Archives for November 2009
- Please note that these are publication date on this site, NOT the actual release date of the maps and mods
You start in an empty reception area. Explore the rooms carefully, you never know what you might find.
As you progress you become a little disorientated, but don’t worry, it will pass.
The question is would you prefer to stay that way when you find out what awaits you?
Putting aside the question of whether mods should even be releasing demos, once they do, do you think that they should remove them once they get old?
The problem, as I see it, is that unless it’s taken down potential players might still download it and base their opinion of the mod on it. If it’s the best a mod team can do, fine, but if, like most mods they get better as time goes on, then wouldn’t it be better to simply remove it?
28th November 2009
Starting out with the Jalopy and Alyx, you progress through the mountain terrain, be careful, the road is not exactly smooth.
Unfortunately, your way is block (did you expect otherwise?) and you must open the gate.
Don’t relax too soon as the Combine and its friends appear to do their best to stop you.
Like Zombies? Want to kill them and then “buy” upgrades? If you do then this could be the greatest map you play today!
Play in an arena with a number of areas, each with certain types of enemies. These enemies can chase you all over the place, so don’t relax.
Use your “cash” wisely to ensure the maximum amount of damage for the minimum amount of expenditure.
Firstly, I’d like to thank everybody who accepted my challenges and posted comments.
I am hoping that more players took the challenges than actually commented, but who knows.
I enjoyed creating the challenges and writing the posts each week, and I hope you did too.
22nd November 2009
I’m talking about long mods, not just short, twenty-minute things.
My first thought would be If you can then it couldn’t have been that hard, but I’ve been playing long enough to know that there are some great players out there.
I’m trying to think if I have got really far in a mod and died. It’s possible, but unlikely for me.
22nd November 2009
This is a slightly more complicated sequel to Explosions 1.
Your objective is to reach the offices and enter the portal-type device.
Many obstacles block your way and the careful use of the exploding barrels will ensure your success.
You are tasked with protecting some Combine terminals that contains useful information.
Unfortunately, the Combine now know you have access to these terminals and send in soldiers to destroy them.
Can you survive and protect the terminals until Alyx arrives with re-inforcements?