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	<title>Comments on: Alter Research Complex &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/alter-research-complex-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/alter-research-complex-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: I dont remember my true name</title>
		<link>http://www.planetphillip.com/posts/alter-research-complex-half-life-2/comment-page-1/#comment-142361</link>
		<dc:creator>I dont remember my true name</dc:creator>
		<pubDate>Mon, 14 Jan 2008 22:04:46 +0000</pubDate>
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		<description> Maybe a gameplay demo... Actually its average mapping. Its a couple of rooms, a cement corridor, some torture room (just for show you cant get inside), and some zombies scattered around. (Just 4~5 btw). Not impressive. Oh and you are obligued to read LEVEL DESIGN BY PSYKOMAN in the screen every time.
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		<content:encoded><![CDATA[<p>Maybe a gameplay demo&#8230; Actually its average mapping. Its a couple of rooms, a cement corridor, some torture room (just for show you cant get inside), and some zombies scattered around. (Just 4~5 btw). Not impressive. Oh and you are obligued to read LEVEL DESIGN BY PSYKOMAN in the screen every time.
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/alter-research-complex-half-life-2/comment-page-1/#comment-35215</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Fri, 01 Dec 2006 21:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/alter-research-complex-half-life-2/#comment-35215</guid>
		<description>for 5 min of gameplay kill 3 zombies and nothing else happens...it was certainly a good start.</description>
		<content:encoded><![CDATA[<p>for 5 min of gameplay kill 3 zombies and nothing else happens&#8230;it was certainly a good start.
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		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/alter-research-complex-half-life-2/comment-page-1/#comment-29919</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Sun, 06 Aug 2006 20:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/alter-research-complex-half-life-2/#comment-29919</guid>
		<description>Played this map some time ago and wrote then,
Not much here, no game to speak of, a few zombies and that&#039;s it, textures not bad but not worth the download.</description>
		<content:encoded><![CDATA[<p>Played this map some time ago and wrote then,<br />
Not much here, no game to speak of, a few zombies and that&#8217;s it, textures not bad but not worth the download.
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		<title>By: Psykoman</title>
		<link>http://www.planetphillip.com/posts/alter-research-complex-half-life-2/comment-page-1/#comment-14189</link>
		<dc:creator>Psykoman</dc:creator>
		<pubDate>Wed, 16 Nov 2005 13:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/alter-research-complex-half-life-2/#comment-14189</guid>
		<description>Hi!

The Map was not finished. It was a part of the Half-Life 2 Modification Time-Shock. We freeze the Project &quot;Time-Shock&quot; for a couple of months. This Map was the part of the full game.</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>The Map was not finished. It was a part of the Half-Life 2 Modification Time-Shock. We freeze the Project &#8220;Time-Shock&#8221; for a couple of months. This Map was the part of the full game.
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		<title>By: Passerbywhoplayshalflife2</title>
		<link>http://www.planetphillip.com/posts/alter-research-complex-half-life-2/comment-page-1/#comment-8169</link>
		<dc:creator>Passerbywhoplayshalflife2</dc:creator>
		<pubDate>Fri, 21 Oct 2005 10:05:36 +0000</pubDate>
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		<description>I think that&#039;s all there is to the map - I noclipped around and there is another corridor behind the door with a zombie in a cage, but that ends abruptly too. It&#039;s sad that there&#039;s so much dross out there. How I wish the HL2 maps scene was more like good old HL1 - but apparently it&#039;s much more difficult to make HL2 maps. I suppose it makes us appreciate the good releases (only one or two come to mind over one year into HL2 though) all the more.</description>
		<content:encoded><![CDATA[<p>I think that&#8217;s all there is to the map &#8211; I noclipped around and there is another corridor behind the door with a zombie in a cage, but that ends abruptly too. It&#8217;s sad that there&#8217;s so much dross out there. How I wish the HL2 maps scene was more like good old HL1 &#8211; but apparently it&#8217;s much more difficult to make HL2 maps. I suppose it makes us appreciate the good releases (only one or two come to mind over one year into HL2 though) all the more.
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		<title>By: tigger</title>
		<link>http://www.planetphillip.com/posts/alter-research-complex-half-life-2/comment-page-1/#comment-7729</link>
		<dc:creator>tigger</dc:creator>
		<pubDate>Thu, 20 Oct 2005 21:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/alter-research-complex-half-life-2/#comment-7729</guid>
		<description>anyone know how to finish this? i get as far as finding a croawbar, going back and smashing my way into the next bit and kill a couple of zombies there, whereupon all the doors i can find in the map are locked, and i can&#039;t find the way to go! i can hear a zombie moaning though.... anyway, please help. i tried to get onto the website that is displayed in-game, but it doesn&#039;t seem to be there, and i can&#039;t find an email address for the author either.</description>
		<content:encoded><![CDATA[<p>anyone know how to finish this? i get as far as finding a croawbar, going back and smashing my way into the next bit and kill a couple of zombies there, whereupon all the doors i can find in the map are locked, and i can&#8217;t find the way to go! i can hear a zombie moaning though&#8230;. anyway, please help. i tried to get onto the website that is displayed in-game, but it doesn&#8217;t seem to be there, and i can&#8217;t find an email address for the author either.
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