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	<title>Comments on: Airboat Sewers &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/airboat-sewers-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/airboat-sewers-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/airboat-sewers-half-life-2/comment-page-1/#comment-143368</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sun, 20 Jan 2008 23:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/airboat-sewers-half-life-2/#comment-143368</guid>
		<description> Not bad for a first release. Design is a bit boxy, textures are confusing on the eye and the sets are too large with scaling issues.

Airboat ride is ok, but you can just speed through most of it without a need to take on the Combine or look for keys to progress.

No structured ending and there just was not the content or gameplay to keep the player interested. But none of the above should stop the author from releasing more stuff; he obviously has plenty of ideas and a basic knowledge of mapping.

 </description>
		<content:encoded><![CDATA[<p>Not bad for a first release. Design is a bit boxy, textures are confusing on the eye and the sets are too large with scaling issues.</p>
<p>Airboat ride is ok, but you can just speed through most of it without a need to take on the Combine or look for keys to progress.</p>
<p>No structured ending and there just was not the content or gameplay to keep the player interested. But none of the above should stop the author from releasing more stuff; he obviously has plenty of ideas and a basic knowledge of mapping.
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		<title>By: TheRipper</title>
		<link>http://www.planetphillip.com/posts/airboat-sewers-half-life-2/comment-page-1/#comment-106422</link>
		<dc:creator>TheRipper</dc:creator>
		<pubDate>Tue, 09 Oct 2007 15:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/airboat-sewers-half-life-2/#comment-106422</guid>
		<description> Thank you, PP. So, now this is finished I can give my verdict. The HOM effect didn&#039;t last long for me , only in the area with the poison zombie. The boat ride isn&#039;t bad. For the rest it&#039;s pretty bland and average.

 </description>
		<content:encoded><![CDATA[<p>Thank you, PP. So, now this is finished I can give my verdict. The HOM effect didn&#8217;t last long for me , only in the area with the poison zombie. The boat ride isn&#8217;t bad. For the rest it&#8217;s pretty bland and average.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/airboat-sewers-half-life-2/comment-page-1/#comment-106413</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 09 Oct 2007 14:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/airboat-sewers-half-life-2/#comment-106413</guid>
		<description>&lt;blockquote&gt;Did anyone experience graphical errors in map 2? I did.&lt;/blockquote&gt;
Yes, I got lots of HOM effects and I forgot to mention that in my brief review.</description>
		<content:encoded><![CDATA[<blockquote><p>Did anyone experience graphical errors in map 2? I did.</p></blockquote>
<p>Yes, I got lots of HOM effects and I forgot to mention that in my brief review.
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		<title>By: TheRipper</title>
		<link>http://www.planetphillip.com/posts/airboat-sewers-half-life-2/comment-page-1/#comment-106409</link>
		<dc:creator>TheRipper</dc:creator>
		<pubDate>Tue, 09 Oct 2007 13:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/airboat-sewers-half-life-2/#comment-106409</guid>
		<description>&lt;blockquote&gt; –And he expects you to kill them all with a shotgun and 6 shells! &lt;/blockquote&gt;

SPOILERZZZ

To be fair he&#039;s not. There&#039;s a secret cache with a pulse gun and batteries.
Did anyone experience graphical errors in map 2?  I did.</description>
		<content:encoded><![CDATA[<blockquote><p> –And he expects you to kill them all with a shotgun and 6 shells! </p></blockquote>
<p>SPOILERZZZ</p>
<p>To be fair he&#8217;s not. There&#8217;s a secret cache with a pulse gun and batteries.<br />
Did anyone experience graphical errors in map 2?  I did.
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		<title>By: Manual_Monaro</title>
		<link>http://www.planetphillip.com/posts/airboat-sewers-half-life-2/comment-page-1/#comment-105906</link>
		<dc:creator>Manual_Monaro</dc:creator>
		<pubDate>Sun, 07 Oct 2007 07:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/airboat-sewers-half-life-2/#comment-105906</guid>
		<description> Since this is the author’s first mappack and has released other(s) (Including one single map which I actually rather enjoyed!) I won’t be too in-depth, but I will be blunt – This map is not fun. At least not entirely.Gameplay starts off as very much unfair. The author chucks you in a huge area with specks of cover and swarming with Combine –And he expects you to kill them all with a shotgun and 6 shells! I had about 20 health by the end of that. 

But overall, gameplay is average to below-average. Also, you’ll easily notice that it’s very much styled in an arcade-like fashion. Enemy placement is horrible for the most part. The author tends to crumple a tone of soldiers together in bunches and also chuck turrets into some of the strangest places.

I’ll admit that some of the airboat runs were quite fun to rush through, but again the author is unfair on his part. He expects you to run through every obstacle and bottleneck perfectly. Muck it up – And you’re pumped full of lead from ceiling turrets. It’s an annoying little niggle that just breaks any sort of fun one may have been having at that point.

The last stretch of gameplay (IE Map 3.) is decent, if not a tad boring. To be honest, it had heaps of potential gameplay wise, but falls short of its design.

Overall, gameplay: Unfair, repetitive but at least it’s not too boring.

Now onto design itself which – Is not very good at all. Like Phillip said, the author must’ve had some fantastic ideas and set-ups in his head, but with his level of skill (At this point, at least.) he couldn’t pull them off. Everything is way too big and under detailed. 

Brushwork is decent but is still average for the most part. Like I said, everything is too large and everything seems so bland. Texturing is bad. Everything seems almost out of place (Except for map 3.) and textures are continuously repeated. Trimwork and detail is nonexistent, which makes matters worse in terms of these maps huge stature.  Lighting is mostly quite average. Nothing too special. 

Map 3 was probably the best in terms of design. Although it looks awfully bland, it’s still quite decent to look at. The very last part of map, the little rebel shack, (Screenshot #20.) is arguably the best looking thing in the entire mappack. It’s looked quite decent, but still seems bland and out-of-place.

Overall, a mappack to hate. Bland and repetitive, big and under detailed. At least it’s not boring, but even that’s not enough.

If you want something good from this author, go and play ‘Water Burials’ for some 10-15 minutes of decent fun! Otherwise, step away – There’s nothing to see here…

My recommendation:

 </description>
		<content:encoded><![CDATA[<p>Since this is the author’s first mappack and has released other(s) (Including one single map which I actually rather enjoyed!) I won’t be too in-depth, but I will be blunt – This map is not fun. At least not entirely.Gameplay starts off as very much unfair. The author chucks you in a huge area with specks of cover and swarming with Combine –And he expects you to kill them all with a shotgun and 6 shells! I had about 20 health by the end of that. </p>
<p>But overall, gameplay is average to below-average. Also, you’ll easily notice that it’s very much styled in an arcade-like fashion. Enemy placement is horrible for the most part. The author tends to crumple a tone of soldiers together in bunches and also chuck turrets into some of the strangest places.</p>
<p>I’ll admit that some of the airboat runs were quite fun to rush through, but again the author is unfair on his part. He expects you to run through every obstacle and bottleneck perfectly. Muck it up – And you’re pumped full of lead from ceiling turrets. It’s an annoying little niggle that just breaks any sort of fun one may have been having at that point.</p>
<p>The last stretch of gameplay (IE Map 3.) is decent, if not a tad boring. To be honest, it had heaps of potential gameplay wise, but falls short of its design.</p>
<p>Overall, gameplay: Unfair, repetitive but at least it’s not too boring.</p>
<p>Now onto design itself which – Is not very good at all. Like Phillip said, the author must’ve had some fantastic ideas and set-ups in his head, but with his level of skill (At this point, at least.) he couldn’t pull them off. Everything is way too big and under detailed. </p>
<p>Brushwork is decent but is still average for the most part. Like I said, everything is too large and everything seems so bland. Texturing is bad. Everything seems almost out of place (Except for map 3.) and textures are continuously repeated. Trimwork and detail is nonexistent, which makes matters worse in terms of these maps huge stature.  Lighting is mostly quite average. Nothing too special. </p>
<p>Map 3 was probably the best in terms of design. Although it looks awfully bland, it’s still quite decent to look at. The very last part of map, the little rebel shack, (Screenshot #20.) is arguably the best looking thing in the entire mappack. It’s looked quite decent, but still seems bland and out-of-place.</p>
<p>Overall, a mappack to hate. Bland and repetitive, big and under detailed. At least it’s not boring, but even that’s not enough.</p>
<p>If you want something good from this author, go and play ‘Water Burials’ for some 10-15 minutes of decent fun! Otherwise, step away – There’s nothing to see here…</p>
<p>My recommendation:
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/airboat-sewers-half-life-2/comment-page-1/#comment-105778</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 06 Oct 2007 17:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/airboat-sewers-half-life-2/#comment-105778</guid>
		<description> This is a 3 map collection.  The rooms and genral architecture too large.  I can see what the author was trying to achieve but when he made these maps he just didn&#039;t have the skill to match his vision.In fairness they were one of his earlier works and as such he was still learning.

Gameplay is a little on the repetative side but if you enjoy driving the airbaot you may have fun with this one.

Don&#039;t expect anything fantastci.  Play it if you wantt 10 minutes of thoughts shooting and driving.


&lt;font color=&quot;white&quot;&gt;&lt;strong&gt;My Recommendation&lt;/strong&gt;&lt;/font&gt;
 

&lt;font color=&quot;white&quot;&gt;&lt;strong&gt;My Five Word Review&lt;/strong&gt;&lt;/font&gt; (&lt;a href=&quot;/posts/five-words-or-less/&quot;&gt;What&#039;s This?&lt;/a&gt;)
NO, too much driving again!</description>
		<content:encoded><![CDATA[<p>This is a 3 map collection.  The rooms and genral architecture too large.  I can see what the author was trying to achieve but when he made these maps he just didn&#8217;t have the skill to match his vision.In fairness they were one of his earlier works and as such he was still learning.</p>
<p>Gameplay is a little on the repetative side but if you enjoy driving the airbaot you may have fun with this one.</p>
<p>Don&#8217;t expect anything fantastci.  Play it if you wantt 10 minutes of thoughts shooting and driving.</p>
<p><font color="white"><strong>My Recommendation</strong></font></p>
<p><font color="white"><strong>My Five Word Review</strong></font> (<a href="/posts/five-words-or-less/">What&#8217;s This?</a>)<br />
NO, too much driving again!
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