Story
At the age of 18 Gordon leaves his mama to join the US army. One week later the high official found that Gordon had limitless potential and assigned him to the highest rank. Gordon Didn’t care what rank he got. All he cared about was the classy new room he was assigned to.
The room was an airtight ultra hygienic room with security guards outside to protect him from any harm. One day disaster struck. The virus still being developed to cure cancer was accidentally spread to people outside the test chamber. Because the virus was still in its early stages, it is highly contagious and the side effects are beyond horrific.
A person carrying the virus would suffer brain damage and depression. Their behavior changes dramatically and they will act violently towards any person they dislike. A person severely affected by the virus would experience severe mutations not only to the mind, but also to the body. People who are too weak to handle the disease will die instantly or could experience instantaneous combustion.
When Gordon heard the news about the virus breakout, He ran immediately to his air tight room and cowardly locked his fellow friends
outside to be affected by the virus. Gordon decides to go to sleep, hoping to wake up to find that it was all a bad dream.
You play the game as Gordon from here on. The virus will have affected everyone outside, and you know without a doubt that everyone
Will have you on top of their the TO KILL list. You have no friends, but what you do have is a fate that tells you deserve to die.
Basic Details
- Title: A Day In The Life Of A Coward
- File Name: adayinthelifeofacoward.zip
- Size : 306Kb
- Author: Hoang Tran
- Date Released: 22 January 2000
- Download: PlanetPhillip Filecloud Server
Screenshots
Click on the thumbnails below to open a medium size image.







23 January 2006 at 9:56 pm
Thanks for all you guy(s) do, there’s a lot of mods out there and you have most covered. In case you don’t i can suplly a couple of websites that will help. http://www.modifikace.cz (czech but has names of them in english)
http://w3.ift.ulaval.ca/~phcho8/aupc/mods_hl/ (again foreign language but names in English) and there’s always hangar16 but they moved somewhere and i have no idea where ANybody know where?
23 January 2006 at 10:16 pm
Thanks for the second link I’ll look through it soon. The first link has been part of my list of websites for a very very long time.
26 January 2006 at 10:07 pm
look at my post in the contact section and i have a much muhc better link to a website if you haven’t seen it. its in czech tho but has download links that work for every single mod
29 June 2006 at 6:08 am
This sounds like a good mod, but mods really need to start making some new weapons! That new assault rifle is in almost all mods that have any new weapons!
24 August 2006 at 3:04 am
OK as far as it went, which was not far, nothing new with gameplay flowing well but just not enough play to warrent a download. Would appear to be part one of something that won’t be finished, shame mapping was good and showed promise and as a first level to a new game design was a bit basic with no new ideas but fine for a first map, if that is the case.
10 October 2006 at 11:14 am
basic design compilling 4 bsp (the guy mapped certainly on a P100 engine…) there is no real exitment here exept perhaps the end boss whish don’t need to be killed to complete the level
23 November 2006 at 7:32 pm
Gameplay:
A rather simple map where you get from point one to the end which a few enemies on the way. Nothing too hard except when you get near the end with the Garg. This part can randomise at times, since most of the time it will kill the scientist and fail your mission or chase after you. Either kill it, or protect the scientist another way from getting killed so you can progress and complete the map. Previous fights pose no threat at all and there’s plenty of items for the map, although it gets really boring
Design:
Below average a lot of the times, with simple structure and basic texturing. Although there were a few good looking rooms, but nothing major. Texturing wasn’t exactly bad either, there were well chosen and blended perfectly with each other but again, not major. Lighting was again good, nothing to complain about although nothing to credit either.
Conclusion:
Simple design and structure with an easy, yet boring gameplay with no sense of accomplishment.
Rating: 20%
04 June 2007 at 3:38 am
Hi all. Look–I build my computers, so I’m not exactly a novice, thus it pains me when I get instructions such as the following in “life of a coward’s” readme.txt:
“INSTALLATION
Unzip both the maps into your map directory
(Usually C:\sierra\halflife\valve\maps\
Load up half life with the console and type: map lats”
This leaves out just enough information that I don’t know how to get this mod going. It’s a problem I encounter over and over with mods. Do mod makers understand that if you can’t play the game, they’ve wasted there own time? It’s a real pity.
04 June 2007 at 4:26 am
Okay, place the 3 .bsp files in your Valve\Maps directory like it’s listed in your post above. All of the .nod & .nrp files should be placed in the graphs folder in that same directory. Start Half-Life and via the console (if enabled), type in “map lats” without the quotes.
If you’re playing Half-Life under Steam, then you’re target directory will change to something like C:\Program Files\Valve\Steam\SteamApps\username\half-life\valve\maps. Place the .bsp files in the maps folder & the .nod & .nrp files in the graphs folder. Start Steam & select Half-Life. Open the console & type “map lats” without the quotes.
04 June 2007 at 7:11 pm
If your playing the original and dont have a console,create a shortcut to the half life exe on your desktop then right click it and select properties.Then in the Target line put
C:\SIERRA\Half-Life\hl.exe -dev -console
then you can use the ~ key to open a console.In steam just open the properties tab of any game and add -dev -console and you have full rights to do anything ingame.There are some mods that even under steam still need the sv_cheats 1 entered into the console if you need to noclip from elevators etc.
26 September 2007 at 11:21 pm
The text file instructions are in error. The 3 maps are named:-
HLRE.bsp
HLRE2.bsp
HLRE3.bsp
To start the mod type ‘map HLRE’ not ‘map lats’.
The story in the text file takes longer to read than the mod does to play. Still, not a bad first effort.