Basic Details
- Title: Back to Xen 2
- File Name: btx2.zip
- Size : 6.65Mb
- Author: Janez Brezovnik
- Date Released: 08 April 2001
Files
Screenshots
Click on the thumbnails below to open a medium size image. WARNING: The screenshots may contain spoilers.
Click on the thumbnails below to open a medium size image. WARNING: The screenshots may contain spoilers.

Posted: 9th April 2001
Category: Half-Life, Single Player Mods and Maps
This site covers single player maps and mods for the Half-Life series of games.
Filecloud, an old file partner, has closed and a lot of the older maps and mods currently don't have working downloads.
Please accept my apologies and don't hesitate to contact if you can't find a working download via a web search.
I will upload and link to the files as soon as possible.
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06 October 2007 at 6:19 pm
This is a direct follow on from Back to Xen (1). Again, great textures and environment design. Anyone looking for tips on how HL1 mods should look, this is a good example.
More non-linear than BTX1, some tricky paths to follow. A lot of shooting and blowin’ stuff up. Lots of set peice battles. Most enemies are included. 2 to 3 hours on skill 3. Recommended.
07 October 2007 at 1:55 pm
19 screenshots added.
13 July 2008 at 7:58 pm
started out fun but eventually got boring.
29 July 2008 at 11:02 pm
As with most of the HL1 mods here on PP, the player has to remember that…
1. The mods and maps are free.
2. It takes hours, if not days, or sometimes weeks or months, to put a playable mod together.
3. The maps and mods are free.
4. Could you do any better? Or any thing like it at all?
5. The maps and mods are free.
6. Criticism should be constructive, maybe fun but not boring
17 September 2008 at 5:37 pm
Very good textures and environment, lots of bad guys, a few small visits to xen too. A must-have.
08 September 2009 at 5:21 pm
Has Anybody a Walkthrough of this Mod? In Map “Jan16″ I Have activated the Generator in the Upper Level. But the Door where I entered this Area is still locked so I can’t exit this Area? Is there a hidden Ventilation Shaft anywhere or a Switch for the second Gate in the long Corridor with the two Turrets that I haven’t seen?