
A short map that takes you through some early outdoor sections.
Leads you underground on your way to who knows where.
Make sure you take the gnome with you for that final victory.
- Title: Agglutinaatio
- File Name: hl2-ep2-sp-agglutinaatio.rar
- Size : 2.99Mb
- Author: Miigga
- Date Released: 22 August 2009
- Source: Interlopers Forum
Linking directly to the PlanetPhillip, Modsite and GamesModding Direct Downloads will not work, please link to this page. Thank you.
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- Copy gm_agglutinaatio.bsp into your Half-Life 2: Episode Two Maps folder.
- Launch Half-Life 2: Episode Two
- Open the console and type map agglutinaatio.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
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13th September 2009
Half-Life 2: Ep2, Single Player Mods and Maps
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13th September 2009
There’s no known story and it’s unclear what your objective is, so just start the map and keep going until you reach the gnome on the pedestal!
Visuals
There are some really nice sections here, the indoor area with the large light fitting is nice, I was a little disappointed that more wasn’t made of that room.
I never felt it was too dark, so that’s a good thing for me.
Gameplay
Overall, I had a good time but too there were groups of enemies following each other., that’s not too good. In fact, I would love to see somebody take the map and add enemies in different places just to see what happens.
Layout and Design
I suppose this is the strongest element of the mod – the route is very varied and you never feel to limited in your path, even though you are – as you nearly always are.
Summary
A nice little map, definitely could have benefited from being part of something larger.
This map is simply “nice”.
13th September 2009
This is good, very good, I’m not keen to give a PIN or PF for maps which I prefer to reserve for Source Mods except for exceptional maps. This tempted my resolve. It’s very good. Lots of great and demanding combat and a great if claustrophic atmosphere. A must play.
14th September 2009
Both the above comments sum this one up well, not much to add other then saying that this feels like an incomplete mod that the author decided to cut short.
14th September 2009
puzzles and layout were good
fights were horrible:
enemies are coming out of door, just standing at a place and waiting that you kill them, no ambushes anywhere.
Also I heavily disliked that constant enemies that are spawning behind you.
26th April 2010
This was a fun little map. I was starting to drop things in the ditch so I could stack them to get up the other side before I decided to try the thing that made it unnecessary.
The layout was good, but a couple things didn’t make sense–if you have a control panel in a room, why would you block off that section with shelves and make a person walk through a bunch of back rooms to get to it? And why would you have controls for a door underneath the floor?
The combat wasn’t very challenging–one place where the CPs came up the stairs it looked like the ragdolls were being lifted up by puppet strings, they weren’t holding guns or anything (though I think they were still shooting me).
A fun little map to play, but nothing more.
1st May 2010
This was a cute map, but did need more plot I think. It was generous with the puzzles, and surprising combat moments (as seen in screenshot 5).
Not the best of the bunch, but definitely an enjoyable half hour of play.