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AutoVille: A Mapping Challenge

Half-Life: Forget About Freeman

The Replay Experience Experiment: Half-Life: Forget About Freeman

In this chapter, the HECU determine that they’re fighting a losing battle against the Xen aliens and, having continually failed to neutralize Freeman, abandon their mission and begin to evacuate the facility, calling in air strikes and heavy artillery to cover their retreat. Meanwhile, Gordon makes his way into an underground storage garage to avoid the bombardments, and eventually fights his way through scores of aliens and several groups of the decimated HECU forces before reaching the Lambda Complex.
The Marines begin to evacuate Black Mesa and air strikes begin. Gordon navigates underground water channels and tries to avoid scores of alien invaders as they pick off remaining Marine stragglers.

15th July 2012


Nova Prospekt Continued – Half-Life 2: Ep2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

You find yourself in Nova Prospekt, with no idea how you got there.

Obviously, you can’t just stand there and hope to be rescued!

Go look for a way out.


Total Downloads: 60514th July 2012
15 Comments and 9 recommendations with no significant bias

Junkyard – Half-Life 2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

FInd your way to an area with a faulty electrical pylon.

If you can manage to get the power on, you can kill everything in or very near the water.

Don’t take too long though!


Total Downloads: 3857th July 2012
11 Comments and 9 recommendations, 3 say "Think Twice"

ChaseVille: The Third 6×10 Mapping Competition

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Welcome to the third mapping competition in the 6×10 series.

Back in May 2007, I wrote an article entitled Chase

Half-Life: Surface Tension

The Replay Experience Experiment: Half-Life: Surface Tension

After arming himself with advanced prototype weaponry, Gordon again reaches the surface. It has become a war zone. The Vortigaunts, along with Alien Grunts and Gargantuas, have begun making determined attacks against the Marines, and the tide of the battle is beginning to turn in favor of the aliens.

The Marines call in reinforcements, but it isn’t enough. Gordon must scale cliffs and navigate the bombed out buildings while avoiding both sides as the forces of Xen begin to dominate the battlefield. Finally, Gordon reaches relative safety underground.

6th July 2012


TREE: Why Chapter Titles are so Important

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

One of the things that has struck me about replaying Half-Life is the chapter titles.

They are such an important part of the game yet they seem to get so little attention.

What they do is help divide the game into neat little chunks and this in itself is important but they also help frame those chunks into distinct elements.

6th July 2012


Half-Life: Questionable Ethics

The Replay Experience Questionable Ethics: Half-Life: Residue Processing

After escaping, Gordon eventually winds up in a secret part of the facility where he discovers that scientists had been “collecting” specimens from Xen long before this whole mess occurred. In it, Gordon Freeman continues to rearm himself against the HECU, and rejoins the battle against these enemies.

Gordon also encounters the alien military units, the Alien Grunts, and he finds one of the most powerful weapons in the Half-Life universe, the Tau Cannon, after a security guard accidentally blows up himself, a scientist, and a wall by overcharging it. Soon, he heads outside to search for the Lambda Complex.

4th July 2012


RP Floating Instrument Platform – Real Theme

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

When I post items in my Real Themes category, I’m not expecting people to copy what they see, just take inspiration from it.

In this post I discuss a ship that is designed to go from horizontal to vertical.

It’s called the RP FLIP (FLoating Instrument Platform.

3rd July 2012


Half-Life: Residue Processing

The Replay Experience Experiment: Half-Life: Residue Processing

After escaping from the trash compactor and getting back to the surface, Gordon stumbles towards a mostly abandoned part of the facility, meant for processing and disposing of waste and hazardous materials. Dodging and jumping through antiquated compaction machines, great vats of green waste, and slipping through furnaces, as well as riding on gravity-defying conveyor belts, Freeman escapes to a hidden part of the facility.

2nd July 2012


E7 Black Star – Half-Life

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

“The story takes place in Russia at the secret plant called “Object E7″ or “Black Star” at the same time as the unexpected consequences at Black Mesa. G-Man was planning to organize three incidents of portal opening originally.

First one – at Black Mesa Complex. Second one – at Black Star plant. The third place is unfortunately unknown. But thanks to the fact that the cascade resonator at Black Star was out of order, the planned incident didn’t take place there.

Object E7 is a laboratory complex researching anomalous materials and organisms. Its academic adviser is Dr.Victor Shmurghe. He has connected directly with G-Man. The protagonist is a political prisoner who was moved from a jail to Object E7. His main purpose was to test a prototype of the new protection suit H.E.V.5000. But he could escape during usual testing by chance.”


Total Downloads: 1,5522nd July 2012
68 Comments and 12 recommendations, most really enjoyed it!


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