<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Antagonism &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/antagonism-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/antagonism-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 08:33:53 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: denizen50</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-317944</link>
		<dc:creator>denizen50</dc:creator>
		<pubDate>Sun, 11 Dec 2011 19:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-317944</guid>
		<description>This also stopped working after 2010 steam updates.
Thank you Valve.</description>
		<content:encoded><![CDATA[<p>This also stopped working after 2010 steam updates.<br />
Thank you Valve.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-185912</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 03 Nov 2008 23:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-185912</guid>
		<description>I almost bailed a few times, and now wish I had. There&#039;s no proper ending, as you&#039;ve no doubt read. I don&#039;t care how much warning I get, that&#039;s a hit in my book. The hoppers were very annoying without my trusty gravity gun, and there were far too many manhacks and combine-from-behind for me.

It&#039;s not a horrible little mod, but future me would tell last week me not to download it. Don&#039;t do it last week me! :)</description>
		<content:encoded><![CDATA[<p>I almost bailed a few times, and now wish I had. There&#8217;s no proper ending, as you&#8217;ve no doubt read. I don&#8217;t care how much warning I get, that&#8217;s a hit in my book. The hoppers were very annoying without my trusty gravity gun, and there were far too many manhacks and combine-from-behind for me.</p>
<p>It&#8217;s not a horrible little mod, but future me would tell last week me not to download it. Don&#8217;t do it last week me! <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: I dont remember my true name</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-142731</link>
		<dc:creator>I dont remember my true name</dc:creator>
		<pubDate>Wed, 16 Jan 2008 17:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-142731</guid>
		<description> This mod is great. Altough it ends abrubtly when there is no such thing as map a2a5 (the 5th map an continuation of the game). It is an incomplete work, but still must have been difficult to built because the enemies are well placed, the Combine use good tactics and don&#039;t look too dumb anymore, the citizens have real health now, they die with one or two shots... Wow. Its great, but as I said its undone work, It lasts around 15 minutes but it&#039;s fun as hell while you play it.
 </description>
		<content:encoded><![CDATA[<p>This mod is great. Altough it ends abrubtly when there is no such thing as map a2a5 (the 5th map an continuation of the game). It is an incomplete work, but still must have been difficult to built because the enemies are well placed, the Combine use good tactics and don&#8217;t look too dumb anymore, the citizens have real health now, they die with one or two shots&#8230; Wow. Its great, but as I said its undone work, It lasts around 15 minutes but it&#8217;s fun as hell while you play it.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-123042</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Sun, 18 Nov 2007 20:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-123042</guid>
		<description> I had fun playing this one even if it was unfinished the mapping was from above average quality and the even that occur where enjoyable it certainly worth the time and download so
 </description>
		<content:encoded><![CDATA[<p>I had fun playing this one even if it was unfinished the mapping was from above average quality and the even that occur where enjoyable it certainly worth the time and download so
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: MikeS</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-122912</link>
		<dc:creator>MikeS</dc:creator>
		<pubDate>Sun, 18 Nov 2007 16:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-122912</guid>
		<description>You probably figured this already, Matt, you need to reconfigure the keys for movement in the Options menu.</description>
		<content:encoded><![CDATA[<p>You probably figured this already, Matt, you need to reconfigure the keys for movement in the Options menu.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Glanville</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-115778</link>
		<dc:creator>Matt Glanville</dc:creator>
		<pubDate>Fri, 09 Nov 2007 01:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-115778</guid>
		<description>When I start the mod I can&#039;t move!</description>
		<content:encoded><![CDATA[<p>When I start the mod I can&#8217;t move!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: tox (dev)</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-114624</link>
		<dc:creator>tox (dev)</dc:creator>
		<pubDate>Wed, 07 Nov 2007 10:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-114624</guid>
		<description>link


http://www.narics.net/bulletin/view.php?id=b_foxmapping&amp;page=1&amp;sn1=&amp;divpage=1&amp;sn=off&amp;ss=on&amp;sc=on&amp;select_arrange=headnum&amp;desc=asc&amp;no=5592</description>
		<content:encoded><![CDATA[<p>link</p>
<p><a href="http://www.narics.net/bulletin/view.php?id=b_foxmapping&#038;page=1&#038;sn1=&#038;divpage=1&#038;sn=off&#038;ss=on&#038;sc=on&#038;select_arrange=headnum&#038;desc=asc&#038;no=5592" rel="nofollow">http://www.narics.net/bulletin/view.php?id=b_foxmapping&#038;page=1&#038;sn1=&#038;divpage=1&#038;sn=off&#038;ss=on&#038;sc=on&#038;select_arrange=headnum&#038;desc=asc&#038;no=5592</a>
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-110111</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 24 Oct 2007 09:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-110111</guid>
		<description>&lt;blockquote&gt;I did mention them: 23rd October 2007 at 7:28 pm&lt;/blockquote&gt;
Then I offer my sincere apologies.

&lt;blockquote&gt;But nowhere in the description was it mentioned that it was unfinished. It does say it’s “beta”, but that term means unpolished, not unfinished.&lt;/blockquote&gt;
Yes, you are right but it does say &quot;It was designed as more of an engine test than a mod to be released.&quot;

&lt;blockquote&gt;So, how was I to know it had no real ending?&lt;/blockquote&gt;
Again, you are right and I apologize.

&lt;blockquote&gt;Not being able to preview or edit makes this tough.&lt;/blockquote&gt;
Comment previewing and editing should be available in the new theme, due shortly.

&quot;</description>
		<content:encoded><![CDATA[<blockquote><p>I did mention them: 23rd October 2007 at 7:28 pm</p></blockquote>
<p>Then I offer my sincere apologies.</p>
<blockquote><p>But nowhere in the description was it mentioned that it was unfinished. It does say it’s “beta”, but that term means unpolished, not unfinished.</p></blockquote>
<p>Yes, you are right but it does say &#8220;It was designed as more of an engine test than a mod to be released.&#8221;</p>
<blockquote><p>So, how was I to know it had no real ending?</p></blockquote>
<p>Again, you are right and I apologize.</p>
<blockquote><p>Not being able to preview or edit makes this tough.</p></blockquote>
<p>Comment previewing and editing should be available in the new theme, due shortly.</p>
<p>&#8220;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chianti</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-110107</link>
		<dc:creator>Chianti</dc:creator>
		<pubDate>Wed, 24 Oct 2007 08:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-110107</guid>
		<description>Not being able to preview or edit makes this tough.  Sorry, it&#039;s 5am, I&#039;ve been up for 1.5 hours, and messed up the quote tags.</description>
		<content:encoded><![CDATA[<p>Not being able to preview or edit makes this tough.  Sorry, it&#8217;s 5am, I&#8217;ve been up for 1.5 hours, and messed up the quote tags.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chianti</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-110106</link>
		<dc:creator>Chianti</dc:creator>
		<pubDate>Wed, 24 Oct 2007 08:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-110106</guid>
		<description>&lt;blockquote&gt;Those are valid reasons for recommending players to avoid it, but you didn&#039;t mention those things in your comments.&lt;/blockquote&gt;
I did mention them: &lt;strong&gt;23rd October 2007 at 7:28 pm&lt;/strong&gt;

&lt;blockquote&gt;That&#039;s a fair point.  However, surely knowing that something is unfinished before you play it changes your expectations of the mod?
If I hadn&#039;t have known it was unfinished and reached the end I also would have been angry.&lt;/blockquote&gt;
But nowhere in the description was it mentioned that it was unfinished.  It does say it&#039;s &quot;beta&quot;, but that term means unpolished, not unfinished.  Unfinished software is a &quot;pre-alpha&quot; or &quot;alpha&quot;.  A &quot;beta&quot; is software that is finished but has not (necessarily) had all the problems fixed yet:

&lt;a href=&quot;http://en.wikipedia.org/wiki/Software_release_life_cycle#Beta&quot;&gt;Beta Defined&lt;/a&gt;

So, how was I to know it had no real ending?</description>
		<content:encoded><![CDATA[<blockquote><p>Those are valid reasons for recommending players to avoid it, but you didn&#8217;t mention those things in your comments.</p></blockquote>
<p>I did mention them: <strong>23rd October 2007 at 7:28 pm</strong></p>
<blockquote><p>That&#8217;s a fair point.  However, surely knowing that something is unfinished before you play it changes your expectations of the mod?<br />
If I hadn&#8217;t have known it was unfinished and reached the end I also would have been angry.</p></blockquote>
<p>But nowhere in the description was it mentioned that it was unfinished.  It does say it&#8217;s &#8220;beta&#8221;, but that term means unpolished, not unfinished.  Unfinished software is a &#8220;pre-alpha&#8221; or &#8220;alpha&#8221;.  A &#8220;beta&#8221; is software that is finished but has not (necessarily) had all the problems fixed yet:</p>
<p><a href="http://en.wikipedia.org/wiki/Software_release_life_cycle#Beta">Beta Defined</a></p>
<p>So, how was I to know it had no real ending?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-110102</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 24 Oct 2007 08:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-110102</guid>
		<description>&lt;blockquote&gt;I disliked the immensely-long loading times, the subtitles, and the fps/ping HUD stuff…&lt;/blockquote&gt;
Those are valid reasons for recommending players to avoid it, but you didn&#039;t mention those things in your comments.

&lt;blockquote&gt;So why am I wrong to advise others to avoid it for the same reason?&lt;/blockquote&gt;
That&#039;s a fai
r point.  However, surely knowing that something is unfinished before you play it changes your expectations of the mod?
If I hadn&#039;t have known it was unfinished and reached the end I also would have been angry.

&lt;blockquote&gt;I know I am less charitable than most other people. I have always been that way. Sorry if it offends you.&lt;/blockquote&gt;
I&#039;m not offended, I just wanted to defend the mod&#039;s honor because the Author&#039;s English isn&#039;t very good.</description>
		<content:encoded><![CDATA[<blockquote><p>I disliked the immensely-long loading times, the subtitles, and the fps/ping HUD stuff…</p></blockquote>
<p>Those are valid reasons for recommending players to avoid it, but you didn&#8217;t mention those things in your comments.</p>
<blockquote><p>So why am I wrong to advise others to avoid it for the same reason?</p></blockquote>
<p>That&#8217;s a fai<br />
r point.  However, surely knowing that something is unfinished before you play it changes your expectations of the mod?<br />
If I hadn&#8217;t have known it was unfinished and reached the end I also would have been angry.</p>
<blockquote><p>I know I am less charitable than most other people. I have always been that way. Sorry if it offends you.</p></blockquote>
<p>I&#8217;m not offended, I just wanted to defend the mod&#8217;s honor because the Author&#8217;s English isn&#8217;t very good.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chianti</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-109998</link>
		<dc:creator>Chianti</dc:creator>
		<pubDate>Tue, 23 Oct 2007 20:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-109998</guid>
		<description>&lt;blockquote&gt;WHilst I respect everybody&#039;s right to play and judge a map or mod as they see fit I think you are being a little unfair.

Why exactly are you recommending players avoid it?  Is it becasue you didn&#039;t like the ending?  Or just becasue it&#039;s unfinished?  Either way it is what it is and it&#039;s better than many &quot;finished&quot; mods!

If you thougght the gamneplay, design or something tangible was bad, then fair enough but to give it an Avoid It! recommendation just because of not being finsihed seems unfair.&lt;/blockquote&gt;

I don&#039;t think I am being unfair at all.

I disliked the immensely-long loading times, the subtitles, and the fps/ping HUD stuff...

But the main reason I didn&#039;t enjoy it much is, yes, because of the way it ended.  (And it ended that way because it&#039;s unfinished, so there really is no difference between saying &quot;because of the way it ended&quot; and &quot;because it is unfinished&quot;.)  I wouldn&#039;t have bothered with it had I known it ended that way.  It was anticlimatic, unsatisfying, and (because I thought it was a bug rather than the end) annoying.  I would have avoided it had I known...  So why am I wrong to advise others to avoid it for the same reason?

I know I am less charitable than most other people.  I have always been that way.  Sorry if it offends you.</description>
		<content:encoded><![CDATA[<blockquote><p>WHilst I respect everybody&#8217;s right to play and judge a map or mod as they see fit I think you are being a little unfair.</p>
<p>Why exactly are you recommending players avoid it?  Is it becasue you didn&#8217;t like the ending?  Or just becasue it&#8217;s unfinished?  Either way it is what it is and it&#8217;s better than many &#8220;finished&#8221; mods!</p>
<p>If you thougght the gamneplay, design or something tangible was bad, then fair enough but to give it an Avoid It! recommendation just because of not being finsihed seems unfair.</p></blockquote>
<p>I don&#8217;t think I am being unfair at all.</p>
<p>I disliked the immensely-long loading times, the subtitles, and the fps/ping HUD stuff&#8230;</p>
<p>But the main reason I didn&#8217;t enjoy it much is, yes, because of the way it ended.  (And it ended that way because it&#8217;s unfinished, so there really is no difference between saying &#8220;because of the way it ended&#8221; and &#8220;because it is unfinished&#8221;.)  I wouldn&#8217;t have bothered with it had I known it ended that way.  It was anticlimatic, unsatisfying, and (because I thought it was a bug rather than the end) annoying.  I would have avoided it had I known&#8230;  So why am I wrong to advise others to avoid it for the same reason?</p>
<p>I know I am less charitable than most other people.  I have always been that way.  Sorry if it offends you.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-109993</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Tue, 23 Oct 2007 20:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-109993</guid>
		<description> I liked it finished or not.What was completed was well done and I&#039;m sorry tox won&#039;t be finishing it because it has great potential.


 </description>
		<content:encoded><![CDATA[<p>I liked it finished or not.What was completed was well done and I&#8217;m sorry tox won&#8217;t be finishing it because it has great potential.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-109983</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 23 Oct 2007 18:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-109983</guid>
		<description>&lt;blockquote&gt;If that’s the end of it, then I say… AVOID IT!

I know it is an “unfinished beta”, but it’s posted here, so…&lt;/blockquote&gt;
Whilst I respect everybody&#039;s right to play and judge a map or mod as they see fit, I think you are being a little unfair.

Why exactly are you recommending players avoid it?  Is it becasue you didn&#039;t like the ending?  Or just becasue it&#039;s unfinished?  Either way it is what it is and it&#039;s better than many &quot;finished&quot; mods!

If you thought the gamneplay, design or something tangible was bad, then fair enough but to give it an Avoid It! recommendation just because of not being finished seems unfair.

I know I&#039;ve repeated myself and I apologize.</description>
		<content:encoded><![CDATA[<blockquote><p>If that’s the end of it, then I say… AVOID IT!</p>
<p>I know it is an “unfinished beta”, but it’s posted here, so…</p></blockquote>
<p>Whilst I respect everybody&#8217;s right to play and judge a map or mod as they see fit, I think you are being a little unfair.</p>
<p>Why exactly are you recommending players avoid it?  Is it becasue you didn&#8217;t like the ending?  Or just becasue it&#8217;s unfinished?  Either way it is what it is and it&#8217;s better than many &#8220;finished&#8221; mods!</p>
<p>If you thought the gamneplay, design or something tangible was bad, then fair enough but to give it an Avoid It! recommendation just because of not being finished seems unfair.</p>
<p>I know I&#8217;ve repeated myself and I apologize.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chianti</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-109978</link>
		<dc:creator>Chianti</dc:creator>
		<pubDate>Tue, 23 Oct 2007 17:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-109978</guid>
		<description> If that&#039;s the end of it, then I say...

 

I know it is an &quot;unfinished beta&quot;, but it&#039;s posted here, so...

I was hoping it was a bug or something.  I&#039;ve encountered bugs not unlike that (though admittedly not brick walls where there shouldn&#039;t be).</description>
		<content:encoded><![CDATA[<p>If that&#8217;s the end of it, then I say&#8230;</p>
<p>I know it is an &#8220;unfinished beta&#8221;, but it&#8217;s posted here, so&#8230;</p>
<p>I was hoping it was a bug or something.  I&#8217;ve encountered bugs not unlike that (though admittedly not brick walls where there shouldn&#8217;t be).
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheRipper</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-109974</link>
		<dc:creator>TheRipper</dc:creator>
		<pubDate>Tue, 23 Oct 2007 17:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-109974</guid>
		<description>&lt;blockquote&gt;I don&#039;t know what&#039;s going on with this mod, but I&#039;m stuck.  I made it to a point where the apparent correct path is blocked.  I opened a door, fully expecting to pass through and continue on, but the door opened to reveal bricks!  And I see no other way out.  If someone can advise, I&#039;d appreciate it.  But this is what I&#039;m looking at:http://fileserver6.jpghosting.com/images/a2a40000_e53f0202cd8d952b3d02f74b998d4738.jpg

Besides that, the load times with this mod are difficult to bear.  Every time I started it or reloaded a saved game, I reclined in my chair, closed my eyes, and took a break.  I&#039;ve never seen a map or mod that took nearly so long to load on my system--and I&#039;ve played quite a few of them.&lt;/blockquote&gt;

As far as I know, this is the end of it...</description>
		<content:encoded><![CDATA[<blockquote><p>I don&#8217;t know what&#8217;s going on with this mod, but I&#8217;m stuck.  I made it to a point where the apparent correct path is blocked.  I opened a door, fully expecting to pass through and continue on, but the door opened to reveal bricks!  And I see no other way out.  If someone can advise, I&#8217;d appreciate it.  But this is what I&#8217;m looking at:<a href="http://fileserver6.jpghosting.com/images/a2a40000_e53f0202cd8d952b3d02f74b998d4738.jpg" rel="nofollow">http://fileserver6.jpghosting.com/images/a2a40000_e53f0202cd8d952b3d02f74b998d4738.jpg</a></p>
<p>Besides that, the load times with this mod are difficult to bear.  Every time I started it or reloaded a saved game, I reclined in my chair, closed my eyes, and took a break.  I&#8217;ve never seen a map or mod that took nearly so long to load on my system&#8211;and I&#8217;ve played quite a few of them.</p></blockquote>
<p>As far as I know, this is the end of it&#8230;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chianti</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-109973</link>
		<dc:creator>Chianti</dc:creator>
		<pubDate>Tue, 23 Oct 2007 17:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-109973</guid>
		<description>Oh, and what&#039;s with the &quot;fps&quot; and &quot;ping&quot; nonsense that is constantly on screen?  And the subtitles?  Why?  Annoying.</description>
		<content:encoded><![CDATA[<p>Oh, and what&#8217;s with the &#8220;fps&#8221; and &#8220;ping&#8221; nonsense that is constantly on screen?  And the subtitles?  Why?  Annoying.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chianti</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-109969</link>
		<dc:creator>Chianti</dc:creator>
		<pubDate>Tue, 23 Oct 2007 17:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-109969</guid>
		<description>Sorry, the link got messed up.

&lt;a href=&quot;http://fileserver6.jpghosting.com/images/a2a40000_e53f0202cd8d952b3d02f74b998d4738.jpg&quot;&gt;Another Try...&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Sorry, the link got messed up.</p>
<p><a href="http://fileserver6.jpghosting.com/images/a2a40000_e53f0202cd8d952b3d02f74b998d4738.jpg">Another Try&#8230;</a>
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chianti</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-109967</link>
		<dc:creator>Chianti</dc:creator>
		<pubDate>Tue, 23 Oct 2007 17:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-109967</guid>
		<description>I don&#039;t know what&#039;s going on with this mod, but I&#039;m stuck.  I made it to a point where the apparent correct path is blocked.  I opened a door, fully expecting to pass through and continue on, but the door opened to reveal bricks!  And I see no other way out.  If someone can advise, I&#039;d appreciate it.  But this is what I&#039;m looking at:http://fileserver6.jpghosting.com/images/a2a40000_e53f0202cd8d952b3d02f74b998d4738.jpg

Besides that, the load times with this mod are difficult to bear.  Every time I started it or reloaded a saved game, I reclined in my chair, closed my eyes, and took a break.  I&#039;ve never seen a map or mod that took nearly so long to load on my system--and I&#039;ve played quite a few of them.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know what&#8217;s going on with this mod, but I&#8217;m stuck.  I made it to a point where the apparent correct path is blocked.  I opened a door, fully expecting to pass through and continue on, but the door opened to reveal bricks!  And I see no other way out.  If someone can advise, I&#8217;d appreciate it.  But this is what I&#8217;m looking at:<a href="http://fileserver6.jpghosting.com/images/a2a40000_e53f0202cd8d952b3d02f74b998d4738.jpg" rel="nofollow">http://fileserver6.jpghosting.com/images/a2a40000_e53f0202cd8d952b3d02f74b998d4738.jpg</a></p>
<p>Besides that, the load times with this mod are difficult to bear.  Every time I started it or reloaded a saved game, I reclined in my chair, closed my eyes, and took a break.  I&#8217;ve never seen a map or mod that took nearly so long to load on my system&#8211;and I&#8217;ve played quite a few of them.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cygnus100</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-109476</link>
		<dc:creator>Cygnus100</dc:creator>
		<pubDate>Sun, 21 Oct 2007 16:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-109476</guid>
		<description> Well I just finished it and found it to be an enjoyable little piece of fluff. No bugs encountered and although load times were about normal(meaning it took longer to load a map than to play it)it was fun. Lots of ammo and plenty of health. I have not had a chance to load the (a2a7) map yet as the a2a4 map ended without an &#039;a5&#039; or &#039;a6&#039; map to continue the sequence.
  Now here is my question. If I were to change the name of a2a7 to &quot;a2a5&quot; will it follow the others in sequence or should I just load it from the console?
 And despite the unfinished nature of the mod
I would agree with most everyone else and vote
 </description>
		<content:encoded><![CDATA[<p>Well I just finished it and found it to be an enjoyable little piece of fluff. No bugs encountered and although load times were about normal(meaning it took longer to load a map than to play it)it was fun. Lots of ammo and plenty of health. I have not had a chance to load the (a2a7) map yet as the a2a4 map ended without an &#8216;a5&#8242; or &#8216;a6&#8242; map to continue the sequence.<br />
  Now here is my question. If I were to change the name of a2a7 to &#8220;a2a5&#8243; will it follow the others in sequence or should I just load it from the console?<br />
 And despite the unfinished nature of the mod<br />
I would agree with most everyone else and vote
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: tox (dev)</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-108930</link>
		<dc:creator>tox (dev)</dc:creator>
		<pubDate>Sat, 20 Oct 2007 02:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-108930</guid>
		<description>mmm... circumstance is bad.

they don&#039;t have a interest mod develop work.

and me too, currently. it&#039;s over. really</description>
		<content:encoded><![CDATA[<p>mmm&#8230; circumstance is bad.</p>
<p>they don&#8217;t have a interest mod develop work.</p>
<p>and me too, currently. it&#8217;s over. really
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-108764</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 19 Oct 2007 16:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-108764</guid>
		<description>&lt;blockquote&gt;it seems that Tox (the developer) has actually put a lot more work into the mod than this release lets on&lt;/blockquote&gt;
Yes, you are right.

At first those links didn&#039;t work for me but that might be because I clicked them in an email.  Anyway, the screenshots shows some new areas and lots of testing.

Tox, may I have persmission to host the images on PlanetPhillip within a comment in the same wya that I have posted the images in the main post?

I&#039;m not sure how many people will visit the page.

Would you consider finishing the mod and allowing me to help promote it and release it?

I really think it&#039;s close to being a very good mod.

I wonder how many other mods like this are sitting on somebody&#039;s drive that we could be enjoying!</description>
		<content:encoded><![CDATA[<blockquote><p>it seems that Tox (the developer) has actually put a lot more work into the mod than this release lets on</p></blockquote>
<p>Yes, you are right.</p>
<p>At first those links didn&#8217;t work for me but that might be because I clicked them in an email.  Anyway, the screenshots shows some new areas and lots of testing.</p>
<p>Tox, may I have persmission to host the images on PlanetPhillip within a comment in the same wya that I have posted the images in the main post?</p>
<p>I&#8217;m not sure how many people will visit the page.</p>
<p>Would you consider finishing the mod and allowing me to help promote it and release it?</p>
<p>I really think it&#8217;s close to being a very good mod.</p>
<p>I wonder how many other mods like this are sitting on somebody&#8217;s drive that we could be enjoying!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: bobdog</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-108738</link>
		<dc:creator>bobdog</dc:creator>
		<pubDate>Fri, 19 Oct 2007 14:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-108738</guid>
		<description> Hmmm ... it seems that Tox (the developer) has actually put a lot more work into the mod than this release lets on -- check out the first link above. If so, it seems to address many of the concerns voiced. Hopefully he can finalize it, because I got to the end and was disappointed and wanted more.

 </description>
		<content:encoded><![CDATA[<p>Hmmm &#8230; it seems that Tox (the developer) has actually put a lot more work into the mod than this release lets on &#8212; check out the first link above. If so, it seems to address many of the concerns voiced. Hopefully he can finalize it, because I got to the end and was disappointed and wanted more.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: tox (dev)</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-108720</link>
		<dc:creator>tox (dev)</dc:creator>
		<pubDate>Fri, 19 Oct 2007 12:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-108720</guid>
		<description>+add

1.fullname is antagonism

2.it made by 2005.1,2

3.develop is un-finished over.

4.develop (after) screenshot

http://www.narics.net/bulletin/view.php?id=b_foxmapping&amp;page=3&amp;sn1=&amp;divpage=1&amp;sn=on&amp;ss=on&amp;sc=on&amp;keyword=tox&amp;select_arrange=headnum&amp;desc=asc&amp;no=4679

http://www.narics.net/bulletin/view.php?id=b_foxmapping&amp;page=3&amp;sn1=&amp;divpage=1&amp;sn=on&amp;ss=on&amp;sc=on&amp;keyword=tox&amp;select_arrange=headnum&amp;desc=asc&amp;no=4680

5. i don&#039;t think , talk more - to mod devlop</description>
		<content:encoded><![CDATA[<p>+add</p>
<p>1.fullname is antagonism</p>
<p>2.it made by 2005.1,2</p>
<p>3.develop is un-finished over.</p>
<p>4.develop (after) screenshot</p>
<p><a href="http://www.narics.net/bulletin/view.php?id=b_foxmapping&#038;page=3&#038;sn1=&#038;divpage=1&#038;sn=on&#038;ss=on&#038;sc=on&#038;keyword=tox&#038;select_arrange=headnum&#038;desc=asc&#038;no=4679" rel="nofollow">http://www.narics.net/bulletin/view.php?id=b_foxmapping&#038;page=3&#038;sn1=&#038;divpage=1&#038;sn=on&#038;ss=on&#038;sc=on&#038;keyword=tox&#038;select_arrange=headnum&#038;desc=asc&#038;no=4679</a></p>
<p><a href="http://www.narics.net/bulletin/view.php?id=b_foxmapping&#038;page=3&#038;sn1=&#038;divpage=1&#038;sn=on&#038;ss=on&#038;sc=on&#038;keyword=tox&#038;select_arrange=headnum&#038;desc=asc&#038;no=4680" rel="nofollow">http://www.narics.net/bulletin/view.php?id=b_foxmapping&#038;page=3&#038;sn1=&#038;divpage=1&#038;sn=on&#038;ss=on&#038;sc=on&#038;keyword=tox&#038;select_arrange=headnum&#038;desc=asc&#038;no=4680</a></p>
<p>5. i don&#8217;t think , talk more &#8211; to mod devlop
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fragmaster</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-108719</link>
		<dc:creator>Fragmaster</dc:creator>
		<pubDate>Fri, 19 Oct 2007 12:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-108719</guid>
		<description> DoH! oh well 
But still this mini-mod has alot going for it too bad the author didnt hand it over to someone else to properly polish it &amp; give it a proper storyline &amp; ending.
I encountered no crash bugs when loading or installing or playing this mod.
Maybe even if the author added the Gravity Gun for those annoying LandMines we/d have a sure winner.
Still its here 
 </description>
		<content:encoded><![CDATA[<p>DoH! oh well<br />
But still this mini-mod has alot going for it too bad the author didnt hand it over to someone else to properly polish it &amp; give it a proper storyline &amp; ending.<br />
I encountered no crash bugs when loading or installing or playing this mod.<br />
Maybe even if the author added the Gravity Gun for those annoying LandMines we/d have a sure winner.<br />
Still its here
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: jaytheham</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-108691</link>
		<dc:creator>jaytheham</dc:creator>
		<pubDate>Fri, 19 Oct 2007 11:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-108691</guid>
		<description> I played it for a few minutes then it crashed. It wasn&#039;t appealing enough to make me start it up again.
 </description>
		<content:encoded><![CDATA[<p>I played it for a few minutes then it crashed. It wasn&#8217;t appealing enough to make me start it up again.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Glanville</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-108689</link>
		<dc:creator>Matt Glanville</dc:creator>
		<pubDate>Fri, 19 Oct 2007 11:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-108689</guid>
		<description>Fragmaster, the closed captions can be enabled in HL2 or any any mod in the Audio tab of the Options menu.

I&#039;ll play this next week when I have time...</description>
		<content:encoded><![CDATA[<p>Fragmaster, the closed captions can be enabled in HL2 or any any mod in the Audio tab of the Options menu.</p>
<p>I&#8217;ll play this next week when I have time&#8230;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jumbles</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-108488</link>
		<dc:creator>Jumbles</dc:creator>
		<pubDate>Fri, 19 Oct 2007 00:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-108488</guid>
		<description> I really enjoyed the first half of this mod - it has good action and nice mapping. The second half was a bit bland and lacklustre and while easy to go around, the hopper mines were a pain.

It&#039;s a shame this one got cancelled as it had real potential. Despite the poor second half I still give it a

 

If you want to get rid of the on screen gubbins type &lt;code&gt;net_graph 0&lt;/code&gt;.</description>
		<content:encoded><![CDATA[<p>I really enjoyed the first half of this mod &#8211; it has good action and nice mapping. The second half was a bit bland and lacklustre and while easy to go around, the hopper mines were a pain.</p>
<p>It&#8217;s a shame this one got cancelled as it had real potential. Despite the poor second half I still give it a</p>
<p>If you want to get rid of the on screen gubbins type <code>net_graph 0</code>.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fragmaster</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-108423</link>
		<dc:creator>Fragmaster</dc:creator>
		<pubDate>Thu, 18 Oct 2007 21:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-108423</guid>
		<description> Wow one word SubTitles for the Hearing Impaired thats a new &amp; unique gameplay techique &amp; should be used in future 1st person shooters.

The Gameplay was very fun alot enemies to deal with both Combine &amp; Zombines with a moderate amount of pick-up items the levels themselves arent to much to brag about &amp; i didnt notice any texture or graphical errors 

Pros: Non-stop-action
      Good amount of pick-up items
      Various Enemies &amp; Allies

Cons: Landmines can be a pain 
      Some Behind you fights
      No Proper Ending 


 </description>
		<content:encoded><![CDATA[<p>Wow one word SubTitles for the Hearing Impaired thats a new &amp; unique gameplay techique &amp; should be used in future 1st person shooters.</p>
<p>The Gameplay was very fun alot enemies to deal with both Combine &amp; Zombines with a moderate amount of pick-up items the levels themselves arent to much to brag about &amp; i didnt notice any texture or graphical errors </p>
<p>Pros: Non-stop-action<br />
      Good amount of pick-up items<br />
      Various Enemies &amp; Allies</p>
<p>Cons: Landmines can be a pain<br />
      Some Behind you fights<br />
      No Proper Ending
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: bkadar</title>
		<link>http://www.planetphillip.com/posts/antagonism-half-life-2/comment-page-1/#comment-108422</link>
		<dc:creator>bkadar</dc:creator>
		<pubDate>Thu, 18 Oct 2007 21:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/3425/#comment-108422</guid>
		<description> not a bad little time killer,same ol run an gun,still fun though.my fav opening to a mod was one where you start with no weapons an a few metrocops chasing you. go back on this an look around some nice areas,needs to be tweeked by one of those mapper coder persons.
 </description>
		<content:encoded><![CDATA[<p>not a bad little time killer,same ol run an gun,still fun though.my fav opening to a mod was one where you start with no weapons an a few metrocops chasing you. go back on this an look around some nice areas,needs to be tweeked by one of those mapper coder persons.
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>

