A built in browser, allowing you find files and use them directly within the app.</li>
<li>Support of most Half-Life 1 maps.  Some may not work, but most should</li>
<li>A "favourite" feature, to allow you to favourite maps, making them easier to find</li>
<li>An "Open the folder" feature, making it easy to view any ReadMe or screenshots</li>
</ul>
There's a few other little things, but those are the ones that count.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/maptap-2-now-available/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>The 6&#215;10 Mapping Competitions Event</title>
		<link>http://www.planetphillip.com/posts/the-6x10-mapping-competitions-event/</link>
		<comments>http://www.planetphillip.com/posts/the-6x10-mapping-competitions-event/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 13:56:22 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Phillip's Blog]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9163</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/the-6x10-mapping-competitions-event/"><img src="/media/2012/04/256-6x10-mce.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
I am pleased to announce the <a href="/6x10/">6x10 Mapping Competitions Event</a>.

This is a mapping Competition Event that will run through the Summer and in Autumn.

Here are the highlights:]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/the-6x10-mapping-competitions-event/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Announcing the Display Matrix and Other Stuff</title>
		<link>http://www.planetphillip.com/posts/announcing-the-display-matrix-and-other-stuff/</link>
		<comments>http://www.planetphillip.com/posts/announcing-the-display-matrix-and-other-stuff/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 13:53:12 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Phillip's Blog]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9161</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/announcing-the-display-matrix-and-other-stuff/"><img src="/media/2012/04/256-display-matrix.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
I am pleased to announce a few new features on the site.

The main one is the <a href="/display-matrix/">Display Matrix</a>, whose purpose to to help readers find new and interesting content.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/announcing-the-display-matrix-and-other-stuff/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Poll Question 270 &#8211; Are you a big-mod snob?</title>
		<link>http://www.planetphillip.com/posts/poll-question-270/</link>
		<comments>http://www.planetphillip.com/posts/poll-question-270/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 09:40:29 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Poll Questions]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9034</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/poll-question-270/"><img src="/media/2012/04/256-pq-270.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Here is a question for you.  <em>Are you a big mod snob?</em>

I have a feeling that many of you are.

You "look down" on anything that's not longer than 60 minutes with derision.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/poll-question-270/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Rescue in Ravenholm &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/rescue-in-ravenholm-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/rescue-in-ravenholm-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 09:10:00 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Alyx]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=9167</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/rescue-in-ravenholm-half-life-2-ep2/"><img src="/media/2012/04/256-b-rir.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Alyx needs your help.  She is on the ground floor of a building and you are stuck on the first floor walkway.

You can open doors and power a couple of traps.

Use the resources to guide her through until you can meet up.

Be careful though, you both have to fend off attackers.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/rescue-in-ravenholm-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
	</channel>
</rss>

