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	<title>Comments on: A Day In The Life Of A Coward &#8211; Half-Life</title>
	<atom:link href="http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
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		<title>By: piledriver</title>
		<link>http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/comment-page-1/#comment-103647</link>
		<dc:creator>piledriver</dc:creator>
		<pubDate>Wed, 26 Sep 2007 21:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/#comment-103647</guid>
		<description>The text file instructions are in error. The 3 maps are named:-
HLRE.bsp
HLRE2.bsp
HLRE3.bsp
To start the mod type &#039;map HLRE&#039; not &#039;map lats&#039;. 

The story in the text file takes longer to read than the mod does to play. Still, not a bad first effort.</description>
		<content:encoded><![CDATA[<p>The text file instructions are in error. The 3 maps are named:-<br />
HLRE.bsp<br />
HLRE2.bsp<br />
HLRE3.bsp<br />
To start the mod type &#8216;map HLRE&#8217; not &#8216;map lats&#8217;. </p>
<p>The story in the text file takes longer to read than the mod does to play. Still, not a bad first effort.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/comment-page-1/#comment-77494</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Mon, 04 Jun 2007 17:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/#comment-77494</guid>
		<description>If your playing the original and dont have a console,create a shortcut to the half life exe on your desktop then right click it and select properties.Then in the Target line put
C:\SIERRA\Half-Life\hl.exe -dev -console
then you can use the ~ key to open a console.In steam just open the properties tab of any game and add -dev -console and you have full rights to do anything ingame.There are some mods that even under steam still need the sv_cheats 1 entered into the console if you need to noclip from elevators etc.</description>
		<content:encoded><![CDATA[<p>If your playing the original and dont have a console,create a shortcut to the half life exe on your desktop then right click it and select properties.Then in the Target line put<br />
C:\SIERRA\Half-Life\hl.exe -dev -console<br />
then you can use the ~ key to open a console.In steam just open the properties tab of any game and add -dev -console and you have full rights to do anything ingame.There are some mods that even under steam still need the sv_cheats 1 entered into the console if you need to noclip from elevators etc.
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		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/comment-page-1/#comment-77352</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Mon, 04 Jun 2007 02:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/#comment-77352</guid>
		<description>Okay, place the 3 .bsp files in your Valve\Maps directory like it&#039;s listed in your post above.  All of the .nod &amp; .nrp files should be placed in the graphs folder in that same directory.  Start Half-Life and via the console (if enabled), type in &quot;map lats&quot; without the quotes.  

If you&#039;re playing Half-Life under Steam, then you&#039;re target directory will change to something like C:\Program Files\Valve\Steam\SteamApps\username\half-life\valve\maps.  Place the .bsp files in the maps folder &amp; the .nod &amp; .nrp files in the graphs folder.  Start Steam &amp; select Half-Life.  Open the console &amp; type &quot;map lats&quot; without the quotes.</description>
		<content:encoded><![CDATA[<p>Okay, place the 3 .bsp files in your Valve\Maps directory like it&#8217;s listed in your post above.  All of the .nod &amp; .nrp files should be placed in the graphs folder in that same directory.  Start Half-Life and via the console (if enabled), type in &#8220;map lats&#8221; without the quotes.  </p>
<p>If you&#8217;re playing Half-Life under Steam, then you&#8217;re target directory will change to something like C:\Program Files\Valve\Steam\SteamApps\username\half-life\valve\maps.  Place the .bsp files in the maps folder &amp; the .nod &amp; .nrp files in the graphs folder.  Start Steam &amp; select Half-Life.  Open the console &amp; type &#8220;map lats&#8221; without the quotes.
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		<title>By: shawn</title>
		<link>http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/comment-page-1/#comment-77343</link>
		<dc:creator>shawn</dc:creator>
		<pubDate>Mon, 04 Jun 2007 01:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/#comment-77343</guid>
		<description>Hi all. Look--I build my computers, so I&#039;m not exactly a novice, thus it pains me when I get instructions such as the following in &quot;life of a coward&#039;s&quot; readme.txt:

 &quot;INSTALLATION

Unzip both the maps into your map directory
	(Usually C:\sierra\halflife\valve\maps\
Load up half life with the console and type: map lats&quot;

This leaves out just enough information that I don&#039;t know how to get this mod going. It&#039;s a problem I encounter over and over with mods. Do mod makers understand that if you can&#039;t play the game, they&#039;ve wasted there own time? It&#039;s a real pity.</description>
		<content:encoded><![CDATA[<p>Hi all. Look&#8211;I build my computers, so I&#8217;m not exactly a novice, thus it pains me when I get instructions such as the following in &#8220;life of a coward&#8217;s&#8221; readme.txt:</p>
<p> &#8220;INSTALLATION</p>
<p>Unzip both the maps into your map directory<br />
	(Usually C:\sierra\halflife\valve\maps\<br />
Load up half life with the console and type: map lats&#8221;</p>
<p>This leaves out just enough information that I don&#8217;t know how to get this mod going. It&#8217;s a problem I encounter over and over with mods. Do mod makers understand that if you can&#8217;t play the game, they&#8217;ve wasted there own time? It&#8217;s a real pity.
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		<title>By: The Abandoned Workshops</title>
		<link>http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/comment-page-1/#comment-34698</link>
		<dc:creator>The Abandoned Workshops</dc:creator>
		<pubDate>Thu, 23 Nov 2006 17:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/#comment-34698</guid>
		<description>&lt;b&gt;Gameplay:&lt;/b&gt;
A rather simple map where you get from point one to the end which a few enemies on the way. Nothing too hard except when you get near the end with the Garg. This part can randomise at times, since most of the time it will kill the scientist and fail your mission or chase after you. Either kill it, or protect the scientist another way from getting killed so you can progress and complete the map. Previous fights pose no threat at all and there&#039;s plenty of items for the map, although it gets really boring

&lt;b&gt;Design:&lt;/b&gt;
Below average a lot of the times, with simple structure and basic texturing. Although there were a few good looking rooms, but nothing major. Texturing wasn&#039;t exactly bad either, there were well chosen and blended perfectly with each other but again, not major. Lighting was again good, nothing to complain about although nothing to credit either.

&lt;b&gt;Conclusion:&lt;/b&gt;
Simple design and structure with an easy, yet boring gameplay with no sense of accomplishment.

&lt;b&gt;Rating: &lt;/b&gt;20%</description>
		<content:encoded><![CDATA[<p><b>Gameplay:</b><br />
A rather simple map where you get from point one to the end which a few enemies on the way. Nothing too hard except when you get near the end with the Garg. This part can randomise at times, since most of the time it will kill the scientist and fail your mission or chase after you. Either kill it, or protect the scientist another way from getting killed so you can progress and complete the map. Previous fights pose no threat at all and there&#8217;s plenty of items for the map, although it gets really boring</p>
<p><b>Design:</b><br />
Below average a lot of the times, with simple structure and basic texturing. Although there were a few good looking rooms, but nothing major. Texturing wasn&#8217;t exactly bad either, there were well chosen and blended perfectly with each other but again, not major. Lighting was again good, nothing to complain about although nothing to credit either.</p>
<p><b>Conclusion:</b><br />
Simple design and structure with an easy, yet boring gameplay with no sense of accomplishment.</p>
<p><b>Rating: </b>20%
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/comment-page-1/#comment-32427</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Tue, 10 Oct 2006 09:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/#comment-32427</guid>
		<description>basic design compilling 4 bsp (the guy mapped certainly on a P100 engine...) there is no real exitment here exept perhaps the end boss whish don&#039;t need to be killed to complete the level</description>
		<content:encoded><![CDATA[<p>basic design compilling 4 bsp (the guy mapped certainly on a P100 engine&#8230;) there is no real exitment here exept perhaps the end boss whish don&#8217;t need to be killed to complete the level
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/comment-page-1/#comment-30288</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Thu, 24 Aug 2006 01:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/#comment-30288</guid>
		<description>OK as far as it went, which was not far, nothing new with gameplay flowing well but just not enough play to warrent a download. Would appear to be part one of something that won&#039;t be finished, shame mapping was good and showed promise and as a first level to a new game design was a bit basic with no new ideas but fine for a first map, if that is the case.</description>
		<content:encoded><![CDATA[<p>OK as far as it went, which was not far, nothing new with gameplay flowing well but just not enough play to warrent a download. Would appear to be part one of something that won&#8217;t be finished, shame mapping was good and showed promise and as a first level to a new game design was a bit basic with no new ideas but fine for a first map, if that is the case.
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		<title>By: heyzors</title>
		<link>http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/comment-page-1/#comment-29374</link>
		<dc:creator>heyzors</dc:creator>
		<pubDate>Thu, 29 Jun 2006 04:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/#comment-29374</guid>
		<description>This sounds like a good mod, but mods really need to start making some new weapons! That new assault rifle is in almost all mods that have any new weapons!</description>
		<content:encoded><![CDATA[<p>This sounds like a good mod, but mods really need to start making some new weapons! That new assault rifle is in almost all mods that have any new weapons!
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		<title>By: gofmaverick</title>
		<link>http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/comment-page-1/#comment-21076</link>
		<dc:creator>gofmaverick</dc:creator>
		<pubDate>Thu, 26 Jan 2006 21:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/#comment-21076</guid>
		<description>look at my post in the contact section and i have a much muhc better link to a website if you haven&#039;t seen it. its in czech tho but has download links that work for every single mod</description>
		<content:encoded><![CDATA[<p>look at my post in the contact section and i have a much muhc better link to a website if you haven&#8217;t seen it. its in czech tho but has download links that work for every single mod
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/comment-page-1/#comment-20719</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 23 Jan 2006 20:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/#comment-20719</guid>
		<description>Thanks for the second link I&#039;ll look through it soon.  The first link has been part of my list of websites for a very very long time.</description>
		<content:encoded><![CDATA[<p>Thanks for the second link I&#8217;ll look through it soon.  The first link has been part of my list of websites for a very very long time.
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		<title>By: gofmaverick</title>
		<link>http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/comment-page-1/#comment-20714</link>
		<dc:creator>gofmaverick</dc:creator>
		<pubDate>Mon, 23 Jan 2006 19:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/a-day-in-the-life-of-a-coward-half-life/#comment-20714</guid>
		<description>Thanks for all you guy(s) do, there&#039;s a lot of mods out there and you have most covered. In case you don&#039;t i can suplly a couple of websites that will help. www.modifikace.cz (czech but has names of them in english) 
http://w3.ift.ulaval.ca/~phcho8/aupc/mods_hl/ (again foreign language but names in English) and there&#039;s always hangar16 but they moved somewhere and i have no idea where ANybody know where?</description>
		<content:encoded><![CDATA[<p>Thanks for all you guy(s) do, there&#8217;s a lot of mods out there and you have most covered. In case you don&#8217;t i can suplly a couple of websites that will help. <a href="http://www.modifikace.cz" rel="nofollow">http://www.modifikace.cz</a> (czech but has names of them in english)<br />
<a href="http://w3.ift.ulaval.ca/~phcho8/aupc/mods_hl/" rel="nofollow">http://w3.ift.ulaval.ca/~phcho8/aupc/mods_hl/</a> (again foreign language but names in English) and there&#8217;s always hangar16 but they moved somewhere and i have no idea where ANybody know where?
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