Archives for 1st April 2012
- Please note that these are publication date on this site, NOT the actual release date of the maps and mods
As a level designer I often take a keen interest in the puzzles that others include in their maps. Half Life 2 offers a huge wealth of puzzle possibilities due to the physics engine and the gravity gun. If you ask a player what their favourite puzzle in a game was they could probably tell you immediately (I’d like to know yours by the way) but they may not be able to tell you why.
Equally they may struggle to explain why a bad puzzle doesn’t work, but in reality there are rules to a good game based puzzle and if you follow them, as a mapper you can’t go wrong.
Here’s my rules that I’ve learnt through creating maps and playtesting on how to create a good puzzle.
1st April 2012
“The Hazardous-Course 2 is a spoof of the original “Hazard-Course” from Half-Life, which resembles the first player training levels. In contrary to this, the Hazardous-Course, as it’s name let’s suggest, is much more dangerous. Although it’s a mod for a first person shooter, the player can only wield a weapon at the designated target range. So it plays more like an adventure.”
It might seem such an obvious answer but I don’t think they should.
Here is how my thinking goes…
Regular first person shooters don’t always get harder as the game or mod progresses.
They tend to get more complicated, because you get better weapons, which means the enemies get bigger or harder. But that in itself doesn’t mean the game is harder.
1st April 2012