RSSTwitterDonate to Planetphillip.Com

Audio Interview with Brian Roycewicz AKA Tundra_Cool

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I had the opportunity to have a chat with Brian Roycewicz AKA Tundra_Cool, the author of provenance.

We chatted for just over 30 minutes and covered a number of topics.

In fact, there is exclusive news about Provenance 2!

This file is not available for streaming – sorry.

Direct Download
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Post Details

Posted: 18th September 2009

Category: Articles, Interviews

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
There are 13 Comments.
Follow these comments via RSS
  1. tundra_cool Says:

    Note to self: Gain some charisma.

  2. Gradius Says:

    Great interview.

  3. Gradius Says:

    Although the low volume is an issue at parts.

  4. [OFC]Petrick Says:

    That was a good one. Five Stars *****

  5. sappy Says:

    tundra you should have said you wanted more stuff around the tram, I would have gladly done it. Nice interview. You really should make more of these Phillip.

  6. Jasper Says:

    ‘In fact, there is exclusive news about Provenance 2!’
    Gosh!
    Given that Provenance was a brilliant map in concept but the execution was a disaster with crashes and huge frame rate problems; will we even dare to download and risk our systems?
    Not this gamer for sure and, doubtless, others too.
    Don’t believe me? Go see the comments here and ModDb.
    Tundra Cool, you have my admiration but there is something deeply wrong with Provenance.

    • planetphillip Says:

      I think you have to remember that Provenance was built as a portfolio piece rather than a proper mod, whereas Provenace 2 (working title) will be made as a proper mod and therefore recieve proper beta testing.

  7. tundra_cool Says:

    Yep — it’s unseemingly devoted fans who take a minute or two to think about it during their day and make hopeful presuppositions towards the next.

    To be straight-forward: I don’t understand most of your post since it isn’t possible for me to secede from development of the mod as it was a quick one-man job for any computer but your own though I’m quite sure you aren’t one to judge the level of conception, or even development, considering I can’t criticize your work to understand your skewed view of what a ‘one man programmer, artist, and designer playable demo’ should play like on an untested, unplanned machine.

    I am thankful for your admiration, but with a post like that, I have set some high standards for your next up-coming blockbuster mod.

    • Jasper Says:

      I suspect that was directed at me but might be wrong.
      I stand by my post as do others by theirs, here and elsewhere.
      I’m with you tundra_cool make no mistake. Provenance was brilliant and I loved it but there are technical problems. You know this, I know this, loads of gamers know this.
      My system is ’state of the art’. Provenance not only had the problems you already know about but actually affected our system after quitting and we had to cold boot.
      If I can help, I would be delighted. But as a gamer only – this is not software with which I am familiar. My knowledge is limited to our company’s CSS website which I run.
      Do not take umbrage, please. That is not my intent. Rather, more please (but without the issues!)!

  8. haz0r Says:

    Great interview!

Get your own GRAvatar

Leave a Comment

Follow these comments via RSS