<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Are Levels Really Necessary?</title>
	<atom:link href="http://www.planetphillip.com/posts/are-levels-really-necessary/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/are-levels-really-necessary/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/are-levels-really-necessary/comment-page-1/#comment-31014</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 09 Sep 2006 05:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/are-levels-really-necessary/#comment-31014</guid>
		<description>I want to be clear here.  I&#039;m not suggesting that you can&#039;t save and have to play the game with no breaks, or that the game decides where you can save I.E. Farcry or Pariah.

I&#039;m saying that it&#039;s one huge level and YOU decide where and when to stop.</description>
		<content:encoded><![CDATA[<p>I want to be clear here.  I&#8217;m not suggesting that you can&#8217;t save and have to play the game with no breaks, or that the game decides where you can save I.E. Farcry or Pariah.</p>
<p>I&#8217;m saying that it&#8217;s one huge level and YOU decide where and when to stop.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ol Scratch</title>
		<link>http://www.planetphillip.com/posts/are-levels-really-necessary/comment-page-1/#comment-31008</link>
		<dc:creator>Ol Scratch</dc:creator>
		<pubDate>Sat, 09 Sep 2006 00:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/are-levels-really-necessary/#comment-31008</guid>
		<description>&lt;blockquote&gt;My personal preference would definitely be towards levels. You see, games like Splinter Cell and Halo (two of my favourites) do this very nicely. The levels link up so if you want you can play right through with only a few small breaks. I can complete most Splinter Cell levels in an hour to an hour &amp; a half on Expert difficulty, this feels like just the right amount of time for a quick spot of action.

Other games which don&#039;t feature &#039;levels&#039; such as GTA are good, but if you wish to replay a particular section or something, it is very hard to do so. A bad example of combining these two seperate ideas is Thief: Deadly Shadows. There are many times I&#039;ve wished I could go back and replay one of the earlier levels, just to try it again. But alas, I would have to restart the entire game!

Or load from a savepoint which I ultimately end up overwriting. Overall, I would always take levels over full game. Merely for conveinience, I can load up and play my favourite bits in minutes. Mainly through choice, I decide when I&#039;ve had enough and quit.

Oh, and to answer your questions; on average I play from 30 mins to up to 4 hours in one setting. My ideal playtime is what I currently do, if I don&#039;t feel like playing I don&#039;t. And yes, I&#039;ve played a few games straight through, but many are so long I can&#039;t.&lt;/blockquote&gt;


I have a similar complaint about Far Cry:  you can&#039;t go back a reasonable amount and replay a small section:  you&#039;re forced to die first, and start up where they game makes you.  At least with HL et al, you can pick and choose your restart points (and, yeah, they allow you to go back further and replay whole levels if you wish, as long as you either do a normal save, or have a series of quick saves prior to the one you use now--heck iirc, the game stacks the auto-saves).</description>
		<content:encoded><![CDATA[<blockquote><p>My personal preference would definitely be towards levels. You see, games like Splinter Cell and Halo (two of my favourites) do this very nicely. The levels link up so if you want you can play right through with only a few small breaks. I can complete most Splinter Cell levels in an hour to an hour &amp; a half on Expert difficulty, this feels like just the right amount of time for a quick spot of action.</p>
<p>Other games which don&#8217;t feature &#8216;levels&#8217; such as GTA are good, but if you wish to replay a particular section or something, it is very hard to do so. A bad example of combining these two seperate ideas is Thief: Deadly Shadows. There are many times I&#8217;ve wished I could go back and replay one of the earlier levels, just to try it again. But alas, I would have to restart the entire game!</p>
<p>Or load from a savepoint which I ultimately end up overwriting. Overall, I would always take levels over full game. Merely for conveinience, I can load up and play my favourite bits in minutes. Mainly through choice, I decide when I&#8217;ve had enough and quit.</p>
<p>Oh, and to answer your questions; on average I play from 30 mins to up to 4 hours in one setting. My ideal playtime is what I currently do, if I don&#8217;t feel like playing I don&#8217;t. And yes, I&#8217;ve played a few games straight through, but many are so long I can&#8217;t.</p></blockquote>
<p>I have a similar complaint about Far Cry:  you can&#8217;t go back a reasonable amount and replay a small section:  you&#8217;re forced to die first, and start up where they game makes you.  At least with HL et al, you can pick and choose your restart points (and, yeah, they allow you to go back further and replay whole levels if you wish, as long as you either do a normal save, or have a series of quick saves prior to the one you use now&#8211;heck iirc, the game stacks the auto-saves).
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ol Scratch</title>
		<link>http://www.planetphillip.com/posts/are-levels-really-necessary/comment-page-1/#comment-31007</link>
		<dc:creator>Ol Scratch</dc:creator>
		<pubDate>Sat, 09 Sep 2006 00:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/are-levels-really-necessary/#comment-31007</guid>
		<description>* On average how long do you spend playing a game in one sitting?

From an hour to three hours, depending on the next question.

    * Is that through choice or circumstances like outside distractions? 

Both:  by choice, it goes longer, because I have no internal sense of time.  It would be nice if the game makers would install a clock we can see when we play.

    * What would be your ideal play time? (You know, in a perfect world)

Two or three hours, above four I start to lose my &quot;edge&quot; in the game and start making silly mistakes.

    * Have you or would you play a game right through without stopping?

I did it ONCE, with Doom2;  but I would much rather a game that can keep me occupied over more than a few hours, which is why I like HL and HL2.  

That said, there are times when I *NEED* the break (read: bathroom), others where I need to flex my fingers and work out the stiffness, so load pauses are nice, but they just go too long on this machine.</description>
		<content:encoded><![CDATA[<p>* On average how long do you spend playing a game in one sitting?</p>
<p>From an hour to three hours, depending on the next question.</p>
<p>    * Is that through choice or circumstances like outside distractions? </p>
<p>Both:  by choice, it goes longer, because I have no internal sense of time.  It would be nice if the game makers would install a clock we can see when we play.</p>
<p>    * What would be your ideal play time? (You know, in a perfect world)</p>
<p>Two or three hours, above four I start to lose my &#8220;edge&#8221; in the game and start making silly mistakes.</p>
<p>    * Have you or would you play a game right through without stopping?</p>
<p>I did it ONCE, with Doom2;  but I would much rather a game that can keep me occupied over more than a few hours, which is why I like HL and HL2.  </p>
<p>That said, there are times when I *NEED* the break (read: bathroom), others where I need to flex my fingers and work out the stiffness, so load pauses are nice, but they just go too long on this machine.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luke L</title>
		<link>http://www.planetphillip.com/posts/are-levels-really-necessary/comment-page-1/#comment-30839</link>
		<dc:creator>Luke L</dc:creator>
		<pubDate>Tue, 05 Sep 2006 11:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/are-levels-really-necessary/#comment-30839</guid>
		<description>My personal preference would definitely be towards levels. You see, games like Splinter Cell and Halo (two of my favourites) do this very nicely. The levels link up so if you want you can play right through with only a few small breaks. I can complete most Splinter Cell levels in an hour to an hour &amp; a half on Expert difficulty, this feels like just the right amount of time for a quick spot of action.

Other games which don&#039;t feature &#039;levels&#039; such as GTA are good, but if you wish to replay a particular section or something, it is very hard to do so. A bad example of combining these two seperate ideas is Thief: Deadly Shadows. There are many times I&#039;ve wished I could go back and replay one of the earlier levels, just to try it again. But alas, I would have to restart the entire game!

Or load from a savepoint which I ultimately end up overwriting. Overall, I would always take levels over full game. Merely for conveinience, I can load up and play my favourite bits in minutes. Mainly through choice, I decide when I&#039;ve had enough and quit.

Oh, and to answer your questions; on average I play from 30 mins to up to 4 hours in one setting. My ideal playtime is what I currently do, if I don&#039;t feel like playing I don&#039;t. And yes, I&#039;ve played a few games straight through, but many are so long I can&#039;t.</description>
		<content:encoded><![CDATA[<p>My personal preference would definitely be towards levels. You see, games like Splinter Cell and Halo (two of my favourites) do this very nicely. The levels link up so if you want you can play right through with only a few small breaks. I can complete most Splinter Cell levels in an hour to an hour &amp; a half on Expert difficulty, this feels like just the right amount of time for a quick spot of action.</p>
<p>Other games which don&#8217;t feature &#8216;levels&#8217; such as GTA are good, but if you wish to replay a particular section or something, it is very hard to do so. A bad example of combining these two seperate ideas is Thief: Deadly Shadows. There are many times I&#8217;ve wished I could go back and replay one of the earlier levels, just to try it again. But alas, I would have to restart the entire game!</p>
<p>Or load from a savepoint which I ultimately end up overwriting. Overall, I would always take levels over full game. Merely for conveinience, I can load up and play my favourite bits in minutes. Mainly through choice, I decide when I&#8217;ve had enough and quit.</p>
<p>Oh, and to answer your questions; on average I play from 30 mins to up to 4 hours in one setting. My ideal playtime is what I currently do, if I don&#8217;t feel like playing I don&#8217;t. And yes, I&#8217;ve played a few games straight through, but many are so long I can&#8217;t.
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>

