Archives for 2011
- Please note that these are publication date on this site, NOT the actual release date of the maps and mods
I think I am slowly coming to the conclusion that the reason for making mods has changed.
Perhaps this is obvious to you but I’ve never really thought about it before.
31st August 2011
Author’s Notes: “My first Half-Life levels. Your mission is to blow up the power generators located in the underground of the complex.
To accomplish that you first need to gain access to the only entrance available to the underground of the complex located on the top floors of the complex. You will need do pick up some access cards and discover how to pass some doors to accomplish the objective.
In these levels Scientists are neutral and Barneys are ENEMIES!”
Author’s Note: “Hard Hat Required is a Half-Life 2: Ep2 level focused on novel environmental hazards, extensive non-structural BSP use to make up for a lack of usable meshes, and re-use of space.
It was created over six weeks with no modified code allowed, and is my first level in the Hammer Editor.”
You start as a worker on a fuel line, fixing some pipes, working on some kinks; you know that type of stuff. When the next thing you know, a rival company has hired a small ‘faction’ of troops to come in and collect the data from the mainframe(s). Your objective is to stop them using whatever means necessary! Even if it means destroying the mainframe! You can’t let this data leak!
This is a simple 3-map mod, where you must move through a multi-story building that is the process of being constructed.
Army grunts are waiting for you, so be careful!
Take your time and explore – there is enough health and ammo available for you to reach the roof.
After escaping with the scientist in Rescue 9-1-Freeman you find yourself with him dead and no where else to go but forward!
This time, you are intercepted by an old friend and that’s when things get a little tough.
As always, keep going and kill everything that is in your way.