The player slips into the role of agent Declan Walker, member of the Black Operations, a special-purpose force for covered operations, created by the government, approximately around the project Black Mesa. In the fictitious metropolis “Metro City” will make you hunt on the escaped scientist Dr. Gallagher, who stole a mysterious briefcase, which the government wants to have back at any price. But the good doctor has relations and so it succeeds him to escape one more time…
- Title: Black Ops
- File Name: hl1-sp-black-operations.7z
- Original File Name: blackops.zip
- Size : 34.3Mb
- Author: Little_Otis
- Date Released: 13 October 2005
|
|
|
|
|
|
|
|
|
|
|
|
|
Please email me about a broken link and I will do my best to repair it as soon as possible - thank you.
Please note: These statistics are valid from December 2010
-
264Overall
-
1Today
-
6Last 7 days
-
35Last 30 days
-
264365 days
19th October 2005
- Why not follow these comments via RSS?
- Get your own GRAvatar.
- Don't forget that Feedback should be honest, fair AND useful.
- Please read the Comments Guide if you are new to commenting.
If this post has more than 50 comments they are separated into pages of 50 comments












5th August 2008
Ok, i am at the black mesa level. i have no HUD i cant change weapons and when i m left with an rpg and a magum with no ammo. im dead. I hope this is a bug.
5th August 2008
I am SOO STUCK, i need help :/ anyway to bring bback the hud?
30th September 2008
Just finished this and really liked it. It has about evrything I like in a game. Lots of action and puzzles that are actually doable.Is there any better feeling then finally dropping a chopper after hitting it 5 times with a rocket? I like mods with the choppers in them. This one gives you a Stinger to take em out with. Great! Their also fun on groups of zombies. Kinda messy but really effective. This one was long and it had alot of different twists and turns. I did get lost a while in the prison. That seemed like too much time spent in there and it becomes a maze after a while. Easy to get turned around. Watch where you’ve been so you don’t return.
There seemed to be an awful lot of doors to nowhere. Most doors in this don’t open and the ones that do need a code to open so be sure to check all notes laying around. They have codes to make it out. This has good lighting throughout but I really wish it was outside in the day time more. Why so much nightime?
The ending is tricky and you need to really think hard before making a final decision. Thats all I’m saying on that. It’s a good mod and has everything a good mod needs.And the price is right!
2nd December 2008
Oh, YES! Poke 646-Stuff again!
24th January 2009
Where do I install Half-Life mods to!
24th January 2009
steamapps/username/half-life or C:\SIERRA\Half-Life
26th January 2009
thx!
3rd February 2009
Oh my God that guy stole mah briefcase!!!!
28th February 2009
i’m stuck at the attic………..right after the subway and into some buildings, there are 2 windows and only 1 is opened, i can’t get pass that area…
28th February 2009
Duck down and jump into the window. It might take several time but you’ll make it.
23rd March 2009
It is really good mod…specialy at last part(which u seting a bomb to black mesa)…but i can’t understand what’s happening at the last part…Are we die? or we escape?…?????
23rd March 2009
And another question…why woman black ops attack us???
28th March 2009
I always wanted to play as a BlackOp
)))))) We’ve had Scientist in HEV, HECU soldier and Security officer. Now it was time for Black Ops operative
Too bad that it was so light connected with main plot of black mesa incident… It would be good that this fragment about bomb would have taken place exactly as it was shown in official campaigns… i dont remember if it was observed by Freeman or Shephard….
28th March 2009
berk – It was shown that BlackOps agent know her… maybe she was a, so called, rogue agent? A traitor?
1st October 2009
Great mod!Also who had made this mod?I want to contact him for some permission to use his textures.
1st October 2009
Nevermind got in touch with him!Great mod people a sure download.
22nd December 2009
I’m having a weird glitch, I got to the level where you are entering black mesa and for some reason my hud won’t load i can’t switch weapons none of that! Please help.
12th February 2010
I can’t get past the Gonarch, can someone help me?
14th March 2010
I can’t get past the Gonarch. I don’t know what I am doing wrong.
Oh, and the prison strongly reminded me of Nova Prospekt. From the Design and the layout…
22nd April 2010
This mod is a lot of fun, it tells the story of the Black Ops Solider that sets the nuke up in Black Mesa in Opposing Force.
It’s done very well, it has comic book style panels for the cutscenes, which are pretty awesome, but for some reason, the two top panels were cut off partly, so I couldn’t read them.
Time to play Black Ops Redux, I wanted to play the original first, so I could spot all the differences.
2nd December 2010
Maybe it’s my expectations were too high, maybe I’ve been spoiled on source mods and other indie games, but for a mod that is one of the top 5 half life mods on Planet Phillip, I was just left thoroughly unimpressed.
The mod started out with a unique feel, but the pacing made it feel dull and tedious. What extra details there were just came across as visual (and sometimes physical) clutter. Eventually the mapping felt more streamlined, and better paced, but they also seemed to draw proportionally more on mimicking HL2 and other existing maps in the HL series.
As typical with mods like this, only the human enemies felt properly utilized, and it was like the alien enemies were tossed in as an afterthought.
This just came across as a serious weakness since all you ever fought seriously were the HECU.
Perhaps one other thing that spoiled the game for me was how the night vision worked. I couldn’t even tell where the meter was for powering it, but it seemed like you could go close to 5 or 10 minutes without needing to turn it off. When I did turn it off, the maps looked very nice, but also had so many shadows that it was impossible to spot enemies. Since it makes enemies show up in red, and gets rid of absolutely all shadows with no other problems, I barely EVER turned it off, which basically made the mod look like it was constantly running on a fullbright effect. It just generally was not flattering to the mod.
Maybe this is one of those mods that is “good for it’s time” but I really don’t think that it has aged very well.
28th May 2011
Very cool mod! Play it now!
6th December 2011
Yikes! Why nobody told me there’s another Poke646-style mod for HL1 ??
I already played it 2 times and it’s much fun, not only cause of the very good graphics!
See below what else I mean:
Pro:
(not personally but some known features of MP1)
-Awesome graphics (poke646 style)
-Nice scripted scenes
-Realistic atmoshphere (also cause of cd music)
-Well-telled storyline and “cutscenes”
-Greetings from Max Payne
-Quite long playtime
Con’s:
-Some leveldesign lacks (lookings)
-The tip of the iceberg is missing, I don’t know what but it feels a lil incomplete to make it one of my personal fav’s, nonetheless it’s very good entertainment for like 1-2 hours