
It was written in the ancient scrolls of Xian that, during the last Crelat of Xen time, a portal would be opened between two universes and a being would cross the void and cause the second re-birth of Nihilanth, and all Xen would be drained of their lifeblood, their knowledge. And that, in this time, the Xen race would be oppressed by the armies from the far side of the portal.
It was also written that once the portal was opened, a human known as “Freeman” would cross the galactic transverse into Xen space, and set free the three sacred Telnorps, the guardians of the gate who had been captured from the ancient enemies of the Xen, the Zan from the Theldran galaxy.

And so it was that the prophecy came to pass, and the weakened Xen were powerless to resist an onslaught from the Zan. In the dawn of the first Ashaan of Xen time, the elders of the high council sanctioned an uneasy alliance with the perpetrators of the impending disaster, the Human race, in order to restore the sacred telnorps, and thus sealing the Zan gateway… forever.
The ambassador of the Alien Investigation Unit on earth was called upon to “redeem” the situation by employing the use of the very individual who had inadvertently caused the situation…
- Title: Absolute Redemption
- File Name: hl1-sp-absolute-redemption.7z
- Original File Name: redemption21.exe
- Size : 37.8Mb
- Author: Maverick Development
- Date Released: 01 November 2000
- Note: This mod was originally released as “Redemption”.
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Please email me about a broken link and I will do my best to repair it as soon as possible - thank you.
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30th June 2006
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27th June 2009
Im pissed of i cant figure my errors D:<
27th June 2009
Sorry, nobody has replied to your questions Jack. I haven’t had time to test an installation and I have XP anyway.
13th August 2009
stops working at start of the game
16th August 2009
gerry
I am in the third section. I took the elevator up and went down the stairs, but the door at the end does not open and noclip says that there is nothing on the other side. what is going on ? the walkthrough says there should be. Help.
31st August 2009
How do i install the game using link 1. When i start it, it extracts and then a setup for consolas font comes up
27th September 2009
guys i just installed half life again from a counterstrike 1.5 cd. redemption mode worked now. it didnt work before with other editions ^^
28th September 2009
the first mod I played, I finished it like hundred of times…
the models have new faces, new things to say, great stuff you wont regret….!
18th October 2009
best mod for half-life ever
25th December 2009
i have it on my computer,and it is great. i like it
5th March 2010
The Following review first appeared on Hangar16.com and is reproduced here with permission. For more information about the re-publication of Hangar16′s reviews, please see this Forum thread.
Reviewer: SilverSorrow
Abstract:
Hello, friends. Have you ever finished a spicy Tex-Mex dinner and found that, thanks to the habañero peppers, you can no longer sit down? Do your pants have permanent smoking rings in the seat? Does your furniture smolder for hours after you *do* attempt to sit down? Have you ever burned down an entire tenement merely by passing gas? Well friend, AssIceä medicated hemorrhoid cream is for you! Sing it, Johnny!
“I Fell Into A Burning Ring Of Fire
I Went Down, Down, Down
And The Flames Went Higher”
“And It Burns, Burns, Burns
The Ring Of Fire
The Ring Of Fire“*
That’s right, try AssIceä… for that irritating Ring of Fire in your life! Available at Walgreens.
[* "Ring of Fire", © Painted Desert Music Corp. (BMI)]
Story?
There was this prophecy about these alien butterflies, see… and then they were released and… you have to get… them… back… or something and then…then…forget it. What you need to do is play the mod; the story is made clear as you sit and slowly decompose through the intro. Just rest assured that once again, you are Gordon “My Shotgun Has A First Name, It’s O-S-C-A-R” Freeman, some guy with a Van Dyke and a bitchin’ powered suit in a special shade of orange (well… it’s gray, this time). Okay, okay… some specifics: thanks to your actions in Half-Life, three sacred alien butterflies, called Telnorps, have been captured by several parties (not frat parties, or anything… hell, you know what I mean). Since these Telnorps are somehow important to the survival of the Xen race (I’m not going to explain it further than that, because every time I think about it, my nose starts bleeding), your mission — given to you by the G-Man — is to recover the Telnorps and return them to the Xen homeworld. Yes, it’s that easy. Trust me. No, no… I’m not laughing at you. I just thought of something really funny. Really.
Onward!
The splash screen states that this mod was “activated with Immersion TouchSense Technology“. I wonder… does this mean I no longer have to pay someone to stick their hand down my pants while I’m playing? I hope so, since I’m running out of twenties fast.
Anyway, what we have here is the free-for-download, previously-commercial release of Redemption; the ending has been totally redone so that it doesn’t suck, and the irritating bugs have been ironed out so that you may now focus on the irritating gameplay. Oh okay, fine… it isn’t all that irritating. But it isn’t easy, either.
Imagine, if you will, a place that transcends both time and space; a place that we see not with our senses, but with our minds. That place is, of course, Hawaii. I’ve never been there, but people tell me it’s nice. And like most people, all I want to do is get bombed on fuzzy pink drinks and watch half-naked hula girls shake their stuff. But I gotta review these mods, so I’ll have to do with that hula chick on that Dove Nutrium commercial, or whatever it was. It was something to do with lotion, at any rate. In my mind, hot hula girls + lotion = happiness in the Fortress of Sorrowtude.
So this is a review of contrasts. Translation: since some of you have played the original version when it came out, I’ll proceed with most of an eye toward sort of comparing the old version to this new commercial version… or not so much “comparing” as “mentioning it every once in a while“. Happy? Good. Now shut up and read. Since I liked the original version — mostly because it was free — I’ll focus on the positives. Meaning, I’m probably not going to gripe about the excruciating gameplay in some areas and why I would’ve been happier drilling sheet metal screws into my skull in others.
It’s a good idea to start at the beginning… usually. The intro is still rather lengthy (closer to “Gone With The Wind” in spirit than “Berlin-Alexanderplatz“), but that’s leavened by the fact that they picked a good guy to do the G-Man’s voice. Not quite him, but the inflections and general creepiness are quite close.
After that, you get to follow Barney around the halls to the teleporter room… which is slow going, but it lets me get used to the Shift key, something I only use for capitalizing letters and sneaking across tiled floors in Thief.** And speaking of the teleporter, things have changed since the original; originally, Barney accidentally sent you to Quake 2′s first map… one of the funnier moments in HL mod history. Now it’s… Stonehenge? I suppose copyright issues (or whatever) were to blame here, but Stonehenge does look impressive (which I’m guessing doesn’t extend to real life). Find the sign that tells you not to move the stones. They traded off in-joke nudge-nudge-gamer-funny for eye candy, and it’s okay by me. I’ll bet they’re glad I approve.
[** Silver Sorrow Mind Control Attempt Successful! Warren Spector and Randy Smith, you are receiving a mental command from Silver Sorrow! Obey or face a never-ending onslaught of whining! Mr. Spector, Mr. Smith: Please Make Garrett Run Faster in Thief 3. That is all. Thank you.]
Moving on. The first scenario takes place in a monastery in the Himalayas. Apparently the Asssssniiisssaas live there, and they have one of the Telnorps. The private army of a guy named Geussetelli (a powerful man who is trying to acquire the Telnorps for his own collection of priceless trinkets) has beaten you there, but they’re having no luck whatsoever getting the friggin’ thing. Fine… where they failed, you’ll succeed. You hope. It’s not easy, but this is one of the most beautifully-rendered scenarios I’ve seen yet…so that makes up for the disturbingly descriptive stream of maledictions issuing from my person. The biggest drawback here is when you leave the monastery by some caves: I’ve always hated baby headcrabs, but it took a mod like this to really put that hatred into focus. After that, you get to move on to other things.
What really gives this mod depth is the little touches, such as the cutscenes showing — in a generic sense — your trip live, via satellite. Granted, it usually just shows the satellite, but that’s okay. We didn’t really expect a scene similar to the one from Willy Wonka where the kid is transmitted into a TV, did we? Of course not! The rest of you sit down and stuff a sock in it. And no, there won’t be any further bathroom breaks.
And so to C… as in the Carnival, that is. It’s Half-Park! You’ll enjoy your trip to this Xen-riffic theme park (situated somewhere in a foreign country, one can only conclude…who knows? All I know is that the security guard Boris, possibly an Eastern-Bloc version of Barney, is your friend), where you can Gib A Geek, take a leisurely swan-ride, look at the monsters’ menagerie, or even grab a fried taco and spend the next two hours applying copious amounts of AssIceä
to yourself in one of the park’s many finely-appointed public restrooms.***
[*** For information on this soothing solution for what ails you, see our Abstract section. Thank you, won't you?]
And hey! You get to wreck the freaking carnival! Is that great or what? Like it or not, it’s your fault, obviously; after activating a mysterious flying saucer, things go completely wrong. Creatures start breaking out and killing people…and after hearing Boris tell that joke about “It’s Not Unusual” to have Tom Jones Syndrome, I wasn’t sorry at all. Don’t get me wrong, though; I’ve told that joke a zillion times since then… mostly to the same person. Needless to say, I keep my back to the wall. Anyway, some have expressed dissatisfaction over the Half-Park maps, and I’m *somewhat* in agreement. If I was forced into going to this thing in real life, I’d probably pitch a tantrum in the parking lot. As far as the game goes, it’s nice to look at. Bright colors, calliope music that soothes the soul by Playing Over and Over Again Until Jesus Krishna Montezuma I Can’t Stand it Anymore Just Give Me a Shotgun Please For The Love Of… you get the idea. Okay, so it really isn’t *that* bad. But now you can see why I don’t go to carnivals or fairs or theme parks. I can get the same experience by sitting home and eating salmonella culture directly out of cans of ten year old Vienna sausages while simultaneously mutilating the soles of my feet with a serrated steak knife. And don’t get me started on Renaissance Fairs (aka “Ren-fests”, or in my neck of the backwoods, “Medieval Fair”), wherein all participants, in my perfect world, would be dragged into the street by their testicles (or other dangly bits) and flayed alive before being shot in the back of the head.
I admit, I’m a little antisocial.
But speaking of carnivals, I was kind of hoping to see something on the same twisted wavelength as Blood’s carnival, but it’s probably a good idea that wasn’t made to happen… Kicking a security guard’s head into a goal to win a prize might be fun to *me*, but you know someone’s going to raise a stink about it. But at any rate, it’s sorta twisted fun anyway. Once the Telnorp is free, you can move on.
And here you are at Geussetelli’s warehouse, having been smuggled in via crate. What follows is a slightly confusing**** trip through a sprawling, nicely-rendered warehouse. If you can get through this place without losing your mind, you’re doing fine. I liked it, but that may be because I’m a masochist. By far, this is the most difficult part of the mod, so be prepared to run this marathon; it ain’t short.
[**** "Slightly confusing" in the sense of "Non-linear Thermodynamic Theory is somewhat difficult to grasp, initially."]
I might mention here that the process of getting to the end of the third segment differs drastically (or not) from the original. Before, you got to pick up a longjump module to help you through this section; how I solved the problem of getting to the other side of the roof — while on the rooftop, natch — was to do an odd little jump onto the ledge and walk around. Here, you go to a door that explodes, you go through, go to another map and screw around there, then return to the previous map to find that an A/C unit close to the ledge is broken, enabling you to get onto the ledge to walk around. Again, I’m not 100% sure about the solution in the original, but that’s how I had achieved my own cut-rate Nirvana… my skill at problem-solving back then could best be described as “needs improvement.”
So now we’re at the finale… wait, no. We’re in a safe house *on our way* to getting to the finale. Boris explains a couple of things, then you gear up and head for a meeting with the G-Man. NOW you’re at the finale… Xen. Dear, sweet Xen. Low gravity and Xen Masters make your trip to the Border World one of precious memories. How they linger… like a sucking chest wound or a nasty case of road rash. Oh, and what a difference there is now. Featuring some excellent terrain work, this vision of Xen is something to be pleased with… once you get outside, I mean; up until then, a cave is a cave is a cave, if you get my rather considerable drift. Still, your basic goal is the same: get to the containment unit and release the Telnorps. Return to the cave and activate some stuff. The End.
So in essence, the commercial version of Redemption is largely the same up until the end. Several horrifying bugs have been removed; including one that plagued me to no end in Half-Park: after the Shi’ite hits the fan, you come to the area by the fun house ride where a light post was supposed to fall and kill a prone Boris… right there was when the game would lock up tighter than Hillary Clinton’s sphincters. So I’m glad to see that I can finally play without having to devise ways of avoiding that area.
Oh, look… I’m out of words. Me go watch TV now.
Summary? A fresh coat of paint, some detailing work, cleaned upholstery, a new set of tires, and we’re looking at the best damn used 1984 Subaru GL hatchback that money can buy. And Absolute Redemption is pretty good, too.
So Remember: if you have any questions or comments, please feel free and contact His Holiness, the Pope. He’s always glad to help out. Hey, he may even let you wear his big-ass hat!
Rating? 4.7 out of 5.
Annoyance Rating: It wouldn’t be polite to say…
26th April 2010
Hey guys. I’ve installed the mod properly, and everything seems to run just fine, but once the intro ends and it loads the first map (Barney taking you to the teleporter, etc), I can’t move! I can only look around and jump. Any idea on how to fix this?
8th May 2010
TW, may be your control settings corrupted? Try to set them manually (or try to delete config.cfg in the mod’s folder).
I have just replayed this mod. Good background story and cutscenes, but the gameplay rather confusing, especially in the final part.
3rd July 2011
help!! i just got redemption mod and when i start new game it says
“can’t register variable mapcycle; already defined
can’t register variable servercfgfile; already defined
can’t register variable |servercfgfile; already defined
HOST_error: PF_setview_I: not a client”
WHAT DOES THIS MEAN! T-T
24th September 2011
If you are having problems and Absolute Redemption is still crashing at the begging this may fix it. Don’t run Absoulte Redemption from the Half-Life Menu and going to Change Game most mods seem to run better if you run them from Shortcuts. Also, try removing your (Client DLL Folder) Gold Source automatically connects the Client DLLs first even if they are defective. To make a shortcut simply go to your Half-Life Application, Right Click and go to Create Shortcut. Place the Shortcut in your Absoulte Redemption Folder, than Right Click on the Shortcut and go to Properties look for where it says Target and be sure your Absoulte Redemption Folder has the proper name to findout what the name is look for a Wad File named after the mod or try to run it, and check to see if Gold Source has made a Save Folder for that mod. In the Target Zone it should look similar to this:
C:\Users\Unknown\Desktop\Unknown\Sierra\Half-Life\Base\hl.exe -game Redemption
Be sure to click Apply in order for it to work properly. In order to bypass your Anti-Virus Program from deleting your Shortcut Right Click on your Shortcut and go to Read Only. This will set the shortcut so, that it can’t be copied over or modified when in the Read Only Setting if you wish to change it or delete it simple click the check mark.
14th October 2011
This mod was good fun to play. I thought the maps were great and varied, and the I enjoyed the more open-ended level design. If I’m not mistaken, the AI was slightly better as well, compared to the original half-life (if I remember right, the grunts used the grenade launcher a lot more often, which made camping techniques a lot more tricky). My only real problem with this mod is that, on the third level the level is so open-ended and non-linear that it can be really difficult to find out where to go. You can end up pressing a button which activates something you have to go 2 maps back to find, but overall it was good. I did get stuck on the roof, where the door locked behind me and I absolutely couldn’t find anywhere to go. I ended up grenade jumping over a fence, but I’m almost certain it wasn’t the right way to do it.
Anyway, I really enjoyed this mod and it was great fun to play. I definitely recommend it.
22nd January 2012
Doesnt wrok, every time i start new game or hazard course, i see the console, i press any key and get back to the main menu.
22nd January 2012
A few neat surprises in its level designs, and with the UD pack it makes the game really like its in the near future world for hl.
I did get lost during the second last part of the game in the warehouse but aside from that the storyline was a little out of whack and not really in tune with hl continuity but I do like spin offs when they are interesting/engaging and this seemed to just be a excuse to get you into some new areas.
I would have rated it higher if it was longer, and I did enjoy doing these errands for Gman but sort of felt sort of ‘meh’ at the end of the game because it was rather anti-climactic.
One small criticism is that you get punished for shooting the moving targets at the fare…