
A Russian mod that I have yet to play. The ReadMe is all in Russian so I can’t tell you much. You’ll just have to play it!
- Title: Black Death
- File Name: hl1-sp-black-death.7z
- Original File Name: black-death.rar
- Size : 50.7Mb
- Author: Black Death Team
- Date Released: 14 October 2004
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26th March 2006
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30th August 2005
Hmmm…something quite interesting … you as one of those black opps…but…seriously boring…and its all russian (i hate that)
9th September 2005
IN SOVIET RUSSIA, HALf-LIFE MODS YOU!
Come on, you all saw that coming.
Admit it.
31st January 2006
I started that one, but at one point there is an impossible jump to do. It would require a long jump, and there was definitely no ACCESSIBLE long jump accessory available in previous maps.
I may start it again another time, but this is a warning: when you see the map where there is an unreachable one, try anything before you leave that map. This is probably the one which was needed. I never saw another one.
2nd March 2006
black ops not black opps
28th March 2006
I LOVE RUSSIA!
especially because a Big Mac costs $10 but they all have HALF LIFE
do you know how many freaking half life mods are in Russia? Huh?
13th April 2006
Ok, today I am starting this mode over again, see if I can find an accessible long jump device before reaching that impossible jump…
I will post here on which maps I saw unaccessible ones…
14th April 2006
I just had a serious problem playing this game again, so I explain and give the solution, if anyone else ever get the same problem.
At various points in the game, the programmers decided to CHANGE the max running speed, effectively forcing the player to walk.
That would be fine if the setting was restored correctly when the sequence requiring it is finished, however that does not seem to always be the case.
There are a number of jumps which can only be made with a running start, and I was stuck in walking mode at the time of one such.
To fix it, start the console, type: sv_maxspeed 320
This seem to be the parameter for the standard running speed in most mods, while walking is at 60.
14th April 2006
Well, I just reached the point where I was stuck, last time I played this mod.
However, this time there is a moving object in the middle, which should allow me to cross over.
This object was definitely missing the first time I played…
16th April 2006
OK, finished it, this time around.
The end is a bit stupid, I cannot help thinking that they just stopped the story when something else was initially meant.
There are definitely a few bugs and problems, so one advice: Make a different NAMED save at the end of EACH map, you just may have to restart from it later.
There are more than a few teasers as well (a.k.a. Red Herrings), with visible items which cannot in any way be reached. those items will not be needed, anyway.
All said, I still enjoyed it.
29th January 2007
Hello there. I have some stuck problem – I finished the first mission and I’m back at the headquarters but I don’t know what to do or where to go. Please help someone.
30th January 2007
Go back to your bunk/room & the next map will load.
30th January 2007
Thank you… and here’s another problem. After I shoot down the helicopter I killed everybody in the following building (except my companion of course
) but don’t know what to do now…
30th January 2007
Errr, shot down what helicopter? What map is it?
30th January 2007
turma_04
30th January 2007
Sorry Andyno. Can’t help you on that one.
30th January 2007
I… I don’t understand… I thought you finished this mod…
30th January 2007
No. Maybe you can help me. I never could get past bd_07 after I shoot that helicopter down! I got frustrated with it & stopped playing it some time back.
Don’t fret. I’m sure somone will be able to help you.
30th January 2007
This is weird because THIS is the first helicopter I shot down. I just get RPG and I used it on this flying machine. And I have to say that I didn’t noticed a helicopter before in this mod. Try to describe “bd_07″ map and maybe I we will go any further.
30th January 2007
After the Xen sequence, for your next mission, you’re taken in a truck to your next level. Two snipers up high on towers with spotlights – enter through the big door & it has all the trucks/tanks. Then you go through all these corridors – few buttons to push & finally come out where you started your very first mission.
31st January 2007
Eh, I don’t understand what you’re trying to say but I loaded a “bd_07″ map again and I have to say: Of course, this is the first helicopter but there’s no need to shoot it down. After some time the screen will fade to black and you’ll find yourself in a prison cell – this worked for me at least.
31st January 2007
Didn’t for me. Some loads, the heli blew up by other means. Other loads, I had to shoot it down. After this happened though (either way), I could hear a sniper shot & the screen goes black but when it loads back again, I’m standing in the same place. I just decided to load the next map via console.
31st January 2007
Oh, that’s strange. I loaded this map via console too and I appeared in front of the door without any of my hardware or ammo (even my hud disappeared). So I came to that point where the chopper is and I was somehow wondering around and after few moments the screen blackened… and that’s it. I don’t understand why you found yourself in the same place… I hope somebody will help us though…
12th May 2007
I came to the scene with the helicopter – shoot it down… and then i get shot – by an unseen sniper or something. The screen fades to black and it loads my last savegame… of course! i got shot!
I think there should be better innovations than instantplayerkill 8(
But the marine action is pretty cool!
17th October 2007
I’m no mapper and I appreciate the effort that has gone into this mod. The set piece battles in the first mission are difficult and require a stealthy approach in every case. You’ve no chance of running in and blasting away. With this in mind, the many small faults in the map builds ruin the gameplay.
If you can see an opponent, you should be able to shoot that opponent. I know there is a small error with most maps, even the original game. However, standing in plain view of a target and not being seen or able to shoot that target is no way to encourage immersion in the game. Lanching a grenade and having it hit an invisible obstacle near you hurts!
The overall environment design is fairly average, even bland.
Got to admit I gave up during the first mission (are there more?) due to my own lack of enjoyment. The thought of 160 MB of the same kind of stuff, and the above comments, put me right off.
28th December 2007
too hard for me even Rambo cant kill so many marines alone
30th December 2007
I didn’t rely like this mod and some maps were fell a part a little.
22nd January 2008
I gave this up in the 3rd map. Mainly because it’s very unbalanced. Either that, or the meds have been hidden very well… I mean, 3 levels full of soldiers, and one 15 point med… come on…! Also noticed the errors with the max walking speed, objects becoming invisible etc. Not very impressive architecture, graphics, gameplay… One thing was nice though, the ninja helping you out, like a barney… And she shoots much better.
23rd January 2008
this is cursed, don’t play this!
24th January 2008
if you say it’s cursed, some people (like me) will play it just out of curiosity
18th July 2008
Slow and steady is vital in this mod. If you run and gun, you can expect to not make any significant progress at all. Grunts are abound and health is rarely seen, so you will need to play smart… or with some clever quicksaves. A few sounds have been changed, which is kind of nice, until you start wondering where you’re dying from. There are also few badly-designed areas where you can venture into and never come back. It’s highly recommended that you manually save after each map change or major firefight.
However, the mod ends abruptly at “bd_08.bsp” with an instant kill trigger. I’m guessing another map was supposed to load but nothing happened. Unfortunately, this killed my motivation, and I’m way too frustrated to try and load the next correct map.
Maybe at a later time…
Also, concerning the max running speed: mine was automatically fixed when I got my “HEV” suit again (in the same place that you got it before).
5th September 2008
So far, the fact that it’s not in English sucks, the doors are somehow disproportionate, but I got to see a cool running stove.
I’m having a technical problem, it’s about the keyboard mappings. At some point, if I Alt+Tab to another application then come back, OR if I want to change my mouse speed (because it’s been changed by the author) and exit the game menu, none of my keys are working, the keyboard’s dead, the mouse is ok. I take a look at the Keyboard options and it’s blank, even though the config file isn’t. And restarting the application won’t do it, but starting a new game, will, I think (l know I restarted a lot of things and extracted the mod a second time). The odd thing is that the keyboard options are empty even at the beginning, but it works fine. I just don’t know what triggers this sort of bug, but I know I don’t want to start another game every time it happens..
Help, anyone?
5th September 2008
I take a copy of the config file from another mod that I know has my settings allready set and rename it to userconfig.cfg and put it into the trouble mod.It still leaves the keys window blank but my keys are all mapped right.
5th September 2008
Thx, it appears to be working this way.
7th September 2008
Well, it is difficult and I wasn’t expecting so many marines, but I kinda liked it. You just have to be a little strategic, plus sometimes there were 2 packs of health at a time. There’s a glitch in the silencer, I keep seeing it like it’s firing, for a fraction of a second, even when I’m standing still. The mapping’s a bit odd (and a door had a knob on the right but opened to the left
) ) and there were 2 marines in start_04 which didn’t move and couldn’t be killed for about a minute, then they woke up. And in the same map I’m stuck. Shot everything and inside, upstairs, after going through the vent, there’s one door left that won’t open, but I’m hearing grunts behind it. This map is not about puzzles and hidden things, yet I can’t stop this feeling that I’ve missed something..
7th September 2008
Ok, I’ve had enough. First of all, 2 crashes, second, that door finally opened after I chopped a dead marine which DIDN’T stand in the doorway, third, if I stand in the chopper in a certain place, my health drops (as sometimes happened in elevators, but NEVER in a chopper), fourth and last and inexcusable, after the first mission ends, I’m left with a knife to kill a zombie and a weapon which I CAN’T PICK UP and several Barneys start shooting and I can’t pick up the first Barney’s weapon either and, of course, with the knife in my hand, I DIE.
I don’t mind the one too many enemies, the very little health, or the rocky walls that have too many straight lines to look real, but all these bugs are really annoying, and the last one, a hair plugger. I don’t know how you’ve managed to keep your cool and finish this map. I would say “Avoid it!”, but I’m gonna be fair and say “Too buggy for me!”.
1st December 2008
Good and straight level design like older mods from ´99. Menu items are at the same place, so Russian is no problem. A few russian announcements came within the first ten minutes, no matter for gameplay. Opposing Force looked about the same as this, its a long one too. Because there are only Grunt-enemies and a have-to-fight-through-mission instead of Escape-from-Black-Mesa my advice is Play It Now!
1st December 2008
Hmm… i used noclip two or three times where i found no way to the other side and where it was nerving to get into the ventilation system. This mod is long an straigt, so it is worth a few hours of gameplay. Cheat if it´s too hard and play it later.
3rd May 2012
Russian mod, and as usual for them they’re not that good but for those who like this “Russian style” it’s okay I’m afraid. Excuse me, but I can’t name even one great Russian mod… proof me wrong please via telling me a good one
Pro’s:
-Lot of action, lot of weapons and ammo
-Decent leveldesign
-Some nice scripts
-Cool new sounds for doors etc.
-Long playtime (~1-3 hours)
Con’s:
-Balancing (!) – it’s very tough as there is almost never one alone enemy and there is LESS health
-Bugs (triggering scripts, game crash, graphics etc.)
-No movement keys included (fixed manually)
-Story? – sorry, I’m no Russian, all texts in russian, readme doesn’t help too
-Ridiculous and mean enemy placement
-Some mapchange spots are just placed bad
-Many design oddities
-Sometimes poor mapping, graphic bugs and ugly lighting
Note: I doubt it’s possible to finish this without cheating, such as noclip and godmode. Tried to play without but at some spots it wasn’t possible for me to access some spots without noclip. Furthermore, I got bored after like 75% of the mod and continued only with godmode as there is like no health anyway (sometimes you play about 1-2 maps with loads of grunts or an army of aliens but there is just NO health…)
In the late part of the mod is a room with two health chargers and plenty of healthkits, BUT it seems to be inaccessable as there is no door or vent and the window to it can’t be broken (so noclip is the only way I guess) – lol??