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	<title>Comments on: Aftermath &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/aftermath-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/aftermath-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 03:56:49 +0000</lastBuildDate>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/aftermath-half-life-2/comment-page-1/#comment-218983</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Wed, 17 Mar 2010 21:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4178#comment-218983</guid>
		<description>This was fun mod.  Limited weapons/ammo (at least at first) made me play slightly differently than I might have otherwise.  But it&#039;s good for me to try different weapons.

When I heard the chopper I wanted an RPG, but I run just fine.  :)</description>
		<content:encoded><![CDATA[<p>This was fun mod.  Limited weapons/ammo (at least at first) made me play slightly differently than I might have otherwise.  But it&#8217;s good for me to try different weapons.</p>
<p>When I heard the chopper I wanted an RPG, but I run just fine.  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Gamecrazy721</title>
		<link>http://www.planetphillip.com/posts/aftermath-half-life-2/comment-page-1/#comment-215847</link>
		<dc:creator>Gamecrazy721</dc:creator>
		<pubDate>Sun, 10 Jan 2010 16:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4178#comment-215847</guid>
		<description>It was fun while it lasted, but as the other comments say, there isnt anything new and its way too short. It felt like playing lost coast :) Really good job though</description>
		<content:encoded><![CDATA[<p>It was fun while it lasted, but as the other comments say, there isnt anything new and its way too short. It felt like playing lost coast <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Really good job though
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		<title>By: headcrabbed</title>
		<link>http://www.planetphillip.com/posts/aftermath-half-life-2/comment-page-1/#comment-198175</link>
		<dc:creator>headcrabbed</dc:creator>
		<pubDate>Thu, 19 Feb 2009 09:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4178#comment-198175</guid>
		<description>excuse me, how can i fix this;

] map hsu_aftermath
CModelLoader::Map_IsValid:  Map &#039;hsu_aftermath&#039; bsp version 20, expecting 19
map load failed: hsu_aftermath not found or invalid
] changelevel hsu_aftermath
CModelLoader::Map_IsValid:  Map &#039;hsu_aftermath&#039; bsp version 20, expecting 19
changelevel failed: hsu_aftermath not found

or have to update sdk?</description>
		<content:encoded><![CDATA[<p>excuse me, how can i fix this;</p>
<p>] map hsu_aftermath<br />
CModelLoader::Map_IsValid:  Map &#8216;hsu_aftermath&#8217; bsp version 20, expecting 19<br />
map load failed: hsu_aftermath not found or invalid<br />
] changelevel hsu_aftermath<br />
CModelLoader::Map_IsValid:  Map &#8216;hsu_aftermath&#8217; bsp version 20, expecting 19<br />
changelevel failed: hsu_aftermath not found</p>
<p>or have to update sdk?
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/aftermath-half-life-2/comment-page-1/#comment-198169</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Thu, 19 Feb 2009 03:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4178#comment-198169</guid>
		<description>

Gypsy Jim&#039;s comments +1 :)</description>
		<content:encoded><![CDATA[<p>Gypsy Jim&#8217;s comments +1 <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/aftermath-half-life-2/comment-page-1/#comment-196920</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Mon, 09 Feb 2009 00:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4178#comment-196920</guid>
		<description>
Nothing special and being way too short, what is here is well done with sets and textures more then acceptable. It just is not long enough to develop into any thing resembling a game, being no more then a possible level 1 to something more with depth. However, there is nothing stopping you playing through for a few minutes of fun; just don’t expect to be extending your skills that far.</description>
		<content:encoded><![CDATA[<p>Nothing special and being way too short, what is here is well done with sets and textures more then acceptable. It just is not long enough to develop into any thing resembling a game, being no more then a possible level 1 to something more with depth. However, there is nothing stopping you playing through for a few minutes of fun; just don’t expect to be extending your skills that far.
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/aftermath-half-life-2/comment-page-1/#comment-196919</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 09 Feb 2009 00:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4178#comment-196919</guid>
		<description>Nothing special and being way too short, what is here is well done with sets and textures more then acceptable. It just is not long enough to develop into any thing resembling a game, being no more then a possible level 1 to something more with depth. However, there is nothing stopping you playing through for a few minutes of fun; just don’t expect to be extending your skills that far.

Mel.</description>
		<content:encoded><![CDATA[<p>Nothing special and being way too short, what is here is well done with sets and textures more then acceptable. It just is not long enough to develop into any thing resembling a game, being no more then a possible level 1 to something more with depth. However, there is nothing stopping you playing through for a few minutes of fun; just don’t expect to be extending your skills that far.</p>
<p>Mel.
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		<title>By: Podcast 17 &#183; Providing truth to Citizens!</title>
		<link>http://www.planetphillip.com/posts/aftermath-half-life-2/comment-page-1/#comment-196657</link>
		<dc:creator>Podcast 17 &#183; Providing truth to Citizens!</dc:creator>
		<pubDate>Fri, 06 Feb 2009 18:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4178#comment-196657</guid>
		<description>[...] Aftermath [...]</description>
		<content:encoded><![CDATA[<p>[...] Aftermath [...]
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		<title>By: CubicVirtuoso</title>
		<link>http://www.planetphillip.com/posts/aftermath-half-life-2/comment-page-1/#comment-196520</link>
		<dc:creator>CubicVirtuoso</dc:creator>
		<pubDate>Wed, 04 Feb 2009 14:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4178#comment-196520</guid>
		<description>This map was talked about on this weeks edition of Podcast17: http://www.podcast17.com/transmissions/c11225</description>
		<content:encoded><![CDATA[<p>This map was talked about on this weeks edition of Podcast17: <a href="http://www.podcast17.com/transmissions/c11225" rel="nofollow">http://www.podcast17.com/transmissions/c11225</a>
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/aftermath-half-life-2/comment-page-1/#comment-196250</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Fri, 30 Jan 2009 09:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4178#comment-196250</guid>
		<description>
I liked it but it was nothing really new or very interesting. It ran without errors but it was over real fast. It needed some puzzles or any other kind of a challenge. For me it was just so-so. If the author can make the next one alot longer and have more action it would be really good because he&#039;s a good map maker.</description>
		<content:encoded><![CDATA[<p>I liked it but it was nothing really new or very interesting. It ran without errors but it was over real fast. It needed some puzzles or any other kind of a challenge. For me it was just so-so. If the author can make the next one alot longer and have more action it would be really good because he&#8217;s a good map maker.
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		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/aftermath-half-life-2/comment-page-1/#comment-196196</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Thu, 29 Jan 2009 00:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4178#comment-196196</guid>
		<description>
I sometimes  wonder if I&#039;ve played the same map  as other commenters....This was nice, but a bit short, a bit predictable, and didn&#039;t seem to have anything new by way of layout or game-play ideas. Still, in spite of a little stuttering, not much, but a bit, it was worth the effort, and as it didn&#039;t take especially long to play gets a PIN instead of a PIL... 

I have to say I do look forward to seeing what the author comes up with next, if this is anything to go by, it could well be proper &quot;quality.&quot;

This isn&#039;t right up there though, but is still better than I could do.......G&#039;wan, give it a whirl....:)</description>
		<content:encoded><![CDATA[<p>I sometimes  wonder if I&#8217;ve played the same map  as other commenters&#8230;.This was nice, but a bit short, a bit predictable, and didn&#8217;t seem to have anything new by way of layout or game-play ideas. Still, in spite of a little stuttering, not much, but a bit, it was worth the effort, and as it didn&#8217;t take especially long to play gets a PIN instead of a PIL&#8230; </p>
<p>I have to say I do look forward to seeing what the author comes up with next, if this is anything to go by, it could well be proper &#8220;quality.&#8221;</p>
<p>This isn&#8217;t right up there though, but is still better than I could do&#8230;&#8230;.G&#8217;wan, give it a whirl&#8230;.:)
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		<title>By: Raven</title>
		<link>http://www.planetphillip.com/posts/aftermath-half-life-2/comment-page-1/#comment-196188</link>
		<dc:creator>Raven</dc:creator>
		<pubDate>Wed, 28 Jan 2009 21:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4178#comment-196188</guid>
		<description>

It&#039;s always a welcome relief to see a new file for HL2.  I love it when I go to the file page and there&#039;s a new map or mod for HL2. Makes my day and then some.

I had some fun with this one mainly because I like to see how to exploit stuff.  Maybe with any luck, I&#039;ll come back as a game tester in my next life.  Anyone not wanting to know those SPOILERS, stop reading now.

Instead of going through the correct path at the end of the pier to open the gate, I just piled up a bunch of the boxes in the map and jumped over the balcony LOL  If there weren&#039;t so many boxes, I couldn&#039;t have done it.  Once over the balcony, I beat the map a few different ways just for fun.  You can throw an exploding barrel over the rail and take it to the first gate encounter that way too.

Also, from the pier, you can shoot the exploding barrel on the other side of the wall and smash it open early.  Maybe a zone or just another layer of bricks would have prevented that.

Thanks much for a great lil map.
Keep &#039;em coming!  :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s always a welcome relief to see a new file for HL2.  I love it when I go to the file page and there&#8217;s a new map or mod for HL2. Makes my day and then some.</p>
<p>I had some fun with this one mainly because I like to see how to exploit stuff.  Maybe with any luck, I&#8217;ll come back as a game tester in my next life.  Anyone not wanting to know those SPOILERS, stop reading now.</p>
<p>Instead of going through the correct path at the end of the pier to open the gate, I just piled up a bunch of the boxes in the map and jumped over the balcony LOL  If there weren&#8217;t so many boxes, I couldn&#8217;t have done it.  Once over the balcony, I beat the map a few different ways just for fun.  You can throw an exploding barrel over the rail and take it to the first gate encounter that way too.</p>
<p>Also, from the pier, you can shoot the exploding barrel on the other side of the wall and smash it open early.  Maybe a zone or just another layer of bricks would have prevented that.</p>
<p>Thanks much for a great lil map.<br />
Keep &#8216;em coming!  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/aftermath-half-life-2/comment-page-1/#comment-196178</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 28 Jan 2009 18:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4178#comment-196178</guid>
		<description>
This is a pretty good level that also looks nice too.   Some exploring, some fighting and some sightseeing.

SPOILERS BELOW
The ending is a little silly with the cabin sliding down the sand and not being able to shot the helicopter is frustrating.

The only serious issue I have is with the text instructions.  It took all the fun away from doing it myself.  I believe the author went too far this time.  I almost expected to see something like &lt;em&gt;&quot;Shot the Combine soldier&quot;&lt;/em&gt;.

Anyway, but than a lot of the stuff I&#039;ve played lately.  It&#039;s short but fairly sweet.</description>
		<content:encoded><![CDATA[<p>This is a pretty good level that also looks nice too.   Some exploring, some fighting and some sightseeing.</p>
<p>SPOILERS BELOW<br />
The ending is a little silly with the cabin sliding down the sand and not being able to shot the helicopter is frustrating.</p>
<p>The only serious issue I have is with the text instructions.  It took all the fun away from doing it myself.  I believe the author went too far this time.  I almost expected to see something like <em>&#8220;Shot the Combine soldier&#8221;</em>.</p>
<p>Anyway, but than a lot of the stuff I&#8217;ve played lately.  It&#8217;s short but fairly sweet.
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