Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Starting in an alleyway, you need to get to the lift shaft.

Things take a downward turn after that and you need to retrace your steps quite a few times.

The objective seems to be to reach the highest point in the central shaft and go through the portal.

Creatures and strange effects stand in your way.

Basic Details
  • Title: Ashfield
  • File Name: hl1-sp-ashfield.7z
  • Size : 17.7MB
  • Author: azabetfen
  • Date Released: 01 June 2011
Notes

This mod has a bug that causes some models to disappear on loading a save.

There is a very tricky jump required near the beginning. I knew what I thought I needed to do, but couldn’t. A thread on cs-mapping.com.ua has an image of the solution and no matter how I tried I just couldn’t do it.

Big thanks to 23Down for sending it to me.

PlanetPhillip Download Options

Download to your HDD [17.7MB]

Installation Instructions
  • Copy the Ashfield folder into your Half-Life folder.
  • Restart or start Steam.
  • ASHVILD should now be listed in your Library tab.

If you require more help, please visit the How To.. page.

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
4 recommendations, average score: 2 (out of 5), standard deviation: 0.5
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Meta Review Data
Statistics based on 4 comment(s) with meta review data.

Installed
Using MapTap: 0 Users
Manually: 4 Users

Time Taken
Average: 0 Hours, 45 Mins
Shortest: 0 Hours, 20 Mins by Hec
Longest: 1 Hours by DeadCamper
Total Time Played: 3 Hours
Published

30th September 2012

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Phillip says MaybeThink TwiceThink TwiceAvoid It!
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15 Comments
  1. Phillip says Maybe

    23Down had already told me that this mod contained a bug about saving and that it was mostly puzzles. I therefore approached it much slower than I normally do. The initial start is slightly bugged in that you can move your character (Freeman in an HEV) forward before the mod actually starts. It can be a little confusing.

    The atmosphere is set very well and the new textures look good and fit well. There is a clue at the beginning for how to proceed once you touch a door, obviously I won’t say which one. This seems to be a theme throughout the mod, touch the special doors and blood appears on them. I have the feeling that you need to do this in the right order to the right doors to progress.

    As I mentioned in the main post, this mod requires what I consider to be a REALLY difficult jump and I cheated. If somebody can create a video playthough of this I will definitely post it.

    There were two weapons I found; a machine gun and a bottle. The bottle replaces the crowbar and I found it completely useless. There only seems to be one type of enemy and its movements are quite well done, although it doesn’t look particularly good.

    I found some drain covers that led to various places but didn’t find a way to open them.

    It was quite fun and a little scary at times exploring the areas, corridors and rooms but I have to admit getting a little bored and frustrated at the end. I didn’t feel there was a clear objective or a clear process to reach that objective.

    I suggest that you play this if you have some time to spare and don’t mind a trail and error approach.

    OH, I nearly forgot. The menu only offered me Medium and Hard, but beside the unclear objectives, I didn’t find it difficult at all.

    All in all it looked better than it played.

  2. I remember playing this, but got totally stumped somewhere down the line. Maybe a walkthru would be helpful.

  3. andyb 1052 comments

    1st October 2012

    I did the jump thing on the first try.Have been trying to do it again to record it and can barely do the first jump.I’ll get it done and put it up soon

  4. DeadCamper 9 comments

    1st October 2012

    Think Twice

    I’m going to be blunt. This mod left a bad taste in my mouth. This tends to happen when I get confused about where to go, and the general confusion goes unresolved all the way from the beginning to the end.

    This confusion comes mostly in the form of figuring out where I need to go. It starts off as deceivingly simple and straightforward, but almost immediately spirals into a surprisingly labyrinthine world where doors open almost randomly and on a whim and puzzles get ‘solved’ without the player really solving anything. The best parallel I can give is probably playing a really bad point-and-click adventure game where the player has no choice but to resort to blindly using every item in their inventory until something works.

    I imagine if I was able to read the few notes left to me via the pieces of paper in the mod, it might have been much more clear what I was doing (or why). This is the part that always makes me feel bad about these mods, because the mod was not made in English. I can’t tell if that was the real reason why I struggled.

    Regardless, the mod was confusing, and in that mind-numbing blind running, I found more bugs and seemingly unintended ‘features’ than I think will make me happy with this mod.

    I wonder if the stairs in this mod were supposed to be invisible or if there were many unspecified missing textures or models that may have never shown up Either way, there are bugs that will frustrate even the calmest of players, and the few jumping puzzles will leave most players stuck in the very first area.

    I have no idea how I got past the first jump, as it’s apparently very hard to do.

  5. Barnz 82 comments

    3rd October 2012

    Hey guys, I got stuck on the stairs. After spending a hour in the same area, I decompiled the map and found the way to reach the top floor. Here’s a walkthrough I made:

  6. Juan 6 comments

    8th October 2012

    I can not play this mod, because when the game starts I move to Gordon in the third person, but then the screen goes black with some red. Someone know how to fix this?

    • Barnz 82 comments

      11th October 2012

      You’re probably playing the game in the software mode.

      • Juan 6 comments

        11th October 2012

        No, I playing the game in Direct3D mode, but if I playing the game in software mode, also see the same error, and if I playing the game in OpenGL, the message “ERROR CG: The file Could not be read” but I give him to accept and the game continues, but continues to be the black screen with red tones.

        • Juan 6 comments

          4th November 2012

          Does anyone know how to fix this error?

          • Sorry, but I haven’t seen this issue before. It sounds like it might be something to do with your installation.

            • Juan 6 comments

              9th November 2012

              Now the mod works for me, because I’ve tried in the Steam version.

              • If you need help in the future, please include all relevant information. That includes if you are using the Steam or WON version.

                If you had said that at the beginning, I would have told you to use the Steam version, which is the only version I test and use.

  7. Hec 966 comments

    18th December 2012

    Think Twice

    I played this twice, the first which i did everything wrong including nocliping, and then the things right, i mean following the right path.

    This is a entire puzzle map, and is very disorientating and annoying, the atmosphere is the one of the russian mod, darky and wierd repetitive textures.

    The monsters are really stupid they feel stupid and they walk stupid, they are funy rather than scary. I’d rename this mod as “Billy against the monsters”, instead of “Ashfield”

    Then the bottle must be a super bottle because it never brakes and is really powerful being a melee weapon.

    There are at least 2 russian signs on the walls which i didn’t understand because as usual in russian mods they don’t care at all for the translations…

    Overall is a really confusive and lame experience rather than enjoyable and entretaining.

    P.D, if you want to done this map the right way, i highly recommend to see the video here in this posts.

  8. Ravy 2 comments

    27th December 2012

    Avoid It!

    Ashfield is your standard badly designed mod. It just masks itself well so you are deluded into thinking that this mod is actually good at first look.
    IT ISN’T

    It took me 15 minutes just so I can know where to go next after taking control of Gorden. And I’m not talking about the hard jump itself. The allay you start in was just some awkward mess, not to mention the whole map. It took me about 40 minutes to get to really know the map and I still had to use nocliping to get around. AND I NEVER USE NOCLIPING IN HALF-LIFE.

    When designing a game map, a good mapper knows that special lighting or special textures can help guide the player to his next destination easily. Sadly the mapper wasn’t one. The whole map was chaotically lighted and each texture was drastically different from the rest, some textures were very ugly and the whole set of textures created a very messy environment with no type of rhythm to it.

    Ashfield is defiantly one of the lamest mods I’ve ever played. Avoid it, Avoid it like the plague. Put a hazard sign on it AND DON’T PLAY.

  9. Brent 2 comments

    17th February 2014

    I got it. Silent Hill 4 xD

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