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	<title>Comments on: Azure Sheep &#8211; Half-Life</title>
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	<link>http://www.planetphillip.com/posts/azure-sheep-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 07:55:37 +0000</lastBuildDate>
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		<title>By: Technic</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-2/#comment-306751</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Thu, 01 Dec 2011 02:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-306751</guid>
		<description>Excuse me... Gordon, but I&#039;m rather disappointed now :(

What&#039;s wrong guys?? I didn&#039;t liked that mod as I was playing it a month ago,
it&#039;s only running and running, kill 2 thingies, running running.. seeing most of the known HL areas and a lil bit more, sorry but that&#039;s boring, also many bugs, like getting stuck (clipping)

The level design also is strange, some I liked very much and wished Valve would have included them into their original game, but then many are just boring and cheap :/

Sorry, this is no fun to me, so you really have to think twice imo!</description>
		<content:encoded><![CDATA[<p>Excuse me&#8230; Gordon, but I&#8217;m rather disappointed now <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>What&#8217;s wrong guys?? I didn&#8217;t liked that mod as I was playing it a month ago,<br />
it&#8217;s only running and running, kill 2 thingies, running running.. seeing most of the known HL areas and a lil bit more, sorry but that&#8217;s boring, also many bugs, like getting stuck (clipping)</p>
<p>The level design also is strange, some I liked very much and wished Valve would have included them into their original game, but then many are just boring and cheap :/</p>
<p>Sorry, this is no fun to me, so you really have to think twice imo!
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		<title>By: Reuben</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-2/#comment-268659</link>
		<dc:creator>Reuben</dc:creator>
		<pubDate>Mon, 08 Aug 2011 02:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-268659</guid>
		<description>This is probably one of the best HL mods out there.  Some points were confusing, with multiple paths to the extent where either one will take you for a good five minutes before you realise whether it&#039;s the right way or not.  This was frustrating at point, particularly in the first few maps.

The mechanic of escorting people through black mesa was fresh and interesting, even though the NPCs were pretty useless and I just ended up telling them to wait while I cleared out all the enemies, then bringing them through, section at a time.

One little bug that did annoy me on the last level, was a poorly placed switch at the top of an elevator, which caused anyone who went up it without moving forward a bit first to instagib.

Overall, the map was fun, which is what really matters.  I recommend it!</description>
		<content:encoded><![CDATA[<p>This is probably one of the best HL mods out there.  Some points were confusing, with multiple paths to the extent where either one will take you for a good five minutes before you realise whether it&#8217;s the right way or not.  This was frustrating at point, particularly in the first few maps.</p>
<p>The mechanic of escorting people through black mesa was fresh and interesting, even though the NPCs were pretty useless and I just ended up telling them to wait while I cleared out all the enemies, then bringing them through, section at a time.</p>
<p>One little bug that did annoy me on the last level, was a poorly placed switch at the top of an elevator, which caused anyone who went up it without moving forward a bit first to instagib.</p>
<p>Overall, the map was fun, which is what really matters.  I recommend it!
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		<title>By: Hangar 16 Reviews</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-2/#comment-218028</link>
		<dc:creator>Hangar 16 Reviews</dc:creator>
		<pubDate>Sun, 21 Feb 2010 16:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-218028</guid>
		<description>&lt;em&gt;&lt;strong&gt;The Following review first appeared on Hangar16.com and is reproduced here with the author&#039;s permission.  For more information about the re-publication of Hangar16&#039;s reviews, please see this &lt;a href=&quot;/forum/showthread.php?tid=1151&quot; rel=&quot;nofollow&quot;&gt;Forum&lt;/a&gt; thread.&lt;/strong&gt;&lt;/em&gt;

&lt;strong&gt;Reviewer:&lt;/strong&gt; &lt;em&gt;SilverSorrow&lt;/em&gt;

&lt;font color=&quot;#DDDD00&quot;&gt;&lt;b&gt;Note&lt;/b&gt;&lt;/font&gt;: I didn&#039;t beta-test this mod, though El Jefe DarkWolf did; also, his co-Jefe JennWolf is the voice of Barniel. I had nothing to do with the development of this mod (although I did play the pre-release beta for previewing purposes... thanks to Starfox for doing the &lt;a href=&quot;AS_prevu.htm&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;Preview&lt;/b&gt;&lt;/a&gt;, thus leaving me space and time to fret over how I&#039;m going to add actual content to this review), so in essence, my opinions are based on my own experiences playing through the final version for the first time. I have not been influenced by others, nor the huge amounts of cash transferred into my Swiss bank account. Thank you, and see you in Maui.&lt;font color=&quot;#17CAD9&quot;&gt;&lt;b&gt;**&lt;/b&gt;&lt;/font&gt; 
[&lt;font color=&quot;#17CAD9&quot;&gt;&lt;b&gt;**&lt;/b&gt;&lt;/font&gt; &lt;i&gt;Put your own &quot;lei&quot; joke here. Also, this has nothing to do with it, but if a hula dancer&#039;s every movement tells a story, imagine what she&#039;s saying if she flips you off. It can&#039;t be very nice.&lt;/i&gt;]&lt;p&gt; 
 
&lt;font color=&quot;#009966&quot;&gt;&lt;b&gt;Abstract&lt;/b&gt;&lt;/font&gt;: 
Richard Jeni theorized that women, because of various strange female behaviorisms, came from a different planet. I now know what planet that was: Mercury. Because how can a person born on Earth sit in a hot room and still insist that she&#039;s freezing? Not only have they come with the cure for baldness&lt;font color=&quot;#17CAD9&quot;&gt;&lt;b&gt;***&lt;/b&gt;&lt;/font&gt;, they&#039;ve also come in search of moisture, as he has claimed... which explains their origins. Mercury has a serious lack of moisture, that&#039;s a given. So they come to this blue-green ball and interact with the only life-form present, Adam. Now, Adam&#039;s just minding his own business, naming animals, getting an all-over tan, etc., when here comes this spacecraft crammed with a bevy of disingenuous beauties. Now, this is all new to him... he&#039;s thinking, &quot;&lt;i&gt;Uh... heh... WOW!&lt;/i&gt;&quot; And they elected one of their own, Eve 9783-73-7KE, to do the horizontal Macarena with the poor sap. Their plan: &quot;&lt;i&gt;We can mate with this man, and the male children will be our slaves!&lt;/i&gt;&quot; It took some doing, since Adam was indeed a bit smarter than we are today. But Eve 9783-73-7KE made him a nice fruit pie with ingredients she found in a tree (the &quot;&lt;i&gt;Tree of Realizing You&#039;re Naked And Covered With Unsightly Hair And Pimples, In Addition To Knowledge, Whatever THAT Is&lt;/i&gt;&quot;) with all kinds of &quot;KEEP OUT!&quot; signs around it. He didn&#039;t realize it until he had the second helping, then his IQ dropped to today&#039;s average, which is about 90, (with dips into the 60-range where the discussion of breasts is rampant), plus he realized that he was, in fact, naked. 
[&lt;font color=&quot;#17CAD9&quot;&gt;&lt;b&gt;***&lt;/b&gt;&lt;/font&gt; &lt;i&gt;You&#039;ve probably seen the Rogaine commercials where women are talking about losing their hair; it&#039;s a blind, intended to throw us men off the trail of truth. Be not fooled by their lies and trickery!&lt;/i&gt;]&lt;p&gt; 
 
So, their stooge rendered stupid and clad in animal skins, Eve 9783-73-7KE mates the hell out of him, producing several zillion kids; the males of this union were married off to the alien women, and the girls were made privy to the secret. All went well, until one stupid kid killed his brother over corn futures, or something, and then wars and other stuff happened. However, women have stayed in the background, watching, waiting, pulling the strings and watching the puppet-men dance. This is where we stand today.&lt;p&gt; 
 
It&#039;s just a theory, but you never know. Hey, I like &#039;em, anyway.&lt;p&gt; 
 
&lt;font color=&quot;#009966&quot;&gt;&lt;b&gt;Basics&lt;/b&gt;&lt;/font&gt;: 
&lt;b&gt;R_speeds&lt;/b&gt;: Good; no real slowdowns that I experienced. 
&lt;b&gt;New Models/Skins/Etc.&lt;/b&gt;: It&#039;s amazing how these things can get out of control, isn&#039;t it? A definite yes. 
&lt;b&gt;Gameplay&lt;/b&gt;: Heh heh heh. Play it.&lt;p&gt; 
 
&lt;font color=&quot;#009966&quot;&gt;&lt;b&gt;Story?&lt;/b&gt;&lt;/font&gt; 
&lt;font color=&quot;#17CAD9&quot;&gt;&lt;b&gt;****&lt;/b&gt;&lt;/font&gt; You... oops. Screwed it up again, didn&#039;t I? No, you&#039;re Barney B. Barney. Waitaminit... &quot;Barney Barney Barney&quot;?? That&#039;s right. When you were a child, you were awful. Your mother would have to call you like this: Barney. Barney! BARNEY! And it just stuck. 
[&lt;font color=&quot;#17CAD9&quot;&gt;&lt;b&gt;****&lt;/b&gt;&lt;/font&gt; And you thought I wouldn&#039;t get to use that gag twice. It makes no sense in this context, but the hell with it.]&lt;p&gt; 
 
Okay, okay. The truth: your name is Barney, and your last name really isn&#039;t important. You&#039;ve forgotten it anyway, what with all the shenanigans and goings-on since the &quot;incident&quot; happened. What *is* important, is that the object of your deepest desires (or whatever passes for deep desires in us males), Kate, code-named &quot;Azure Sheep&quot;, was trapped in Black Mesa when the Shiite hit the fan, and now you finally get to rescue someone instead of being Gordon &quot;&lt;i&gt;I Get A Hazard Suit And You Don&#039;t Nyah Nyah Nyah&lt;/i&gt;&quot; Freeman&#039;s cannon fodder. And the trials will be worth it (I think)... Kate is hot!&lt;p&gt; 
 
&lt;font color=&quot;#009966&quot;&gt;&lt;b&gt;Onward!&lt;/b&gt;&lt;/font&gt; 
Where to start? At the beginning, of course! First off, &quot;Go For A Walk&quot; and get acquainted with who you are and what you&#039;re doing. Don&#039;t forget to stop by the arcade and take a look at the games. Heh heh heh. An interesting twist on the ho-hum Hazard Course. When that&#039;s over with, go ahead and start a new game... it&#039;s okay, it won&#039;t bite you. As you gear up and finally reach your post, you&#039;ll see an old acquaintance arrive for work (nice car, man), and then probably stand in one place and/or fill out some forms. This isn&#039;t made clear, as the magic of &quot;Meanwhile/Later&quot; transports you to the time where things actually happen. This is very important... otherwise, you&#039;d get bored and end up watching &quot;Walker, Texas Ranger&quot;&lt;font color=&quot;#17CAD9&quot;&gt;&lt;b&gt;*****&lt;/b&gt;&lt;/font&gt;, and we can&#039;t have that, can we? 
[&lt;font color=&quot;#17CAD9&quot;&gt;&lt;b&gt;*****&lt;/b&gt;&lt;/font&gt; &lt;i&gt;From the theme song: &quot;When you&#039;re in Texas, look behind you / Because that&#039;s where the Ranger&#039;s gonna be.&quot; Does anyone else find that frightening? Just what the hell is going on in Texas, anyway??&lt;/i&gt;]&lt;p&gt; 
 
So anyway, you&#039;ll be wonderfully immersed in the Black Mesa snafu... albeit not at ground zero, but what does it matter when there are these stupid-looking things shooting green lightning at you? Abandon your post and start looking for Kate, Marine--er... whatever you are! Because Kate, I&#039;d like to mention again, is hot. Now that your priorities are set, let&#039;s find something to blast holes in those jerks. Well... for the moment, you&#039;re going to have to rely on Ol&#039; Betsy and Ol&#039; Splinter, which is what you call your Glock and the pool cue you find, respectively. You also call your various body parts specific names as well. You&#039;re very weird. However, once this is all said and done, you&#039;d like to introduce Kate to Ol&#039; Daniel, which is what you call your [&lt;font color=&quot;#FF0000&quot;&gt;CENSORED&lt;/font&gt;]. No, really, Ol&#039; Daniel is your cat. He likes sitting in laps. One time while sitting in your lap, he got spooked and almost did some serious hurt to Ol&#039; Mr. Johnson and the Juice Crew, which is *really* what you call your [&lt;font color=&quot;#FF0000&quot;&gt;CENSORED&lt;/font&gt;].&lt;font color=&quot;#17CAD9&quot;&gt;&lt;b&gt;******&lt;/b&gt;&lt;/font&gt; 
[&lt;font color=&quot;#17CAD9&quot;&gt;&lt;b&gt;******&lt;/b&gt;&lt;/font&gt; &lt;i&gt;Many thanks to Scatterbrain for that one. We have passed beyond the bounds of a PG rating.&lt;/i&gt;]&lt;p&gt; 
 
But primal urges aside, it won&#039;t be too long before you find Ol&#039; Pumper, which is what you call your shotgun, and not your [&lt;font color=&quot;#FF0000&quot;&gt;CENSORED&lt;/font&gt;], thankfully. While you&#039;re here, wandering around, you might as well resign yourself to becoming accustomed to being ambushed by Vorts. This will be a common theme in this mod, to the point where I was even hesitant to go to the bathroom for fear of being ambushed on the way. I must say that it became a little tiresome, but what the hell... it&#039;s free, right? Right.&lt;p&gt; 
 
At first, you have just 100% health. The 15% of HEV juice is gone quickly (why it&#039;s there in the first place is beyond me), so you will have to be very, VERY careful until you can get -- yes, you will be able to wear one -- an HEV suit, which is available roughly one-third of the way through. Or is it halfway through? Anyway, Barney wears a blue HEV, which is much more aesthetic than that stinking orange monstrosity. Let&#039;s hope Valve tries something in HL2 that doesn&#039;t make me feel like an armored pumpkin. The idea of Barney getting an HEV suit is patently brilliant... and until you get it, you cannot pick up batteries or use the HEV charger to augment your energy. So again, you&#039;ll have to watch it until then. Health isn&#039;t in any great abundance, but it isn&#039;t completely absent, either. For my part, due to combats I stayed at about 50-60% health. I knew you could use the soda machines to get health, but I had no idea I&#039;d be using them so much... anyway, it keeps you on your toes. After acquiring the HEV, I stayed very close to 100% health at all times, full charge. It might help to mention that I&#039;m also very careful and save often. Too often, some might say, but I&#039;ve since had them silenced. Their blood may call out from the ground to the Heavens for revenge, but God likes me more than He does them. So there.&lt;p&gt; 
 
This brings me to combat in general. You&#039;ll be facing normal Grunts, aliens, Special Forces Grunts, more aliens, modified aliens (&quot;but modified by whom?&quot; is your question), and Apaches, who are finally pissed off enough to take to their helicopters and rain fire, rockets and the wrath of Great Spirit upon your minimum-wage ass. Or am I thinking of something else? Anyway, combats are fairly nasty to your well-being until you get your HEV, and then nothing hurts quite so much anymore. One minor complaint is that the weapon crosshairs sometimes get lost, and you really can&#039;t afford to have that happen. At times you&#039;ll be faced with a lot of Grunts, or a handful of aliens. Switching weapons takes a little longer than usual... I guess that&#039;s realism, baby. It makes you think before you go charging in like a pit bull with diarrhea (such colorful similes, I know). And also, ambushed by Vorts. Repeatedly. Between these combats, you&#039;ll be running along corridors.&lt;p&gt; 
 
The Corridor Crawl will be a familiar experience to those who have played DAV&#039;s maps; big rooms connected by twisting corridors. Not that that&#039;s a bad thing necessarily, but I was starting to get disoriented and dizzy by the time I had finished. Maybe it was just my sinuses. However, the maps are well-detailed and nicely appointed, with nice touches of realism -- crates, barrels, corpses -- to round out your entertainment value. The architecture here reflects the many aspects of Black Mesa quite well; in addition to finding new places to shoot things, you&#039;ll also visit a couple of places that will seem familiar. You&#039;ll also have the interesting opportunity to see the &quot;old&quot; Black Mesa complex. In a contemplative sense, if you put all of the various maps that depict Black Mesa together in a real-world simulation, I think we could cover North Dakota. Anyway, you should find plenty to see and do on your sight-seeing tour of Black Mesa.&lt;p&gt; 
 
And what things to see! The new models are excellent. Some are reskins of existing Valve or &#039;Net-available models, but even those fit in quite well. Toadman&#039;s work is top-notch -- his toad weapon looks great; Sven Patrick&#039;s re-texturing of Scarecrow&#039;s &quot;Aliens&quot; M-41A (the original version is what I&#039;ve been using for months now) is just beautiful... I may keep this for myself. In the second half of the mod, there&#039;s a Beretta you can scavenge off a dead Special Forces Grunt (more on them later) in addition to the M-41A, and eventually you can grab an iron bar. More weapons are available in the second part than in the first, so persevere. Besides new weapons, there are a couple of new annoyances to your usual stolid equanimity -- rats and Archer fish. These guys have taken a normally benign model and an unused one and turned them into real threats to your sanity, if not your health. The aforementioned toad can be either an ally or an enemy... be careful when you see one. Then there are the all-new Magenta Slaves, which are Vorts with red -- or magenta, if you will -- lightning attacks; the Panther -- you&#039;ll only face one, thankfully -- is big, powerful and blessedly stupid.&lt;p&gt; 
 
[&lt;font color=&quot;#DDDD00&quot;&gt;&lt;b&gt;Side Note&lt;/b&gt;&lt;/font&gt;: Not that I&#039;m the type of person who usually does this (uh-huh), but I clipped through the shower door (in their version of the Hazard Course) with the girl behind it. I was curious as to whether they would actually include a nude model in the pack (since such things are as common as a handshake now)... to my surprise... well, YOU clip through the shower, if you&#039;re so ding-dang interested...]&lt;p&gt; 
 
As for the humans violently opposed to your continued existence, you&#039;ll run into the standard Grunt, and then their evil counterparts, the Special Forces Grunts. Their camo is more ominous, and they&#039;re better at making you hurt and bleed and cry. At one point, the Grunts will become your allies, in a way -- you cannot &quot;use&quot; them to make them follow you -- but you&#039;re better off leaving them be...they&#039;re busy enough killing the Special Forces guys and aliens as it is. This is the point where you&#039;ll encounter an old friend from OpFor...and he&#039;s &quot;use&quot;ful, too. Don&#039;t let him die (until after he&#039;s helped you)! And speaking of old friends, isn&#039;t that Gordon? Yes, it is! Hey, Gordon! Why does Gordon have an accent? And Adrian has one, too?? I knew it!! They both have a library of phrases, and hearing Gordon yell &quot;Die, you...thing!&quot; was an interesting phenomenon... oh, and don&#039;t let him die, either. Your other allies are Barniel the female security guard, a construction worker named Gus, your co-Barneys of course, the ubiquitous scientists, and Kate. And, by the way, Kate is hot.&lt;p&gt; 
 
Kate, of course, is your object and your help. You cannot get out of this without her... which means you need to keep her alive. An interesting addition to your otherwise destructive arsenal is a health kit which you can use to monitor Kate&#039;s health, and also to heal her should she need it. Following my usual method of stashing a vital friendly in a safe place -- this is where DAV&#039;s corridors are extremely useful -- then clearing out the area, grabbing the AI and progressing (never leaving her more than a map behind, mind you!), I was able to keep her very healthy. Some people have experienced problems with Kate disappearing, etc., so I can only recommend that you leave her in a very safe place, then have her follow you before changing maps; sometimes a map changes just beyond a door she opens, which is perfectly fine. Clear out the map and then come back for her. In an audio sense, Kate&#039;s voice is pleasant, mostly... meaning, I didn&#039;t want to kill her when she opened her mouth to say something. In fact, when she asked me if I had seen &quot;that... that thing with only one big eye&quot;, I almost fell out of my chair, laughing.&lt;p&gt; 
 
So much for keeping this review PG.&lt;p&gt; 
 
Moving on... the sounds and voice acting. There are a lot of new sounds here... all very well done. Barniel, voiced by our very own JennWolf, is believable. What I mean to say is, she doesn&#039;t affect a horribly arch British accent, rounding out her vowels and giving the impression that she&#039;s only a security guard until she can marry rich nobility. I HATE that. So a voice with a familiar accent is welcome; not grating or annoying. Of course, I realize that she has the ear of my immediate superior, but that doesn&#039;t make a whit of difference. Nope. Please don&#039;t have me killed. I&#039;ll reprise my comments on Gordon and Adrian&#039;s accents: interesting. There. I never imagined Gordon to have an accent... but it fits, in some previously unthought-of way. I like it!&lt;p&gt; 
 
&lt;font color=&quot;#009966&quot;&gt;&lt;b&gt;The Inevitable Comparison&lt;/b&gt;&lt;/font&gt; 
So what&#039;s left? I&#039;ve tried to find a way around it, but I keep making comparisons between Azure Sheep and Blue Shift. So someone may ask: is Azure Sheep REALLY better than Blue Shift? My answer would have to be an unqualified &quot;maybe&quot;. They both have their strengths and weaknesses, with one edging out the other in one category, and the other winning another hands down; if taking the larger view, it&#039;s unfair to measure an amateur mod by the work of industry professionals, but when taken piece by piece, one may have distinct advantages over the other. For instance, models: while BS stuck to the confines of the HL universe and produced very little that was new, AS has tons of new, interesting models.&lt;p&gt; 
 
Then there&#039;s story: while Barney was performing just a marginal role in BS, AS was pushing in a new direction, with a brand new angle to the whole story. Certainly not canonical, but at least different. Going hand-in-hand with story are the maps: AS, in comparison, perhaps lacks the cohesiveness and tight mapping of BS and the Gearbox team; Gearbox, being closer to Valve in relations, may have a better idea of what Black Mesa looks like thematically. DAV doesn&#039;t do a bad job in comparison, but it seemed as if a few maps were padding, in a way... the Corridor Crawl *is* a DAV trademark, after all (although, the way I put it sounds worse than it actually is!). However, a lot more of the familiar Black Mesa locations were revisited in AS, and a lot more effort was put into making the maps interesting to look at... for example, the &quot;old&quot; Black Mesa facility, and so on. So AS has the advantage here.&lt;p&gt; 
 
And what about the voice acting? While BS may have had professionals to do its new characters, its Dr. Rosenberg *still* reminded me of the filmstrip guy from World History in high school (&quot;India might be a kind of archipelago -- except that it *isn&#039;t* -- carrying much-needed Bubonic Plague to the interior.&quot;); AS&#039;s new voices on the other hand, sound real, in a basic way. I would try to describe that, but I&#039;d fail miserably, or at least confuse myself further.&lt;p&gt; 
 
On an ambivalent note, combats are tougher than in BS, which was kind of like a sight-seeing tour on easy. To quote James Garner, &quot;&lt;i&gt;Well... that could be either good OR bad...&lt;/i&gt;&quot;&lt;p&gt; 
 
A major issue with just about every single individual on this planet who played BS was its length: BS is infamously short, shorter even than some mods... it&#039;s about as short as an evening with Hervé Villechaize, to put it in a weird way. AS, to its advantage, is rather lengthy, and by extension provides more gameplay for the much cheaper price of &lt;b&gt;free&lt;/b&gt;. (I&#039;m still kind of mad about that $35 price tag.) All things considered, I&#039;d say AS was the winner here. If BS was perhaps three times longer, they&#039;d probably be about even in my estimation.&lt;p&gt; 
 
To return to the merits of AS, I&#039;d have to say that I enjoyed playing it. The new characters, models, locations, etc. all made the download -- and the wait -- worthwhile.&lt;p&gt; 
 
&lt;font color=&quot;#009966&quot;&gt;&lt;b&gt;Summary?&lt;/b&gt;&lt;/font&gt; 
A great piece of work. Bravissimo to the Azure Sheep team! And did I mention that Kate was hot? She is. Saucy security wench... kicking me in the groin... it was great!&lt;p&gt; 
 
&lt;font color=&quot;#009966&quot;&gt;&lt;b&gt;Rating?&lt;/b&gt;&lt;/font&gt; &lt;font color=&quot;#0CFACA&quot;&gt;5 out of 5&lt;/font&gt;.&lt;p&gt; 
&lt;font color=&quot;#009966&quot;&gt;&lt;b&gt;Annoyance Rating&lt;/b&gt;&lt;/font&gt;: 4 out of 10. [&lt;i&gt;various bugs happening to other people; a little difficult, even on &quot;easy&quot;; perhaps too many Vort ambushes&lt;/i&gt;]&lt;p&gt;</description>
		<content:encoded><![CDATA[<p><em><strong>The Following review first appeared on Hangar16.com and is reproduced here with the author&#8217;s permission.  For more information about the re-publication of Hangar16&#8242;s reviews, please see this <a href="/forum/showthread.php?tid=1151" rel="nofollow">Forum</a> thread.</strong></em></p>
<p><strong>Reviewer:</strong> <em>SilverSorrow</em></p>
<p><font color="#DDDD00"><b>Note</b></font>: I didn&#8217;t beta-test this mod, though El Jefe DarkWolf did; also, his co-Jefe JennWolf is the voice of Barniel. I had nothing to do with the development of this mod (although I did play the pre-release beta for previewing purposes&#8230; thanks to Starfox for doing the <a href="AS_prevu.htm" rel="nofollow"><b>Preview</b></a>, thus leaving me space and time to fret over how I&#8217;m going to add actual content to this review), so in essence, my opinions are based on my own experiences playing through the final version for the first time. I have not been influenced by others, nor the huge amounts of cash transferred into my Swiss bank account. Thank you, and see you in Maui.<font color="#17CAD9"><b>**</b></font><br />
[<font color="#17CAD9"><b>**</b></font> <i>Put your own "lei" joke here. Also, this has nothing to do with it, but if a hula dancer's every movement tells a story, imagine what she's saying if she flips you off. It can't be very nice.</i>]
<p><font color="#009966"><b>Abstract</b></font>:<br />
Richard Jeni theorized that women, because of various strange female behaviorisms, came from a different planet. I now know what planet that was: Mercury. Because how can a person born on Earth sit in a hot room and still insist that she&#8217;s freezing? Not only have they come with the cure for baldness<font color="#17CAD9"><b>***</b></font>, they&#8217;ve also come in search of moisture, as he has claimed&#8230; which explains their origins. Mercury has a serious lack of moisture, that&#8217;s a given. So they come to this blue-green ball and interact with the only life-form present, Adam. Now, Adam&#8217;s just minding his own business, naming animals, getting an all-over tan, etc., when here comes this spacecraft crammed with a bevy of disingenuous beauties. Now, this is all new to him&#8230; he&#8217;s thinking, &#8220;<i>Uh&#8230; heh&#8230; WOW!</i>&#8221; And they elected one of their own, Eve 9783-73-7KE, to do the horizontal Macarena with the poor sap. Their plan: &#8220;<i>We can mate with this man, and the male children will be our slaves!</i>&#8221; It took some doing, since Adam was indeed a bit smarter than we are today. But Eve 9783-73-7KE made him a nice fruit pie with ingredients she found in a tree (the &#8220;<i>Tree of Realizing You&#8217;re Naked And Covered With Unsightly Hair And Pimples, In Addition To Knowledge, Whatever THAT Is</i>&#8220;) with all kinds of &#8220;KEEP OUT!&#8221; signs around it. He didn&#8217;t realize it until he had the second helping, then his IQ dropped to today&#8217;s average, which is about 90, (with dips into the 60-range where the discussion of breasts is rampant), plus he realized that he was, in fact, naked.<br />
[<font color="#17CAD9"><b>***</b></font> <i>You've probably seen the Rogaine commercials where women are talking about losing their hair; it's a blind, intended to throw us men off the trail of truth. Be not fooled by their lies and trickery!</i>]</p>
<p>So, their stooge rendered stupid and clad in animal skins, Eve 9783-73-7KE mates the hell out of him, producing several zillion kids; the males of this union were married off to the alien women, and the girls were made privy to the secret. All went well, until one stupid kid killed his brother over corn futures, or something, and then wars and other stuff happened. However, women have stayed in the background, watching, waiting, pulling the strings and watching the puppet-men dance. This is where we stand today.</p>
<p>It&#8217;s just a theory, but you never know. Hey, I like &#8216;em, anyway.</p>
<p><font color="#009966"><b>Basics</b></font>:<br />
<b>R_speeds</b>: Good; no real slowdowns that I experienced.<br />
<b>New Models/Skins/Etc.</b>: It&#8217;s amazing how these things can get out of control, isn&#8217;t it? A definite yes.<br />
<b>Gameplay</b>: Heh heh heh. Play it.</p>
<p><font color="#009966"><b>Story?</b></font><br />
<font color="#17CAD9"><b>****</b></font> You&#8230; oops. Screwed it up again, didn&#8217;t I? No, you&#8217;re Barney B. Barney. Waitaminit&#8230; &#8220;Barney Barney Barney&#8221;?? That&#8217;s right. When you were a child, you were awful. Your mother would have to call you like this: Barney. Barney! BARNEY! And it just stuck.<br />
[<font color="#17CAD9"><b>****</b></font> And you thought I wouldn't get to use that gag twice. It makes no sense in this context, but the hell with it.]</p>
<p>Okay, okay. The truth: your name is Barney, and your last name really isn&#8217;t important. You&#8217;ve forgotten it anyway, what with all the shenanigans and goings-on since the &#8220;incident&#8221; happened. What *is* important, is that the object of your deepest desires (or whatever passes for deep desires in us males), Kate, code-named &#8220;Azure Sheep&#8221;, was trapped in Black Mesa when the Shiite hit the fan, and now you finally get to rescue someone instead of being Gordon &#8220;<i>I Get A Hazard Suit And You Don&#8217;t Nyah Nyah Nyah</i>&#8221; Freeman&#8217;s cannon fodder. And the trials will be worth it (I think)&#8230; Kate is hot!</p>
<p><font color="#009966"><b>Onward!</b></font><br />
Where to start? At the beginning, of course! First off, &#8220;Go For A Walk&#8221; and get acquainted with who you are and what you&#8217;re doing. Don&#8217;t forget to stop by the arcade and take a look at the games. Heh heh heh. An interesting twist on the ho-hum Hazard Course. When that&#8217;s over with, go ahead and start a new game&#8230; it&#8217;s okay, it won&#8217;t bite you. As you gear up and finally reach your post, you&#8217;ll see an old acquaintance arrive for work (nice car, man), and then probably stand in one place and/or fill out some forms. This isn&#8217;t made clear, as the magic of &#8220;Meanwhile/Later&#8221; transports you to the time where things actually happen. This is very important&#8230; otherwise, you&#8217;d get bored and end up watching &#8220;Walker, Texas Ranger&#8221;<font color="#17CAD9"><b>*****</b></font>, and we can&#8217;t have that, can we?<br />
[<font color="#17CAD9"><b>*****</b></font> <i>From the theme song: "When you're in Texas, look behind you / Because that's where the Ranger's gonna be." Does anyone else find that frightening? Just what the hell is going on in Texas, anyway??</i>]</p>
<p>So anyway, you&#8217;ll be wonderfully immersed in the Black Mesa snafu&#8230; albeit not at ground zero, but what does it matter when there are these stupid-looking things shooting green lightning at you? Abandon your post and start looking for Kate, Marine&#8211;er&#8230; whatever you are! Because Kate, I&#8217;d like to mention again, is hot. Now that your priorities are set, let&#8217;s find something to blast holes in those jerks. Well&#8230; for the moment, you&#8217;re going to have to rely on Ol&#8217; Betsy and Ol&#8217; Splinter, which is what you call your Glock and the pool cue you find, respectively. You also call your various body parts specific names as well. You&#8217;re very weird. However, once this is all said and done, you&#8217;d like to introduce Kate to Ol&#8217; Daniel, which is what you call your [<font color="#FF0000">CENSORED</font>]. No, really, Ol&#8217; Daniel is your cat. He likes sitting in laps. One time while sitting in your lap, he got spooked and almost did some serious hurt to Ol&#8217; Mr. Johnson and the Juice Crew, which is *really* what you call your [<font color="#FF0000">CENSORED</font>].<font color="#17CAD9"><b>******</b></font><br />
[<font color="#17CAD9"><b>******</b></font> <i>Many thanks to Scatterbrain for that one. We have passed beyond the bounds of a PG rating.</i>]</p>
<p>But primal urges aside, it won&#8217;t be too long before you find Ol&#8217; Pumper, which is what you call your shotgun, and not your [<font color="#FF0000">CENSORED</font>], thankfully. While you&#8217;re here, wandering around, you might as well resign yourself to becoming accustomed to being ambushed by Vorts. This will be a common theme in this mod, to the point where I was even hesitant to go to the bathroom for fear of being ambushed on the way. I must say that it became a little tiresome, but what the hell&#8230; it&#8217;s free, right? Right.</p>
<p>At first, you have just 100% health. The 15% of HEV juice is gone quickly (why it&#8217;s there in the first place is beyond me), so you will have to be very, VERY careful until you can get &#8212; yes, you will be able to wear one &#8212; an HEV suit, which is available roughly one-third of the way through. Or is it halfway through? Anyway, Barney wears a blue HEV, which is much more aesthetic than that stinking orange monstrosity. Let&#8217;s hope Valve tries something in HL2 that doesn&#8217;t make me feel like an armored pumpkin. The idea of Barney getting an HEV suit is patently brilliant&#8230; and until you get it, you cannot pick up batteries or use the HEV charger to augment your energy. So again, you&#8217;ll have to watch it until then. Health isn&#8217;t in any great abundance, but it isn&#8217;t completely absent, either. For my part, due to combats I stayed at about 50-60% health. I knew you could use the soda machines to get health, but I had no idea I&#8217;d be using them so much&#8230; anyway, it keeps you on your toes. After acquiring the HEV, I stayed very close to 100% health at all times, full charge. It might help to mention that I&#8217;m also very careful and save often. Too often, some might say, but I&#8217;ve since had them silenced. Their blood may call out from the ground to the Heavens for revenge, but God likes me more than He does them. So there.</p>
<p>This brings me to combat in general. You&#8217;ll be facing normal Grunts, aliens, Special Forces Grunts, more aliens, modified aliens (&#8220;but modified by whom?&#8221; is your question), and Apaches, who are finally pissed off enough to take to their helicopters and rain fire, rockets and the wrath of Great Spirit upon your minimum-wage ass. Or am I thinking of something else? Anyway, combats are fairly nasty to your well-being until you get your HEV, and then nothing hurts quite so much anymore. One minor complaint is that the weapon crosshairs sometimes get lost, and you really can&#8217;t afford to have that happen. At times you&#8217;ll be faced with a lot of Grunts, or a handful of aliens. Switching weapons takes a little longer than usual&#8230; I guess that&#8217;s realism, baby. It makes you think before you go charging in like a pit bull with diarrhea (such colorful similes, I know). And also, ambushed by Vorts. Repeatedly. Between these combats, you&#8217;ll be running along corridors.</p>
<p>The Corridor Crawl will be a familiar experience to those who have played DAV&#8217;s maps; big rooms connected by twisting corridors. Not that that&#8217;s a bad thing necessarily, but I was starting to get disoriented and dizzy by the time I had finished. Maybe it was just my sinuses. However, the maps are well-detailed and nicely appointed, with nice touches of realism &#8212; crates, barrels, corpses &#8212; to round out your entertainment value. The architecture here reflects the many aspects of Black Mesa quite well; in addition to finding new places to shoot things, you&#8217;ll also visit a couple of places that will seem familiar. You&#8217;ll also have the interesting opportunity to see the &#8220;old&#8221; Black Mesa complex. In a contemplative sense, if you put all of the various maps that depict Black Mesa together in a real-world simulation, I think we could cover North Dakota. Anyway, you should find plenty to see and do on your sight-seeing tour of Black Mesa.</p>
<p>And what things to see! The new models are excellent. Some are reskins of existing Valve or &#8216;Net-available models, but even those fit in quite well. Toadman&#8217;s work is top-notch &#8212; his toad weapon looks great; Sven Patrick&#8217;s re-texturing of Scarecrow&#8217;s &#8220;Aliens&#8221; M-41A (the original version is what I&#8217;ve been using for months now) is just beautiful&#8230; I may keep this for myself. In the second half of the mod, there&#8217;s a Beretta you can scavenge off a dead Special Forces Grunt (more on them later) in addition to the M-41A, and eventually you can grab an iron bar. More weapons are available in the second part than in the first, so persevere. Besides new weapons, there are a couple of new annoyances to your usual stolid equanimity &#8212; rats and Archer fish. These guys have taken a normally benign model and an unused one and turned them into real threats to your sanity, if not your health. The aforementioned toad can be either an ally or an enemy&#8230; be careful when you see one. Then there are the all-new Magenta Slaves, which are Vorts with red &#8212; or magenta, if you will &#8212; lightning attacks; the Panther &#8212; you&#8217;ll only face one, thankfully &#8212; is big, powerful and blessedly stupid.</p>
<p>[<font color="#DDDD00"><b>Side Note</b></font>: Not that I'm the type of person who usually does this (uh-huh), but I clipped through the shower door (in their version of the Hazard Course) with the girl behind it. I was curious as to whether they would actually include a nude model in the pack (since such things are as common as a handshake now)... to my surprise... well, YOU clip through the shower, if you're so ding-dang interested...]</p>
<p>As for the humans violently opposed to your continued existence, you&#8217;ll run into the standard Grunt, and then their evil counterparts, the Special Forces Grunts. Their camo is more ominous, and they&#8217;re better at making you hurt and bleed and cry. At one point, the Grunts will become your allies, in a way &#8212; you cannot &#8220;use&#8221; them to make them follow you &#8212; but you&#8217;re better off leaving them be&#8230;they&#8217;re busy enough killing the Special Forces guys and aliens as it is. This is the point where you&#8217;ll encounter an old friend from OpFor&#8230;and he&#8217;s &#8220;use&#8221;ful, too. Don&#8217;t let him die (until after he&#8217;s helped you)! And speaking of old friends, isn&#8217;t that Gordon? Yes, it is! Hey, Gordon! Why does Gordon have an accent? And Adrian has one, too?? I knew it!! They both have a library of phrases, and hearing Gordon yell &#8220;Die, you&#8230;thing!&#8221; was an interesting phenomenon&#8230; oh, and don&#8217;t let him die, either. Your other allies are Barniel the female security guard, a construction worker named Gus, your co-Barneys of course, the ubiquitous scientists, and Kate. And, by the way, Kate is hot.</p>
<p>Kate, of course, is your object and your help. You cannot get out of this without her&#8230; which means you need to keep her alive. An interesting addition to your otherwise destructive arsenal is a health kit which you can use to monitor Kate&#8217;s health, and also to heal her should she need it. Following my usual method of stashing a vital friendly in a safe place &#8212; this is where DAV&#8217;s corridors are extremely useful &#8212; then clearing out the area, grabbing the AI and progressing (never leaving her more than a map behind, mind you!), I was able to keep her very healthy. Some people have experienced problems with Kate disappearing, etc., so I can only recommend that you leave her in a very safe place, then have her follow you before changing maps; sometimes a map changes just beyond a door she opens, which is perfectly fine. Clear out the map and then come back for her. In an audio sense, Kate&#8217;s voice is pleasant, mostly&#8230; meaning, I didn&#8217;t want to kill her when she opened her mouth to say something. In fact, when she asked me if I had seen &#8220;that&#8230; that thing with only one big eye&#8221;, I almost fell out of my chair, laughing.</p>
<p>So much for keeping this review PG.</p>
<p>Moving on&#8230; the sounds and voice acting. There are a lot of new sounds here&#8230; all very well done. Barniel, voiced by our very own JennWolf, is believable. What I mean to say is, she doesn&#8217;t affect a horribly arch British accent, rounding out her vowels and giving the impression that she&#8217;s only a security guard until she can marry rich nobility. I HATE that. So a voice with a familiar accent is welcome; not grating or annoying. Of course, I realize that she has the ear of my immediate superior, but that doesn&#8217;t make a whit of difference. Nope. Please don&#8217;t have me killed. I&#8217;ll reprise my comments on Gordon and Adrian&#8217;s accents: interesting. There. I never imagined Gordon to have an accent&#8230; but it fits, in some previously unthought-of way. I like it!</p>
<p><font color="#009966"><b>The Inevitable Comparison</b></font><br />
So what&#8217;s left? I&#8217;ve tried to find a way around it, but I keep making comparisons between Azure Sheep and Blue Shift. So someone may ask: is Azure Sheep REALLY better than Blue Shift? My answer would have to be an unqualified &#8220;maybe&#8221;. They both have their strengths and weaknesses, with one edging out the other in one category, and the other winning another hands down; if taking the larger view, it&#8217;s unfair to measure an amateur mod by the work of industry professionals, but when taken piece by piece, one may have distinct advantages over the other. For instance, models: while BS stuck to the confines of the HL universe and produced very little that was new, AS has tons of new, interesting models.</p>
<p>Then there&#8217;s story: while Barney was performing just a marginal role in BS, AS was pushing in a new direction, with a brand new angle to the whole story. Certainly not canonical, but at least different. Going hand-in-hand with story are the maps: AS, in comparison, perhaps lacks the cohesiveness and tight mapping of BS and the Gearbox team; Gearbox, being closer to Valve in relations, may have a better idea of what Black Mesa looks like thematically. DAV doesn&#8217;t do a bad job in comparison, but it seemed as if a few maps were padding, in a way&#8230; the Corridor Crawl *is* a DAV trademark, after all (although, the way I put it sounds worse than it actually is!). However, a lot more of the familiar Black Mesa locations were revisited in AS, and a lot more effort was put into making the maps interesting to look at&#8230; for example, the &#8220;old&#8221; Black Mesa facility, and so on. So AS has the advantage here.</p>
<p>And what about the voice acting? While BS may have had professionals to do its new characters, its Dr. Rosenberg *still* reminded me of the filmstrip guy from World History in high school (&#8220;India might be a kind of archipelago &#8212; except that it *isn&#8217;t* &#8212; carrying much-needed Bubonic Plague to the interior.&#8221;); AS&#8217;s new voices on the other hand, sound real, in a basic way. I would try to describe that, but I&#8217;d fail miserably, or at least confuse myself further.</p>
<p>On an ambivalent note, combats are tougher than in BS, which was kind of like a sight-seeing tour on easy. To quote James Garner, &#8220;<i>Well&#8230; that could be either good OR bad&#8230;</i>&#8220;</p>
<p>A major issue with just about every single individual on this planet who played BS was its length: BS is infamously short, shorter even than some mods&#8230; it&#8217;s about as short as an evening with Hervé Villechaize, to put it in a weird way. AS, to its advantage, is rather lengthy, and by extension provides more gameplay for the much cheaper price of <b>free</b>. (I&#8217;m still kind of mad about that $35 price tag.) All things considered, I&#8217;d say AS was the winner here. If BS was perhaps three times longer, they&#8217;d probably be about even in my estimation.</p>
<p>To return to the merits of AS, I&#8217;d have to say that I enjoyed playing it. The new characters, models, locations, etc. all made the download &#8212; and the wait &#8212; worthwhile.</p>
<p><font color="#009966"><b>Summary?</b></font><br />
A great piece of work. Bravissimo to the Azure Sheep team! And did I mention that Kate was hot? She is. Saucy security wench&#8230; kicking me in the groin&#8230; it was great!</p>
<p><font color="#009966"><b>Rating?</b></font> <font color="#0CFACA">5 out of 5</font>.</p>
<p>
<font color="#009966"><b>Annoyance Rating</b></font>: 4 out of 10. [<i>various bugs happening to other people; a little difficult, even on "easy"; perhaps too many Vort ambushes</i>]</p>
<p>
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		<title>By: Talon</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-2/#comment-199887</link>
		<dc:creator>Talon</dc:creator>
		<pubDate>Tue, 10 Mar 2009 21:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-199887</guid>
		<description>
I recall playing this mod shortly after its release.  I greatly enjoyed it, even the sections when you had to escort an AI companion around!  The combat sequences were well-constructed, although I also recall that many of the hallways and tunnels seemed purposeless and redundant.  Still, the bottom line is that this is a well-constructed and fun mod to play!</description>
		<content:encoded><![CDATA[<p>I recall playing this mod shortly after its release.  I greatly enjoyed it, even the sections when you had to escort an AI companion around!  The combat sequences were well-constructed, although I also recall that many of the hallways and tunnels seemed purposeless and redundant.  Still, the bottom line is that this is a well-constructed and fun mod to play!
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		<title>By: ivorybow</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-2/#comment-196105</link>
		<dc:creator>ivorybow</dc:creator>
		<pubDate>Tue, 27 Jan 2009 18:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-196105</guid>
		<description>Hi Gilfrarry..wow! Thanks a million. This is why I love this game...such great talent applied to having fun..did it and it worked!</description>
		<content:encoded><![CDATA[<p>Hi Gilfrarry..wow! Thanks a million. This is why I love this game&#8230;such great talent applied to having fun..did it and it worked!
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-2/#comment-196076</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Tue, 27 Jan 2009 03:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-196076</guid>
		<description>You should be able to revert to the original HL crosshairs by opening the asheep/pak0.pak file with a program like PakExplorer and deleting the /sprites/crosshairs.spr file, or you could replace it with the same file from some other mod or from a site like &lt;a href=&quot;http://www.bullseyecrosshairs.com/hlsites.shtm&quot;&gt;this&lt;/a&gt; one.</description>
		<content:encoded><![CDATA[<p>You should be able to revert to the original HL crosshairs by opening the asheep/pak0.pak file with a program like PakExplorer and deleting the /sprites/crosshairs.spr file, or you could replace it with the same file from some other mod or from a site like <a href="http://www.bullseyecrosshairs.com/hlsites.shtm">this</a> one.
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		<title>By: ivorybow</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-2/#comment-196056</link>
		<dc:creator>ivorybow</dc:creator>
		<pubDate>Mon, 26 Jan 2009 20:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-196056</guid>
		<description>this is a small problem, but the target sights on my machine gun is a very pale blue. In a fire fight or light area, it can&#039;t be seen and it&#039;s hard to aim,  so I am dying more often than I&#039;d like. Any cheat to brighten up the target sights?
Carolyn</description>
		<content:encoded><![CDATA[<p>this is a small problem, but the target sights on my machine gun is a very pale blue. In a fire fight or light area, it can&#8217;t be seen and it&#8217;s hard to aim,  so I am dying more often than I&#8217;d like. Any cheat to brighten up the target sights?<br />
Carolyn
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		<title>By: Robspace 1</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-2/#comment-181903</link>
		<dc:creator>Robspace 1</dc:creator>
		<pubDate>Fri, 10 Oct 2008 10:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-181903</guid>
		<description>

Great game.This really is better then Blue Shift. It played flawless and it was very professional looking all the way through it. The story was good and you have a really nice looking female companion named Kate to gp through most of the game with you. She&#039;s a decent fighter and easy on the eyes. More games should add women to them. Makes it interesting having someone to look out for.She does get in the way at times but I was happy to have her along most the time, She&#039;s a good shot. This gane is only 45 mb long but seems much longer. It took me quite a while to finish. I had to resort to the walkthrough a few times and had to add some extra wepons at times but other then that it was just right. Good job and I would say this is in the top 5 of all HL games. It&#039;s right below Poke 646 and Someplace Else. It&#039;s really good!</description>
		<content:encoded><![CDATA[<p>Great game.This really is better then Blue Shift. It played flawless and it was very professional looking all the way through it. The story was good and you have a really nice looking female companion named Kate to gp through most of the game with you. She&#8217;s a decent fighter and easy on the eyes. More games should add women to them. Makes it interesting having someone to look out for.She does get in the way at times but I was happy to have her along most the time, She&#8217;s a good shot. This gane is only 45 mb long but seems much longer. It took me quite a while to finish. I had to resort to the walkthrough a few times and had to add some extra wepons at times but other then that it was just right. Good job and I would say this is in the top 5 of all HL games. It&#8217;s right below Poke 646 and Someplace Else. It&#8217;s really good!
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		<title>By: Paul Denton</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-2/#comment-176970</link>
		<dc:creator>Paul Denton</dc:creator>
		<pubDate>Wed, 10 Sep 2008 08:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-176970</guid>
		<description>
I like this mod, Really good story and weapons. I liked this more than blue shift.</description>
		<content:encoded><![CDATA[<p>I like this mod, Really good story and weapons. I liked this more than blue shift.
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		<title>By: andrej</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-2/#comment-163130</link>
		<dc:creator>andrej</dc:creator>
		<pubDate>Mon, 16 Jun 2008 09:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-163130</guid>
		<description>Did you tried Super Definition Azure Sheep- Half-Life   also on this site 

here is the download link   http://files.filefront.com/Super+Definition+Azure+Sheep/;3851269;/fileinfo.html

The models with this pack are great even better than with Blue Shift HIDef pack</description>
		<content:encoded><![CDATA[<p>Did you tried Super Definition Azure Sheep- Half-Life   also on this site </p>
<p>here is the download link   <a href="http://files.filefront.com/Super+Definition+Azure+Sheep/;3851269;/fileinfo.html" rel="nofollow">http://files.filefront.com/Super+Definition+Azure+Sheep/;3851269;/fileinfo.html</a></p>
<p>The models with this pack are great even better than with Blue Shift HIDef pack
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	<item>
		<title>By: lt1956</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-2/#comment-163084</link>
		<dc:creator>lt1956</dc:creator>
		<pubDate>Mon, 16 Jun 2008 04:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-163084</guid>
		<description>GREAT MOD, worth Playing and Better than Blue shift. Blueshift has some nicer graphics but the gameplay is SHORT very SHORT, this mod adds more to the game and MORE of the BLACK MESA complex!

Plus there is an Elite team that may be under the control of the G Man that fights these ET problems. ;-)

What I did WAS open up his Pak files and Replace the old Models with the NEW ones from Blueshift, The only ones I couldnt replace were the Female mdoels which are better detail than the original Barney but not as good as the HI Def back barneys. I wanted to replace wiith Otis model, but no go. But Changing the Models put it VERY close to Blue Shift quality now.

I recommend this mod and I recommend adding the Blue shift HiDef pack so you can enjoy this mod with better human models.</description>
		<content:encoded><![CDATA[<p>GREAT MOD, worth Playing and Better than Blue shift. Blueshift has some nicer graphics but the gameplay is SHORT very SHORT, this mod adds more to the game and MORE of the BLACK MESA complex!</p>
<p>Plus there is an Elite team that may be under the control of the G Man that fights these ET problems. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>What I did WAS open up his Pak files and Replace the old Models with the NEW ones from Blueshift, The only ones I couldnt replace were the Female mdoels which are better detail than the original Barney but not as good as the HI Def back barneys. I wanted to replace wiith Otis model, but no go. But Changing the Models put it VERY close to Blue Shift quality now.</p>
<p>I recommend this mod and I recommend adding the Blue shift HiDef pack so you can enjoy this mod with better human models.
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	<item>
		<title>By: Moonsorrow</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-2/#comment-158554</link>
		<dc:creator>Moonsorrow</dc:creator>
		<pubDate>Wed, 14 May 2008 08:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-158554</guid>
		<description>


Really good mod for Half-Life! I met Gordon Freeman...really cool^^! Better than Blue Shift!</description>
		<content:encoded><![CDATA[<p>Really good mod for Half-Life! I met Gordon Freeman&#8230;really cool^^! Better than Blue Shift!
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	<item>
		<title>By: Ad3</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-155447</link>
		<dc:creator>Ad3</dc:creator>
		<pubDate>Fri, 18 Apr 2008 12:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-155447</guid>
		<description>The point being..? You wrote exactly what The Story (after Introduction) says. Well, with an extra smiley.</description>
		<content:encoded><![CDATA[<p>The point being..? You wrote exactly what The Story (after Introduction) says. Well, with an extra smiley.
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	<item>
		<title>By: YAHOO</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-155383</link>
		<dc:creator>YAHOO</dc:creator>
		<pubDate>Fri, 18 Apr 2008 06:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-155383</guid>
		<description>The original story was like this:
Barney is a security guard, well Barney at the moment is just Barney, or, well, Just Barney, because with all the recent mess at Black Mesa he can’t remember his name ;) . Just Barney didn’t want to be a security guard but, you know life. However, he had a secret dream, he was writing a novel and…but well that is another story. Barney has another dream: to become a hero and rescue a princess, nothing more. Now, when the big mess occurred, he was in the first security post of Black Mesa and a colleague of him, Kate, (codename Azure Sheep) seems to be trapped in. Barney will go and try to rescue her, what an occasion…</description>
		<content:encoded><![CDATA[<p>The original story was like this:<br />
Barney is a security guard, well Barney at the moment is just Barney, or, well, Just Barney, because with all the recent mess at Black Mesa he can’t remember his name <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  . Just Barney didn’t want to be a security guard but, you know life. However, he had a secret dream, he was writing a novel and…but well that is another story. Barney has another dream: to become a hero and rescue a princess, nothing more. Now, when the big mess occurred, he was in the first security post of Black Mesa and a colleague of him, Kate, (codename Azure Sheep) seems to be trapped in. Barney will go and try to rescue her, what an occasion…
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	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-153787</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sun, 06 Apr 2008 17:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-153787</guid>
		<description>

This is a top quality game with a good story line and well stage combat encounters, coupled with a good balance of gameplay the mod flows without bugs but maybe a bit weak on puzzles.</description>
		<content:encoded><![CDATA[<p>This is a top quality game with a good story line and well stage combat encounters, coupled with a good balance of gameplay the mod flows without bugs but maybe a bit weak on puzzles.
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	<item>
		<title>By: tox (dev)</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-143251</link>
		<dc:creator>tox (dev)</dc:creator>
		<pubDate>Sun, 20 Jan 2008 02:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-143251</guid>
		<description> good : new npc, weapon, cool story

bad : simple and random (way) level design

unknown npc (pink slave, another force)

and

Kate&#039;s stupid Ai

but, it&#039;s all good (or cool) experience

(10/6)

 </description>
		<content:encoded><![CDATA[<p>good : new npc, weapon, cool story</p>
<p>bad : simple and random (way) level design</p>
<p>unknown npc (pink slave, another force)</p>
<p>and</p>
<p>Kate&#8217;s stupid Ai</p>
<p>but, it&#8217;s all good (or cool) experience</p>
<p>(10/6)
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	</item>
	<item>
		<title>By: tox (dev)</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-139073</link>
		<dc:creator>tox (dev)</dc:creator>
		<pubDate>Wed, 02 Jan 2008 16:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-139073</guid>
		<description> storyline is cool

but, madness level design and overflow weapon and stupid(or hate) kate isn&#039;t good

a few huge mod, i think,

if u &#039;real&#039; HL1 singleplayer, must play this!


 </description>
		<content:encoded><![CDATA[<p>storyline is cool</p>
<p>but, madness level design and overflow weapon and stupid(or hate) kate isn&#8217;t good</p>
<p>a few huge mod, i think,</p>
<p>if u &#8216;real&#8217; HL1 singleplayer, must play this!
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	<item>
		<title>By: piledriver</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-131757</link>
		<dc:creator>piledriver</dc:creator>
		<pubDate>Mon, 03 Dec 2007 18:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-131757</guid>
		<description> Just replayed this one. The mod has many good points and very few bad, but the main thing is the great graphic design in the later levels. Thoroughly enjoyable to look at and play.

 </description>
		<content:encoded><![CDATA[<p>Just replayed this one. The mod has many good points and very few bad, but the main thing is the great graphic design in the later levels. Thoroughly enjoyable to look at and play.
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	<item>
		<title>By: poisonheadcrab</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-112841</link>
		<dc:creator>poisonheadcrab</dc:creator>
		<pubDate>Sat, 03 Nov 2007 22:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-112841</guid>
		<description> This mod was ok, there were som cool parts but you ruind Gordon and Adrian by giving them rely g*y voices

PS Hi Barn
 </description>
		<content:encoded><![CDATA[<p>This mod was ok, there were som cool parts but you ruind Gordon and Adrian by giving them rely g*y voices</p>
<p>PS Hi Barn
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	<item>
		<title>By: Mini_Votkov</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-98155</link>
		<dc:creator>Mini_Votkov</dc:creator>
		<pubDate>Sat, 08 Sep 2007 21:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-98155</guid>
		<description>i have a problem and it says the first level is missing can u help me out plz :)</description>
		<content:encoded><![CDATA[<p>i have a problem and it says the first level is missing can u help me out plz <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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	<item>
		<title>By: Arque</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-95343</link>
		<dc:creator>Arque</dc:creator>
		<pubDate>Fri, 31 Aug 2007 16:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-95343</guid>
		<description>And, I forgot to mention, Pulse Rifles! This mod has got Pulse Rifles! From Aliens! With sound effects and everything! What more do you need to know.</description>
		<content:encoded><![CDATA[<p>And, I forgot to mention, Pulse Rifles! This mod has got Pulse Rifles! From Aliens! With sound effects and everything! What more do you need to know.
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	</item>
	<item>
		<title>By: Arque</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-95342</link>
		<dc:creator>Arque</dc:creator>
		<pubDate>Fri, 31 Aug 2007 16:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-95342</guid>
		<description> Back again. What&#039;s happened to the Hi Def post?! Proof of Freeman has disappeared as well. Anyway, I really enjoyed this. Kate is great company to have along. &#039;Oh yes, Barney&#039; and the &#039;Gordon&#039; threading is a nice addition that works here. Forget all the Doom3 and now BioShock players. Go retro! This is a thoroughly entertaining and enjoyable mod with few faults of any significance. Look out for other mods by DAV. Download, play, enjoy.
 </description>
		<content:encoded><![CDATA[<p>Back again. What&#8217;s happened to the Hi Def post?! Proof of Freeman has disappeared as well. Anyway, I really enjoyed this. Kate is great company to have along. &#8216;Oh yes, Barney&#8217; and the &#8216;Gordon&#8217; threading is a nice addition that works here. Forget all the Doom3 and now BioShock players. Go retro! This is a thoroughly entertaining and enjoyable mod with few faults of any significance. Look out for other mods by DAV. Download, play, enjoy.
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	</item>
	<item>
		<title>By: Arque</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-95340</link>
		<dc:creator>Arque</dc:creator>
		<pubDate>Fri, 31 Aug 2007 16:43:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-95340</guid>
		<description>There are two problems here. One of which I have addressed in the Hi-Def post. First, the door that won&#039;t open. Grab your pool cue and whack the floor just in front of the bottom right corner until you see a blood splash. One to six hits clear the door and it slides open. Second, don&#039;t worry about leaving Kate behind at the fan. You will come across her again, waiting, later.</description>
		<content:encoded><![CDATA[<p>There are two problems here. One of which I have addressed in the Hi-Def post. First, the door that won&#8217;t open. Grab your pool cue and whack the floor just in front of the bottom right corner until you see a blood splash. One to six hits clear the door and it slides open. Second, don&#8217;t worry about leaving Kate behind at the fan. You will come across her again, waiting, later.
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	<item>
		<title>By: Zockopa</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-92276</link>
		<dc:creator>Zockopa</dc:creator>
		<pubDate>Sun, 19 Aug 2007 01:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-92276</guid>
		<description> Experienced the same problem like Ben and others
here: Kate was killed by the elevator - everytime i tried.
There was also a door that did not open but noclip was helpful. I played the HQ Version of this mod with NoSteam HL1 ver. 1110.
I remember years ago i played this mod with no
problems. Probably its the HQ-Version or updatet
DLL-Files in HL that leads to this bugs.
Back then in 2001 Azure Sheep impressed me more than now on a replay. Sure,this mod provides plenty of maps and long playtime. It shows some good ideas and interesting locations but i share the opinion with geekofalltrades about all those cramped, labrynthine areas that get repetitive fairly quickly.                            
Also tends the mapper to overstretch textures which results in very blurry images in some places. The gameplay is okay and the difficulty in &quot;normal&quot;  is soft with plenty of health and ammo avail.   
Compared to the actual standart in HL-Mapping this mod lacks detail and a lively appeal. Its more old-fashioned mapped.
However Azure Sheep entertains and is recommended for beginners.
 </description>
		<content:encoded><![CDATA[<p>Experienced the same problem like Ben and others<br />
here: Kate was killed by the elevator &#8211; everytime i tried.<br />
There was also a door that did not open but noclip was helpful. I played the HQ Version of this mod with NoSteam HL1 ver. 1110.<br />
I remember years ago i played this mod with no<br />
problems. Probably its the HQ-Version or updatet<br />
DLL-Files in HL that leads to this bugs.<br />
Back then in 2001 Azure Sheep impressed me more than now on a replay. Sure,this mod provides plenty of maps and long playtime. It shows some good ideas and interesting locations but i share the opinion with geekofalltrades about all those cramped, labrynthine areas that get repetitive fairly quickly.<br />
Also tends the mapper to overstretch textures which results in very blurry images in some places. The gameplay is okay and the difficulty in &#8220;normal&#8221;  is soft with plenty of health and ammo avail.<br />
Compared to the actual standart in HL-Mapping this mod lacks detail and a lively appeal. Its more old-fashioned mapped.<br />
However Azure Sheep entertains and is recommended for beginners.
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	<item>
		<title>By: Zhouy</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-86141</link>
		<dc:creator>Zhouy</dc:creator>
		<pubDate>Wed, 11 Jul 2007 20:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-86141</guid>
		<description>You&#039;ve restarted steam, right ? And you got hl installed ?(maybe dumb question, but you never know)

If so, try enter steam/steamapps/bloodroke/half-life and look if the Azure Sheep folder really is there. I think the folder is called asheep or something.

Hope I helped.</description>
		<content:encoded><![CDATA[<p>You&#8217;ve restarted steam, right ? And you got hl installed ?(maybe dumb question, but you never know)</p>
<p>If so, try enter steam/steamapps/bloodroke/half-life and look if the Azure Sheep folder really is there. I think the folder is called asheep or something.</p>
<p>Hope I helped.
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	<item>
		<title>By: Bloodroke</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-86088</link>
		<dc:creator>Bloodroke</dc:creator>
		<pubDate>Wed, 11 Jul 2007 15:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-86088</guid>
		<description>I can&#039;t get it installed for some reason. I installed it in the steam/steamapps/bloodroke/half-life folder, and installed the steam patch there, but it won&#039;t appear in steam, and I have no clue why. Can anyone help me out?</description>
		<content:encoded><![CDATA[<p>I can&#8217;t get it installed for some reason. I installed it in the steam/steamapps/bloodroke/half-life folder, and installed the steam patch there, but it won&#8217;t appear in steam, and I have no clue why. Can anyone help me out?
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	<item>
		<title>By: Vlad1mir's R3veng3</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-82671</link>
		<dc:creator>Vlad1mir's R3veng3</dc:creator>
		<pubDate>Tue, 26 Jun 2007 16:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-82671</guid>
		<description> My favorite mod of all time. HUGE GAME will keep you busy for hours or even days. Tons of new extras. Amazing story that ties in with the original Half-life throughout levels. (My favorite was going through the areas seen by Gordon during the tram ride. Level design was great in almost all, but WHAT I HATED THE MOST WAS THE REPEATED LOCKED DOORS. There would be a hallway boring as hell besides around 10 doors that all made the latch lock sound. Otherwise amazing mod.

 </description>
		<content:encoded><![CDATA[<p>My favorite mod of all time. HUGE GAME will keep you busy for hours or even days. Tons of new extras. Amazing story that ties in with the original Half-life throughout levels. (My favorite was going through the areas seen by Gordon during the tram ride. Level design was great in almost all, but WHAT I HATED THE MOST WAS THE REPEATED LOCKED DOORS. There would be a hallway boring as hell besides around 10 doors that all made the latch lock sound. Otherwise amazing mod.
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	<item>
		<title>By: shawn</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-81215</link>
		<dc:creator>shawn</dc:creator>
		<pubDate>Wed, 20 Jun 2007 03:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-81215</guid>
		<description>I&#039;ve played several more levels since my previous comment and I&#039;m finding Azure Sheep very disappointing. The AI for &quot;fellow travellers&quot; in HL was never very good, but since everyone but you was dispensible, it really didn&#039;t matter. Here, having to keep Kate alive, &quot;never very good&quot; becomes &quot;really very awful.&quot; Trying to extend friendly AI to a full-length mod is the error here. It&#039;s like deciding that you want to compete as a drag racer and therefore you&#039;re going to soup up your... Ford Pinto! It&#039;s just not going to work out well.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played several more levels since my previous comment and I&#8217;m finding Azure Sheep very disappointing. The AI for &#8220;fellow travellers&#8221; in HL was never very good, but since everyone but you was dispensible, it really didn&#8217;t matter. Here, having to keep Kate alive, &#8220;never very good&#8221; becomes &#8220;really very awful.&#8221; Trying to extend friendly AI to a full-length mod is the error here. It&#8217;s like deciding that you want to compete as a drag racer and therefore you&#8217;re going to soup up your&#8230; Ford Pinto! It&#8217;s just not going to work out well.
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	<item>
		<title>By: shawn</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-78919</link>
		<dc:creator>shawn</dc:creator>
		<pubDate>Sun, 10 Jun 2007 06:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-78919</guid>
		<description>Hmmm. Not too far into the mod I met up with a female Barney. She kept getting herself shot so I figured the game must be meant to play that way. Was that Kate?

If so, oops, since I&#039;ve gone on a few levels since then.

Btw, I&#039;m not finding Azure Sheep all that interesting. A lot of corridor, then a minor firefight, then a lot more corridor. It&#039;s just not that interesting.</description>
		<content:encoded><![CDATA[<p>Hmmm. Not too far into the mod I met up with a female Barney. She kept getting herself shot so I figured the game must be meant to play that way. Was that Kate?</p>
<p>If so, oops, since I&#8217;ve gone on a few levels since then.</p>
<p>Btw, I&#8217;m not finding Azure Sheep all that interesting. A lot of corridor, then a minor firefight, then a lot more corridor. It&#8217;s just not that interesting.
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	<item>
		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/azure-sheep-half-life/comment-page-1/#comment-78598</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Fri, 08 Jun 2007 21:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/azure-sheep-half-life/#comment-78598</guid>
		<description>  
This is going to go against what everybody else has been saying, but in my eyes, this mod never quite lived up to Point of View.  The mod&#039;s lead level designer, DAV, has a very distinctive style that involves lots of cramped, labrynthine areas that get repetitive fairly quickly.  I think the main reason I didn&#039;t like this mod as much was the gameplay mechanic that involved leading Kate around.  I&#039;ve always preferred to go it alone.
 
The voice acting is well above the standard set by other mods, which is clearly something to be thankful for. In addition, a new assault rifle and handgun are attained in a small Xen &quot;breather&quot; area (which is very well-designed, coincidentally).  These are two of the most bitchin weapons I have ever played around with.  Finally, I appreciate the way in which the storyline of this mod overlaps with that of Point of View in many places.

Overall, I thought this was a good mod, but the earth didn&#039;t move for me when I played it like it did for POV.</description>
		<content:encoded><![CDATA[<p>This is going to go against what everybody else has been saying, but in my eyes, this mod never quite lived up to Point of View.  The mod&#8217;s lead level designer, DAV, has a very distinctive style that involves lots of cramped, labrynthine areas that get repetitive fairly quickly.  I think the main reason I didn&#8217;t like this mod as much was the gameplay mechanic that involved leading Kate around.  I&#8217;ve always preferred to go it alone.</p>
<p>The voice acting is well above the standard set by other mods, which is clearly something to be thankful for. In addition, a new assault rifle and handgun are attained in a small Xen &#8220;breather&#8221; area (which is very well-designed, coincidentally).  These are two of the most bitchin weapons I have ever played around with.  Finally, I appreciate the way in which the storyline of this mod overlaps with that of Point of View in many places.</p>
<p>Overall, I thought this was a good mod, but the earth didn&#8217;t move for me when I played it like it did for POV.
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