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	<title>Comments on: Agglutinaatio &#8211; Half-Life 2: Ep2</title>
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	<link>http://www.planetphillip.com/posts/agglutinaatio-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Zekiran</title>
		<link>http://www.planetphillip.com/posts/agglutinaatio-half-life-2-ep2/comment-page-1/#comment-220783</link>
		<dc:creator>Zekiran</dc:creator>
		<pubDate>Sat, 01 May 2010 19:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6700#comment-220783</guid>
		<description>This was a cute map, but did need more plot I think. It was generous with the puzzles, and surprising combat moments (as seen in screenshot 5). 

Not the best of the bunch, but definitely an enjoyable half hour of play.</description>
		<content:encoded><![CDATA[<p>This was a cute map, but did need more plot I think. It was generous with the puzzles, and surprising combat moments (as seen in screenshot 5). </p>
<p>Not the best of the bunch, but definitely an enjoyable half hour of play.
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/agglutinaatio-half-life-2-ep2/comment-page-1/#comment-220504</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Mon, 26 Apr 2010 16:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6700#comment-220504</guid>
		<description>This was a fun little map.  I was starting to drop things in the ditch so I could stack them to get up the other side before I decided to try the thing that made it unnecessary.

The layout was good, but a couple things didn&#039;t make sense--if you have a control panel in a room, why would you block off that section with shelves and make a person walk through a bunch of back rooms to get to it?  And why would you have controls for a door underneath the floor?

The combat wasn&#039;t very challenging--one place where the CPs came up the stairs it looked like the ragdolls were being lifted up by puppet strings, they weren&#039;t holding guns or anything (though I think they were still shooting me).

A fun little map to play, but nothing more.</description>
		<content:encoded><![CDATA[<p>This was a fun little map.  I was starting to drop things in the ditch so I could stack them to get up the other side before I decided to try the thing that made it unnecessary.</p>
<p>The layout was good, but a couple things didn&#8217;t make sense&#8211;if you have a control panel in a room, why would you block off that section with shelves and make a person walk through a bunch of back rooms to get to it?  And why would you have controls for a door underneath the floor?</p>
<p>The combat wasn&#8217;t very challenging&#8211;one place where the CPs came up the stairs it looked like the ragdolls were being lifted up by puppet strings, they weren&#8217;t holding guns or anything (though I think they were still shooting me).</p>
<p>A fun little map to play, but nothing more.
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		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/agglutinaatio-half-life-2-ep2/comment-page-1/#comment-210068</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Mon, 14 Sep 2009 14:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6700#comment-210068</guid>
		<description>
puzzles and layout were good
fights were horrible:
enemies are coming out of door, just standing at a place and waiting that you kill them, no ambushes anywhere.
Also I heavily disliked that constant enemies that are spawning behind you.</description>
		<content:encoded><![CDATA[<p>puzzles and layout were good<br />
fights were horrible:<br />
enemies are coming out of door, just standing at a place and waiting that you kill them, no ambushes anywhere.<br />
Also I heavily disliked that constant enemies that are spawning behind you.
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/agglutinaatio-half-life-2-ep2/comment-page-1/#comment-210031</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Mon, 14 Sep 2009 01:11:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6700#comment-210031</guid>
		<description>
Both the above comments sum this one up well, not much to add other then saying that this feels like an incomplete mod that the author decided to cut short.</description>
		<content:encoded><![CDATA[<p>Both the above comments sum this one up well, not much to add other then saying that this feels like an incomplete mod that the author decided to cut short.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/agglutinaatio-half-life-2-ep2/comment-page-1/#comment-209969</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sun, 13 Sep 2009 00:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6700#comment-209969</guid>
		<description>This is good, very good, I&#039;m not keen to give a PIN or PF for maps which I prefer to reserve for Source Mods except for exceptional maps. This tempted my resolve. It&#039;s very good. Lots of great and demanding combat and a great if claustrophic atmosphere. A must play.</description>
		<content:encoded><![CDATA[<p>This is good, very good, I&#8217;m not keen to give a PIN or PF for maps which I prefer to reserve for Source Mods except for exceptional maps. This tempted my resolve. It&#8217;s very good. Lots of great and demanding combat and a great if claustrophic atmosphere. A must play.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/agglutinaatio-half-life-2-ep2/comment-page-1/#comment-209957</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 12 Sep 2009 23:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6700#comment-209957</guid>
		<description>There&#039;s no known story and it&#039;s unclear what your objective is, so just start the map and keep going until you reach the gnome on the pedestal!

&lt;strong&gt;Visuals&lt;/strong&gt;
There are some really nice sections here, the indoor area with the large light fitting is nice, I was a little disappointed that more wasn&#039;t made of that room.

I never felt it was too dark, so that&#039;s a good thing for me.

&lt;strong&gt;Gameplay&lt;/strong&gt;
Overall, I had a good time but too there were groups of enemies following each other., that&#039;s not too good.  In fact, I would love to see somebody take the map and add enemies in different places just to see what happens.

&lt;strong&gt;Layout and Design&lt;/strong&gt;
I suppose this is the strongest element of the mod - the route is very varied and you never feel to limited in your path, even though you are - as you nearly always are.

&lt;strong&gt;Summary&lt;/strong&gt;
A nice little map, definitely could have benefited from being part of something larger.

&lt;div class=&quot;fwolr&quot;&gt;&lt;div class=&quot;fwolr_icon&quot;&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class=&quot;desc&quot;&gt;&lt;span&gt;5 Words Or Less Review&lt;/span&gt;&lt;p&gt;This map is simply &quot;nice&quot;.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
		<content:encoded><![CDATA[<p>There&#8217;s no known story and it&#8217;s unclear what your objective is, so just start the map and keep going until you reach the gnome on the pedestal!</p>
<p><strong>Visuals</strong><br />
There are some really nice sections here, the indoor area with the large light fitting is nice, I was a little disappointed that more wasn&#8217;t made of that room.</p>
<p>I never felt it was too dark, so that&#8217;s a good thing for me.</p>
<p><strong>Gameplay</strong><br />
Overall, I had a good time but too there were groups of enemies following each other., that&#8217;s not too good.  In fact, I would love to see somebody take the map and add enemies in different places just to see what happens.</p>
<p><strong>Layout and Design</strong><br />
I suppose this is the strongest element of the mod &#8211; the route is very varied and you never feel to limited in your path, even though you are &#8211; as you nearly always are.</p>
<p><strong>Summary</strong><br />
A nice little map, definitely could have benefited from being part of something larger.</p>
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<div class="desc"><span>5 Words Or Less Review</span>
<p>This map is simply &#8220;nice&#8221;.</p>
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