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Archive | 2004

SR Rally – Half-Life 2

Basic Details

Title: SR Rally
File Name: sr_rally_b1.zip
Size : 3.1Mb
Author: Flugel
Date Released: 24 January 2004
Download: SR RAlly at FilesNetwork

Reader Recommendations2 recommendations, average score: 4 (out of 5), standard deviation: 1

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24th January 2004

4 Comments and 2 recommendations with no significant bias

EIF Room – Half-Life

Basic Details

Title: EIF Room
File Names: room.part1.exe,
room.part2.rar
Size : 1.8Mb
Author: EIF
Date Released: 04 February 2004
Download Part One: PlanetPhillip Filecloud Server
Download Part Two: PlanetPhillip Filecloud Server

Reader Recommendations2 recommendations, average score: 3 (out of 5), standard deviation: 4

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4th February 2004

9 Comments and 2 recommendations with no significant bias

Episodes Not Levels

Two ideas related to this theme:
1. What happens on the TV shows from this era? Well from episode two onwards they always seem to start with a recap of the action from the previous edition. IN LAST WEEKS EPISODE: Flash escaped the clutches of the Emperor’s guards. Only to find his escape blocked by [...]

20th March 2004

0 Comments

Remote Helicopter

Introduction
I saw this item on the BBC technology news page. I thought it would be cool if a player can deploy a mini helicopter that contains a camera.
Reconnaissance?
This would be perfect for reconnaissance. Just imagine getting into a tight spot and needing to know what’s around the corner or in [...]

31st March 2004

5 Comments

Enemy Interrogation

Introduction
I had this idea while playing Return to Castle Wolfenstein. There were certain places that you could listen to two soldiers or officers talking. The information was occasionally useful and I thought that if you could capture and interrogate a soldier he may give you extra information.

3rd April 2004

4 Comments

A Multi Game League Idea

Introduction
Put aside any technical reasons for this not working and suspend your belief. Just imagine this:A multiplayer league where each team is made up of characters and weapons from other FPS games and each team has home and away rounds.For example the starting league could look something like this:

6th April 2004

0 Comments

Flying Fortress

WOW
I can imagine having some interesting effects whilst running on the wings to reach a valve or weapon. The wind making walking difficult, only to find you return path block by your enemies. This may be especially good if the level starts with the plane taking off (vibration turning into an earthquake-like [...]

8th April 2004

0 Comments

Enemy Possession

Introduction
This idea may be more suited to DM or CTF type gameplay. Basically through some pickup you would be able to control a enemy for a short period of time.

20th April 2004

2 Comments

Level Design Commentary

Films often have commentary from the director, producer and actors. This commentary can sometimes be both interesting and enlightening. I think it could be very worthwhile if some level designers did the same.

30th April 2004

1 Comment

Games with a conscience?

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3

Imagine playing a game where you could adjust the level of you character’s conscience. I’m not exactly clear on what I’m trying to suggest but I thought I would open it up for discussion.

Imagine playing a game where you could adjust the level of you character’s conscience. Without getting to bogged down in a philosophical discussion we all have a conscience when playing a game but because we know the game is not real the power of this conscience is almost worthless. Admittedly the chance to utilise our conscience in games are small but anyway.

3rd May 2004

0 Comments

Level Design Wiki

There are many sites available to learn the technicalities of using a level editor but none that focuses on the principles behind good level design. I believe that if somebody started a wiki site then many developers would contribute.

4th May 2004

0 Comments

A Pack of Dogs

So, there I was, right in the middle of a fire fight and I thought how useful would it be if I could send in a few dogs to give me some breathing space?

7th May 2004

12 Comments

Remaking Games

The film industry does it, the music industry does it, so when will the games industry catch on? Should we let games Rest In Peace? I recently watched Solaris on DVD and often the first thing I do is visit the IMDB site to read other people’s comments.  This is the second film [...]

12th May 2004

0 Comments

Combining Genres Into One Online Event

Updated 01 August 2004
What if all the multiplayer matches being played online, as you read this, were part of one big WAR? FPSs, Tank, Sub and Aircraft Sims, all controlled by the strategy games?

14th May 2004

0 Comments

A Turing Test for FPS Gamers?

Is it possible for players to know if their opponents are human? Could a test be devised to measure a player’s humaness?
When I first started playing FPS games I thought I was doing quite good in getting to just over half way on Unreal Tournament’s difficulty level. So I decided to try playing on [...]

16th May 2004

2 Comments

Interaction and Biofeedback in gaming

Currently game interaction devices generally work one way – player to game. But what if the game could fight back?
There’s no doubt that the graphics, physics and AI of games are getting better. But one area that is perhaps slightly neglected is how we interact with the games we play. Sure, we [...]

27th May 2004

0 Comments

What exactly does “Single Player” mean?

Introduction
I’m working on a little idea that blurs the line between SP & MP and I have been thinking about what defines a single player game. I should also mention that I’m only viewing this from the perspective of First Person Shooters. I’m not suggesting that every SP game/mod/level has to have these [...]

31st May 2004

0 Comments

You Are What You Eat!

Introduction
I have always noticed the different types of health available in FPS games. The collection of health is a necessity and some developers try to make the presentation both interesting and relevant.

The three examples that spring to mind are the Nali Seeds in Unreal, the Half-Life soft drinks dispensers and the food and drink [...]

24th June 2004

2 Comments

Cruise Ship Level

I’m always looking for level ideas, although I don’t really build levels! Large buildings and vehicles interest me. Here are a couple of vehicles that may make great levels.
I found this image via February-7.
It got me thinking about how interesting it would be if it was a level for a game. [...]

12th August 2004

0 Comments

Mod Production Idea

Introduction
There is no doubt that the mod making community has some incredibly talented individuals. I think we would also agree that making a mod is generally a large commitment. I was thinking about this as I was voting in a poll at a now forgotten mapping website. So here’s the idea….

20th August 2004

0 Comments

A Game And Film Tie-in Idea

There have been a few movies made into games and fewer games made into movies but what about a new game/film released at the same time. I suppose The Chronicles of Riddick fits the bill, but hear me out.

28th August 2004

0 Comments

Dark Fortune – Half Life

Dark Fortune is a Single player mod in which you play in a person’s memories. The memories are that of when this person saw things he shouldn’t of. Now he’s being hunted by Human and Aliens alike.
The mod takes place in snowy/dark maps, in which you use a large set of old and new weapons, [...]

2nd September 2004

2 Comments

Ground State – Half Life 2

Introduction
Ground State is a modification for Half life 2. It is being developed by Device Creations and has been since its conceptualization in the summer of 2002. Ground State is primarily a single player modification however will also incorporate multi player support of undefined specification.
Ground State is set in the near future, the world may [...]

5th September 2004

1 Comment

New Themes for Old Games

I have almost covered this in another post (Remaking Games) but this article is taking a slightly different direction. In the original article I discussed the idea of whether game makers should revisit old game with a fresh perspective. My first thought was to give the basic premise of the game to another [...]

12th September 2004

0 Comments

Lost Time- Half Life

Details:
Lost Time is a single player adventure, based on a time travel mishap, powered by Spirit of Half-Life. The original version was Firebinder’s contribution to ISSUES. He has begun to rework LostTime into a stand-alone mod, bigger and much better than before.
Firebinder:
“Having learned a lot from my work on the original version, I am now [...]

17th September 2004

2 Comments

Visitors – Half Life

Overview:
Half-Life: Visitors impresses you with 7 levels of increasing difficulty. 25 maps ask for cleverness and tactical meditation. Furthermore: 1 extra level invites you for a ‘chill out’ in calm times. Adds three new weapons and two new usable items.
Your Character
You are playing the young lawyer Dr. Alan Green:

First name: Alan
Last name: [...]

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20th September 2004

23 Comments and 9 recommendations, most say "Play It Now!"

Understanding the world

I spent yesterday afternoon in the company of 5 babies, all under the age of 13 months. It was very interesting to watch their interaction with one another and the environment. I began to think, “how could we make a game of this?”

20th September 2004

0 Comments

Repetition

Here is a mod story idea. The characters, setting and details can be changed to anything whilst still leaving the story the same. I’ve started by writing a short story to help set the scene.
A man sits at a corner table in a quite bar on the edge of Fortune City. He’s [...]

21st September 2004

1 Comment

Half-Life Emergency Demo – Half-Life

Basic Details

Title: Half-Life Emergency Demo
File Name: demo.exe
Size : 6.7Mb
Author: Megasis Studios
Date Released: 01 October 2004
Download: Unknown

Reader RecommendationsCurrently there are no recommendations

1st October 2004

6 Comments

Am I real?

Here’s another mod story idea, this one was first conceived for Half Life, but it could be used for another game with the right theme. As with my other mod story ideas I will start by setting the scene with my crappy 50’s-style writing and then explain the basic story outline after that.
The opening [...]

3rd October 2004

0 Comments

Operation Echo Wave- Half Life 2

About
Operation Echo Wave is an ambitious single player adventure and is the precursor to Centurion. The game centers around Dr. James Troy as he embarks on an important mission to change history by preventing the Black Mesa disaster.
It’s been two weeks since the Black Mesa disaster and Dr. Troy, friend, confidant and fellow employee [...]

7th October 2004

3 Comments

Nowhere- Half Life 2

Introduction
I heard screaming.
When I woke up, there was chaos in the hallway. Debris had been stacked up by the walls. Entire apartment units had been emptied out. There was yelling and gunfire outside. The walls trembled with the shockwave of each explosion. What the hell is going on?

About
Nowhere is a HL2 single-player mod where you [...]

10th October 2004

0 Comments

Insane

Intro
This idea is focused towards the Half Life universe but with a little adaptation could be used in other settings.
Insane?
The Prison guards are dragging you down the corridor. You are fighting as if you life depended on it. Suddenly there is a huge expolsion and the wall at the end of the corridor disintegrates [...]

13th October 2004

0 Comments

Why play as one character when you can play as three?

The last three novels I’ve read have had three stories running simultaneously that join towards the end of the book. Each story has a different main character. I think this may be interesting to use in an FPS game. I believe the important point would be to have three different stories that are [...]

14th October 2004

5 Comments

The Corridor

Story Intro
A suited man walks towards the security reception area, pauses at the desk while the guard checks his ID.
“Morning Mr Johnson, you’re in early today”.
“Yeah, got a lot of database reconfiguration to do”.
He continues past the desk and towards a lift. As the doors open a female voice announces:

21st October 2004

0 Comments

Improvable and Transferable Physical Attributes

Intro
This post is intended for FPSs but could be adapted for other genres and because I’ve only played a few games in one genre it may have already been proposed/used, in which case I apologize now. I’m not trying to steal the idea! Also, for me it’s just an idea to talk [...]

1st November 2004

1 Comment

Warehouse Firefight – Half-Life

About
A top secret splinter group weapon research facility lies underground below the warehouse complex. You must fight your way through the warehouse complex and into the underground facility to collect evidence that they are creating a weapon 10,000 times more powerfull than a nuclear warhead. Once inside the labs, you realise something has [...]

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1st November 2004

6 Comments and 2 recommendations, all say "Play It Later"

Mission Impracticable 2- Half Life mod

About
I can’t tell you much because it’s all in Russian!
Filename: mi2.zip
Size: 4.07Mb
Here is a web translation:
“Direct continuation is mode Mission Impracticable.
It begins the modes of the skriptovoy of stsenkoy, which will make it necessary to recall Half- bodice and it willcertainly cause only positive emotions:) game itself begins similarly mode Breakdown 2: Afterwards – soldiers [...]

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4th November 2004

4 Comments and 3 recommendations, most say "Maybe?"

Could this replace the gaming mouse?

Cordless Deskless Mouse!
I found a gadget at Think Geek that with some adaptation could replace the mouse for gaming. Yes, this one is still a mouse, but wait until you hear what I have planned for it. Why not simply make it into a gun-shaped mouse? The trigger finger could have [...]

7th November 2004

3 Comments

Centrifuge for Hypergravity Testing

The player enters room and warning lights come on as well as loudspeaker system: “Warning, the centrifuge begins spinning in 30 seconds…Warning, the centrifuge begins spinning in 28 seconds…etc.
The player has to find either a way out (Not possible) or find somewhere safe to hide. The only place is inside the pod. [...]

11th November 2004

0 Comments

Flesh and Blood Rain

I’ve just finished reading Iain M. Banks’ new sci-fi novel and was thinking about his other stories. Most are novels but he released a book of short stories and there is this great little piece about a city on wheels that lays down a road made from the skulls of its dead enemies.
This led [...]

12th November 2004

0 Comments

Alien Government

The way a society chooses to control itself is reflective of a number of factors. One of my interests is considering how an alien society would structure itself both politically and socially. What would happen if instead of having hereditary monarchy or chosen government members, the people in power were chosen randomly?

13th November 2004

0 Comments

Black Mesa One – Hundred Years Later

History
I wrote this story in response to a mod called Black Mesa: Source that was looking for ideas. Here’s what they have decided to do: Black Mesa: Source is a Half-Life 2 modification determined to recreate Half-Life 1 on the Source Engine from the ground up, keeping the original as much intact as it [...]

14th November 2004

5 Comments

Escape from the Egyptian Tomb – Half-Life

Basic Details

Title: Escape from the Egyptian Tomb
File Name: racerx_compo.zip
Size : 7.1Mb
Author: RacerX
Date Released: 17 November 2004
Download: Escape from the Egyptian Tomb at RacerX’s Homepage

Reader Recommendations3 recommendations, average score: 4 (out of 5), standard deviation: 0.67

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17th November 2004

4 Comments and 3 recommendations with no significant bias

Escape from the Egyptian Tomb (Lite) – Half-Life

Basic Details

Title: Escape from the Egyptian Tomb (Lite)
File Name: racerx_compo_lite.zip
Size : 7Mb
Author: RacerX
Date Released: 18 November 2004
Download: Filecloud

Reader RecommendationsCurrently there are no recommendations

18th November 2004

2 Comments

Sweat

Introduction
I’m constantly looking for ways to give games and mods more replayability. The obvious answer would be to have a certain amount of randomness to the location of enemies and health, the way enemies respond etc. But there are also other ways. I’m currently writing a post that discusses this exact point.

19th November 2004

4 Comments

Zombie Ideas for Cause and Effect Competition

Introduction
There is a competition on at Cause and Effect to create some new zombie ideas. I have submitted four. The first three are themed around the idea of being infected via animals and then taking on some of their characteristics.

Snakebie
Physical features: The skin is slightly shiny and there is a translucent pattern [...]

21st November 2004

3 Comments

In Game Movies

I like to take lots of in game movies and screenshots and have spent a lot of time trying different products and thought it might be useful for me to share with you my experiences. It won’t be an in-depth look at the different products I tested just a brief overview, a starting point [...]

28th November 2004

2 Comments

Ebay, Magazines and Download Services

Has anybody else noticed how more and more people are selling CD’s of game add-ons on eBay that they have downloaded from the Net? I have to admit I bought a Half Life one about a year ago, the only reason I bought it was because I thought it had one mod that I [...]

29th November 2004

0 Comments

No Way – Half-Life 2

Basic Details

Title: No Way
File Name: no_way.zip
Size : 0.5Mb
Author: tape99 (neo_64_@hotmail.com)
Date Released: 12 December 2004
Download: No Way at Files Network

Reader RecommendationsCurrently there are no recommendations

12th December 2004

0 Comments

Urban Combat – Half-Life 2

Basic Details

Title: Urban Combat
File Name: urbancombat.zip
Size : 982.18 KB
Author: Unknown
Date Released: 12 December 2004
Download: PlanetPhillip Filecloud Server

Reader Recommendations1 recommendation, average score: 1 (out of 5), standard deviation: 0

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12th December 2004

3 Comments and 1 recommendation, all say "Avoid It!"

Zombies (Version 2) – Half-Life 2

Basic Details

Title: Zombies Map (Version 2)
File Name: zombiesmapv2.zip
Size : 0.8Mb
Author: TotalGameFreak
Date Released: 12 December 2004
Download: Zombies Map (Version 2) at Half-Life 2 – FileFront

Reader Recommendations1 recommendation, average score: 2 (out of 5), standard deviation: 0

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12th December 2004

1 Comment and 1 recommendation, all say "Think Twice"

Antlion Troopers – HQ – Half-Life 2

Story
This map puts you on the squad of a combine expeditionary force stranded out in the sahara. Little did they know of the potent antlion population that subsided there. You have little time to prepare before the antlions strike with force. Will you stand up the challenge and fend them off or will your face [...]

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12th December 2004

7 Comments and 2 recommendations with no significant bias

No Way (Version 0.2) – Half-Life 2

Basic Details

Title: No Way (Version 0.2)
File Name: no_way_v0.2.zip
Size : 0.5Mb
Author: tape99 (neo_64_@hotmail.com)
Date Released: 13 December 2004
Download: No Way Version 0.2 at Files Network

Reader Recommendations1 recommendation, average score: 1 (out of 5), standard deviation: 0

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13th December 2004

1 Comment and 1 recommendation, all say "Avoid It!"

Area 17 – Half-Life 2

From the readme:
“Hope you enjoy….remember its not done,.but being as I am new to this as I am would love your input, positive and negative. I recommend playing it on hard difficulty, medium seems too easy.”
To Do

Textures need work
Add proper ending
Add music

Basic Details

Title: Area 17
File Name: area17beta.zip
Size : 1.7Mb
Author: Mike01
Date Released: 14 December 2004
Download: [...]

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14th December 2004

2 Comments and 4 recommendations, most haven't enjoyed it

Quickwar – Half-Life 2

Description
A single Halfe-Life 2 single player map you’ll have to help Barney and Alyx to fullfill their daily Combine carnage.
The assault work in three successive waves: Metropolice, Soldier then Elite.
Reader Recommendations1 recommendation, average score: 1 (out of 5), standard deviation: 0

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15th December 2004

1 Comment and 1 recommendation, all say "Avoid It!"

Soccer – Half-Life 2

Basic Details

Title: Soccer
File Name: soccer_final.rar
Size : 0Mb
Author: Unknown
Date Released: 15 December 2004
Download: Soccer at FilesNetwork

Reader Recommendations1 recommendation, average score: 1 (out of 5), standard deviation: 0

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15th December 2004

1 Comment and 1 recommendation, all say "Avoid It!"

Collapsypants – Half-Life 2

Basic Details

Title: Collapsypants
File Name: collapsypants.zip
Size : 0.5Mb
Author: Robert Martens
Date Released: 16 December 2004
Download 1: Collapsypants at FileFront
Download 2: PlanetPhillip Filecloud Server

Reader Recommendations2 recommendations, average score: 3.5 (out of 5), standard deviation: 2.25

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16th December 2004

1 Comment and 2 recommendations with no significant bias

Antlion Outpost – Half-Life 2

About
Defend the outpost as long as possible! Can’t tell you anything else about this mod. It certainly doesn’t seem like my kind of gameplay style. If it’s yours then I hope you enjoy it!
Reader Recommendations1 recommendation, average score: 1 (out of 5), standard deviation: 0

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17th December 2004

10 Comments and 1 recommendation, all say "Avoid It!"

Episodes – Half Life 2

Story and setting
You’ve survived the resonance cascade of Black Mesa as Gordon, Adrian, Barney, and Gina. But what about everyone else…? Half Life: Episodes is the story of four characters from Black Mesa that you never got to play. You’ll wield a crowbar as a Lambda scientist, play as the hidden construction worker, snipe as [...]

1

18th December 2004

4 Comments and 1 recommendation, all say "Play It Now!"

Zombies (Version 3) – Half-Life 2

Basic Details

Title: Zombies Map (Version 3)
File Name: zombiesmapv3.zip
Size : 0.8Mb
Author: Marshall AKA Gamefreak or Totalgamefreak
Date Released: 21 December 2004
Download: Zombies V3 at FileFront

Reader Recommendations2 recommendations, average score: 5 (out of 5), standard deviation: 0

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21st December 2004

1 Comment and 2 recommendations, all say "Play It Now!"

Operation Black Thunder – Half Life

Background Story
Name: Roger McAllen
Age: 32
Rank: Corporal
Operational Area: Special commando for acts of sabotage in crisis areas
10.6.2031
After years of negotiation the 12 leading military powers agree to halve the size of their armies and to either demolish or convert bases that are no longer in use. In spite of initial mistrust the project makes good [...]

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22nd December 2004

69 Comments and 15 recommendations, most say "Play It Now!"

Rox Fun Box – Half-Life 2

Basic Details

Title: Rox Fun Box
File Name: rox_fun_box_final.zip
Size : 0.2Mb
Author: Unknown
Date Released: 24 December 2004
Download: Rox Fun Box at FilesNetwork

Reader Recommendations1 recommendation, average score: 5 (out of 5), standard deviation: 0

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24th December 2004

0 Comments and 1 recommendation, all say "Play It Now!"

Trap Town – Half-Life 2

ABout
The map is based in the HL2 Traptown Video.
Basic Details

Title: Trap Town
File Name: trap-town.rar
Size : 2.1Mb
Author: tAtUrAnA
Date Released: 25 December 2004
Download: PlanetPhillip Filecloud Server

Reader Recommendations2 recommendations, average score: 1 (out of 5), standard deviation: 0

2

25th December 2004

2 Comments and 2 recommendations, all say "Avoid It!"

Alien (A) – Half-Life 2

About
Defend a Combine outpost from the invaders.
Basic Details

Title: Alien
File Name: aliensp.zip
Size : 0.2Mb
Author: Death_Knight
Date Released: 25 December 2004
Download: aliensp.zip at FileFront

Reader Recommendations3 recommendations, average score: 2.33 (out of 5), standard deviation: 3.56

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25th December 2004

5 Comments and 3 recommendations, most say "Avoid It!"

Tech Demo – Half-Life 2

Basic Details

Title: Tech Demo
File Name: techdemo.rar
Size : 1.4Mb
Author: tAtUrAnA
Date Released: 28 December 2004
Download: Tech Demo at FilesNetwork

Reader Recommendations2 recommendations, average score: 1.5 (out of 5), standard deviation: 0.25

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28th December 2004

2 Comments and 2 recommendations, most haven't enjoyed it

Victoriana – Fictional Theme

Introduction
The Victorians were a new breed of people, people with engineering skills to almost match their vision. Although very mechanical compared to world of microchips and mini gadgets, things were built to last. Here, I present some background information for a game or mod based around the engineering skills and imagination of the [...]

30th December 2004

2 Comments

Misanthrophy – Half-Life

Basic Details

Title: Misanthropy
File Name: misanthropy.zip
Size : 752Kb
Author: Mark Kerby
Date Released: 08 November 1999
Download: PlanetPhillip Filecloud Server

Reader Recommendations3 recommendations, average score: 2 (out of 5), standard deviation: 0.67

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30th December 2004

3 Comments and 3 recommendations, most haven't enjoyed it