About
Defend the outpost as long as possible! Can’t tell you anything else about this mod. It certainly doesn’t seem like my kind of gameplay style. If it’s yours then I hope you enjoy it!
Basic Details
- Title: Antlion Outpost
- Author: SzaFtO
Versions:
- Version Beta 1: PlanetPhillip Filecloud Server
(antlion-outpost-v1.zip / 17 December 2004 / 106Kb) - Version Beta 2: PlanetPhillip Filecloud Server
(antlion-outpost-v2.zip / 19 December 2004 / 107Kb)
Screenshots
Click on the thumbnails below to open a medium size image.










04 March 2006 at 12:30 am
who sumbmited this?
04 March 2006 at 12:31 am
Nobody. Why do you want to know?
17 March 2006 at 10:16 am
Do we have a link to a website or something? a basic plot outline?
18 March 2006 at 7:35 pm
No, nothing. Sorry.
15 November 2006 at 6:08 pm
hhttp link is wrong. beta 2
15 November 2006 at 7:02 pm
PlanetPhillip Filecloud Server
15 November 2006 at 10:12 pm
Thanks andyb, I’ve edited the main link.., ARe you sure you’re not interested in helping offically wioth the links?
16 November 2006 at 12:20 am
I can give it a shot.I dont allways have the the time to edit.just been lucky the last few times when i see a down link post.you got my email so just gimmie a shout.
14 December 2006 at 9:58 am
I don’t think there is an end at antlion respawn…really tiny arena map with lot’s of help in you maintain correctly the turrets this map will continue for ages
28 February 2009 at 2:22 pm
I think it’s more a proof of concept that a map “as is”. The “defensive map with almost-unlimited spawn” it’s a nice idea wich attracts me -I am, or am supposed to be working in a similar map with combines attacking instead antlions-, with lot of possibilities -defensive strategies, gameplay options, etc-
I found funny that the “theyr’e overwhelming us!” sensation, and having to find a better spot for the sentry guns once the first allied barried was down while pulling back it’s well implemented -although if you find a REAL good spot you can sit down and watch the slaughter, maybe due bad game AI, bad AI navigationimplementantion or just a good defensive advantage-
In sort, nice idea, nice map -a little more detail would been nice-, but more a proof of concept that a “real” map.
Anyway, thumbs up!