
Description
After being put into stasis once more, the G-Man began selling Gordon Freeman’s services to the highest bidder.
So once again Freeman is awakened to do the G-Man’s dirty work. And he is still as confused as he was before.
Basic Details
- Title: All Your Base Are Belong To Us
- Filename: hl2spallyourbase.zip
- Release Date: 14 July 2005
- File Size: 22.3Mb
- Author: Mikael “Qwerty83″ Hasslund
- Download: PlanetPhillip Filecloud Server
Currently there are no recommendations
Check out FileFront Direct, it lists every file I have, for posts with non-working links.
14th July 2005
Half-Life 2, Single Player Mods and Maps
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10th August 2006
I guess there is a game here somewhere, after a weird intro you are in a round room with rotating beams, see scene shot, I assume you duck and jump the beams to progress and with a size 22.3Mb they must be more to this game, but who cares, if the mapper can’t bother to design a structured begining for the player to get into the game then why bother to play it.
30th December 2006
Has anybody figured what you have to do with those rotating beams. I don’t see a switch or anything. More ammo appears after a minute or two, which leads me to believe I should be shotting something…but what? Strange!
30th December 2006
Basically there are 3 objectives.They all require destroying something.First hint I’ll give is glass tubes.
30th December 2006
Thanks. andyb – after asking my question I shot out the yellow tubes…but I got exaspererated when the manhacks showed up and the lasers spelt sudden death. I guess I could engage Buddha mode but I hate having to cheat to get through a map.
31st December 2006
Right, I may be a lot of things, but I’m not defeatist (no siree, Bob!) so I just booted this map up and…completed it. My chagrin at it earlier had more to do with playing several sub-standard maps beforehand. I was low on patience by the time I started AYBABTU.
For a large-ish file it’s basically a one-room puzzle. Was pretty gobsmacked when I got the congratulations screen.
Not sure whether I recommend it or not. Top marks for soing something creative puzzle-wise, and there are great voices and atmospheric sound effects. But did I enjoy it? Well, if I’m to be honest, then the answer’s no, not a lot.
3rd January 2007
Score: 4 out of 5.
Annoyance Rating: 3 (Have to dodge and shoot at the same time. A hard thing to do. Also not clear on the objectives until you realize.)
New Models/Skins/Etc.: Nope/Yep/New beautiful TRON-like walls.
Gameplay: Thinkorific.
Story?: Gordon “Ch-ch-ch-chia!” Freeman is sent somewhere for some reason. Lovely.
Onwards:
This map is short. No. Really.
When you start, your treated a beautiful rendering of your brain. You get to move through red-lined TRON like surroundings. Walking ( Or skipping, depending on your mood. If blood-red lines on the wall makes you happy) through the corridors and greeting the lovely face on the wall. Give the man on the wall a handshake and move on, I say. Here, the walls get to talk to you. At this point, i’m having a flashback of the more finer things in life.
Ah, she was the best girl I ever hung…..Out…With…
Moving on. You get to have a conversation with the wall. I’m thinking “Hello, mister wall. Are you in need of a stomache stapling surgery?” but he refused to comment. You teleport slowly and get to meet your main enemy. The evil TRON-like villian resides in nothing, allowing the view to mess up like your hallucinating. A beautiful and professional looking use of special effects. After that, you get to have an interesting boss battle. You get to shoot glass.
Yeah, shoot glass. I can see you jumping in excitement. After that, shoot more glass, dodge lazers, dodge manhacks, shoot more glass. End.
Summary:
Creepy sounds. The ability to talk with walls. Ghostly skins. A Gman meeting and some laser dodging to top it all off. Tastes just like chicken.