About
Defend the outpost as long as possible! Can’t tell you anything else about this mod. It certainly doesn’t seem like my kind of gameplay style. If it’s yours then I hope you enjoy it!
Basic Details
- Title: Antlion Outpost
- Author: SzaFtO
Versions:
- Version Beta 1: PlanetPhillip Filecloud Server
(antlion-outpost-v1.zip / 17 December 2004 / 106Kb) - Version Beta 2: PlanetPhillip Filecloud Server
(antlion-outpost-v2.zip / 19 December 2004 / 107Kb)
Screenshots
Click on the thumbnails below to open a medium size image.
Currently there are no recommendations
Check out FileFront Direct, it lists every file I have, for posts with non-working links.
17th December 2004
Half-Life 2, Single Player Mods and Maps
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4th March 2006
who sumbmited this?
4th March 2006
Nobody. Why do you want to know?
17th March 2006
Do we have a link to a website or something? a basic plot outline?
18th March 2006
No, nothing. Sorry.
15th November 2006
hhttp link is wrong. beta 2
15th November 2006
PlanetPhillip Filecloud Server
15th November 2006
Thanks andyb, I’ve edited the main link.., ARe you sure you’re not interested in helping offically wioth the links?
16th November 2006
I can give it a shot.I dont allways have the the time to edit.just been lucky the last few times when i see a down link post.you got my email so just gimmie a shout.
14th December 2006
I don’t think there is an end at antlion respawn…really tiny arena map with lot’s of help in you maintain correctly the turrets this map will continue for ages
28th February 2009
I think it’s more a proof of concept that a map “as is”. The “defensive map with almost-unlimited spawn” it’s a nice idea wich attracts me -I am, or am supposed to be working in a similar map with combines attacking instead antlions-, with lot of possibilities -defensive strategies, gameplay options, etc-
I found funny that the “theyr’e overwhelming us!” sensation, and having to find a better spot for the sentry guns once the first allied barried was down while pulling back it’s well implemented -although if you find a REAL good spot you can sit down and watch the slaughter, maybe due bad game AI, bad AI navigationimplementantion or just a good defensive advantage-
In sort, nice idea, nice map -a little more detail would been nice-, but more a proof of concept that a “real” map.
Anyway, thumbs up!