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	<title>Comments on: Appeltaart &#8211; PreRelease- Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
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		<title>By: Alfie</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-210003</link>
		<dc:creator>Alfie</dc:creator>
		<pubDate>Sun, 13 Sep 2009 14:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-210003</guid>
		<description>

New NPCs? New weapons?
FECK YES, LEMME AT IT.</description>
		<content:encoded><![CDATA[<p>New NPCs? New weapons?<br />
FECK YES, LEMME AT IT.
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		<title>By: kolaha</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-208713</link>
		<dc:creator>kolaha</dc:creator>
		<pubDate>Wed, 12 Aug 2009 10:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-208713</guid>
		<description>

Together with Minerva .., Cryshield,  Riot Act, Coastline .. etc one of the best Sinleplayer Mods, been a while since I played it, but it was GOOD!</description>
		<content:encoded><![CDATA[<p>Together with Minerva .., Cryshield,  Riot Act, Coastline .. etc one of the best Sinleplayer Mods, been a while since I played it, but it was GOOD!
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-191555</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sat, 20 Dec 2008 01:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-191555</guid>
		<description>
Difficult to know what to say about this, I guess you need to keep in mind that it’s beta. However, I find it difficult to imagine this ever being a mod of distinction, apart from all the obvious issue like not finished, bare content, lack of imaginative combat and over gameplay, the game has no sole, it’s very shallow without any buzz or memorable moments and it would take a lot to turn this into any sort of worth while playing experience. I hope I’m wrong, lots of work has gone into the mod and some of the comments above did not bother me, the humor issue is not an issue that would stop me playing the game, there is very little attempt at humor and whilst I agree the instance I can remember was flat, then maybe we should be a bit more considerate for a Dutch team mapping and scripting in English. I think the team has a good mod within them but I don’t think it’s this one; they should learn from this and plan their next mod around a strong story line building on depth and progression with the gameplay, being more inventive with staging of combat and more imaginative with puzzles, just moving and stacking boxes has been done to death.</description>
		<content:encoded><![CDATA[<p>Difficult to know what to say about this, I guess you need to keep in mind that it’s beta. However, I find it difficult to imagine this ever being a mod of distinction, apart from all the obvious issue like not finished, bare content, lack of imaginative combat and over gameplay, the game has no sole, it’s very shallow without any buzz or memorable moments and it would take a lot to turn this into any sort of worth while playing experience. I hope I’m wrong, lots of work has gone into the mod and some of the comments above did not bother me, the humor issue is not an issue that would stop me playing the game, there is very little attempt at humor and whilst I agree the instance I can remember was flat, then maybe we should be a bit more considerate for a Dutch team mapping and scripting in English. I think the team has a good mod within them but I don’t think it’s this one; they should learn from this and plan their next mod around a strong story line building on depth and progression with the gameplay, being more inventive with staging of combat and more imaginative with puzzles, just moving and stacking boxes has been done to death.
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		<title>By: desertalienz</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-191160</link>
		<dc:creator>desertalienz</dc:creator>
		<pubDate>Wed, 17 Dec 2008 13:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-191160</guid>
		<description>
Nice mod.  Would definitely try the finished product!  Could used more weapons though,,</description>
		<content:encoded><![CDATA[<p>Nice mod.  Would definitely try the finished product!  Could used more weapons though,,
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		<title>By: feckineejit</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190957</link>
		<dc:creator>feckineejit</dc:creator>
		<pubDate>Mon, 15 Dec 2008 15:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190957</guid>
		<description>
Keep getting stuck and noclipping around.  either I&#039;m really bad at this stuff all of a sudden or there&#039;s bugs preventing me from progressing.  either way I have to change my rating and look for a walkthrough.</description>
		<content:encoded><![CDATA[<p>Keep getting stuck and noclipping around.  either I&#8217;m really bad at this stuff all of a sudden or there&#8217;s bugs preventing me from progressing.  either way I have to change my rating and look for a walkthrough.
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		<title>By: feckineejit</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190451</link>
		<dc:creator>feckineejit</dc:creator>
		<pubDate>Thu, 11 Dec 2008 20:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190451</guid>
		<description>
Played the first level, and it was fun, I like the extra gore.  The outdoor areas are a little empty and strike me as being too simplified.  the indoor areas are even more simplified and do not have the &#039;normal&#039; dimensions that I would expect walking into a building (corridors are wide while secondary corridors/small rooms are too tight).  The physcis have been modified, a strafing movement causes you to slide a few feet to one side which I did not like.  I will post my impression of the rest once my motion sickness goes away and I can make a second run.</description>
		<content:encoded><![CDATA[<p>Played the first level, and it was fun, I like the extra gore.  The outdoor areas are a little empty and strike me as being too simplified.  the indoor areas are even more simplified and do not have the &#8216;normal&#8217; dimensions that I would expect walking into a building (corridors are wide while secondary corridors/small rooms are too tight).  The physcis have been modified, a strafing movement causes you to slide a few feet to one side which I did not like.  I will post my impression of the rest once my motion sickness goes away and I can make a second run.
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		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190349</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Thu, 11 Dec 2008 00:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190349</guid>
		<description>Have to reluctantly say that I&#039;m struggling with this one, not because it&#039;s difficult, but mostly because &quot;haven&#039;t we seen these areas before?&quot; (Oh &amp; the juddering thing in the outdoor areas, but maybe that&#039;s just the way my PC works, s&#039;funny how it&#039;s ok on most HL2 Mods..... 

Mucking around with one or two of the sound-bites doesn&#039;t quite make &quot;humour&quot; as far as I can see, though as I haven&#039;t finished it as yet I&#039;ll reserve judgement. It is clear that some thought has gone into it though, so I will no doubt persevere. I just hope it is worth the effort.

I appreciate that it&#039;s a &quot;Beta&quot; but wonder if you wouldn&#039;t have been better off hanging fire until you had some better testers and could actually release as a finished article? I mean, honestly, if you want PP readers to test your mods, just say so, I&#039;m sure many, or most in fact will. But this needs a bit of a serious coat of looking at.

Waiting for the full release seems like the best option to me chaps....

(Where are all the new mods??) (Here of course, there just aren&#039;t many of them at the moment....)</description>
		<content:encoded><![CDATA[<p>Have to reluctantly say that I&#8217;m struggling with this one, not because it&#8217;s difficult, but mostly because &#8220;haven&#8217;t we seen these areas before?&#8221; (Oh &amp; the juddering thing in the outdoor areas, but maybe that&#8217;s just the way my PC works, s&#8217;funny how it&#8217;s ok on most HL2 Mods&#8230;.. </p>
<p>Mucking around with one or two of the sound-bites doesn&#8217;t quite make &#8220;humour&#8221; as far as I can see, though as I haven&#8217;t finished it as yet I&#8217;ll reserve judgement. It is clear that some thought has gone into it though, so I will no doubt persevere. I just hope it is worth the effort.</p>
<p>I appreciate that it&#8217;s a &#8220;Beta&#8221; but wonder if you wouldn&#8217;t have been better off hanging fire until you had some better testers and could actually release as a finished article? I mean, honestly, if you want PP readers to test your mods, just say so, I&#8217;m sure many, or most in fact will. But this needs a bit of a serious coat of looking at.</p>
<p>Waiting for the full release seems like the best option to me chaps&#8230;.</p>
<p>(Where are all the new mods??) (Here of course, there just aren&#8217;t many of them at the moment&#8230;.)
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190305</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 10 Dec 2008 16:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190305</guid>
		<description>&lt;blockquote&gt;m gettin a libary error, when im triein to start it…:(&lt;/blockquote&gt;
Yes, It seems that my files were corrupt.  I have now linked to known working files.</description>
		<content:encoded><![CDATA[<blockquote><p>m gettin a libary error, when im triein to start it…:(</p></blockquote>
<p>Yes, It seems that my files were corrupt.  I have now linked to known working files.
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		<title>By: arne</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190301</link>
		<dc:creator>arne</dc:creator>
		<pubDate>Wed, 10 Dec 2008 16:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190301</guid>
		<description>im gettin a libary error, when im triein to start it...:(</description>
		<content:encoded><![CDATA[<p>im gettin a libary error, when im triein to start it&#8230;:(
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190269</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 10 Dec 2008 10:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190269</guid>
		<description>OH!  The amazing thing is that the file was downloaded over 2000 (via both locations) and only two readers mentioned a problem.  I know some probably haven&#039;t tested it yet, but it still really annoys me that people don&#039;t inform me of issues.</description>
		<content:encoded><![CDATA[<p>OH!  The amazing thing is that the file was downloaded over 2000 (via both locations) and only two readers mentioned a problem.  I know some probably haven&#8217;t tested it yet, but it still really annoys me that people don&#8217;t inform me of issues.
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190268</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 10 Dec 2008 10:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190268</guid>
		<description>I have removed both my FileFront and Filecloud links as they both were corrupted.  I normally test the links before I post them but when a file is this big I often don&#039;t have time.

I have added three working links and will upload new PP version asap.

@feckineejit, I have removed your recommendation image because it doesn&#039;t relate to the mod itself but my file.

@mel, yes, it was corrupted.</description>
		<content:encoded><![CDATA[<p>I have removed both my FileFront and Filecloud links as they both were corrupted.  I normally test the links before I post them but when a file is this big I often don&#8217;t have time.</p>
<p>I have added three working links and will upload new PP version asap.</p>
<p>@feckineejit, I have removed your recommendation image because it doesn&#8217;t relate to the mod itself but my file.</p>
<p>@mel, yes, it was corrupted.
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	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190217</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Wed, 10 Dec 2008 00:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190217</guid>
		<description>Same problem as feckineejit, mod does not launch, is there something  wrong with the Filefront version?</description>
		<content:encoded><![CDATA[<p>Same problem as feckineejit, mod does not launch, is there something  wrong with the Filefront version?
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	<item>
		<title>By: feckineejit</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190213</link>
		<dc:creator>feckineejit</dc:creator>
		<pubDate>Tue, 09 Dec 2008 23:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190213</guid>
		<description>So buggy that when I tried to launch it, I got an engine error.  As much as I want to play it, I couldn&#039;t :(</description>
		<content:encoded><![CDATA[<p>So buggy that when I tried to launch it, I got an engine error.  As much as I want to play it, I couldn&#8217;t <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />
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		<title>By: Robspace 1</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190163</link>
		<dc:creator>Robspace 1</dc:creator>
		<pubDate>Tue, 09 Dec 2008 10:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190163</guid>
		<description>
I liked it-bugs and all. Mainly because these Dutch authors tried something new. They mixed some humor with violence and some decent puzzles. I&#039;m sure they will be making some adjustments to make it run smoother before it&#039;s finished. They say they have 3 more maps ready to add but still have more before it&#039;s complete. It&#039;s different and a nice change from the list of so many mods that seem to follow the same pattern. The bonus round I found to be overwhelming though. Way too many enemies coming at me at once!</description>
		<content:encoded><![CDATA[<p>I liked it-bugs and all. Mainly because these Dutch authors tried something new. They mixed some humor with violence and some decent puzzles. I&#8217;m sure they will be making some adjustments to make it run smoother before it&#8217;s finished. They say they have 3 more maps ready to add but still have more before it&#8217;s complete. It&#8217;s different and a nice change from the list of so many mods that seem to follow the same pattern. The bonus round I found to be overwhelming though. Way too many enemies coming at me at once!
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	<item>
		<title>By: Anon-00007</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190108</link>
		<dc:creator>Anon-00007</dc:creator>
		<pubDate>Mon, 08 Dec 2008 21:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190108</guid>
		<description>
It&#039;s pretty thoroughly meh.  The attempts at humor fall flat on their faces, and I found many of the maps buggy.</description>
		<content:encoded><![CDATA[<p>It&#8217;s pretty thoroughly meh.  The attempts at humor fall flat on their faces, and I found many of the maps buggy.
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190090</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 08 Dec 2008 18:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190090</guid>
		<description>&lt;blockquote&gt;Waiting for sequel&lt;/blockquote&gt;
I think you mean for the finished mod.  I won&#039;t be playing the final version but only because the &quot;style&quot; of this mod doesn&#039;t appeal to me.</description>
		<content:encoded><![CDATA[<blockquote><p>Waiting for sequel</p></blockquote>
<p>I think you mean for the finished mod.  I won&#8217;t be playing the final version but only because the &#8220;style&#8221; of this mod doesn&#8217;t appeal to me.
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	<item>
		<title>By: Olrick</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190088</link>
		<dc:creator>Olrick</dc:creator>
		<pubDate>Mon, 08 Dec 2008 18:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190088</guid>
		<description>
This mod is not complete yet but very amazing and promising Waiting for sequel</description>
		<content:encoded><![CDATA[<p>This mod is not complete yet but very amazing and promising Waiting for sequel
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		<title>By: fragmaster</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190082</link>
		<dc:creator>fragmaster</dc:creator>
		<pubDate>Mon, 08 Dec 2008 17:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190082</guid>
		<description>
I really enjoyed this mod even with the throwing frying pan.
the levels were cool &amp; the gore factor was alittle over the top but still neat.
only problems i had was sometimes id throw the frying pan &amp; id lose it trying to find it again.
Tho still a beta ive played through it more than once</description>
		<content:encoded><![CDATA[<p>I really enjoyed this mod even with the throwing frying pan.<br />
the levels were cool &amp; the gore factor was alittle over the top but still neat.<br />
only problems i had was sometimes id throw the frying pan &amp; id lose it trying to find it again.<br />
Tho still a beta ive played through it more than once
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	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190073</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 08 Dec 2008 15:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190073</guid>
		<description>
Okay,  I have a feeling that my opinion will be in the minority.  I didn&#039;t actually enjoy this mod very much.  The gore has been turned up, the weapons have been tweaked and they have added what they think is humor.

To be honest attempt at humor and the addition of the frying pan and apple tarts did nothing for me.

The level design was average and the gameplay was average at best.  I stopped on the final part of the bonus map because it was just silly.

A lot of work has gone into this but it&#039;s not going to be part of my &lt;a href=&quot;/tours/hof/2008/&quot;&gt;Hall of Fame 2008&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Okay,  I have a feeling that my opinion will be in the minority.  I didn&#8217;t actually enjoy this mod very much.  The gore has been turned up, the weapons have been tweaked and they have added what they think is humor.</p>
<p>To be honest attempt at humor and the addition of the frying pan and apple tarts did nothing for me.</p>
<p>The level design was average and the gameplay was average at best.  I stopped on the final part of the bonus map because it was just silly.</p>
<p>A lot of work has gone into this but it&#8217;s not going to be part of my <a href="/tours/hof/2008/">Hall of Fame 2008</a>
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		<title>By: Sortie</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190071</link>
		<dc:creator>Sortie</dc:creator>
		<pubDate>Mon, 08 Dec 2008 15:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190071</guid>
		<description>Judging from the screenshots, this looks like a few amathur mappers got together and quickly built some environments, without much knowlegde of the engine and low standarts on most aspects. The maps seem extremely boxy, and with no attention to detail.

Luckily this seems like a beta version, and it&#039;ll probably be improved when and if it reaches the final version. The new guns and weapons, and the hud thingeys, do look nice though. The mod seems funny in quite a few ways, but I&#039;m not really sure about how well it is ingame.

Can anyone try this and post their thoughts on it? I&#039;d love to know if it&#039;s an AVOID IT! or something that&#039;d be slightly amusing to play.</description>
		<content:encoded><![CDATA[<p>Judging from the screenshots, this looks like a few amathur mappers got together and quickly built some environments, without much knowlegde of the engine and low standarts on most aspects. The maps seem extremely boxy, and with no attention to detail.</p>
<p>Luckily this seems like a beta version, and it&#8217;ll probably be improved when and if it reaches the final version. The new guns and weapons, and the hud thingeys, do look nice though. The mod seems funny in quite a few ways, but I&#8217;m not really sure about how well it is ingame.</p>
<p>Can anyone try this and post their thoughts on it? I&#8217;d love to know if it&#8217;s an AVOID IT! or something that&#8217;d be slightly amusing to play.
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/appeltaart-prerelease-half-life-2/comment-page-1/#comment-190067</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Mon, 08 Dec 2008 14:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3850#comment-190067</guid>
		<description>I can&#039;t comment on the gameplay because I haven&#039;t played it yet, but why on Earth would Kleiner take over Breen&#039;s work? I appreciate that the author has taken the time to think about a story and context for the game but to me it just makes no sense at all.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t comment on the gameplay because I haven&#8217;t played it yet, but why on Earth would Kleiner take over Breen&#8217;s work? I appreciate that the author has taken the time to think about a story and context for the game but to me it just makes no sense at all.
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