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	<title>Comments on: 7 Questions for 2007</title>
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	<link>http://www.planetphillip.com/posts/7-questions-for-2007/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Darth Marsden</title>
		<link>http://www.planetphillip.com/posts/7-questions-for-2007/comment-page-1/#comment-43739</link>
		<dc:creator>Darth Marsden</dc:creator>
		<pubDate>Thu, 21 Dec 2006 11:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/7-questions-for-2007/#comment-43739</guid>
		<description>1) Will Duke Nukem Forever be released?

Eventually. But by the time they finally do so nobody will care. What always baffles me is why they never finished the version they had with which they hade the trailer - it they had, they could well be on the sequel by now. Shame... it looked good then.

2) Will game developers realize that A.I. is more important to long-term playability than graphics?

Only when we reach the point when we can&#039;t get games looking any more realistic and developers will have to look into new ways to make their games stand out. I honestly believe we&#039;re not that far off from this.

3) Will we finally find out what happens to Gordon, Alyx and the rest of the Half-Life gang?

Yes, but I probably won&#039;t care. Hell, I still haven&#039;t played Episode One and I honestly believe that I haven&#039;t missed much. And Episode Three (Why does that sound familiar) will never make X-Mas 2007. It&#039;ll slip, just like it&#039;s prequels.

4) Will there be any budget-release surprises?

That&#039;s an interestingly-worded question. I&#039;d like to think that there will be, since that&#039;s how I get most of my games. But chances are they&#039;ll become fewer and fewer as people get used to the idea that they&#039;ll have to pay more and more for brand new next-gen releases. See the RRP for X-Box360 games.

5) Will the game industry finally see the potential for Grey Gamers?

Eventually, after graphics no longer satisfy the market. For the moment though, I think we&#039;ll stay in the same sort of position we&#039;re in at the moment - if you want to stimulate your brain, go for Nintendo.

6) Will 3D goggles make a comeback?

In the form of Virtual Reality headsets... maybe. Of course, the first attachment will be for a sex game, and then none of us will ever leave the house until we die, but if you&#039;re gonna go, go happy, right?

7) What innovations in gameplay of FPS games can we expect in 2007?

None. We might get extensions to ones developed this year (The Wii, for example), but I don&#039;t believe we&#039;ll get anything major in the next 12 months.

Also:

- Will Halo 2 be released for PC?
You know this has been announced, right? So Yes, but it&#039;s only playable on Windows Vista. :(

- Will console games break the $100 barrier?
I suspect they will briefly, but people won&#039;t stand for it and it&#039;ll quickly be reduced.

- Will I finally build and release an SP map?
Ha! Good question. I really must get on with my mod at some point. Stupid work leaving me with no free time...

- Will XNA (Microsoft game development tools) make a big impact on the community?
I want to say yes... but though they will have some impact, it won&#039;t be as big as Microsoft make it out to be.

- Will Portal have a multiplayer element?
No. But if you weren&#039;t already aware, some keen modders have made a mod for HL2 which is effectively Portal Multiplayer. Visit http://exitemod.com to see for yourself.</description>
		<content:encoded><![CDATA[<p>1) Will Duke Nukem Forever be released?</p>
<p>Eventually. But by the time they finally do so nobody will care. What always baffles me is why they never finished the version they had with which they hade the trailer &#8211; it they had, they could well be on the sequel by now. Shame&#8230; it looked good then.</p>
<p>2) Will game developers realize that A.I. is more important to long-term playability than graphics?</p>
<p>Only when we reach the point when we can&#8217;t get games looking any more realistic and developers will have to look into new ways to make their games stand out. I honestly believe we&#8217;re not that far off from this.</p>
<p>3) Will we finally find out what happens to Gordon, Alyx and the rest of the Half-Life gang?</p>
<p>Yes, but I probably won&#8217;t care. Hell, I still haven&#8217;t played Episode One and I honestly believe that I haven&#8217;t missed much. And Episode Three (Why does that sound familiar) will never make X-Mas 2007. It&#8217;ll slip, just like it&#8217;s prequels.</p>
<p>4) Will there be any budget-release surprises?</p>
<p>That&#8217;s an interestingly-worded question. I&#8217;d like to think that there will be, since that&#8217;s how I get most of my games. But chances are they&#8217;ll become fewer and fewer as people get used to the idea that they&#8217;ll have to pay more and more for brand new next-gen releases. See the RRP for X-Box360 games.</p>
<p>5) Will the game industry finally see the potential for Grey Gamers?</p>
<p>Eventually, after graphics no longer satisfy the market. For the moment though, I think we&#8217;ll stay in the same sort of position we&#8217;re in at the moment &#8211; if you want to stimulate your brain, go for Nintendo.</p>
<p>6) Will 3D goggles make a comeback?</p>
<p>In the form of Virtual Reality headsets&#8230; maybe. Of course, the first attachment will be for a sex game, and then none of us will ever leave the house until we die, but if you&#8217;re gonna go, go happy, right?</p>
<p>7) What innovations in gameplay of FPS games can we expect in 2007?</p>
<p>None. We might get extensions to ones developed this year (The Wii, for example), but I don&#8217;t believe we&#8217;ll get anything major in the next 12 months.</p>
<p>Also:</p>
<p>- Will Halo 2 be released for PC?<br />
You know this has been announced, right? So Yes, but it&#8217;s only playable on Windows Vista. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>- Will console games break the $100 barrier?<br />
I suspect they will briefly, but people won&#8217;t stand for it and it&#8217;ll quickly be reduced.</p>
<p>- Will I finally build and release an SP map?<br />
Ha! Good question. I really must get on with my mod at some point. Stupid work leaving me with no free time&#8230;</p>
<p>- Will XNA (Microsoft game development tools) make a big impact on the community?<br />
I want to say yes&#8230; but though they will have some impact, it won&#8217;t be as big as Microsoft make it out to be.</p>
<p>- Will Portal have a multiplayer element?<br />
No. But if you weren&#8217;t already aware, some keen modders have made a mod for HL2 which is effectively Portal Multiplayer. Visit <a href="http://exitemod.com" rel="nofollow">http://exitemod.com</a> to see for yourself.
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		<title>By: Fluffy The Hamster</title>
		<link>http://www.planetphillip.com/posts/7-questions-for-2007/comment-page-1/#comment-43699</link>
		<dc:creator>Fluffy The Hamster</dc:creator>
		<pubDate>Wed, 20 Dec 2006 17:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/7-questions-for-2007/#comment-43699</guid>
		<description>Let&#039;s rock and roll.

Question 1: No. It doesn&#039;t exist. The developers are just hanging it infront of you and laughing their heads off.

Question 2: No. Despite what everyone thinks, better graphics seems to pay off more them artifical intelligence. Coding artifical intelligence is distinctively harder (depending on what engine you use) then coding graphics, and alot more people specialize in coding graphics then they do in coding artifical intelligence.

Question 3: No. VALVe has an inability to complete storylines.

Question 4: Of course. In this realm of games such as Half-Life 2 episodes and other highly advertised major games, there are always a few low-budget games. A quick look on www.the-underdogs.info will get you nearly a complete history of this.

Question 5: No. Apart from Nintendo&#039;s Brain Training crap, it&#039;s more profitable to cater to a younger audience. There will always be more children then old people. If there isn&#039;t, then theres something more worrying then games going on.

Question 6: No. While they already exist, it will never out-range the booming monitor market. Also, it&#039;s quite dangerous and alot more damaging to the eyes.

Question 7: Very few. There&#039;s no point in making innovations these days. In today&#039;s realm of computer games, it&#039;s very hard to make a game that will stand the test of time beyond 3 months. Half-Life 2 did it, because it&#039;s possibly the most well-known game in existance right now. Neither did any real innovating (Besides the ability to make characters *smile*. Great. Lovely.) and are possibly popular due to their moddability (As well as Half-Life 1 essentially leading the charge of the FPS realm from the more care-free genre it was to the money-laundering that it is now). That being said, there&#039;s distinctively no real reason to innovate. All you need is to make a guy, give him a gun, tell him what he&#039;s killing, give him something to kill and *maybe* give him a reason to kill them. That&#039;s it. It works because we as gamers are not particularly deep individuals. We will kill floating babies and smiling fairies if we are given a shotgun and the promise of a delivery to the next level.

Innovating is like inventing a new technology. You are making a jump into the unknown. If we see something unknown, we usually hate it and discard it, except for the few people that actually become intrigued to the idea. That&#039;s the phase we are in and that&#039;s the phase of games that will be. We are lazy and we don&#039;t want wierd things in our games. We want people to kill, and guns to kill them with. That is the way it is and the way it&#039;s going to be until something drastic happens. A nuclear war, or something.</description>
		<content:encoded><![CDATA[<p>Let&#8217;s rock and roll.</p>
<p>Question 1: No. It doesn&#8217;t exist. The developers are just hanging it infront of you and laughing their heads off.</p>
<p>Question 2: No. Despite what everyone thinks, better graphics seems to pay off more them artifical intelligence. Coding artifical intelligence is distinctively harder (depending on what engine you use) then coding graphics, and alot more people specialize in coding graphics then they do in coding artifical intelligence.</p>
<p>Question 3: No. VALVe has an inability to complete storylines.</p>
<p>Question 4: Of course. In this realm of games such as Half-Life 2 episodes and other highly advertised major games, there are always a few low-budget games. A quick look on <a href="http://www.the-underdogs.info" rel="nofollow">http://www.the-underdogs.info</a> will get you nearly a complete history of this.</p>
<p>Question 5: No. Apart from Nintendo&#8217;s Brain Training crap, it&#8217;s more profitable to cater to a younger audience. There will always be more children then old people. If there isn&#8217;t, then theres something more worrying then games going on.</p>
<p>Question 6: No. While they already exist, it will never out-range the booming monitor market. Also, it&#8217;s quite dangerous and alot more damaging to the eyes.</p>
<p>Question 7: Very few. There&#8217;s no point in making innovations these days. In today&#8217;s realm of computer games, it&#8217;s very hard to make a game that will stand the test of time beyond 3 months. Half-Life 2 did it, because it&#8217;s possibly the most well-known game in existance right now. Neither did any real innovating (Besides the ability to make characters *smile*. Great. Lovely.) and are possibly popular due to their moddability (As well as Half-Life 1 essentially leading the charge of the FPS realm from the more care-free genre it was to the money-laundering that it is now). That being said, there&#8217;s distinctively no real reason to innovate. All you need is to make a guy, give him a gun, tell him what he&#8217;s killing, give him something to kill and *maybe* give him a reason to kill them. That&#8217;s it. It works because we as gamers are not particularly deep individuals. We will kill floating babies and smiling fairies if we are given a shotgun and the promise of a delivery to the next level.</p>
<p>Innovating is like inventing a new technology. You are making a jump into the unknown. If we see something unknown, we usually hate it and discard it, except for the few people that actually become intrigued to the idea. That&#8217;s the phase we are in and that&#8217;s the phase of games that will be. We are lazy and we don&#8217;t want wierd things in our games. We want people to kill, and guns to kill them with. That is the way it is and the way it&#8217;s going to be until something drastic happens. A nuclear war, or something.
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		<title>By: David</title>
		<link>http://www.planetphillip.com/posts/7-questions-for-2007/comment-page-1/#comment-43698</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 20 Dec 2006 16:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/7-questions-for-2007/#comment-43698</guid>
		<description>This relates to the goggles question.  I think goggles mixed with a hat-thing that monitors brain waves could be the future of gaming.  The students at Washington University created a hat that one student wore and controlled the movements of a robot with (link: http://www.physorg.com/news85402954.html )
I feel this mixed with the goggles could create an experience that is unmatched in any game.  Imagine controlling your character with your mind.  You could look around without looking down the sights of your weapon.  You could dive, duck, dodge and peer around corners.  I feel this could make gaming incredibly realistic.

I would buy it!  :)
Cheers
David</description>
		<content:encoded><![CDATA[<p>This relates to the goggles question.  I think goggles mixed with a hat-thing that monitors brain waves could be the future of gaming.  The students at Washington University created a hat that one student wore and controlled the movements of a robot with (link: <a href="http://www.physorg.com/news85402954.html" rel="nofollow">http://www.physorg.com/news85402954.html</a> )<br />
I feel this mixed with the goggles could create an experience that is unmatched in any game.  Imagine controlling your character with your mind.  You could look around without looking down the sights of your weapon.  You could dive, duck, dodge and peer around corners.  I feel this could make gaming incredibly realistic.</p>
<p>I would buy it!  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Cheers<br />
David
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		<title>By: Ryan "Quakis" Rouse</title>
		<link>http://www.planetphillip.com/posts/7-questions-for-2007/comment-page-1/#comment-43697</link>
		<dc:creator>Ryan "Quakis" Rouse</dc:creator>
		<pubDate>Wed, 20 Dec 2006 16:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/7-questions-for-2007/#comment-43697</guid>
		<description>&quot;&lt;b&gt;Question 1&lt;/b&gt; =Perhaps a beta should be leaked onto the Net?&quot;

I completely disagree. I don&#039;t know why anyone would want to play an unfinished game and cause them to delay any longer (or even cancel the game)</description>
		<content:encoded><![CDATA[<p>&#8220;<b>Question 1</b> =Perhaps a beta should be leaked onto the Net?&#8221;</p>
<p>I completely disagree. I don&#8217;t know why anyone would want to play an unfinished game and cause them to delay any longer (or even cancel the game)
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/7-questions-for-2007/comment-page-1/#comment-43692</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Wed, 20 Dec 2006 12:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/7-questions-for-2007/#comment-43692</guid>
		<description>Totally agree with Chaser really underated game

would have like to see the question : Will I finally build and release an SP map?</description>
		<content:encoded><![CDATA[<p>Totally agree with Chaser really underated game</p>
<p>would have like to see the question : Will I finally build and release an SP map?
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