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RUN. THINK. SHOOT. LIVE.: A Mapping Challenge

I want your Steam Tricks and Tips

With the recent news about the new community features for Steam and the Grid View Icons I got to wonder how effectively I use Steam.

I started to use categories and found they only seem to be visible in List view and then I wondered how many other features I was missing – just like I wonder for users of THIS website.

After all that thinking I decided to write an article about using Steam effectively. So, as well as my own research and investigation, I would like to harness the readers’ experience and knowledge!

Please send me you tricks and tips for getting the most out of Steam and I will post as much as I can. I may even create a video instead, as it’s often easier to see these things in action, rather than just read about them.

I would prefer an email but you could also post a comment. Just know that this is a temporary post and will be deleted once the article/video has been published.


16th August 2012


Opposing Force: Boot Camp

The Replay Experience Experiment: Half-Life: Opposing Force boot-camp

The training chapter of Opposing Force. Adrian Shephard is bumped to the top of the Advanced Training list.

Shephard and his comrades are trained by Dwight T. Barnes, Marine Drill Instructor, in Santego Military Base, Arizona.

He works his way through the training exercises overlooked by Drill Instructor Sharpe until he is ready for the field.

16th August 2012


ForestVille – Half-Life 2: Ep2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

ForestVille is the fourth in the 6×10 Mapping Competition.

As the name suggests, the theme was to create a map within a forest.

There were 6 entries, ranging from “okay” to “GREAT!”


Total Downloads: 1,80315th August 2012
35 Comments and 13 recommendations, most say "Play It Now!"

Custom Steam Gridview Icons

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Back in April of this year, I wrote an article called 7 Things I wish Steam would allow me to do. Well, number 7, or part of number 7 is now available and since I only recently found out about it, I thought you might have missed it too.

It’s a feature called Custom Steam Gridview Icons and it allows you to add or replace the images you see for ANY game or application you have added to your library.

14th August 2012


TREE: Opposing Force Music

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

The Half-Life: Opposing Force soundtrack was composed by Chris Jensen. It was reused for the Half-Life: Blue Shift soundtrack. The Half-Life soundtrack by Kelly Bailey replaces the original one in the Steam releases of Opposing Force and Blue Shift.

However, it’s easy to get the original back. Below is a file that contains all the music, along with isntructions of how to use it.

Here is part of the text from the readme_opfor.txt.

12th August 2012


TREE: Half-Life Podcast

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

As part of the The Replay Experience Experiment, here is the first of a number of podcasts, discussing one of the game we have played.

In this case, it’s Half-life. Joining me for this one is Don and Emo. Don is a modder with tremendous experience and has released a number of mods/maps including, Radix. Emo is from Russia and has made Typical Disaster.

We discuss Half-Life from a number of different aspects. There are a couple of videos mentioned in the podcast and they can be found on the Resources & Curiosities.

Both Don and Emo have agreed to respond to any comments you may make, and of course I will too.

12th August 2012


Half-Life: Uplink

The Replay Experience Experiment: Half-Life: Uplink

Uplink, released February 12, 1999, is one of two demos released by Valve for the original Half-Life video game. The first was Half-Life: Day One and contained the first fifth of the full game, and was only included with certain video cards of the time. Half-Life: Uplink, on the other hand, was a standalone demo set in the Half-Life universe, and contained levels and a storyline not found in the full title.

Ryan Finnie has created a wonderful website called HalfLifeUplink.Com, which contains everything you could ever want to know about the demo.

7th August 2012


Poll Question 281 – Is it important to play the HL games in order?

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I saw this question on Reddit, which by the way has some very interesting discussions about Half-Life, and thought I would repeat it here.

The question is whether it is important to play the Half-Life games in order.

7th August 2012


Aurora Effect – Half-Life – In Development Mods

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Explore again the Black Mesa Research Facility from the point of view of Jorge Barrett, a maintenance employee of the facility. Today should be one day just like all the other, but what lies ahead?

There’s a new codebase which allows new graphical features. However the changes, fixes and additions are enormous, so you will discover them slowly as more updates are released.

6th August 2012


Half-Life: Nihilanth and Endgame

The Replay Experience Experiment: Half-Life: Nihilanth

In a vast cave, Gordon finally confronts the powerful and mysterious being that is holding the portal open. Gordon destroys the Nihilanth’s shield, allowing him to destroy its vulnerable brain. As the creature dies, it floats toward the ceiling, and explodes in a giant green blast that overpowers Gordon’s senses.

“It’s time to choose!”
– The G-Man

5th August 2012



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