<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: A Pack of Dogs</title>
	<atom:link href="http://www.planetphillip.com/posts/a-pack-of-dogs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/a-pack-of-dogs/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Wed, 08 Feb 2012 19:36:18 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-229613</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Sat, 25 Sep 2010 18:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-229613</guid>
		<description>Logging off, but i did spawn a Jeep in MOP and used to run down ant lions...lol, That was fun catch ya later</description>
		<content:encoded><![CDATA[<p>Logging off, but i did spawn a Jeep in MOP and used to run down ant lions&#8230;lol, That was fun catch ya later
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-229612</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Sat, 25 Sep 2010 18:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-229612</guid>
		<description>Wow, I didn&#039;t think it would be that complex..lol..  Some of the modders out there make it look easy.. Weren&#039;t there dogs,............ never mind that was Return to Castle Wolfstein..</description>
		<content:encoded><![CDATA[<p>Wow, I didn&#8217;t think it would be that complex..lol..  Some of the modders out there make it look easy.. Weren&#8217;t there dogs,&#8230;&#8230;&#8230;&#8230; never mind that was Return to Castle Wolfstein..
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-229609</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 25 Sep 2010 18:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-229609</guid>
		<description>Yes, modders have added a lot of new stuff but this would seem to require not only new code but also have levels and paths for the dogs defined.  It&#039;s like saying we should add a vehicle to any mod.  Mods based in apartments would never be able to use it.</description>
		<content:encoded><![CDATA[<p>Yes, modders have added a lot of new stuff but this would seem to require not only new code but also have levels and paths for the dogs defined.  It&#8217;s like saying we should add a vehicle to any mod.  Mods based in apartments would never be able to use it.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-229603</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Sat, 25 Sep 2010 17:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-229603</guid>
		<description>Modders have added new weapons, new enemies, I know very little of how these things work. In one mod for Quake 2 there were dog like spider looking creatures/machines. Could those be reskinned as dogs? Or dog like critters? Used in the new remakes? Or are the models too different between Quake and HL entities?</description>
		<content:encoded><![CDATA[<p>Modders have added new weapons, new enemies, I know very little of how these things work. In one mod for Quake 2 there were dog like spider looking creatures/machines. Could those be reskinned as dogs? Or dog like critters? Used in the new remakes? Or are the models too different between Quake and HL entities?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-229586</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 25 Sep 2010 16:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-229586</guid>
		<description>No, I think it would have to be part of a new mod that was designed to work with this idea.  I don&#039;t think you could just add it on to any mod.</description>
		<content:encoded><![CDATA[<p>No, I think it would have to be part of a new mod that was designed to work with this idea.  I don&#8217;t think you could just add it on to any mod.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-229585</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Sat, 25 Sep 2010 16:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-229585</guid>
		<description>Should be able to do that as an add-on.</description>
		<content:encoded><![CDATA[<p>Should be able to do that as an add-on.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-229584</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Sat, 25 Sep 2010 16:22:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-229584</guid>
		<description>Dogs that are part of your squad, a lone companion or your own pack.. As well as dogs that are loyal to the Combine.. BadA$$ idea!</description>
		<content:encoded><![CDATA[<p>Dogs that are part of your squad, a lone companion or your own pack.. As well as dogs that are loyal to the Combine.. BadA$$ idea!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: rose</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-221887</link>
		<dc:creator>rose</dc:creator>
		<pubDate>Mon, 31 May 2010 08:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-221887</guid>
		<description>I wonder if someone might remodel the Snarks as dogs……preferably without their delayed explosions though….A pack of Dog-Snarks tearing into the soldiers would be quite a gruesome scene though I suspect…</description>
		<content:encoded><![CDATA[<p>I wonder if someone might remodel the Snarks as dogs……preferably without their delayed explosions though….A pack of Dog-Snarks tearing into the soldiers would be quite a gruesome scene though I suspect…
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: jjawinte</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-218712</link>
		<dc:creator>jjawinte</dc:creator>
		<pubDate>Tue, 09 Mar 2010 01:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-218712</guid>
		<description>I&#039;m with Gypsy Jim&#039;s statement. Do you boycott your local K9 unit ?</description>
		<content:encoded><![CDATA[<p>I&#8217;m with Gypsy Jim&#8217;s statement. Do you boycott your local K9 unit ?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: jjawinte</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-218711</link>
		<dc:creator>jjawinte</dc:creator>
		<pubDate>Tue, 09 Mar 2010 00:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-218711</guid>
		<description>oh come on man...the topics about implementing the idea into a video game.
Seriously....</description>
		<content:encoded><![CDATA[<p>oh come on man&#8230;the topics about implementing the idea into a video game.<br />
Seriously&#8230;.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-214491</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 16 Dec 2009 05:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-214491</guid>
		<description>But it does work in reality. Many dogs are used in attacks.  Dogs love their master and would do anything to protect them, that&#039;s why they defend their master.</description>
		<content:encoded><![CDATA[<p>But it does work in reality. Many dogs are used in attacks.  Dogs love their master and would do anything to protect them, that&#8217;s why they defend their master.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joseph Condron</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-214489</link>
		<dc:creator>Joseph Condron</dc:creator>
		<pubDate>Wed, 16 Dec 2009 03:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-214489</guid>
		<description>I don&#039;t think that would work in reality. You are assuming that dogs are robots. 

They would quickly realise what was really going on and dessert you - and they would be right!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that would work in reality. You are assuming that dogs are robots. </p>
<p>They would quickly realise what was really going on and dessert you &#8211; and they would be right!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: PWDC USA</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-185445</link>
		<dc:creator>PWDC USA</dc:creator>
		<pubDate>Thu, 30 Oct 2008 11:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-185445</guid>
		<description>I agree with tom that dogs should not be taken as a weapon.</description>
		<content:encoded><![CDATA[<p>I agree with tom that dogs should not be taken as a weapon.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ade</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-184555</link>
		<dc:creator>Ade</dc:creator>
		<pubDate>Fri, 24 Oct 2008 10:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-184555</guid>
		<description>Fear Of Evil (HL1) has dogs instead of Houndeyes. Maybe that model could be used to make it a friend, or a sidekick.</description>
		<content:encoded><![CDATA[<p>Fear Of Evil (HL1) has dogs instead of Houndeyes. Maybe that model could be used to make it a friend, or a sidekick.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-184544</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Fri, 24 Oct 2008 09:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-184544</guid>
		<description>I wonder if someone might remodel the Snarks as dogs......preferably without their delayed explosions though....A pack of Dog-Snarks tearing into the soldiers would be quite a gruesome scene though I suspect.....

As for &quot;considering dogs as weapons is wrong&quot; don&#039;t Police forces all over the world do just that already? Just a thought....</description>
		<content:encoded><![CDATA[<p>I wonder if someone might remodel the Snarks as dogs&#8230;&#8230;preferably without their delayed explosions though&#8230;.A pack of Dog-Snarks tearing into the soldiers would be quite a gruesome scene though I suspect&#8230;..</p>
<p>As for &#8220;considering dogs as weapons is wrong&#8221; don&#8217;t Police forces all over the world do just that already? Just a thought&#8230;.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-184377</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 23 Oct 2008 14:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-184377</guid>
		<description>Killing people is wrong but we are talking about a computer game.</description>
		<content:encoded><![CDATA[<p>Killing people is wrong but we are talking about a computer game.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom schavo</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-184361</link>
		<dc:creator>Tom schavo</dc:creator>
		<pubDate>Thu, 23 Oct 2008 13:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-184361</guid>
		<description>considering dogs as a weapon is completely wrong. After all they are living creatures.</description>
		<content:encoded><![CDATA[<p>considering dogs as a weapon is completely wrong. After all they are living creatures.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tetzlaff</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-75429</link>
		<dc:creator>Tetzlaff</dc:creator>
		<pubDate>Fri, 25 May 2007 18:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-75429</guid>
		<description>An idea like this actually has been realised in a Quake1 mod long time ago, just on a more simple level. You could assign a key to spawn your dog (who was called Cujo). The dog accompanied you, attacked your enemies and it could restore it´s health by devouring gibs! 

I forgot how this mod was called (it was called a &quot;patch&quot; also), and as far as I remember it was a compiliation of a number of popular Quake mods, with a load of different weapons and tools.</description>
		<content:encoded><![CDATA[<p>An idea like this actually has been realised in a Quake1 mod long time ago, just on a more simple level. You could assign a key to spawn your dog (who was called Cujo). The dog accompanied you, attacked your enemies and it could restore it´s health by devouring gibs! </p>
<p>I forgot how this mod was called (it was called a &#8220;patch&#8221; also), and as far as I remember it was a compiliation of a number of popular Quake mods, with a load of different weapons and tools.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-69447</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 19 Apr 2007 20:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-69447</guid>
		<description>That&#039;s a really good idea mate, I like it a lot. Makes me wonder why it hasn&#039;t been done before.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a really good idea mate, I like it a lot. Makes me wonder why it hasn&#8217;t been done before.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Migandi</title>
		<link>http://www.planetphillip.com/posts/a-pack-of-dogs/comment-page-1/#comment-27259</link>
		<dc:creator>Migandi</dc:creator>
		<pubDate>Wed, 22 Mar 2006 21:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/a-pack-of-dogs#comment-27259</guid>
		<description>Get attacked by dogs in Riot in Progress mod!
http://www.migandi.org.uk/images/rottweilerlow.jpg

In Neverwinter Nights you get to have a Wolf and a Puma in your party as Familiars!</description>
		<content:encoded><![CDATA[<p>Get attacked by dogs in Riot in Progress mod!<br />
<a href="http://www.migandi.org.uk/images/rottweilerlow.jpg" rel="nofollow">http://www.migandi.org.uk/images/rottweilerlow.jpg</a></p>
<p>In Neverwinter Nights you get to have a Wolf and a Puma in your party as Familiars!
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>

