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	<title>Comments on: Adnan&#8217;s Rotational Gravity Gun</title>
	<atom:link href="http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: david4255</title>
		<link>http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/comment-page-1/#comment-86607</link>
		<dc:creator>david4255</dc:creator>
		<pubDate>Sat, 14 Jul 2007 00:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/#comment-86607</guid>
		<description> Unless something went wrong when I dl this mod, trying to run only opens the original game with Point Insertion. Am I to understand this is HL2, but because of the change with the Gravity Gun it&#039;s being called a &quot;mod&quot;. I for one love the original game and have play thru using all three difficult levels. I&quot;m not sure I&quot;m ready to again with that being the only difference,as cool as it would be.
 </description>
		<content:encoded><![CDATA[<p>Unless something went wrong when I dl this mod, trying to run only opens the original game with Point Insertion. Am I to understand this is HL2, but because of the change with the Gravity Gun it&#8217;s being called a &#8220;mod&#8221;. I for one love the original game and have play thru using all three difficult levels. I&#8221;m not sure I&#8221;m ready to again with that being the only difference,as cool as it would be.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/comment-page-1/#comment-34632</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 22 Nov 2006 10:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/#comment-34632</guid>
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		<content:encoded><![CDATA[<blockquote><p>I thought Gmod was more a develpment tool than a playable mod.</p></blockquote>
<p>I think most people think that, I know I did.</p>
<blockquote><p>but actually play it as a game?</p></blockquote>
<p>Yes and no.  I believe you can play through HL2 with it and use it&#8217;s spawningfeatures, but not being an expert I&#8217;m not entirely sure.</p>
<blockquote><p>A potential poll, Philip? How many people use Garry’s Mod…</p></blockquote>
<p>Yes, good idea.  I need to finish the series I am on at the moment first.  Although I haven&#8217;t said anything yet, the current series of questions are all going to be used in a future article and if you look carefully you should be able to see a common thread.  All except the first that is.
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		<title>By: Mike S</title>
		<link>http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/comment-page-1/#comment-34631</link>
		<dc:creator>Mike S</dc:creator>
		<pubDate>Wed, 22 Nov 2006 10:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/#comment-34631</guid>
		<description>I thought Gmod was more a develpment tool than a playable mod. I think I heard it referred to as a sandbox, in fact: you can mess about and construct things, but actually play it as a game?

A potential poll, Philip? How many people use Garry&#039;s Mod...</description>
		<content:encoded><![CDATA[<p>I thought Gmod was more a develpment tool than a playable mod. I think I heard it referred to as a sandbox, in fact: you can mess about and construct things, but actually play it as a game?</p>
<p>A potential poll, Philip? How many people use Garry&#8217;s Mod&#8230;
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/comment-page-1/#comment-34629</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 22 Nov 2006 09:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/#comment-34629</guid>
		<description>I disagree.  I doubt that many PP readers have played/used Gmod.  I&#039;ve always had the feeling that Gmod is more for people who like to  create, not people who like to just play.

Reading the author&#039;s webpage, it seems that his code is used in Gmod.  I&#039;ve also found a similar mod that adjust the gravity gun and haven&#039;t had a chance to play with it yet.</description>
		<content:encoded><![CDATA[<p>I disagree.  I doubt that many PP readers have played/used Gmod.  I&#8217;ve always had the feeling that Gmod is more for people who like to  create, not people who like to just play.</p>
<p>Reading the author&#8217;s webpage, it seems that his code is used in Gmod.  I&#8217;ve also found a similar mod that adjust the gravity gun and haven&#8217;t had a chance to play with it yet.
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		<title>By: Ryan "Quakis" Rouse</title>
		<link>http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/comment-page-1/#comment-34599</link>
		<dc:creator>Ryan "Quakis" Rouse</dc:creator>
		<pubDate>Tue, 21 Nov 2006 21:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/#comment-34599</guid>
		<description>&lt;blockquote&gt;This is such a cool mod, I wonder why it hasn&#039;t recieved much attention.&lt;/blockquote&gt;

Probably because a lot of people play Garry&#039;s Mod which has this in for the Physics Cannon. However, I don&#039;t know how different this one might be though.</description>
		<content:encoded><![CDATA[<blockquote><p>This is such a cool mod, I wonder why it hasn&#8217;t recieved much attention.</p></blockquote>
<p>Probably because a lot of people play Garry&#8217;s Mod which has this in for the Physics Cannon. However, I don&#8217;t know how different this one might be though.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/comment-page-1/#comment-34589</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 21 Nov 2006 18:58:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/#comment-34589</guid>
		<description>To my knowledge there isn&#039;t anything else included but I don&#039;t know enough about the inner-workings to be 100% sure.  I&#039;ve email the author and informed him that I have posted it, hopefully he will drop by and respond to any direct questions.</description>
		<content:encoded><![CDATA[<p>To my knowledge there isn&#8217;t anything else included but I don&#8217;t know enough about the inner-workings to be 100% sure.  I&#8217;ve email the author and informed him that I have posted it, hopefully he will drop by and respond to any direct questions.
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		<title>By: Michael</title>
		<link>http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/comment-page-1/#comment-34586</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 21 Nov 2006 18:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/#comment-34586</guid>
		<description>I haven&#039;t installed this yet but I am surprised at how much stuff there is in the installation. Is all that really necessary for this mod or does it include other mods too?</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t installed this yet but I am surprised at how much stuff there is in the installation. Is all that really necessary for this mod or does it include other mods too?
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		<title>By: Mike S</title>
		<link>http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/comment-page-1/#comment-34576</link>
		<dc:creator>Mike S</dc:creator>
		<pubDate>Tue, 21 Nov 2006 14:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/#comment-34576</guid>
		<description>This would have been useful when I was playing Leon&#039;s excellent HL2:C2A mod. There was one place when I needed to set up two gun turrets to take out millions of headcrabs. The damn turrets would not go where I wanted them to. Wonder if Valve know about this? I can see a lot of potential in the ability to rotate objects. 

It&#039;s true what they say, isn&#039;t it? The simplest ideas are usually the best.</description>
		<content:encoded><![CDATA[<p>This would have been useful when I was playing Leon&#8217;s excellent HL2:C2A mod. There was one place when I needed to set up two gun turrets to take out millions of headcrabs. The damn turrets would not go where I wanted them to. Wonder if Valve know about this? I can see a lot of potential in the ability to rotate objects. </p>
<p>It&#8217;s true what they say, isn&#8217;t it? The simplest ideas are usually the best.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/comment-page-1/#comment-34553</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 21 Nov 2006 10:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/adnans-rotational-gravity-gun/#comment-34553</guid>
		<description>This is such a cool mod, I wonder why it hasn&#039;t recieved much attention.  Vert useful, especially for the puzzle type mods.</description>
		<content:encoded><![CDATA[<p>This is such a cool mod, I wonder why it hasn&#8217;t recieved much attention.  Vert useful, especially for the puzzle type mods.
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