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	<title>Comments on: All Your Base Are Belong To Us &#8211; Half-Life 2</title>
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	<link>http://www.planetphillip.com/posts/all-your-base-are-belong-to-us-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Fluffy The Hamster</title>
		<link>http://www.planetphillip.com/posts/all-your-base-are-belong-to-us-half-life-2/comment-page-1/#comment-59125</link>
		<dc:creator>Fluffy The Hamster</dc:creator>
		<pubDate>Wed, 03 Jan 2007 19:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/all-your-base-are-belong-to-us-half-life-2/#comment-59125</guid>
		<description>&lt;b&gt;Score: &lt;/b&gt;4 out of 5.

&lt;b&gt;Annoyance Rating: &lt;/b&gt;3 (Have to dodge and shoot at the same time. A hard thing to do. Also not clear on the objectives until you realize.)

&lt;b&gt;New Models/Skins/Etc.: &lt;/b&gt;Nope/Yep/New beautiful TRON-like walls.

&lt;b&gt;Gameplay: &lt;/b&gt;Thinkorific.

&lt;b&gt;Story?: &lt;/b&gt;Gordon &quot;Ch-ch-ch-chia!&quot; Freeman is sent somewhere for some reason. Lovely.

&lt;b&gt;Onwards: &lt;/b&gt;
This map is short.  No. Really.

When you start, your treated a beautiful rendering of your brain. You get to move through red-lined TRON like surroundings. Walking ( Or skipping, depending on your mood. If blood-red lines on the wall makes you happy) through the corridors and greeting the lovely face on the wall. Give the man on the wall a handshake and move on, I say. Here, the walls get to talk to you. At this point, i&#039;m having a flashback of the more finer things in life.

Ah, she was the best girl I ever hung.....Out...With...

Moving on. You get to have a conversation with the wall. I&#039;m thinking &quot;Hello, mister wall. Are you in need of a stomache stapling surgery?&quot; but he refused to comment. You teleport slowly and get to meet your main enemy. The evil TRON-like villian resides in nothing, allowing the view to mess up like your hallucinating. A beautiful and professional looking use of special effects. After that, you get to have an interesting boss battle. You get to shoot glass.

Yeah, shoot glass. I can see you jumping in excitement.  After that, shoot more glass, dodge lazers, dodge manhacks, shoot more glass. End.

&lt;b&gt;Summary: &lt;/b&gt;
Creepy sounds. The ability to talk with walls. Ghostly skins. A Gman meeting and some laser dodging to top it all off. Tastes just like chicken.</description>
		<content:encoded><![CDATA[<p><b>Score: </b>4 out of 5.</p>
<p><b>Annoyance Rating: </b>3 (Have to dodge and shoot at the same time. A hard thing to do. Also not clear on the objectives until you realize.)</p>
<p><b>New Models/Skins/Etc.: </b>Nope/Yep/New beautiful TRON-like walls.</p>
<p><b>Gameplay: </b>Thinkorific.</p>
<p><b>Story?: </b>Gordon &#8220;Ch-ch-ch-chia!&#8221; Freeman is sent somewhere for some reason. Lovely.</p>
<p><b>Onwards: </b><br />
This map is short.  No. Really.</p>
<p>When you start, your treated a beautiful rendering of your brain. You get to move through red-lined TRON like surroundings. Walking ( Or skipping, depending on your mood. If blood-red lines on the wall makes you happy) through the corridors and greeting the lovely face on the wall. Give the man on the wall a handshake and move on, I say. Here, the walls get to talk to you. At this point, i&#8217;m having a flashback of the more finer things in life.</p>
<p>Ah, she was the best girl I ever hung&#8230;..Out&#8230;With&#8230;</p>
<p>Moving on. You get to have a conversation with the wall. I&#8217;m thinking &#8220;Hello, mister wall. Are you in need of a stomache stapling surgery?&#8221; but he refused to comment. You teleport slowly and get to meet your main enemy. The evil TRON-like villian resides in nothing, allowing the view to mess up like your hallucinating. A beautiful and professional looking use of special effects. After that, you get to have an interesting boss battle. You get to shoot glass.</p>
<p>Yeah, shoot glass. I can see you jumping in excitement.  After that, shoot more glass, dodge lazers, dodge manhacks, shoot more glass. End.</p>
<p><b>Summary: </b><br />
Creepy sounds. The ability to talk with walls. Ghostly skins. A Gman meeting and some laser dodging to top it all off. Tastes just like chicken.
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		<title>By: Mike S</title>
		<link>http://www.planetphillip.com/posts/all-your-base-are-belong-to-us-half-life-2/comment-page-1/#comment-58853</link>
		<dc:creator>Mike S</dc:creator>
		<pubDate>Sun, 31 Dec 2006 00:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/all-your-base-are-belong-to-us-half-life-2/#comment-58853</guid>
		<description>Right, I may be a lot of things, but I&#039;m not defeatist (no siree, Bob!) so I just booted this map up and...completed it. My chagrin at it earlier had more to do with playing several sub-standard maps beforehand. I was low on patience by the time I started AYBABTU.

For a large-ish file it&#039;s basically a one-room puzzle. Was pretty gobsmacked when I got the congratulations screen.

Not sure whether I recommend it or not. Top marks for soing something creative puzzle-wise, and there are great voices and atmospheric sound effects. But did I enjoy it? Well, if I&#039;m to be honest, then the answer&#039;s no, not a lot.</description>
		<content:encoded><![CDATA[<p>Right, I may be a lot of things, but I&#8217;m not defeatist (no siree, Bob!) so I just booted this map up and&#8230;completed it. My chagrin at it earlier had more to do with playing several sub-standard maps beforehand. I was low on patience by the time I started AYBABTU.</p>
<p>For a large-ish file it&#8217;s basically a one-room puzzle. Was pretty gobsmacked when I got the congratulations screen.</p>
<p>Not sure whether I recommend it or not. Top marks for soing something creative puzzle-wise, and there are great voices and atmospheric sound effects. But did I enjoy it? Well, if I&#8217;m to be honest, then the answer&#8217;s no, not a lot.
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		<title>By: Mike S</title>
		<link>http://www.planetphillip.com/posts/all-your-base-are-belong-to-us-half-life-2/comment-page-1/#comment-58818</link>
		<dc:creator>Mike S</dc:creator>
		<pubDate>Sat, 30 Dec 2006 19:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/all-your-base-are-belong-to-us-half-life-2/#comment-58818</guid>
		<description>Thanks. andyb - after asking my question I shot out the yellow tubes...but I got exaspererated when the manhacks showed up and the lasers spelt sudden death. I guess I could engage Buddha mode but I hate having to cheat to get through a map.</description>
		<content:encoded><![CDATA[<p>Thanks. andyb &#8211; after asking my question I shot out the yellow tubes&#8230;but I got exaspererated when the manhacks showed up and the lasers spelt sudden death. I guess I could engage Buddha mode but I hate having to cheat to get through a map.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/all-your-base-are-belong-to-us-half-life-2/comment-page-1/#comment-58816</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sat, 30 Dec 2006 19:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/all-your-base-are-belong-to-us-half-life-2/#comment-58816</guid>
		<description>Basically there are 3 objectives.They all require destroying something.First hint I&#039;ll give is glass tubes.</description>
		<content:encoded><![CDATA[<p>Basically there are 3 objectives.They all require destroying something.First hint I&#8217;ll give is glass tubes.
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		<title>By: Mike S</title>
		<link>http://www.planetphillip.com/posts/all-your-base-are-belong-to-us-half-life-2/comment-page-1/#comment-58806</link>
		<dc:creator>Mike S</dc:creator>
		<pubDate>Sat, 30 Dec 2006 17:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/all-your-base-are-belong-to-us-half-life-2/#comment-58806</guid>
		<description>Has anybody figured what you have to do with those rotating beams. I don&#039;t see a switch or anything. More ammo appears after a minute or two, which leads me to believe I should be shotting something...but what? Strange!</description>
		<content:encoded><![CDATA[<p>Has anybody figured what you have to do with those rotating beams. I don&#8217;t see a switch or anything. More ammo appears after a minute or two, which leads me to believe I should be shotting something&#8230;but what? Strange!
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/all-your-base-are-belong-to-us-half-life-2/comment-page-1/#comment-29994</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Wed, 09 Aug 2006 23:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/all-your-base-are-belong-to-us-half-life-2/#comment-29994</guid>
		<description>I guess there is a game here somewhere, after a weird intro you are in a round room with rotating beams, see scene shot, I assume you duck and jump the beams to progress and with a size 22.3Mb they must be more to this game, but who cares, if the mapper can&#039;t bother to design a structured  begining for the player to get into the game then why bother to play it.</description>
		<content:encoded><![CDATA[<p>I guess there is a game here somewhere, after a weird intro you are in a round room with rotating beams, see scene shot, I assume you duck and jump the beams to progress and with a size 22.3Mb they must be more to this game, but who cares, if the mapper can&#8217;t bother to design a structured  begining for the player to get into the game then why bother to play it.
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