Archives for 2010
- Please note that these are publication date on this site, NOT the actual release date of the maps and mods
I’m not sure what got me thinking about this but I know that a lot of players are really interested in different types of weapons. I’m not. I’ll take whatever the mapper gives me and use that.
I wonder if players would like more “load-out” style rooms before certain sections of mods. I understand that it gives mods some replay value by adding more variables but just feels too artificial for me.
7th November 2010
A short map that attempts top scare you. The author claims it “make you jump with fear, and hide behind your chair”. Though I humblely suggest this is only true if you are less than 6 years old. It was made as a tribute to Nightmare House 2.
You play the role of John Sprucecape. Apparently, a “once a successful professor of philosophy, but now a violent unemployed middle-aged man with an alcohol addiction”.
You wake up to find yourself locked in the house and your family gone. Go look for them! Of course Life has a way of throwing stuff in your way, as I am sure you expected.
You find yourself in what looks like a prison but it’s much more industrial than most. Clearly you need to escape and that is easier said than done.
You get to leave the prison and feel the fresh air on your face but not for too long. Keep the faith as you will eventually see the light of day again, but you might wish you hadn’t.
The Evil normally maps for CS:S but decided to try his hand at some HL2. Th action takes place in a large Combine facility with plenty of walkways and huge drops.
There are possibly more Combine Elite Guards in these two shortish maps than in the whole of the Half-Life series. No, really, I’m serious.
Not for the faint hearted
I was thinking about what Jasper said about Barney dying in Strider Mountain and the whole “canon” thing.
One of the great things about mods is that they are not limited by some of the constraints that games are. Modder can go crazy and let their imagination run wild.
29th October 2010
It’s become clear that modders are getting very good and are becoming too ambitious. It’s time for me to remind them of the basics.
In this article I am going to cover the essentials of making a boring mod. Hopefully, it will be read by thousands of modders and in just a few short months we will all reap the benefits!
24th October 2010
As I was seating on the sofa at 7:20am this morning, laptop on my lap and TV on with Formula One on, I logged into Stem Friends and started to go through my emails.
To my surprise I was messaged by somebody who was in-game. I’m happy to talk to anybody at any time but I have to admit that when people interrupt me when I am playing it’s a little annoying.
24th October 2010
A small area with four main rooms.
Each room has a few rebels and PLENTY of health and ammo. Apparently there are 700 enemies to kill before you win. Pick up the health dropped by the dead soldiers and watch out for those damn manhacks