Archives for 2011
- Please note that these are publication date on this site, NOT the actual release date of the maps and mods
Okay, so here I am, sitting in an airport lounge, waiting for my flight and Gabe sits down next to me.
Me: “Hey, how you doing?”
Gabe “Good thanks, you?”
Me: “Yeah, not bad. Don’t you just hate it when one minute you are delayed and the next cancelled?”
Gabe: “Don’t get me started!”
Now, as you should have guessed, this didn’t actually happen, but I prefer to imagine it like rather than some formal situation. Who wants to chat to people behind desks and in offices?
So, if I ever do meet Gabe in an airport lounge and it seems suitable, here are the questions I would ask him.
Below each main question are some follow up ones and maybe some explanation.
Now, I know that not that long ago podcast17 interviewed him, and some or all of these questions might have been asked already. If so, oh well.
And before you ask, no I wouldn’t ask when Episode Three is coming. It’s clear that they don’t want to talk about it, and I am cool with that. When they are ready, they will tell us
18th December 2011
Just a few hours after the release of Daylight I was lucky enough to sit down and chat with Jim Partridge – its author.
We chat about his modding history, his blogs and of course the mod.
In fact, we go into quite a lot of detail about each main section.
I hope you enjoy the interview.
17th December 2011
Starting in an alley with just the gravity gun, you must use the environment to keep moving forward.
Life continues to put obstacles in your way, but with thought and perseverance they can be overcome.
Alyx and Dog await you in the Daylight.
Stole this idea from ModDB (Thanks guys!). Of course, I adapted it slightly for you, but it’s the theme that’s the same.
There’s no doubt that defining a great mod is harder than just picking a few answers in my poll (BTW, you get to choose 3) and it can be hard to even recognize what it was exactly that made you think it was great in the first place. But that doesn’t mean we should think about it!
Personally, I am more interested in how something plays than it looks and new stuff is only good if it helps the gameplay. Same for doing something new.
However, when a mod makes you think about life, than that’s gotta be a great thing. Don’t you think?
16th December 2011
As part of the Hazardous Half-Quake Quatridual, event, I was due to have an audio interview with Muddasheep.
Unfortunately, due to our schedules, this is currently not possible.
Instead, I sent him some questions, which he kindly answered. Even if I say so myself, it’s an interesting read.
If you have any questions for him, please add them in the comments and he may, and I stress MAY, pop by and answer them.
16th December 2011
Gordon returns to Black Mesa and, just as you expected, something goes wrong.
All hell breaks lose and it’s up to you to fix it.
Fortunately, fellow scientists manage to find a way to send instruction text to your HEV faceplate.
Think using the Console is only for developers? Think again. I contacted a few developers I know and asked for some suggestions that may be fun for players to try out.
I used A Walk in the Park for testing, which is where the screenshots come from. Of course, you can use any Source game or mod you want.
11th December 2011
Oh Shit! You find yourself back in the, well…, shit again, I suppose.
Don’t expect ANY mercy, as you try to reach your final death. You didn’t think you could actually escape this time did you? FOOL!
Do your best to survive for as long as possible. That’s all you can really do under the circumstances.
You are giving an objective and you better follow the order!
Of course, like all situations, it can change, so keep following the instructions.
Just remember this: there is always away forward, keep exploring.