
Basic Details
- Title: Alter Research Complex
- FileName: hl2-sp-alter_research_complex.rar
- Size : 641Kb
- Author: Psykoman
- Date Released: 18 September 2005
- Download: PlanetPhillip Filecloud Server
Reader Recommendations
3 recommendations, average score: 1.67 (out of 5), standard deviation: 0.22




20 October 2005 at 10:11 pm
anyone know how to finish this? i get as far as finding a croawbar, going back and smashing my way into the next bit and kill a couple of zombies there, whereupon all the doors i can find in the map are locked, and i can’t find the way to go! i can hear a zombie moaning though…. anyway, please help. i tried to get onto the website that is displayed in-game, but it doesn’t seem to be there, and i can’t find an email address for the author either.
21 October 2005 at 11:05 am
I think that’s all there is to the map – I noclipped around and there is another corridor behind the door with a zombie in a cage, but that ends abruptly too. It’s sad that there’s so much dross out there. How I wish the HL2 maps scene was more like good old HL1 – but apparently it’s much more difficult to make HL2 maps. I suppose it makes us appreciate the good releases (only one or two come to mind over one year into HL2 though) all the more.
16 November 2005 at 2:28 pm
Hi!
The Map was not finished. It was a part of the Half-Life 2 Modification Time-Shock. We freeze the Project “Time-Shock” for a couple of months. This Map was the part of the full game.
06 August 2006 at 10:19 pm
Played this map some time ago and wrote then,
Not much here, no game to speak of, a few zombies and that’s it, textures not bad but not worth the download.
01 December 2006 at 11:43 pm
for 5 min of gameplay kill 3 zombies and nothing else happens…it was certainly a good start.
15 January 2008 at 12:04 am
Maybe a gameplay demo… Actually its average mapping. Its a couple of rooms, a cement corridor, some torture room (just for show you cant get inside), and some zombies scattered around. (Just 4~5 btw). Not impressive. Oh and you are obligued to read LEVEL DESIGN BY PSYKOMAN in the screen every time.