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	<title>Comments on: Blockwork &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/blockwork-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/blockwork-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/blockwork-half-life-2/comment-page-1/#comment-219051</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Fri, 19 Mar 2010 15:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3849#comment-219051</guid>
		<description>I actually thought this was fine.  Not as much fun as Too Many Crates, but fine.

It&#039;s short and the puzzles are simple--the second and third were just cases of trial and error.  No penalty for failure, just keep trying.  (If there had been a penalty for failure, I might have gotten annoyed though, because there was no indication of any way to solve it beyond trial and error.)

The last puzzle was only &quot;complex&quot; in the sense that I was a little stressed about &quot;getting over there&quot; in time.  I didn&#039;t bother trying to move without the platforms, as Phillip did.  I figured since I didn&#039;t have the suit I couldn&#039;t run, and the platforms were probably faster.  (And that the author probably made sure the platforms were fast enough for you to complete the puzzle successfully.  He did.)

So if you want to spend maybe 20 minutes playing something different, give this a go.</description>
		<content:encoded><![CDATA[<p>I actually thought this was fine.  Not as much fun as Too Many Crates, but fine.</p>
<p>It&#8217;s short and the puzzles are simple&#8211;the second and third were just cases of trial and error.  No penalty for failure, just keep trying.  (If there had been a penalty for failure, I might have gotten annoyed though, because there was no indication of any way to solve it beyond trial and error.)</p>
<p>The last puzzle was only &#8220;complex&#8221; in the sense that I was a little stressed about &#8220;getting over there&#8221; in time.  I didn&#8217;t bother trying to move without the platforms, as Phillip did.  I figured since I didn&#8217;t have the suit I couldn&#8217;t run, and the platforms were probably faster.  (And that the author probably made sure the platforms were fast enough for you to complete the puzzle successfully.  He did.)</p>
<p>So if you want to spend maybe 20 minutes playing something different, give this a go.
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		<title>By: Podcast 17 &#183; Providing truth to Citizens!</title>
		<link>http://www.planetphillip.com/posts/blockwork-half-life-2/comment-page-1/#comment-190112</link>
		<dc:creator>Podcast 17 &#183; Providing truth to Citizens!</dc:creator>
		<pubDate>Mon, 08 Dec 2008 22:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3849#comment-190112</guid>
		<description>[...] BlockWork [...]</description>
		<content:encoded><![CDATA[<p>[...] BlockWork [...]
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	<item>
		<title>By: zaglis</title>
		<link>http://www.planetphillip.com/posts/blockwork-half-life-2/comment-page-1/#comment-189944</link>
		<dc:creator>zaglis</dc:creator>
		<pubDate>Sun, 07 Dec 2008 20:32:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3849#comment-189944</guid>
		<description>Very nice audio review. I hope there will be more.</description>
		<content:encoded><![CDATA[<p>Very nice audio review. I hope there will be more.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/blockwork-half-life-2/comment-page-1/#comment-189897</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 07 Dec 2008 10:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3849#comment-189897</guid>
		<description>
I was disappointed with this map.  I like puzzles and I was hoping for more.  Creating something other than an FPS is a worthy goal but I feel the author&#039;s implementation was lacking.

To start with he told me which keys to use, which I find very annoying because nearly everybody I know has changed then from the default, which means they are wrong.  Surely there is a way for the system to &quot;read&quot; which keys I use for which functions.  If not, then explain that.

Next, the NPC were simply ragdolls and that provided little if any motivation to act.  Perhaps if they were all alive and I had to save one, whilst killing the other three then I might have had more motivation.

Next up are the names &quot;Squishly&quot; and &quot;Crispy&quot; are two examples.  Alyx became Ann for some inexplicable reason.

The first puzzle was embarrassingly easy, now the author probably thought that the first puzzle should &quot;ease&quot; the player in, but there&#039;s a difference between easing them in and downright patronizing them!

Also I challenge the idea that these are really puzzles.  I completed the second puzzle first time, which shows that it can simply be a case of trial and error.  Perhaps if the contents had different fuel that ignited different materials and were labeled with their contents,  then maybe I could have &quot;solved&quot; the puzzle.

I gave up on the next puzzle for two reasons.  Firstly it was agonizingly slow.  You had to wait a long time for each operation to finish before the next one took effect and secondly because I tried jumping along the edge and got stuck.  Jumping into the liquid killed me. Where is the benefit to the player in doing that?  Simply killing a player when he tries something is either bad design or thoughtless planning, take you pick.

Regular readers can probably tell I am a little angry and to be honest I don&#039;t really know why.

I truly applaud mappers who try something new but feel that this could have been soooo much better and it&#039;s a pity it isn&#039;t.

Phew, I better take some deep breaths now.

So, in closing.  It&#039;s not as bad as my brief review makes out but only play it if you are a very patient player and want something different but not too polished.

[riffly_audio]B6089456C44911DD8B8DD7618271DB70[/riffly_audio]</description>
		<content:encoded><![CDATA[<p>I was disappointed with this map.  I like puzzles and I was hoping for more.  Creating something other than an FPS is a worthy goal but I feel the author&#8217;s implementation was lacking.</p>
<p>To start with he told me which keys to use, which I find very annoying because nearly everybody I know has changed then from the default, which means they are wrong.  Surely there is a way for the system to &#8220;read&#8221; which keys I use for which functions.  If not, then explain that.</p>
<p>Next, the NPC were simply ragdolls and that provided little if any motivation to act.  Perhaps if they were all alive and I had to save one, whilst killing the other three then I might have had more motivation.</p>
<p>Next up are the names &#8220;Squishly&#8221; and &#8220;Crispy&#8221; are two examples.  Alyx became Ann for some inexplicable reason.</p>
<p>The first puzzle was embarrassingly easy, now the author probably thought that the first puzzle should &#8220;ease&#8221; the player in, but there&#8217;s a difference between easing them in and downright patronizing them!</p>
<p>Also I challenge the idea that these are really puzzles.  I completed the second puzzle first time, which shows that it can simply be a case of trial and error.  Perhaps if the contents had different fuel that ignited different materials and were labeled with their contents,  then maybe I could have &#8220;solved&#8221; the puzzle.</p>
<p>I gave up on the next puzzle for two reasons.  Firstly it was agonizingly slow.  You had to wait a long time for each operation to finish before the next one took effect and secondly because I tried jumping along the edge and got stuck.  Jumping into the liquid killed me. Where is the benefit to the player in doing that?  Simply killing a player when he tries something is either bad design or thoughtless planning, take you pick.</p>
<p>Regular readers can probably tell I am a little angry and to be honest I don&#8217;t really know why.</p>
<p>I truly applaud mappers who try something new but feel that this could have been soooo much better and it&#8217;s a pity it isn&#8217;t.</p>
<p>Phew, I better take some deep breaths now.</p>
<p>So, in closing.  It&#8217;s not as bad as my brief review makes out but only play it if you are a very patient player and want something different but not too polished.</p>
<p>[riffly_audio]B6089456C44911DD8B8DD7618271DB70[/riffly_audio]
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