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		<title><![CDATA[PlanetPhillip Forum - All Forums]]></title>
		<link>http://www.planetphillip.com/forum/</link>
		<description><![CDATA[PlanetPhillip Forum - http://www.planetphillip.com/forum]]></description>
		<pubDate>Thu, 02 Sep 2010 19:38:05 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Halflife valve sierra or steam installations]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1279</link>
			<pubDate>Sat, 28 Aug 2010 18:20:44 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1279</guid>
			<description><![CDATA[An area on the mod/map page would be nice that tells you which version the mod or map was written for. I have one download the other day that created it's own valve/half-life folder in the x86 program files. It was a full mod and gave no options as to where to put it.<br />
<br />
  If it's too complicated then it is. just a suggestion/idea. And perhaps on the modwalls I notice there are many that are for just HL 1&amp;2 and some that are HL 1&amp;2 ep 1,2 or 3.. Is there any way to mark them?<br />
  I need to get those newer HL's but haven't yet. Soon though.<br />
<br />
  What do yall think? Can it be done... This will land on Phillip.. if it's too much then it's still all good..<hr />
Dang.. if I'd joined this when I first discovered mods I'd be a master God of Mods like ole Phillip there..lol]]></description>
			<content:encoded><![CDATA[An area on the mod/map page would be nice that tells you which version the mod or map was written for. I have one download the other day that created it's own valve/half-life folder in the x86 program files. It was a full mod and gave no options as to where to put it.<br />
<br />
  If it's too complicated then it is. just a suggestion/idea. And perhaps on the modwalls I notice there are many that are for just HL 1&amp;2 and some that are HL 1&amp;2 ep 1,2 or 3.. Is there any way to mark them?<br />
  I need to get those newer HL's but haven't yet. Soon though.<br />
<br />
  What do yall think? Can it be done... This will land on Phillip.. if it's too much then it's still all good..<hr />
Dang.. if I'd joined this when I first discovered mods I'd be a master God of Mods like ole Phillip there..lol]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deep Resonance mod]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1278</link>
			<pubDate>Sat, 28 Aug 2010 06:29:03 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1278</guid>
			<description><![CDATA[Has any  one else tried the Deep Resonance mod ?<br />
<a href="http://www.moddb.com/mods/deep-resonance" target="_blank">http://www.moddb.com/mods/deep-resonance</a><br />
<br />
It's a pity the author gave up on it ,I found it a bit buggy in places ,but overall quite enjoyed it ,being attacked by crows made a change too .<br />
Why the author didn't sort the gameinfo.text launch problem  before releasing it is beyond me]]></description>
			<content:encoded><![CDATA[Has any  one else tried the Deep Resonance mod ?<br />
<a href="http://www.moddb.com/mods/deep-resonance" target="_blank">http://www.moddb.com/mods/deep-resonance</a><br />
<br />
It's a pity the author gave up on it ,I found it a bit buggy in places ,but overall quite enjoyed it ,being attacked by crows made a change too .<br />
Why the author didn't sort the gameinfo.text launch problem  before releasing it is beyond me]]></content:encoded>
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		<item>
			<title><![CDATA[New Month In View software]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1276</link>
			<pubDate>Wed, 25 Aug 2010 01:14:17 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1276</guid>
			<description><![CDATA[I just can't get the current script in the Month In View page to work smoothly.  I also can't find another free full screen script that I like.<br />
<br />
I've found two, both by the same author and would like to know which one you prefer:<br />
<a href="http://activeden.net/item/xml-resizeable-fullscreen-gallery/14482" target="_blank">http://activeden.net/item/xml-resizeable...lery/14482</a><br />
or<br />
<a href="http://activeden.net/item/xml-resizeable-fullscreen-dark-gallery/19966" target="_blank">http://activeden.net/item/xml-resizeable...lery/19966</a><br />
<br />
The main difference is that the second one only uses thumbnails to navigate.  I like the text links and thumbnails of the first one.<br />
<br />
The trouble I see with both, is that with each month only having about 12 screenshots all the menus will look empty.  I could just combine them into one "Year in View" page.  What do you think?<br />
<br />
If you have suggestions for scripts, don't forget I need them the images to also be URLs, so I can link to the post.<br />
<br />
I have found a few nice galleries but they are not linkable.<br />
<br />
Also, I want it to go full screen, so everybody can see the images at their best.]]></description>
			<content:encoded><![CDATA[I just can't get the current script in the Month In View page to work smoothly.  I also can't find another free full screen script that I like.<br />
<br />
I've found two, both by the same author and would like to know which one you prefer:<br />
<a href="http://activeden.net/item/xml-resizeable-fullscreen-gallery/14482" target="_blank">http://activeden.net/item/xml-resizeable...lery/14482</a><br />
or<br />
<a href="http://activeden.net/item/xml-resizeable-fullscreen-dark-gallery/19966" target="_blank">http://activeden.net/item/xml-resizeable...lery/19966</a><br />
<br />
The main difference is that the second one only uses thumbnails to navigate.  I like the text links and thumbnails of the first one.<br />
<br />
The trouble I see with both, is that with each month only having about 12 screenshots all the menus will look empty.  I could just combine them into one "Year in View" page.  What do you think?<br />
<br />
If you have suggestions for scripts, don't forget I need them the images to also be URLs, so I can link to the post.<br />
<br />
I have found a few nice galleries but they are not linkable.<br />
<br />
Also, I want it to go full screen, so everybody can see the images at their best.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nightmare House 2 First Release]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1275</link>
			<pubDate>Mon, 23 Aug 2010 17:33:02 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1275</guid>
			<description><![CDATA[Greetings all, today there is a special treat awaiting you in this thread.<br />
<br />
Several years ago, a mod was released by the name Nightmare House. It was memorable for its surprise scares and multiple pop-ups.<br />
<br />
Then, it was remade, this time with odd girl running around the house. Many wondered what was going this time around. Answers were scarce.<br />
<br />
Now they will be answered.<br />
<br />
Notice: this game is not for the faint of heart.<br />
<br />
<br />
Also, I'm not particularly sure if this fulfills phillips qualifications, for it does contain HL2 zombies and weapons, but the rest of the mod contains custom-skinned zombies.<br />
<br />
Regardless, I highly recommend you try this mod. <br />
<br />
Even if you scare easily.]]></description>
			<content:encoded><![CDATA[Greetings all, today there is a special treat awaiting you in this thread.<br />
<br />
Several years ago, a mod was released by the name Nightmare House. It was memorable for its surprise scares and multiple pop-ups.<br />
<br />
Then, it was remade, this time with odd girl running around the house. Many wondered what was going this time around. Answers were scarce.<br />
<br />
Now they will be answered.<br />
<br />
Notice: this game is not for the faint of heart.<br />
<br />
<br />
Also, I'm not particularly sure if this fulfills phillips qualifications, for it does contain HL2 zombies and weapons, but the rest of the mod contains custom-skinned zombies.<br />
<br />
Regardless, I highly recommend you try this mod. <br />
<br />
Even if you scare easily.]]></content:encoded>
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		<item>
			<title><![CDATA[Generator SP map for RTCW by Kat.]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1274</link>
			<pubDate>Sat, 21 Aug 2010 06:11:07 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1274</guid>
			<description><![CDATA[Hello RTCW's fans.<br />
<br />
Kat announced that he will finish the map Generator on site Splashdamage.<br />
<a href="http://www.splashdamage.com/forums/showthread.php?t=21562" target="_blank">http://www.splashdamage.com/forums/showt...hp?t=21562</a><br />
<br />
I would like you post words on the topic of incentives to avoid him not to give up this decision.<br />
Let's go to incentive Kat to finish the SP map GENERATOR.<br />
Please, post your interest and opinion on link above.<br />
<br />
Current link about this map: <a href="http://generator.katsbits.com/" target="_blank">http://generator.katsbits.com/</a><br />
<br />
Kat is the author of the maps SP for RTCW:<br />
1 - Mages Skulls - <a href="http://returntocastlewolfenstein.filefront.com/file/Mages_Skulls;17983" target="_blank">http://returntocastlewolfenstein.filefro...ulls;17983</a><br />
2 - Relic Hunt - <a href="http://returntocastlewolfenstein.filefront.com/file/Relic_Hunt;82878" target="_blank">http://returntocastlewolfenstein.filefro...Hunt;82878</a><br />
3 - CastleKeep - <a href="http://returntocastlewolfenstein.filefront.com/file/Castle_Keep;24482" target="_blank">http://returntocastlewolfenstein.filefro...Keep;24482</a><br />
Thanks.]]></description>
			<content:encoded><![CDATA[Hello RTCW's fans.<br />
<br />
Kat announced that he will finish the map Generator on site Splashdamage.<br />
<a href="http://www.splashdamage.com/forums/showthread.php?t=21562" target="_blank">http://www.splashdamage.com/forums/showt...hp?t=21562</a><br />
<br />
I would like you post words on the topic of incentives to avoid him not to give up this decision.<br />
Let's go to incentive Kat to finish the SP map GENERATOR.<br />
Please, post your interest and opinion on link above.<br />
<br />
Current link about this map: <a href="http://generator.katsbits.com/" target="_blank">http://generator.katsbits.com/</a><br />
<br />
Kat is the author of the maps SP for RTCW:<br />
1 - Mages Skulls - <a href="http://returntocastlewolfenstein.filefront.com/file/Mages_Skulls;17983" target="_blank">http://returntocastlewolfenstein.filefro...ulls;17983</a><br />
2 - Relic Hunt - <a href="http://returntocastlewolfenstein.filefront.com/file/Relic_Hunt;82878" target="_blank">http://returntocastlewolfenstein.filefro...Hunt;82878</a><br />
3 - CastleKeep - <a href="http://returntocastlewolfenstein.filefront.com/file/Castle_Keep;24482" target="_blank">http://returntocastlewolfenstein.filefro...Keep;24482</a><br />
Thanks.]]></content:encoded>
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		<item>
			<title><![CDATA[where are all the mods?]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1273</link>
			<pubDate>Thu, 19 Aug 2010 20:56:06 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1273</guid>
			<description><![CDATA[For the longest time ive been following the supposed progress of  many mods in devolpment. none however seem to reach completion.Dangerous world2,the continuation of random quest,just to name a few.Where are the new mods?The pickins have been slim this year ,outside of human error i cant think of any.]]></description>
			<content:encoded><![CDATA[For the longest time ive been following the supposed progress of  many mods in devolpment. none however seem to reach completion.Dangerous world2,the continuation of random quest,just to name a few.Where are the new mods?The pickins have been slim this year ,outside of human error i cant think of any.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Video card help]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1272</link>
			<pubDate>Thu, 19 Aug 2010 07:04:20 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1272</guid>
			<description><![CDATA[I have Nvidia 8300 GS which is more than the minimum for the Orange Box but less than recommended.<br />
The retail games and most mods play just fine but with just a few mods I get horrendous slow downs.<br />
<br />
The thing is that my computer, although about 4 years old, has higher spec's than most new computers.<br />
In fact you need to go right to the top end of computers to find anything equal to it or better. It was close to the top of the range at the time (except for the graphics card).<br />
So I'm keeping it.<br />
<br />
But I need a new graphics card. The best bet seems to be the new one from NVVIDIA, GeForce GTX 460. Link for those interested:<br />
<a href="http://www.nvidia.co.uk/object/product-geforce-gtx-460-uk.html" target="_blank">http://www.nvidia.co.uk/object/product-g...60-uk.html</a><br />
<br />
My worry is compatibility with the motherboard and power supply.<br />
My DOS is VISTA 32 bit<br />
Does anyone know how to find out what motherboard and power supply I've got?<br />
<br />
HELP <img src="http://www.planetphillip.com/forum/images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" />]]></description>
			<content:encoded><![CDATA[I have Nvidia 8300 GS which is more than the minimum for the Orange Box but less than recommended.<br />
The retail games and most mods play just fine but with just a few mods I get horrendous slow downs.<br />
<br />
The thing is that my computer, although about 4 years old, has higher spec's than most new computers.<br />
In fact you need to go right to the top end of computers to find anything equal to it or better. It was close to the top of the range at the time (except for the graphics card).<br />
So I'm keeping it.<br />
<br />
But I need a new graphics card. The best bet seems to be the new one from NVVIDIA, GeForce GTX 460. Link for those interested:<br />
<a href="http://www.nvidia.co.uk/object/product-geforce-gtx-460-uk.html" target="_blank">http://www.nvidia.co.uk/object/product-g...60-uk.html</a><br />
<br />
My worry is compatibility with the motherboard and power supply.<br />
My DOS is VISTA 32 bit<br />
Does anyone know how to find out what motherboard and power supply I've got?<br />
<br />
HELP <img src="http://www.planetphillip.com/forum/images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[what comes after portal 2?]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1271</link>
			<pubDate>Tue, 17 Aug 2010 20:41:28 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1271</guid>
			<description><![CDATA[i wonder if its the first release in a series leading us to episode three.Perhaps this time valve may release prequels instead of prolouges. such as episode three volume one,before three is even released. anything,everything and nothing is possible.............]]></description>
			<content:encoded><![CDATA[i wonder if its the first release in a series leading us to episode three.Perhaps this time valve may release prequels instead of prolouges. such as episode three volume one,before three is even released. anything,everything and nothing is possible.............]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GMod problem]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1270</link>
			<pubDate>Tue, 17 Aug 2010 12:45:03 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1270</guid>
			<description><![CDATA[I just downloaded a mod that needed Gary's Mod and other installed to play it so I opened Steam to see if  GMod was still there and then opened it. It updated itself since I haven't opened it in a year or two. I couldn't figure out what I was looking at after the update and couldn't find the Train station Mod. Anyway that is not the issue. After updating GMod I couldn't open many other MOds. I kept getting the following error message "SetupArrayProps_R: array prop ‘(null)’ is at index zero." I  Googled it and found it was a problem with Steam and GMod. Does anybody have a fix for this problem?]]></description>
			<content:encoded><![CDATA[I just downloaded a mod that needed Gary's Mod and other installed to play it so I opened Steam to see if  GMod was still there and then opened it. It updated itself since I haven't opened it in a year or two. I couldn't figure out what I was looking at after the update and couldn't find the Train station Mod. Anyway that is not the issue. After updating GMod I couldn't open many other MOds. I kept getting the following error message "SetupArrayProps_R: array prop ‘(null)’ is at index zero." I  Googled it and found it was a problem with Steam and GMod. Does anybody have a fix for this problem?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Here's a couple odd ones for y'all...]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1269</link>
			<pubDate>Sun, 15 Aug 2010 00:20:45 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1269</guid>
			<description><![CDATA[Odd questions in the wee hours...<br />
<br />
1)  Is there a graphical hardware monitor that can run atop HL2?  Mainly a CPU and GPU monitor, showing a load graph of all cores, and core temps, kinda like some of those available for Vista/7 sidebar gadgets.  I'd rather NOT run in windowed mode for this.<br />
<br />
2)  If one wants to listen to music while playing, is it possible, or does it futz with the game?]]></description>
			<content:encoded><![CDATA[Odd questions in the wee hours...<br />
<br />
1)  Is there a graphical hardware monitor that can run atop HL2?  Mainly a CPU and GPU monitor, showing a load graph of all cores, and core temps, kinda like some of those available for Vista/7 sidebar gadgets.  I'd rather NOT run in windowed mode for this.<br />
<br />
2)  If one wants to listen to music while playing, is it possible, or does it futz with the game?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HL2 : Substance]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1265</link>
			<pubDate>Thu, 05 Aug 2010 14:05:36 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1265</guid>
			<description><![CDATA[Hi,<br />
<br />
Just found this mod and installed it. but then I couldn't launch anycampaign. So I thought this is due to the recent HL updates, is this true?<br />
<br />
And more important, is there a fix? Or a way to play the mod? ;(<br />
<br />
greetz]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
Just found this mod and installed it. but then I couldn't launch anycampaign. So I thought this is due to the recent HL updates, is this true?<br />
<br />
And more important, is there a fix? Or a way to play the mod? ;(<br />
<br />
greetz]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EP2 puzzle map]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1264</link>
			<pubDate>Sun, 01 Aug 2010 04:15:51 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1264</guid>
			<description><![CDATA[<a href="http://www.moddb.com/mods/the-escape2/downloads/the-escape" target="_blank">http://www.moddb.com/mods/the-escape2/do...the-escape</a>  <br />
<br />
It's an EXE.<br />
<br />
No combat. Lots of puzzles.<br />
<br />
Good luck, I'm off to do what I do best, give the Combine a darned good thrashing.]]></description>
			<content:encoded><![CDATA[<a href="http://www.moddb.com/mods/the-escape2/downloads/the-escape" target="_blank">http://www.moddb.com/mods/the-escape2/do...the-escape</a>  <br />
<br />
It's an EXE.<br />
<br />
No combat. Lots of puzzles.<br />
<br />
Good luck, I'm off to do what I do best, give the Combine a darned good thrashing.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[help installing maps]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1263</link>
			<pubDate>Sat, 31 Jul 2010 22:42:07 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1263</guid>
			<description><![CDATA[ive tryed everying per phillips instructions and still i cant get maps to work. no problem installing mods. i copy the files to the map folder,open the concole after launching,type in whats suggested verbatim and still no luck. im missing out on so many mapd and have become so frustrated. is there any help out there? any visual guides? any help would be greatly appreaciated.]]></description>
			<content:encoded><![CDATA[ive tryed everying per phillips instructions and still i cant get maps to work. no problem installing mods. i copy the files to the map folder,open the concole after launching,type in whats suggested verbatim and still no luck. im missing out on so many mapd and have become so frustrated. is there any help out there? any visual guides? any help would be greatly appreaciated.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Keybindings]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1262</link>
			<pubDate>Sat, 31 Jul 2010 19:38:30 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1262</guid>
			<description><![CDATA[Just thought of this as well... keybindings!<br />
<br />
I'd like to be able to have one set of key bindings across all games.  It's a major pain to have to set them when I start a new game or mod.  I remember seeing some instructions on how to do that, but I can't find them;  and SourceSauce, as amazing a program that is, is failing me on this part.<br />
<br />
So, anyone have any suggestions? <br />
<br />
TIA.]]></description>
			<content:encoded><![CDATA[Just thought of this as well... keybindings!<br />
<br />
I'd like to be able to have one set of key bindings across all games.  It's a major pain to have to set them when I start a new game or mod.  I remember seeing some instructions on how to do that, but I can't find them;  and SourceSauce, as amazing a program that is, is failing me on this part.<br />
<br />
So, anyone have any suggestions? <br />
<br />
TIA.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Half Life 2 et al, launch only in window mode]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1261</link>
			<pubDate>Sat, 31 Jul 2010 19:36:28 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1261</guid>
			<description><![CDATA[Just like it says, when I launch the games, it goes to ONLY Windowed Mode, and until I can get it swapped back to full screen, the mouse pointer does not line up with the actual "action point" (i.e., in order to click a certain button or selection, I have to point the pointer about 1/4" below the intended point).<br />
<br />
System:<br />
<br />
Core i7-920, stock clock; 6gig DDR3 RAM; Asus P6T mobo; Asus 4870 1Gb vidcard; 1TB WD Caviar Black; Win7 Ultimate.<br />
<br />
TIA.]]></description>
			<content:encoded><![CDATA[Just like it says, when I launch the games, it goes to ONLY Windowed Mode, and until I can get it swapped back to full screen, the mouse pointer does not line up with the actual "action point" (i.e., in order to click a certain button or selection, I have to point the pointer about 1/4" below the intended point).<br />
<br />
System:<br />
<br />
Core i7-920, stock clock; 6gig DDR3 RAM; Asus P6T mobo; Asus 4870 1Gb vidcard; 1TB WD Caviar Black; Win7 Ultimate.<br />
<br />
TIA.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EP2 Map, Project Crysis]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1260</link>
			<pubDate>Sat, 31 Jul 2010 03:34:34 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1260</guid>
			<description><![CDATA[An extremely demanding test of your combat skills.<br />
<br />
<a href="http://twhl.co.za/vault.php?map=5513" target="_blank">http://twhl.co.za/vault.php?map=5513</a>  <br />
<br />
This is different and very hard. So far I have killed just one Combine out of 3! Dead now.<br />
I think I'll go back to it with notarget to get the hang of the map.<br />
<br />
Quoting the author Madcow<br />
"For those of you who haven't read my journal the name might be slightly missleading. This hasn't got much to do with Crysis, it's more of an attempt to make the combine soldier act more like the nano-suited enemies which you fought at some points in Crysis, and also improve their tactics only by using entities. There is no coding involved at all. <br />
<br />
The map is similar to a game of deathmatch. You are inside a small area in which you battle three enemies who will use their best tactics to take you down. I suggest trying this on different skill settings which can be changed in the game options. <br />
<br />
You will start off with only a crowbar and a pistol. There are two more weapons availble in the map, but they are hidden. Find them or you will most likely end up dead. <br />
<br />
The soldiers have an armor-system which allows them to take serious amouts of damage before they die, but keep in mind that for each hit they take their armor energy is drained a bit, but it regenerates slowly. A fully drained armor can be fully regenerated in about 1.5 minues. <br />
<br />
The soldiers will also cloak and hide around the map, and will support their injured squadmates using a heat-system which tells the other soldiers how much fire the other squadmates are taking, and when it reaches a certain limit they come to his aid. <br />
<br />
If you want a real challenge, try beating this on HARD (change manually in game options) <br />
I can safely say that this is possible for I myself have done it, and so have some of the beta testers."]]></description>
			<content:encoded><![CDATA[An extremely demanding test of your combat skills.<br />
<br />
<a href="http://twhl.co.za/vault.php?map=5513" target="_blank">http://twhl.co.za/vault.php?map=5513</a>  <br />
<br />
This is different and very hard. So far I have killed just one Combine out of 3! Dead now.<br />
I think I'll go back to it with notarget to get the hang of the map.<br />
<br />
Quoting the author Madcow<br />
"For those of you who haven't read my journal the name might be slightly missleading. This hasn't got much to do with Crysis, it's more of an attempt to make the combine soldier act more like the nano-suited enemies which you fought at some points in Crysis, and also improve their tactics only by using entities. There is no coding involved at all. <br />
<br />
The map is similar to a game of deathmatch. You are inside a small area in which you battle three enemies who will use their best tactics to take you down. I suggest trying this on different skill settings which can be changed in the game options. <br />
<br />
You will start off with only a crowbar and a pistol. There are two more weapons availble in the map, but they are hidden. Find them or you will most likely end up dead. <br />
<br />
The soldiers have an armor-system which allows them to take serious amouts of damage before they die, but keep in mind that for each hit they take their armor energy is drained a bit, but it regenerates slowly. A fully drained armor can be fully regenerated in about 1.5 minues. <br />
<br />
The soldiers will also cloak and hide around the map, and will support their injured squadmates using a heat-system which tells the other soldiers how much fire the other squadmates are taking, and when it reaches a certain limit they come to his aid. <br />
<br />
If you want a real challenge, try beating this on HARD (change manually in game options) <br />
I can safely say that this is possible for I myself have done it, and so have some of the beta testers."]]></content:encoded>
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			<title><![CDATA[HL 2 , GM and TF2]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1259</link>
			<pubDate>Fri, 30 Jul 2010 23:27:41 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1259</guid>
			<description><![CDATA[hi everyone does someone have the following games as gift?<br />
<br />
-Half Life 2 (Episode 1 &amp; 2 please)<br />
-Garry's Mod<br />
-Team Fortress 2<br />
<br />
if you have them could you contact me please.<br />
<br />
Thank you very much.]]></description>
			<content:encoded><![CDATA[hi everyone does someone have the following games as gift?<br />
<br />
-Half Life 2 (Episode 1 &amp; 2 please)<br />
-Garry's Mod<br />
-Team Fortress 2<br />
<br />
if you have them could you contact me please.<br />
<br />
Thank you very much.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bahamas Blue Holes]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1258</link>
			<pubDate>Tue, 27 Jul 2010 11:20:31 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1258</guid>
			<description><![CDATA[The extraordinary marvels of nature<br />
<br />
I read an article in my newspaper yesterday about these and Googled it.<br />
<br />
How wonderful.<br />
The best site I found was: <br />
<a href="http://ngm.nationalgeographic.com/2010/08/bahamas-caves/skiles-photography" target="_blank">http://ngm.nationalgeographic.com/2010/0...hotography</a><br />
<br />
Click the link you will not regret it<br />
<br />
It's a series of stills with informative explanations.<br />
I tried a few of the videos on other sites but they were disappointing.<br />
<br />
If anybody else finds pictures or videos of good quality, please, please tell.]]></description>
			<content:encoded><![CDATA[The extraordinary marvels of nature<br />
<br />
I read an article in my newspaper yesterday about these and Googled it.<br />
<br />
How wonderful.<br />
The best site I found was: <br />
<a href="http://ngm.nationalgeographic.com/2010/08/bahamas-caves/skiles-photography" target="_blank">http://ngm.nationalgeographic.com/2010/0...hotography</a><br />
<br />
Click the link you will not regret it<br />
<br />
It's a series of stills with informative explanations.<br />
I tried a few of the videos on other sites but they were disappointing.<br />
<br />
If anybody else finds pictures or videos of good quality, please, please tell.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problem finding HL1 Mods in Steam.]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1257</link>
			<pubDate>Sat, 24 Jul 2010 03:36:03 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1257</guid>
			<description><![CDATA[This is a question from IvoyBow, it was posted on the main site in the  wrong place and I have moved it here:<br />
<br />
Steam looks different in my Program Files directory with the new upgrade and I cannot get any Half Life 1 mods to show up in my games menu. There is no Half Life folder in my directory, just Half Life Source, which contains a folder called HL1. But, putting mods in that folder does nothing. I do have the original Half Life installed in Steam. The original HL is my favorite game and I WANT to play these mods! Can anyone help? I tried the Steam Forum with no luck searching for a solution.]]></description>
			<content:encoded><![CDATA[This is a question from IvoyBow, it was posted on the main site in the  wrong place and I have moved it here:<br />
<br />
Steam looks different in my Program Files directory with the new upgrade and I cannot get any Half Life 1 mods to show up in my games menu. There is no Half Life folder in my directory, just Half Life Source, which contains a folder called HL1. But, putting mods in that folder does nothing. I do have the original Half Life installed in Steam. The original HL is my favorite game and I WANT to play these mods! Can anyone help? I tried the Steam Forum with no luck searching for a solution.]]></content:encoded>
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		<item>
			<title><![CDATA[Factum Solus - Portal Mod]]></title>
			<link>http://www.planetphillip.com/forum/showthread.php?tid=1256</link>
			<pubDate>Fri, 23 Jul 2010 09:41:35 -0700</pubDate>
			<guid isPermaLink="false">http://www.planetphillip.com/forum/showthread.php?tid=1256</guid>
			<description><![CDATA[<span style="font-style: italic;">I am posting this because the creator 'Fearlezz' couldn't register at the time of release.</span><br />
<br />
<img src="http://dl.dropbox.com/u/826204/factumsolus.png" border="0" alt="[Image: factumsolus.png&#93;" /><br />
<br />
TRAILER: <a href="http://youtube.com/watch?v=eEOpmRIOPyc" target="_blank">http://youtube.com/watch?v=eEOpmRIOPyc</a><br />
<br />
This is a singleplayer mod for Portal.<br />
<br />
Rules I followed when mapping:<br />
<br />
    * A puzzle should never be hard to solve, only hard to figure out how to solve.<br />
    * Follow the style of portal, round objects are objects of interest, square ones are part of the environment.<br />
    * Should always be clear of what to do, point to the right direction.<br />
    * All maps should be friendly to beginners that dont, for example know how to jump and crouch.<br />
    * If a better idea comes to mind during the creation of something, do it, instead of being lazy. This to bring the best from me.<br />
<br />
More info and content later.]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;">I am posting this because the creator 'Fearlezz' couldn't register at the time of release.</span><br />
<br />
<img src="http://dl.dropbox.com/u/826204/factumsolus.png" border="0" alt="[Image: factumsolus.png]" /><br />
<br />
TRAILER: <a href="http://youtube.com/watch?v=eEOpmRIOPyc" target="_blank">http://youtube.com/watch?v=eEOpmRIOPyc</a><br />
<br />
This is a singleplayer mod for Portal.<br />
<br />
Rules I followed when mapping:<br />
<br />
    * A puzzle should never be hard to solve, only hard to figure out how to solve.<br />
    * Follow the style of portal, round objects are objects of interest, square ones are part of the environment.<br />
    * Should always be clear of what to do, point to the right direction.<br />
    * All maps should be friendly to beginners that dont, for example know how to jump and crouch.<br />
    * If a better idea comes to mind during the creation of something, do it, instead of being lazy. This to bring the best from me.<br />
<br />
More info and content later.]]></content:encoded>
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