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	<title>Comments on: Assaulters &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/assaulters-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/assaulters-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: woja</title>
		<link>http://www.planetphillip.com/posts/assaulters-half-life-2/comment-page-1/#comment-201723</link>
		<dc:creator>woja</dc:creator>
		<pubDate>Fri, 03 Apr 2009 15:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/assaulters-half-life-2/#comment-201723</guid>
		<description>Just migrated to a new computer, so I&#039;m weeding out old maps that won&#039;t be played again and  this isn&#039;t one of them!
Depite its relative antiquity, it&#039;s still fun to play - so for those of you that missed Assaulters first time around  do download it for 30 minutes or more of good gameplay - only negative would be the ending.............</description>
		<content:encoded><![CDATA[<p>Just migrated to a new computer, so I&#8217;m weeding out old maps that won&#8217;t be played again and  this isn&#8217;t one of them!<br />
Depite its relative antiquity, it&#8217;s still fun to play &#8211; so for those of you that missed Assaulters first time around  do download it for 30 minutes or more of good gameplay &#8211; only negative would be the ending&#8230;&#8230;&#8230;&#8230;.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/assaulters-half-life-2/comment-page-1/#comment-68953</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sun, 15 Apr 2007 05:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/assaulters-half-life-2/#comment-68953</guid>
		<description>A good action based map with plenty of rebel help to beat the increasingly powerful Combine troops as you progress.  This is a fun map packed with Combine encounters heavy at times and you don’t get too much time to take in the set design or textures, but I don’t think that they matter that much with a map of this type, however what I did see in passing were ok without being outstanding. If you are looking for lots of action and a short shot of HL2 mayhem then go download this one.</description>
		<content:encoded><![CDATA[<p>A good action based map with plenty of rebel help to beat the increasingly powerful Combine troops as you progress.  This is a fun map packed with Combine encounters heavy at times and you don’t get too much time to take in the set design or textures, but I don’t think that they matter that much with a map of this type, however what I did see in passing were ok without being outstanding. If you are looking for lots of action and a short shot of HL2 mayhem then go download this one.
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		<title>By: Matt Glanville</title>
		<link>http://www.planetphillip.com/posts/assaulters-half-life-2/comment-page-1/#comment-35835</link>
		<dc:creator>Matt Glanville</dc:creator>
		<pubDate>Mon, 11 Dec 2006 13:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/assaulters-half-life-2/#comment-35835</guid>
		<description>I found this map pretty dull to be honest. The level design is quite bland and hardly varies from start to finish. I&#039;ve no idea why the description states &quot;A little nonlinear plot&quot; as all you do is move from A to B whilst shooting down numerous Metrocops and Combine soldiers. There are more rebels than you need so you end up crowded by people.

The textures are used wrongly in several places, in other places they are dull. Props are used OK but the areas still feel empty.

The end was very anti-climatic. After a gunfight in a courtyard (larger than the gunfights in the other courtyards), there were a few headcrab canisters landing (which spawned no headcrabs) followed by a fade to black. It left me thinking &quot;huh?&quot;.</description>
		<content:encoded><![CDATA[<p>I found this map pretty dull to be honest. The level design is quite bland and hardly varies from start to finish. I&#8217;ve no idea why the description states &#8220;A little nonlinear plot&#8221; as all you do is move from A to B whilst shooting down numerous Metrocops and Combine soldiers. There are more rebels than you need so you end up crowded by people.</p>
<p>The textures are used wrongly in several places, in other places they are dull. Props are used OK but the areas still feel empty.</p>
<p>The end was very anti-climatic. After a gunfight in a courtyard (larger than the gunfights in the other courtyards), there were a few headcrab canisters landing (which spawned no headcrabs) followed by a fade to black. It left me thinking &#8220;huh?&#8221;.
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/assaulters-half-life-2/comment-page-1/#comment-32810</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Sat, 21 Oct 2006 19:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/assaulters-half-life-2/#comment-32810</guid>
		<description>Another good release from demalition see also Fallout map like Mike says short and sweet</description>
		<content:encoded><![CDATA[<p>Another good release from demalition see also Fallout map like Mike says short and sweet
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		<title>By: Mike S</title>
		<link>http://www.planetphillip.com/posts/assaulters-half-life-2/comment-page-1/#comment-31202</link>
		<dc:creator>Mike S</dc:creator>
		<pubDate>Tue, 12 Sep 2006 23:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/assaulters-half-life-2/#comment-31202</guid>
		<description>Well worth downloading and playing. Short and sweet. 

It doesn&#039;t start out promising, but persevere and you&#039;re rewarded with some good pitched battles aided by your rebel mates.</description>
		<content:encoded><![CDATA[<p>Well worth downloading and playing. Short and sweet. </p>
<p>It doesn&#8217;t start out promising, but persevere and you&#8217;re rewarded with some good pitched battles aided by your rebel mates.
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		<title>By: Alexander</title>
		<link>http://www.planetphillip.com/posts/assaulters-half-life-2/comment-page-1/#comment-2028</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Tue, 23 Aug 2005 12:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/assaulters-half-life-2/#comment-2028</guid>
		<description>Here is the review translation made by human :)
The human&#039;s native language is not English, sorry in advance.

The subject of this mod is taking by storm a Combine fortress consisting of multiple courtyards and barns. 

The story seems simple at first glance - just go ahead breaking through enemy covering forces. Small groups of rebels are there to help you. It is desirable to lead the rebels to follow you. You can manage without this though, since quite often after rushing into another courtyard the gates open letting in another rebel gang who help you to clean up the area.

The difficulty increases as you progress. In the beginning you face metrocops with light arms, later on they are replaced with Combines, and in the end elite soldiers from the Citadel confront you. 

Pros: 
- A little nonlinear plot. Sometimes you have to think where to go further. Besides the buttons that open the doors, there is one code lock, and it is not too difficult to find a code for it; 
- The setting is well done. Besides fortress inner scenery which is built thoroughly, the author has also spent some time making surrounding hills; 
- There are several new dialogues in Russian; 
- Some nice touches like photographing scanners, or headcrab carriers (for some reason, without headcrabs onboard) dropping on the area. 

Cons:
- None noted. Maybe, the ending is a little disappointing - just clear another courtyard, and the game is over.</description>
		<content:encoded><![CDATA[<p>Here is the review translation made by human <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
The human&#8217;s native language is not English, sorry in advance.</p>
<p>The subject of this mod is taking by storm a Combine fortress consisting of multiple courtyards and barns. </p>
<p>The story seems simple at first glance &#8211; just go ahead breaking through enemy covering forces. Small groups of rebels are there to help you. It is desirable to lead the rebels to follow you. You can manage without this though, since quite often after rushing into another courtyard the gates open letting in another rebel gang who help you to clean up the area.</p>
<p>The difficulty increases as you progress. In the beginning you face metrocops with light arms, later on they are replaced with Combines, and in the end elite soldiers from the Citadel confront you. </p>
<p>Pros:<br />
- A little nonlinear plot. Sometimes you have to think where to go further. Besides the buttons that open the doors, there is one code lock, and it is not too difficult to find a code for it;<br />
- The setting is well done. Besides fortress inner scenery which is built thoroughly, the author has also spent some time making surrounding hills;<br />
- There are several new dialogues in Russian;<br />
- Some nice touches like photographing scanners, or headcrab carriers (for some reason, without headcrabs onboard) dropping on the area. </p>
<p>Cons:<br />
- None noted. Maybe, the ending is a little disappointing &#8211; just clear another courtyard, and the game is over.
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