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RP Floating Instrument Platform – Real Theme

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

When I post items in my Real Themes category, I’m not expecting people to copy what they see, just take inspiration from it.

In this post I discuss a ship that is designed to go from horizontal to vertical.

It’s called the RP FLIP (FLoating Instrument Platform.

3rd July 2012

8 Comments

Half-Life: Residue Processing

The Replay Experience Experiment: Half-Life: Residue Processing

After escaping from the trash compactor and getting back to the surface, Gordon stumbles towards a mostly abandoned part of the facility, meant for processing and disposing of waste and hazardous materials. Dodging and jumping through antiquated compaction machines, great vats of green waste, and slipping through furnaces, as well as riding on gravity-defying conveyor belts, Freeman escapes to a hidden part of the facility.

2nd July 2012

16 Comments

E7 Black Star – Half-Life

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

“The story takes place in Russia at the secret plant called “Object E7″ or “Black Star” at the same time as the unexpected consequences at Black Mesa. G-Man was planning to organize three incidents of portal opening originally.

First one – at Black Mesa Complex. Second one – at Black Star plant. The third place is unfortunately unknown. But thanks to the fact that the cascade resonator at Black Star was out of order, the planned incident didn’t take place there.

Object E7 is a laboratory complex researching anomalous materials and organisms. Its academic adviser is Dr.Victor Shmurghe. He has connected directly with G-Man. The protagonist is a political prisoner who was moved from a jail to Object E7. His main purpose was to test a prototype of the new protection suit H.E.V.5000. But he could escape during usual testing by chance.”

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Total Downloads: 1,5172nd July 2012
67 Comments and 12 recommendations, most really enjoyed it!

Half-Life: Apprehension

The Replay Experience Experiment: Half-Life: Apprenhension

Continuing towards the surface, Gordon encounters a terrifying new aquatic creature, the Ichthyosaur, and acquires a deadly new weapon to fight it. After an underwater battle with the creature, he manages to escape and get back on his way.
After battling with the Black Ops, another “rescue” crew trying to kill even the marines, Freeman is captured by the HECU. They remove all of his weapons, and leave him for dead in a trash compactor. Thankfully, Freeman escapes once again, making his way back into the battle.

27th June 2012

28 Comments

Half-Life: On A Rail

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

As Gordon Freeman rides a monorail in the Materials Transport section of Black Mesa, he learns from a security guard that he must ride to the High Altitude Launch Center to launch a satellite, which the Lambda Team can use to reverse the effects of the Resonance Cascade.

He also discovers the HECU’s true hatred for him, as well as larger reinforcements: sandbag bunkers with rapid-fire sniper rifles, mounted machine gun turrets (manual and automated), and even mounted rocket launchers.

After going round in circles, it seems, for a while, he goes up several elevators and at last reaches the surface again. At the launch site, he sends the rocket up into orbit, and regretfully goes back below ground.

26th June 2012

20 Comments

Half-Life: Power Up

The Replay Experience Experiment: Half-Life 1: Power Up

Trying to reach the surface once more, Gordon’s progress is thwarted by a clash between a Gargantua and HECU soldiers in the Sector E Materials Transport.

He then learns from a dying security guard that if he restores the generator, he can ride the monorail to the surface. Freeman enters the Houndeye-infested subterranean areas and activates the generator, restoring power to the vicinity.

After activating more switches, he destroys the Gargantua patrolling the area by turning on the huge transformers supplying power to the tram line.
Hitching a ride, he smashes through a barricade of concrete blocks before continuing on his way.

25th June 2012

14 Comments

Half-Life: Blast Pit

The Replay Experience Experiment: Half-Life: Blast Pit

Gordon Freeman enters an abandoned, largely sealed-off area of Black Mesa dating back to its earlier days as a missile complex, full of mothballed machinery and now used as a dumping ground for toxic waste from the rest of the facility, where the HECU soldiers have yet to get a good foothold because of the high concentration of aliens in the area.

23rd June 2012

27 Comments

Centralia – Half-Life 2: Ep2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

“Jim Fletcher is a curious, young, local journalist looking to make a name for himself by landing an exciting story on the ever-burning Centralia.

He will travel from his town to Centralia, where a coal mine fire has been burning for half a century. The town has been abandoned for decades, leaving the eerie shell of a community behind. What will Jim uncover on his quest to make that all important good story?

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Total Downloads: 55822nd June 2012
23 Comments and 10 recommendations, 5 say "Maybe?"

Half-Life: We’ve Got Hostiles!

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This chapter finds Gordon Freeman making good progress, passing through various storage and staging areas, continuing his hunt for a way to the surface. Gordon learns that the soldiers rumored to be coming on a rescue mission have already arrived.

20th June 2012

23 Comments

Poll Question 279 – What is your favourite gameplay style

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Sometimes it’s easy to miss the obvious questions. In fact, I am very surprised I haven’t asked this before. If I have then I must have missed it when I looked through the Poll Question List view.

We all know what we like but do we really know what others like?

Of course, a good mod should include aspects of all of the choices but there’s no denying we probably prefer one style more than another.

Which one do you prefer?

17th June 2012

11 Comments

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