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	<title>Comments on: Agonised &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/agonised-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/agonised-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/agonised-half-life-2/comment-page-1/#comment-219522</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Mon, 29 Mar 2010 17:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3722#comment-219522</guid>
		<description>The lag was awful...  It normally gets better for me when I kill off however many enemies, but that didn&#039;t help much this time...  (It was laggy even after everything was dead except for one barnacle.)

I got about an hour worth of play out of this, but I can see that it all depends on how you play.

It&#039;s worth playing if you like killing all types of zombies/headcrabs and want to play everything.</description>
		<content:encoded><![CDATA[<p>The lag was awful&#8230;  It normally gets better for me when I kill off however many enemies, but that didn&#8217;t help much this time&#8230;  (It was laggy even after everything was dead except for one barnacle.)</p>
<p>I got about an hour worth of play out of this, but I can see that it all depends on how you play.</p>
<p>It&#8217;s worth playing if you like killing all types of zombies/headcrabs and want to play everything.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/agonised-half-life-2/comment-page-1/#comment-213412</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 29 Nov 2009 08:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3722#comment-213412</guid>
		<description>I can&#039;t remember exactly why I had to wait a day but it would have been personal reasons rather than anything technical.

I suggest you restart Steam or even your PC, which I presume you have done since encountering the problem and reading this messgae and see what happens.

BTW, please don&#039;t add things like &quot;Plz someone respond&quot; to your messgae because we all help if we can - this website is different from mst gaming websites, as hopefully you will find - people are frinedly and helpful by nature.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t remember exactly why I had to wait a day but it would have been personal reasons rather than anything technical.</p>
<p>I suggest you restart Steam or even your PC, which I presume you have done since encountering the problem and reading this messgae and see what happens.</p>
<p>BTW, please don&#8217;t add things like &#8220;Plz someone respond&#8221; to your messgae because we all help if we can &#8211; this website is different from mst gaming websites, as hopefully you will find &#8211; people are frinedly and helpful by nature.
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		<title>By: Jake Lara</title>
		<link>http://www.planetphillip.com/posts/agonised-half-life-2/comment-page-1/#comment-213381</link>
		<dc:creator>Jake Lara</dc:creator>
		<pubDate>Sat, 28 Nov 2009 23:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3722#comment-213381</guid>
		<description>yeah i have the same problem too,wait does this mean i have to wait till teh next day in order to play the map succesfully??cuz it crashed when i first try it??plz someone respond</description>
		<content:encoded><![CDATA[<p>yeah i have the same problem too,wait does this mean i have to wait till teh next day in order to play the map succesfully??cuz it crashed when i first try it??plz someone respond
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		<title>By: SP Map Corner</title>
		<link>http://www.planetphillip.com/posts/agonised-half-life-2/comment-page-1/#comment-175078</link>
		<dc:creator>SP Map Corner</dc:creator>
		<pubDate>Thu, 28 Aug 2008 09:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3722#comment-175078</guid>
		<description>So after two month of FPS unactivity (only focus on virtuel rally championship) I tried yesterday a quite recent release that was available here at Planetphillip. Sadly i didn&#039;t choose the best...

First of all you just start in the middle of a building with a stair to progress, you will find several items but nothing to open or to do. Then you go to the outdoor where the framerate is very high causing problems to progress in an extremly huge environment (you should be aware of it regarding the map size) there is no objective just kill and progress you can take the car, you can travel arround go in some limited inside place but nothing else? there is some new textures content and even a &#039;secret place&#039; the one marked with the hl sign with some new music content but this doesn&#039;t really make some highlights to this release even if honestly the general layout and especially all buildings are quite realistic and well done.

In conclusion: there was some potential in this one with a correct layout and architecture but the lack of objective and the limited fun from the gameplay let the player with more frustration than enjoyment...sadly.

Playtime:  20 Minutes</description>
		<content:encoded><![CDATA[<p>So after two month of FPS unactivity (only focus on virtuel rally championship) I tried yesterday a quite recent release that was available here at Planetphillip. Sadly i didn&#8217;t choose the best&#8230;</p>
<p>First of all you just start in the middle of a building with a stair to progress, you will find several items but nothing to open or to do. Then you go to the outdoor where the framerate is very high causing problems to progress in an extremly huge environment (you should be aware of it regarding the map size) there is no objective just kill and progress you can take the car, you can travel arround go in some limited inside place but nothing else? there is some new textures content and even a &#8216;secret place&#8217; the one marked with the hl sign with some new music content but this doesn&#8217;t really make some highlights to this release even if honestly the general layout and especially all buildings are quite realistic and well done.</p>
<p>In conclusion: there was some potential in this one with a correct layout and architecture but the lack of objective and the limited fun from the gameplay let the player with more frustration than enjoyment&#8230;sadly.</p>
<p>Playtime:  20 Minutes
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/agonised-half-life-2/comment-page-1/#comment-167713</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Mon, 14 Jul 2008 17:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3722#comment-167713</guid>
		<description>
I agreed with all comments above there seems to be no objectives except killing enemies the framerate in my case is really low certainly to the oversize of the map but like phillip said with a storyline, objective, and a good oriented progression this one could have some potentiel look to the quite good architecture i will only say</description>
		<content:encoded><![CDATA[<p>I agreed with all comments above there seems to be no objectives except killing enemies the framerate in my case is really low certainly to the oversize of the map but like phillip said with a storyline, objective, and a good oriented progression this one could have some potentiel look to the quite good architecture i will only say
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/agonised-half-life-2/comment-page-1/#comment-162723</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 13 Jun 2008 17:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3722#comment-162723</guid>
		<description>&lt;blockquote&gt;Phillip, I see that you’ve gone back to listing maps alphabetically, which is fine for some people. But because it’s easier to find new maps by date added, I much prefer to see them listed in chronological order. Could you please add “results by date” buttons to the top of the lists?&lt;/blockquote&gt;
That was just an oversight from the upgrade.  It should be back to date now.</description>
		<content:encoded><![CDATA[<blockquote><p>Phillip, I see that you’ve gone back to listing maps alphabetically, which is fine for some people. But because it’s easier to find new maps by date added, I much prefer to see them listed in chronological order. Could you please add “results by date” buttons to the top of the lists?</p></blockquote>
<p>That was just an oversight from the upgrade.  It should be back to date now.
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		<title>By: Len</title>
		<link>http://www.planetphillip.com/posts/agonised-half-life-2/comment-page-1/#comment-162717</link>
		<dc:creator>Len</dc:creator>
		<pubDate>Fri, 13 Jun 2008 16:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3722#comment-162717</guid>
		<description>&lt;img src=&quot;/media/rec-imgs/think-twice.jpg&quot; alt=&quot;Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3&quot; /&gt;
A fair-sized download for such a simple map....it&#039;s nothing more than a bog-standard slug fest.  Still, it&#039;s slightly more interesting than some of the garbage that&#039;s being released these days.

Phillip, I see that you&#039;ve gone back to listing maps alphabetically, which is fine for some people.  But because it&#039;s easier to find new maps by date added, I much prefer to see them listed in chronological order.  Could you please add &quot;results by date&quot; buttons to the top of the lists?</description>
		<content:encoded><![CDATA[<p><img src="/media/rec-imgs/think-twice.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /><br />
A fair-sized download for such a simple map&#8230;.it&#8217;s nothing more than a bog-standard slug fest.  Still, it&#8217;s slightly more interesting than some of the garbage that&#8217;s being released these days.</p>
<p>Phillip, I see that you&#8217;ve gone back to listing maps alphabetically, which is fine for some people.  But because it&#8217;s easier to find new maps by date added, I much prefer to see them listed in chronological order.  Could you please add &#8220;results by date&#8221; buttons to the top of the lists?
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		<title>By: fragmaster</title>
		<link>http://www.planetphillip.com/posts/agonised-half-life-2/comment-page-1/#comment-162634</link>
		<dc:creator>fragmaster</dc:creator>
		<pubDate>Thu, 12 Jun 2008 20:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3722#comment-162634</guid>
		<description>&lt;img src=&quot;/media/rec-imgs/maybe.jpg&quot; alt=&quot;Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3&quot; /&gt;
On a 2nd look i agree with Phillip
But what we do get is just a sample taste of the combat style
the storyline even tho very basic 
Still 3 times playing through even ramming every baddy with the buggy seemed enough.
I believe intentional or not the author of this map kept the doors closed &amp; the open pathways for a linear path tho that hurts those who enjoy exploration besides combat but what was given is still alot.
i played for 35 minutes to get rid all enemies &amp; simplely take in everything without using cheats (normal skill)
maybe with community help a 2nd release might clear the air.</description>
		<content:encoded><![CDATA[<p><img src="/media/rec-imgs/maybe.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /><br />
On a 2nd look i agree with Phillip<br />
But what we do get is just a sample taste of the combat style<br />
the storyline even tho very basic<br />
Still 3 times playing through even ramming every baddy with the buggy seemed enough.<br />
I believe intentional or not the author of this map kept the doors closed &amp; the open pathways for a linear path tho that hurts those who enjoy exploration besides combat but what was given is still alot.<br />
i played for 35 minutes to get rid all enemies &amp; simplely take in everything without using cheats (normal skill)<br />
maybe with community help a 2nd release might clear the air.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/agonised-half-life-2/comment-page-1/#comment-162616</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 12 Jun 2008 16:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3722#comment-162616</guid>
		<description>
On the first play this map crashed and i wasn&#039;t able to ry it again until the next day.  The basic layout is quite simple and the placement of enemies and ammo is a little too uniform for my liking.

There are a few minor graphical erros but this map definitely hasn&#039;t been beta tested enough because there are areas that lack polish.

I was a little dissapointed that none of the doors open, so exploring was a little boring.  There also didn&#039;t seem to be any ending, at least I couldn&#039;t find one!

There no doubt the author spent a fair bit of time building this and as part of something larger with a clear objective and a few minor chances this could definitely have been a fun map.

As it stands I can&#039;t recommend it more than a &quot;Maybe&quot;.</description>
		<content:encoded><![CDATA[<p>On the first play this map crashed and i wasn&#8217;t able to ry it again until the next day.  The basic layout is quite simple and the placement of enemies and ammo is a little too uniform for my liking.</p>
<p>There are a few minor graphical erros but this map definitely hasn&#8217;t been beta tested enough because there are areas that lack polish.</p>
<p>I was a little dissapointed that none of the doors open, so exploring was a little boring.  There also didn&#8217;t seem to be any ending, at least I couldn&#8217;t find one!</p>
<p>There no doubt the author spent a fair bit of time building this and as part of something larger with a clear objective and a few minor chances this could definitely have been a fun map.</p>
<p>As it stands I can&#8217;t recommend it more than a &#8220;Maybe&#8221;.
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