
About
Aftermath casts you as a survivor in a post apocalypse wasteland. As it starts you’ve stumbled on the, seemingly deserted, remains of an outpost of some sort. Do what you can to survive and move on.
Author’s Note:
“Aftermath is a single bsp episode which will take from 10 to 30 minutes to complete, depending on how easy you find the puzzles. The level is really an attempt to try two things: Firstly, to see just how much detail you can get into a level before running out of brushes (as a result it may run badly on slower machines).
Second, I wanted to try and create a spooky horror atmosphere, without using any new textures, sounds, models, etc. The results aren’t too bad, but I did struggle with Half-life’s limited selection of enemies. If you want the full spooky experience make sure you’ve got the Half-life CD in the drive before you start. If the feedback for this one is favourable, I might expand it into a full episode at some point.”
Basic Details
- Title: Aftermath
- File Name: aftermath.zip
- Size : 806Kb
- Author: Stuart Maine
- Date Released: 23 August 2002
- Download: PlanetPhillip Filecloud Server




23 August 2006 at 5:46 pm
Gameplay:
A short survival horror style map with a creepy atmosphere. The map isn’t exactly hard as you get powerful weapons at the start to fight the zombies throughout the map, however there is plenty of ammo and health around too. Most areas are filled with zombies and a few headcrabs which are easy to pick off with one or two shotgun blasts to the head. A few respawns here and there to add more action as you progress furthur, and the puzzles are very easy too. The thunderstorm in the background adds to the theme well and the map also uses a few sound effects and music tracks to spice it up a bit more.
Design:
Very solid above average design with well chosen textures that match and fit well together, esepcially within the theme, and each is aligned very well. Structure isn’�t too special, except for a few small constructions here and there andt he lighting is kept at a fair level without being too dark.
Conclusion:
Short, fun yet very easy and a solid design throughout.
Rating: 80%
05 January 2007 at 12:03 pm
Rating: B (80%)
Play Time: 20 Minutes
Review:
This is a small set piece made by Stuart Maine (Other release Assassin Mark 2).
On his site Stuart says : ‘I’ve tried to do two things: Firstl, to see just how much detail you can get into a level before running out of brushes. Second, I wanted to try create a spooky horror atmosphere, without using any new texture, sound, model,…’ In regards with what he told us, he did succeed. In my opinion this is the first time that a stand alone map really catches my attention, with a particular ambience like in Neil Manke’s They Hunger Add-on. You travel trough an abandoned chemical base (on a dark covered evening with thunder lights), where you encountered the ‘living dead’ (zombies and headcrabs), the weapon possibility is also limited (which is good), finally the puzzles to get through are quite simple but not always evident.
Mission objective is the mostly use in sp mapping: make your way trough and find the exit.
You are travelling in a military complex (sort of) with in some place embushes. Progression is mostly linear in a quite repetitive environment. The design make it more look like an unfinished subway with multiple blocked way by gravels or locked door. Architecture is quite repetitive and only indoor, it doesn’t look always true. Gameplay is mostly streight forward with some small puzzles (start and progression over a gravel heap in the low foor) combats are well spread but under challenging with the rifle+scope (only weapon given). Ending appears after the second screen when you open the door.
Conclusion:
A short experience that create an unique atmosphere only by using original texture and feature.
04 June 2007 at 5:43 am
…and yet another flawed and failed installation.
04 June 2007 at 7:14 am
Shawn, I’m not exactly sure what problems you seem to be having with your installations. Please refer to the reply I left you on your post of A Day in the Life of a Coward.
For this one in particular, yes there are numerous folders within folders of the zip file but what you need to look for are the core files which consists of the *.bsp file & the *.nod file. It’s quite simple after you do it the first few times. The *.bsp file goes into your valve\maps folder & the *.nod file goes into your graphs folder. The readme file of this one is pretty exact in what you should do so I don’t understand why you’re having problems.
If I had the means, I would most definitely do a video tutorial of how to do this because I feel it’s really a basic but extremely important necessity to recieve the full optimization of one’s gaming experience.
23 November 2007 at 9:27 pm
The authors aims have been reached. Good detailed textures and a spooky, almost dark atmosphere only lit by lightning flashes in a very well constructed environment.
A dark journey round the map, finding switches to gain access to more switches to find the exit.
Weapons are shotgun, colt 45 and crossbow. Enemies are zombies and headcrabs, and the dark.
Short but sweet.
16 July 2008 at 10:12 pm
A fun little mod, with a creepy atmosphere to boot. You’re given a limited selection of weapons, and have to solve a few puzzles to reach the end. Due to the short length, abundance of ammunition, and enemy respawns, I recommend trying to run through this map as quickly as you can. It’s more fun that way.
31 May 2009 at 1:17 am
Download link broken??
31 May 2009 at 11:29 am
Try here for now:
http://www.fileplanet.com/112021/110000/fileinfo/Aftermath
29 December 2009 at 8:44 am
why i cant download,not only dis one but every thing in here cant download