Archives for 24th February 2012
- Please note that these are publication date on this site, NOT the actual release date of the maps and mods
“Your goal is to open the main door, by finding 4 numbers to the door code.
You can obtain this numbers by winning in 4 games. You can also guess all numbers just by rotating the wheels (but this is very unlikely). For now the door code is fixed, that’s mean is not random and it’s always the same.
After you beat the map for the first time, you know the code. My next step is to implement random generated code for the door.
There is no story. Just do whatever you want to do and have fun. Try everything in gameroom.”
My first thought after I heard “Dear Esther” had recouped its investment in the initial 6 hours after release was “so what? Bully for them”.
Not that I don’t wish the authors success – I do. I’m certainly not a fan of mods that turn retail mid development but that doesn’t mean I want them to fail. If there are enough potential buyers then that’s great.
24th February 2012