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	<title>Comments on: 1986 &#8211; Half-Life</title>
	<atom:link href="http://www.planetphillip.com/posts/1986-half-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/1986-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Wed, 08 Feb 2012 19:36:18 +0000</lastBuildDate>
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		<title>By: Technic</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-371247</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Wed, 08 Feb 2012 04:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-371247</guid>
		<description>Funny, short mod with some weird, but sometimes also hilarious situation in Black Mesa, back in 79 and 86.

Pro&#039;s:
-Nice level design
-Good scripts &amp; cutscenes
-Humour
-Interesting gameplay, surprising
-A few puzzles
-Barney helps!

Con&#039;s:
-No combat at all
-Minor graphic bugs
-A little scriptbug (alien grunt survived)
-Confusing feeling at all times</description>
		<content:encoded><![CDATA[<p>Funny, short mod with some weird, but sometimes also hilarious situation in Black Mesa, back in 79 and 86.</p>
<p>Pro&#8217;s:<br />
-Nice level design<br />
-Good scripts &amp; cutscenes<br />
-Humour<br />
-Interesting gameplay, surprising<br />
-A few puzzles<br />
-Barney helps!</p>
<p>Con&#8217;s:<br />
-No combat at all<br />
-Minor graphic bugs<br />
-A little scriptbug (alien grunt survived)<br />
-Confusing feeling at all times
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		<title>By: bambosze_babuni</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-186726</link>
		<dc:creator>bambosze_babuni</dc:creator>
		<pubDate>Thu, 13 Nov 2008 17:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-186726</guid>
		<description>I know that place veeery well. You have to save before there is a fight between the grunt and the marines, because the grunt... have to die in that fight! If not - you&#039;re just standing there and nothing happens. You have to try a few times and watch the fight.  When the grunt is dead then the marines will come in and the door will open.</description>
		<content:encoded><![CDATA[<p>I know that place veeery well. You have to save before there is a fight between the grunt and the marines, because the grunt&#8230; have to die in that fight! If not &#8211; you&#8217;re just standing there and nothing happens. You have to try a few times and watch the fight.  When the grunt is dead then the marines will come in and the door will open.
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		<title>By: Ade</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-186610</link>
		<dc:creator>Ade</dc:creator>
		<pubDate>Wed, 12 Nov 2008 21:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-186610</guid>
		<description>
Well glad you got to finish it. I gave it a shot, got to the part where an alien grunt manages to survive a fight with some marines then nothing. The door next to me was supposed to be opened by the grunt behind it, but that never happened. Some trigger wasn&#039;t triggered right and I&#039;m just standing there next to the door and spying on the alien grunt.. I noclipped further only to see that another trigger makes some grunts stand still in a not working elevator while a bullsquid spits at them. That&#039;s where I stopped. It was fun at first (and by this I mean enjoyable to watch with a smile on your face, but not funNY), but then got boring and I got stuck, or encountered a bug and stopped. It just doesn&#039;t seem like things add up, it&#039;s just a series of.. events and walks. Not worth more than a Consider it. Not rating it, though, since I haven&#039;t finished it :D Shame on me.</description>
		<content:encoded><![CDATA[<p>Well glad you got to finish it. I gave it a shot, got to the part where an alien grunt manages to survive a fight with some marines then nothing. The door next to me was supposed to be opened by the grunt behind it, but that never happened. Some trigger wasn&#8217;t triggered right and I&#8217;m just standing there next to the door and spying on the alien grunt.. I noclipped further only to see that another trigger makes some grunts stand still in a not working elevator while a bullsquid spits at them. That&#8217;s where I stopped. It was fun at first (and by this I mean enjoyable to watch with a smile on your face, but not funNY), but then got boring and I got stuck, or encountered a bug and stopped. It just doesn&#8217;t seem like things add up, it&#8217;s just a series of.. events and walks. Not worth more than a Consider it. Not rating it, though, since I haven&#8217;t finished it <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Shame on me.
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		<title>By: bambosze_babuni</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-186586</link>
		<dc:creator>bambosze_babuni</dc:creator>
		<pubDate>Wed, 12 Nov 2008 17:49:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-186586</guid>
		<description>

ok, I made it ;)

but mod is too short and that&#039;s why I&#039;m changing my vote to &quot;Consider it&quot;.</description>
		<content:encoded><![CDATA[<p>ok, I made it <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>but mod is too short and that&#8217;s why I&#8217;m changing my vote to &#8220;Consider it&#8221;.
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		<title>By: Ade</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-186555</link>
		<dc:creator>Ade</dc:creator>
		<pubDate>Wed, 12 Nov 2008 11:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-186555</guid>
		<description>I&#039;m guessing, from all the other reviews, that you don&#039;t get any weapons in this mod so you should probably try and find another way out :D
I&#039;ll give it a play tonight and see if I can help. The mod sounds pretty sweet yet I can&#039;t help the feeling that I&#039;ve played this before..</description>
		<content:encoded><![CDATA[<p>I&#8217;m guessing, from all the other reviews, that you don&#8217;t get any weapons in this mod so you should probably try and find another way out <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
I&#8217;ll give it a play tonight and see if I can help. The mod sounds pretty sweet yet I can&#8217;t help the feeling that I&#8217;ve played this before..
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		<title>By: bambosze_babuni</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-186545</link>
		<dc:creator>bambosze_babuni</dc:creator>
		<pubDate>Wed, 12 Nov 2008 09:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-186545</guid>
		<description>

I&#039;d stuck under the elevator after a few minutes of the game. I suppose (I&#039;m not pretty sure) that I need a wrecking bar to open the vent but I can&#039;t find it anywhere. Please, help. Anyone? :)</description>
		<content:encoded><![CDATA[<p>I&#8217;d stuck under the elevator after a few minutes of the game. I suppose (I&#8217;m not pretty sure) that I need a wrecking bar to open the vent but I can&#8217;t find it anywhere. Please, help. Anyone? <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: CosmicElement</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-168059</link>
		<dc:creator>CosmicElement</dc:creator>
		<pubDate>Wed, 16 Jul 2008 19:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-168059</guid>
		<description>
Short, scripted mod. No &quot;real&quot; shootouts or anything, just a lot of scripted (albeit, funny) sequences.</description>
		<content:encoded><![CDATA[<p>Short, scripted mod. No &#8220;real&#8221; shootouts or anything, just a lot of scripted (albeit, funny) sequences.
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		<title>By: Anon-00633</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-167161</link>
		<dc:creator>Anon-00633</dc:creator>
		<pubDate>Thu, 10 Jul 2008 23:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-167161</guid>
		<description>

I love such Mods! Unfortunately this is the only one :-(</description>
		<content:encoded><![CDATA[<p>I love such Mods! Unfortunately this is the only one <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />
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	<item>
		<title>By: da</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-159409</link>
		<dc:creator>da</dc:creator>
		<pubDate>Thu, 22 May 2008 14:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-159409</guid>
		<description>kak skachat&#039; blya ? :O</description>
		<content:encoded><![CDATA[<p>kak skachat&#8217; blya ? :O
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		<title>By: Anon-00632</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-153716</link>
		<dc:creator>Anon-00632</dc:creator>
		<pubDate>Sat, 05 Apr 2008 23:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-153716</guid>
		<description></description>
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		<title>By: rzx150</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-90624</link>
		<dc:creator>rzx150</dc:creator>
		<pubDate>Wed, 08 Aug 2007 13:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-90624</guid>
		<description>  

The scripted sequences are nice. The only bad thing here, as mentioned before, is that there is no combat.</description>
		<content:encoded><![CDATA[<p>The scripted sequences are nice. The only bad thing here, as mentioned before, is that there is no combat.
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		<title>By: bob</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-62387</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Sun, 04 Feb 2007 00:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-62387</guid>
		<description>The only good part was when walter and barney bickered.</description>
		<content:encoded><![CDATA[<p>The only good part was when walter and barney bickered.
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		<title>By: killah</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-28962</link>
		<dc:creator>killah</dc:creator>
		<pubDate>Sun, 04 Jun 2006 22:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-28962</guid>
		<description>this mod is hilarious!!!</description>
		<content:encoded><![CDATA[<p>this mod is hilarious!!!
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		<title>By: Haitani</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-28375</link>
		<dc:creator>Haitani</dc:creator>
		<pubDate>Sun, 23 Apr 2006 01:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-28375</guid>
		<description>Yah, Zhouy, I agree with you

What&#039;s a mod without killing?
What&#039;s a mod without action?
What&#039;s a mod without...well...you get the point</description>
		<content:encoded><![CDATA[<p>Yah, Zhouy, I agree with you</p>
<p>What&#8217;s a mod without killing?<br />
What&#8217;s a mod without action?<br />
What&#8217;s a mod without&#8230;well&#8230;you get the point
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		<title>By: Zhouy</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-25526</link>
		<dc:creator>Zhouy</dc:creator>
		<pubDate>Sun, 05 Mar 2006 20:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-25526</guid>
		<description>This mod would be much better if you were able to fight the enemies .</description>
		<content:encoded><![CDATA[<p>This mod would be much better if you were able to fight the enemies .
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		<title>By: The Abandoned Workshops</title>
		<link>http://www.planetphillip.com/posts/1986-half-life/comment-page-1/#comment-25224</link>
		<dc:creator>The Abandoned Workshops</dc:creator>
		<pubDate>Wed, 01 Mar 2006 17:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/half-life-1986-half-life/#comment-25224</guid>
		<description>&lt;b&gt;Gameplay:&lt;/b&gt;
This small episode really surprised me, there&#039;s no fighting at all. What&#039;s the catch? Well, the best scripted sequences using default Half Life sounds and animations ever. A lot of funny scenes made and thought well, some are hilarious. Some are also mysterious. My favourite cut scene would be the starting train and the zombie (2nd screenshot) some bugs, such as Barney getting stuck when killing zombies and protecting you, just make sure he follows you fully to the open stairway before the final single gate.

&lt;b&gt;Design:&lt;/b&gt;
Above average, sometimes average. Lots of detail that felt very much like Black Mesa, lighting is good and no over use in colour lights. Textures have been chosen and aligned well; some don&#039;t look so nice such as the brown roof in the movie room. 

&lt;b&gt;Conclusion:&lt;/b&gt;
Some of the best cut scenes I have ever seen in a HL mod.</description>
		<content:encoded><![CDATA[<p><b>Gameplay:</b><br />
This small episode really surprised me, there&#8217;s no fighting at all. What&#8217;s the catch? Well, the best scripted sequences using default Half Life sounds and animations ever. A lot of funny scenes made and thought well, some are hilarious. Some are also mysterious. My favourite cut scene would be the starting train and the zombie (2nd screenshot) some bugs, such as Barney getting stuck when killing zombies and protecting you, just make sure he follows you fully to the open stairway before the final single gate.</p>
<p><b>Design:</b><br />
Above average, sometimes average. Lots of detail that felt very much like Black Mesa, lighting is good and no over use in colour lights. Textures have been chosen and aligned well; some don&#8217;t look so nice such as the brown roof in the movie room. </p>
<p><b>Conclusion:</b><br />
Some of the best cut scenes I have ever seen in a HL mod.
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