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	<title>Comments on: 99 Bolts: Chasing Winona &#8211; Proof Of Concept &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: zonbie</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-231146</link>
		<dc:creator>zonbie</dc:creator>
		<pubDate>Mon, 25 Oct 2010 23:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-231146</guid>
		<description>...or perhaps a one-armed man at an Origami-Making Tournament.</description>
		<content:encoded><![CDATA[<p>&#8230;or perhaps a one-armed man at an Origami-Making Tournament.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-227747</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 29 Aug 2010 06:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-227747</guid>
		<description>That sounds like your computer is trying to open the file directly.  Try using the FileFront mirror.</description>
		<content:encoded><![CDATA[<p>That sounds like your computer is trying to open the file directly.  Try using the FileFront mirror.
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		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-227712</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Sat, 28 Aug 2010 23:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-227712</guid>
		<description>This looks like it would be more fun than a one legged coon at a hound dog convention.</description>
		<content:encoded><![CDATA[<p>This looks like it would be more fun than a one legged coon at a hound dog convention.
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		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-227711</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Sat, 28 Aug 2010 23:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-227711</guid>
		<description>Can&#039;t find it. I hit a couple of the download mirrors and it gave me the 7z extractor install program</description>
		<content:encoded><![CDATA[<p>Can&#8217;t find it. I hit a couple of the download mirrors and it gave me the 7z extractor install program
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		<title>By: Zonbie</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-222003</link>
		<dc:creator>Zonbie</dc:creator>
		<pubDate>Wed, 02 Jun 2010 21:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-222003</guid>
		<description>you are a model citizen for putting up with those maps for so long

99 bolts is looking much better now :)

new link: http://www.moddb.com/99-bolts</description>
		<content:encoded><![CDATA[<p>you are a model citizen for putting up with those maps for so long</p>
<p>99 bolts is looking much better now <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>new link: <a href="http://www.moddb.com/99-bolts" rel="nofollow">http://www.moddb.com/99-bolts</a>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-221134</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sun, 09 May 2010 21:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-221134</guid>
		<description>The first map was okay.  I might have liked it better if I&#039;d gotten 99 xbow bolts.  If I hadn&#039;t encountered that bug, I might have restarted from the beginning and not taken quite so much damage from the enemy rebels.

When I did come here and find out about the bug I loaded a prior save, but I was in the house with my squad, before we were attacked.  (I was too frustrated by then to start a new game.)

I didn&#039;t even notice the bridge I was actually supposed to take at first, so ended up back in the first area, becoming even more frustrated because I couldn&#039;t see where to go (user error there), running into radiation I couldn&#039;t see, and being shot at by someone I couldn&#039;t see.

After I reloaded a save and crossed the correct bridge and got to the rebels, I knew I needed to find the grenades.

I didn&#039;t really like the endlessly spawning zombies.  At first, you think you&#039;re supposed to kill them off.  Then, when you realize they&#039;re endless spawns and reload a save, you try to find your way out.  Anyway, it wasn&#039;t obvious they were supposed to motivate me to move on (though that might be true with any endless spawn that&#039;s supposed to motivate you).

When I found my way out from below ground again, I wasn&#039;t sure where to go next.  I think I finished, since I ended up at the last screen shots, but I&#039;m not quite sure.</description>
		<content:encoded><![CDATA[<p>The first map was okay.  I might have liked it better if I&#8217;d gotten 99 xbow bolts.  If I hadn&#8217;t encountered that bug, I might have restarted from the beginning and not taken quite so much damage from the enemy rebels.</p>
<p>When I did come here and find out about the bug I loaded a prior save, but I was in the house with my squad, before we were attacked.  (I was too frustrated by then to start a new game.)</p>
<p>I didn&#8217;t even notice the bridge I was actually supposed to take at first, so ended up back in the first area, becoming even more frustrated because I couldn&#8217;t see where to go (user error there), running into radiation I couldn&#8217;t see, and being shot at by someone I couldn&#8217;t see.</p>
<p>After I reloaded a save and crossed the correct bridge and got to the rebels, I knew I needed to find the grenades.</p>
<p>I didn&#8217;t really like the endlessly spawning zombies.  At first, you think you&#8217;re supposed to kill them off.  Then, when you realize they&#8217;re endless spawns and reload a save, you try to find your way out.  Anyway, it wasn&#8217;t obvious they were supposed to motivate me to move on (though that might be true with any endless spawn that&#8217;s supposed to motivate you).</p>
<p>When I found my way out from below ground again, I wasn&#8217;t sure where to go next.  I think I finished, since I ended up at the last screen shots, but I&#8217;m not quite sure.
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		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-214048</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sun, 06 Dec 2009 14:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-214048</guid>
		<description>The first outdoor map was fairly simple, but the enemies seemed as confused as I was about shooting civilians. Then the underground areas were very easy to get lost in. The mechanic of using grenades to open gates got annoying quickly, but not as much as the constant stream of zombies. Hopefully these issues get addressed in the actual release.</description>
		<content:encoded><![CDATA[<p>The first outdoor map was fairly simple, but the enemies seemed as confused as I was about shooting civilians. Then the underground areas were very easy to get lost in. The mechanic of using grenades to open gates got annoying quickly, but not as much as the constant stream of zombies. Hopefully these issues get addressed in the actual release.
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		<title>By: zonbie</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-213786</link>
		<dc:creator>zonbie</dc:creator>
		<pubDate>Wed, 02 Dec 2009 17:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-213786</guid>
		<description>in the middle of the map is a deep crater-like area.  There&#039;s radiation and wreckage there.  If you stay on the edge of the road and close to the crater&#039;s edge, you can skirt by the radiation effect without taking damage.</description>
		<content:encoded><![CDATA[<p>in the middle of the map is a deep crater-like area.  There&#8217;s radiation and wreckage there.  If you stay on the edge of the road and close to the crater&#8217;s edge, you can skirt by the radiation effect without taking damage.
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		<title>By: Muzzow</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-213271</link>
		<dc:creator>Muzzow</dc:creator>
		<pubDate>Fri, 27 Nov 2009 12:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-213271</guid>
		<description>Thanks Phillip, I&#039;ll play this mod again when it&#039;s finished, that&#039;s for sure. It *is* a nice one, only the bugs are ruining the fun at the moment.</description>
		<content:encoded><![CDATA[<p>Thanks Phillip, I&#8217;ll play this mod again when it&#8217;s finished, that&#8217;s for sure. It *is* a nice one, only the bugs are ruining the fun at the moment.
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		<title>By: stonewalljack</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-212842</link>
		<dc:creator>stonewalljack</dc:creator>
		<pubDate>Tue, 17 Nov 2009 06:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-212842</guid>
		<description>The first map was setup nicely; find the crossbow (took some time), cross the radiation, hook up with the friendly rebels and then defeat the enemy rebels and combine.  That was fun.

The second map was not so much fun; endless hordes of zombies, super zombies, with not enough ammo. Not realistically survivable. A shotgun pickup should be here (maybe I missed it). Finding the generator and the lone friendly rebel was a plus.  A small rebel squad in-tow at the beginning of the second map would have been nice.

My likes and dislikes were about even.</description>
		<content:encoded><![CDATA[<p>The first map was setup nicely; find the crossbow (took some time), cross the radiation, hook up with the friendly rebels and then defeat the enemy rebels and combine.  That was fun.</p>
<p>The second map was not so much fun; endless hordes of zombies, super zombies, with not enough ammo. Not realistically survivable. A shotgun pickup should be here (maybe I missed it). Finding the generator and the lone friendly rebel was a plus.  A small rebel squad in-tow at the beginning of the second map would have been nice.</p>
<p>My likes and dislikes were about even.
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		<title>By: Denizen T</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-212826</link>
		<dc:creator>Denizen T</dc:creator>
		<pubDate>Tue, 17 Nov 2009 00:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-212826</guid>
		<description>Overall quite nice,  but I prefer a FINITE number of zombies.</description>
		<content:encoded><![CDATA[<p>Overall quite nice,  but I prefer a FINITE number of zombies.
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		<title>By: Woja</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-212537</link>
		<dc:creator>Woja</dc:creator>
		<pubDate>Sun, 08 Nov 2009 17:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-212537</guid>
		<description>Sorry Joe, but I&#039;ve tried from every angle and no can do.....do you mean the wreckage where the tanks are? Can you be more specific?</description>
		<content:encoded><![CDATA[<p>Sorry Joe, but I&#8217;ve tried from every angle and no can do&#8230;..do you mean the wreckage where the tanks are? Can you be more specific?
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		<title>By: Joe</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-212494</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sat, 07 Nov 2009 06:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-212494</guid>
		<description>you can walk by the radiation without taking damage if you stay away from the wreckage.</description>
		<content:encoded><![CDATA[<p>you can walk by the radiation without taking damage if you stay away from the wreckage.
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		<title>By: Woja</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-212246</link>
		<dc:creator>Woja</dc:creator>
		<pubDate>Sun, 01 Nov 2009 11:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-212246</guid>
		<description>Well I give up - have walked that first map flat and can&#039;t find a way to &quot;manoeuvre the radiation&quot; - any clues would be appreciated........</description>
		<content:encoded><![CDATA[<p>Well I give up &#8211; have walked that first map flat and can&#8217;t find a way to &#8220;manoeuvre the radiation&#8221; &#8211; any clues would be appreciated&#8230;&#8230;..
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		<title>By: Joe</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-211617</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Mon, 19 Oct 2009 00:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-211617</guid>
		<description>I&#039;m just surprised you didn&#039;t look harder for the crossbow the first time around, or start over the level once you got stuck with the crowbar.  The stash is hidden inside the big red container in the big red house.</description>
		<content:encoded><![CDATA[<p>I&#8217;m just surprised you didn&#8217;t look harder for the crossbow the first time around, or start over the level once you got stuck with the crowbar.  The stash is hidden inside the big red container in the big red house.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-211570</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 18 Oct 2009 07:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-211570</guid>
		<description>The crossbow is in the container, which cna only be reach by jumping onto the broken fllor with the zombie and chest of drawers.</description>
		<content:encoded><![CDATA[<p>The crossbow is in the container, which cna only be reach by jumping onto the broken fllor with the zombie and chest of drawers.
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		<title>By: Muzzow</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-211550</link>
		<dc:creator>Muzzow</dc:creator>
		<pubDate>Sat, 17 Oct 2009 20:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-211550</guid>
		<description>

The first level started out nice, except for a bug that prevented me from switching weapons at all. The gun I took was the only gun available - until I picked up the crowbar. So I ended up in having no gun at all... No HUD is a nightmare and I never found &quot;your stuff/equipment - being on the other side of the road&quot; or how it was mentioned. I didn&#039;t even saw a road to begin with - and I walked around the whole place; even into all the radioactive areas. Still, a nice map design, aside from me being unable to switch weapons at all. I don&#039;t like to cheat my way out of difficult situations, and I enjoy a good fight, but smacking combine troops - armed to the teeth - with a crowbar really wasn&#039;t fun. And I had no flashlight. I saw absolutely nothing in the underground corridors and was just stumbling around without knowing if I was still walking or if I was stuck somewhere already again. I stopped playing when I reached the gate I should have used a grenade for to blast it open. Without being able to do that, the mod was rather pointless. 
Aside from the bug, the map design was pretty nice and could be cool for gmod-poses. The storyline wasn&#039;t that interesting at all. Having &quot;good&quot; and &quot;bad&quot; rebels who looked just the same was dissapointing, too. (The standart refugees from HL2, I at least expected some custom textures.)
Just because I&#039;m curious: where is the crossbow? I only had SMG and Pistol, and the crowbar.</description>
		<content:encoded><![CDATA[<p>The first level started out nice, except for a bug that prevented me from switching weapons at all. The gun I took was the only gun available &#8211; until I picked up the crowbar. So I ended up in having no gun at all&#8230; No HUD is a nightmare and I never found &#8220;your stuff/equipment &#8211; being on the other side of the road&#8221; or how it was mentioned. I didn&#8217;t even saw a road to begin with &#8211; and I walked around the whole place; even into all the radioactive areas. Still, a nice map design, aside from me being unable to switch weapons at all. I don&#8217;t like to cheat my way out of difficult situations, and I enjoy a good fight, but smacking combine troops &#8211; armed to the teeth &#8211; with a crowbar really wasn&#8217;t fun. And I had no flashlight. I saw absolutely nothing in the underground corridors and was just stumbling around without knowing if I was still walking or if I was stuck somewhere already again. I stopped playing when I reached the gate I should have used a grenade for to blast it open. Without being able to do that, the mod was rather pointless.<br />
Aside from the bug, the map design was pretty nice and could be cool for gmod-poses. The storyline wasn&#8217;t that interesting at all. Having &#8220;good&#8221; and &#8220;bad&#8221; rebels who looked just the same was dissapointing, too. (The standart refugees from HL2, I at least expected some custom textures.)<br />
Just because I&#8217;m curious: where is the crossbow? I only had SMG and Pistol, and the crowbar.
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		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-211501</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Fri, 16 Oct 2009 15:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-211501</guid>
		<description>
At first: damn, I should have read more closely, I played the maps with only 10 bolts :/
to the first map:
very very nice! I&#039;ve read that the authors intention was to make a fallout3 for hl2, and he really did it!
It is hell of fun to walk there around and to collect sparse health and weapons. It looks beautiful especially that destroyed houses are great!
to the second map:
The visuals were quite okay, I&#039;ve seen that the author wanted to reach the same indoor feeling like f3 at the beginning but then the corridors pretty fast gone simplier. The gameplay of this one was horrible!
You can&#039;t make endless enemie spawns without the possibilty to get ammo, like chests or to buy them somewhere like in f3. The short quest with that guy was okay, but I ever hit him accidentaly and he went mad. Also if you don&#039;t get the other guys before going to the chest, it is the horror. Just, don&#039;t make endless spawning enemies, it just doesn&#039;t work in a linear game!
conclusion:
If the mod gets like the first map, I will definately play it! If like the second with endless waves then I&#039;ll threw it away. Just am a bit curious about the fact that you only get 99 bolts for the whole game...</description>
		<content:encoded><![CDATA[<p>At first: damn, I should have read more closely, I played the maps with only 10 bolts :/<br />
to the first map:<br />
very very nice! I&#8217;ve read that the authors intention was to make a fallout3 for hl2, and he really did it!<br />
It is hell of fun to walk there around and to collect sparse health and weapons. It looks beautiful especially that destroyed houses are great!<br />
to the second map:<br />
The visuals were quite okay, I&#8217;ve seen that the author wanted to reach the same indoor feeling like f3 at the beginning but then the corridors pretty fast gone simplier. The gameplay of this one was horrible!<br />
You can&#8217;t make endless enemie spawns without the possibilty to get ammo, like chests or to buy them somewhere like in f3. The short quest with that guy was okay, but I ever hit him accidentaly and he went mad. Also if you don&#8217;t get the other guys before going to the chest, it is the horror. Just, don&#8217;t make endless spawning enemies, it just doesn&#8217;t work in a linear game!<br />
conclusion:<br />
If the mod gets like the first map, I will definately play it! If like the second with endless waves then I&#8217;ll threw it away. Just am a bit curious about the fact that you only get 99 bolts for the whole game&#8230;
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-211257</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 11 Oct 2009 04:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-211257</guid>
		<description>In your opinion..</description>
		<content:encoded><![CDATA[<p>In your opinion..
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-211256</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 11 Oct 2009 04:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-211256</guid>
		<description>Oh yeah, I forgot to mention the above ground world, it was OK, nothing breath taking, and not really any place that I could see that was good ( kinda looked like a scattered out junkyard ) and to much default &quot;bloom&quot;. However, the black and white transition i thought was a nice taste from the author.. other than that, I hope the final will be better than this..</description>
		<content:encoded><![CDATA[<p>Oh yeah, I forgot to mention the above ground world, it was OK, nothing breath taking, and not really any place that I could see that was good ( kinda looked like a scattered out junkyard ) and to much default &#8220;bloom&#8221;. However, the black and white transition i thought was a nice taste from the author.. other than that, I hope the final will be better than this..
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		<title>By: Anon-00042</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-211255</link>
		<dc:creator>Anon-00042</dc:creator>
		<pubDate>Sun, 11 Oct 2009 03:50:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-211255</guid>
		<description>
Personally, I thought it wasn&#039;t all that..too repetitious, and it got boring really quick ( in the corridors)..I think the final release will be much better ( i hope ) The second map is were I got bored, trying to figure the puzzle in the dark, kinda pissed me off.. If you like repetition, dark corridors (and i mean a lot of corridors) and hordes of zombies, this is for you. Um, I&#039;ll give it 4 stars...( just to be nice )</description>
		<content:encoded><![CDATA[<p>Personally, I thought it wasn&#8217;t all that..too repetitious, and it got boring really quick ( in the corridors)..I think the final release will be much better ( i hope ) The second map is were I got bored, trying to figure the puzzle in the dark, kinda pissed me off.. If you like repetition, dark corridors (and i mean a lot of corridors) and hordes of zombies, this is for you. Um, I&#8217;ll give it 4 stars&#8230;( just to be nice )
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		<title>By: Anon-00041</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-211244</link>
		<dc:creator>Anon-00041</dc:creator>
		<pubDate>Sat, 10 Oct 2009 23:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-211244</guid>
		<description> i love this game!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>i love this game!!!!!!!!!!!!!!!!!
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		<title>By: C:16937 &#187; Podcast17</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-210744</link>
		<dc:creator>C:16937 &#187; Podcast17</dc:creator>
		<pubDate>Tue, 29 Sep 2009 03:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-210744</guid>
		<description>[...] 99 Bolts &#8211; Proof of Concept maps [...]</description>
		<content:encoded><![CDATA[<p>[...] 99 Bolts &#8211; Proof of Concept maps [...]
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		<title>By: Joe</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-210743</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 29 Sep 2009 02:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-210743</guid>
		<description>

This mini-mod was a lesson in the good, the bad, and the ugly.  I&#039;m glad to have found a person who likes the zombie level as much as I did.  There&#039;s always two.  Me - and THAT guy.

To inform you all, the zombie level is getting a major re-design and some interesting story.</description>
		<content:encoded><![CDATA[<p>This mini-mod was a lesson in the good, the bad, and the ugly.  I&#8217;m glad to have found a person who likes the zombie level as much as I did.  There&#8217;s always two.  Me &#8211; and THAT guy.</p>
<p>To inform you all, the zombie level is getting a major re-design and some interesting story.
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		<title>By: HL2 &#38; HL1 SP Maps &#38; Mods - polska baza map i modyfikacji single player dla Half-Life 2 &#38; Half-Life 1 &#187; Garść informacji&#8230;</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-210719</link>
		<dc:creator>HL2 &#38; HL1 SP Maps &#38; Mods - polska baza map i modyfikacji single player dla Half-Life 2 &#38; Half-Life 1 &#187; Garść informacji&#8230;</dc:creator>
		<pubDate>Mon, 28 Sep 2009 09:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-210719</guid>
		<description>[...] 99 Bolts: Chasing Winona - info (Mod DB) + Proof Of Concept demo [...]</description>
		<content:encoded><![CDATA[<p>[...] 99 Bolts: Chasing Winona &#8211; info (Mod DB) + Proof Of Concept demo [...]
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		<title>By: Kasperg</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-210652</link>
		<dc:creator>Kasperg</dc:creator>
		<pubDate>Sat, 26 Sep 2009 23:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-210652</guid>
		<description>That might be one of the biggest problems we have for rating anything. Mods are divided into segments. Sometimes with different themes, gameplay style etc. Even parts made by different people!
A rating image for a whole mod sort of atributes a uniform quality or perception of quality to all its parts which is probably not accurate. A bad map and an excellent map doesn&#039;t mean the mod has two average maps. 
Of course, I agree that there&#039;s no better alternative to this system besides writing more detailed reviews. You&#039;d have to create a whole new dimensions of recommendation images like &quot;Play only the beginning&quot;, &quot;Skip to part #&quot; or similar things which would be confusing and hinder more than they&#039;d help.</description>
		<content:encoded><![CDATA[<p>That might be one of the biggest problems we have for rating anything. Mods are divided into segments. Sometimes with different themes, gameplay style etc. Even parts made by different people!<br />
A rating image for a whole mod sort of atributes a uniform quality or perception of quality to all its parts which is probably not accurate. A bad map and an excellent map doesn&#8217;t mean the mod has two average maps.<br />
Of course, I agree that there&#8217;s no better alternative to this system besides writing more detailed reviews. You&#8217;d have to create a whole new dimensions of recommendation images like &#8220;Play only the beginning&#8221;, &#8220;Skip to part #&#8221; or similar things which would be confusing and hinder more than they&#8217;d help.
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-210641</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Sat, 26 Sep 2009 18:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-210641</guid>
		<description>There is always one, pleased you enjoyed it andyb.</description>
		<content:encoded><![CDATA[<p>There is always one, pleased you enjoyed it andyb.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-210635</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 26 Sep 2009 14:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-210635</guid>
		<description>I&#039;d rather discuss this over on the &lt;a href=&quot;http://www.planetphillip.com/posts/recommendation-images-guide/&quot; rel=&quot;nofollow&quot;&gt;Recommendation Images&lt;/a&gt; post but it seems to me you have to take the overall experience and rate that.  Otherwise people will want to rate each map or section.

Remember, the rec images were designed to give a &quot;quick visual representation of your comment&quot;.  Since commenters can&#039;t add an image without text, they then have the opportunity to says why they gave the image they did.

It comes down to how much rocked and how much sucked.  If most of a map sucked but one section was the greatest you had ever played, I don&#039;t you would rate it as a Personal Favourite (when I say &quot;you&quot; I mean commenters).

As Jasper points out, the system more or less works for people who read the reviews but isn&#039;t perfect if readers just scan the images.

Hopefully though, enough people use a recommendation image, with a proper review for it to average out.

I am not sure I agree with your way of explaining your last point.  We don&#039;t have to sit through a movie (unless you mean to see the end) nor do we have to finish a map.

I do stress that commenters should have finished playing a map or mod before they rate it, but if the first part sucks and a player stops, I am sure they would rate it as Avoid It.  Not sure there&#039;s much we can do, except expect in those cases the commenters actually say how far they got.</description>
		<content:encoded><![CDATA[<p>I&#8217;d rather discuss this over on the <a href="http://www.planetphillip.com/posts/recommendation-images-guide/" rel="nofollow">Recommendation Images</a> post but it seems to me you have to take the overall experience and rate that.  Otherwise people will want to rate each map or section.</p>
<p>Remember, the rec images were designed to give a &#8220;quick visual representation of your comment&#8221;.  Since commenters can&#8217;t add an image without text, they then have the opportunity to says why they gave the image they did.</p>
<p>It comes down to how much rocked and how much sucked.  If most of a map sucked but one section was the greatest you had ever played, I don&#8217;t you would rate it as a Personal Favourite (when I say &#8220;you&#8221; I mean commenters).</p>
<p>As Jasper points out, the system more or less works for people who read the reviews but isn&#8217;t perfect if readers just scan the images.</p>
<p>Hopefully though, enough people use a recommendation image, with a proper review for it to average out.</p>
<p>I am not sure I agree with your way of explaining your last point.  We don&#8217;t have to sit through a movie (unless you mean to see the end) nor do we have to finish a map.</p>
<p>I do stress that commenters should have finished playing a map or mod before they rate it, but if the first part sucks and a player stops, I am sure they would rate it as Avoid It.  Not sure there&#8217;s much we can do, except expect in those cases the commenters actually say how far they got.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-210627</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sat, 26 Sep 2009 10:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-210627</guid>
		<description>You are right. What you say is undeniable.
The Maybe  image was the only image that is suitable because it also says &#039;check the reviews first&#039; where I say, for me, Map 1 is a PIN but Map 2 is a TT.
The rating system does work for those like us who actually read the comments.
It does indeed make for an interesting debate about possible alternatives - if any.</description>
		<content:encoded><![CDATA[<p>You are right. What you say is undeniable.<br />
The Maybe  image was the only image that is suitable because it also says &#8216;check the reviews first&#8217; where I say, for me, Map 1 is a PIN but Map 2 is a TT.<br />
The rating system does work for those like us who actually read the comments.<br />
It does indeed make for an interesting debate about possible alternatives &#8211; if any.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/99-bolts-chasing-winona-proof-of-concept-half-life-2-ep2/comment-page-1/#comment-210625</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sat, 26 Sep 2009 09:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6798#comment-210625</guid>
		<description>


I didn&#039;t care for the first map but I enjoyed the second one.Different folks like different stuff lol.As these were just concept maps I feel no need to point out things I didnt like as these are not in the new  one</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t care for the first map but I enjoyed the second one.Different folks like different stuff lol.As these were just concept maps I feel no need to point out things I didnt like as these are not in the new  one
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