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	<title>Comments on: Blue Shift 2 &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/blue-shift-2-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/blue-shift-2-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/blue-shift-2-half-life-2/comment-page-1/#comment-219430</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sat, 27 Mar 2010 15:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3740#comment-219430</guid>
		<description>I actually had a little fun with this map.

Things don&#039;t necessarily make sense (like the hopper mines in the same car as the explosive barrels), and the fact that we don&#039;t know why we&#039;re on the train to begin with.  But it was kind of fun, and short.</description>
		<content:encoded><![CDATA[<p>I actually had a little fun with this map.</p>
<p>Things don&#8217;t necessarily make sense (like the hopper mines in the same car as the explosive barrels), and the fact that we don&#8217;t know why we&#8217;re on the train to begin with.  But it was kind of fun, and short.
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		<title>By: Masamunect</title>
		<link>http://www.planetphillip.com/posts/blue-shift-2-half-life-2/comment-page-1/#comment-169111</link>
		<dc:creator>Masamunect</dc:creator>
		<pubDate>Wed, 23 Jul 2008 15:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3740#comment-169111</guid>
		<description>When I read blue shift 2 I was thinking Black Mesa Source. 
Glad it wasn&#039;t the latter.
Anyway, I am unimpressed from just the screen shots alone.
The hands still have the suit, they didn&#039;t change it at all.
No skins for the AR. Does it have an alt function that fires the grenade? If not then why just not import some AR model from CS:S or CS:S mod?Also, what&#039;s the premise for the train? Is there something in it that you must get? If not then why not just run along the outside of it? Anyway, like the first poster said if this was the quality for the whole mod then... I wouldn&#039;t feel bad for saying that it sucks.</description>
		<content:encoded><![CDATA[<p>When I read blue shift 2 I was thinking Black Mesa Source.<br />
Glad it wasn&#8217;t the latter.<br />
Anyway, I am unimpressed from just the screen shots alone.<br />
The hands still have the suit, they didn&#8217;t change it at all.<br />
No skins for the AR. Does it have an alt function that fires the grenade? If not then why just not import some AR model from CS:S or CS:S mod?Also, what&#8217;s the premise for the train? Is there something in it that you must get? If not then why not just run along the outside of it? Anyway, like the first poster said if this was the quality for the whole mod then&#8230; I wouldn&#8217;t feel bad for saying that it sucks.
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		<title>By: Hoyy</title>
		<link>http://www.planetphillip.com/posts/blue-shift-2-half-life-2/comment-page-1/#comment-166818</link>
		<dc:creator>Hoyy</dc:creator>
		<pubDate>Tue, 08 Jul 2008 13:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3740#comment-166818</guid>
		<description>
This map could&#039;ve been better, man. I actually heard that those guys were working on it for a year or two, since there is even some moddb.com profile on them. I hope that THIS is not the same over there, as this one lacks a lot of things that could make a map better, as the absence of textures is kinda high around this piece of work. Anyway, keep up that stuff and let&#039;s see if something better may pop up in the future endeavours.</description>
		<content:encoded><![CDATA[<p>This map could&#8217;ve been better, man. I actually heard that those guys were working on it for a year or two, since there is even some moddb.com profile on them. I hope that THIS is not the same over there, as this one lacks a lot of things that could make a map better, as the absence of textures is kinda high around this piece of work. Anyway, keep up that stuff and let&#8217;s see if something better may pop up in the future endeavours.
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		<title>By: tox (dev)</title>
		<link>http://www.planetphillip.com/posts/blue-shift-2-half-life-2/comment-page-1/#comment-166701</link>
		<dc:creator>tox (dev)</dc:creator>
		<pubDate>Mon, 07 Jul 2008 16:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3740#comment-166701</guid>
		<description>

dun- ask me... plz... T ^ T</description>
		<content:encoded><![CDATA[<p>dun- ask me&#8230; plz&#8230; T ^ T
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/blue-shift-2-half-life-2/comment-page-1/#comment-165479</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 30 Jun 2008 07:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3740#comment-165479</guid>
		<description>

If it bugs too much to beat, you give the &#039;Too Buggy&#039; flag, guys. Speaking of bugs, this would be the second time I&#039;ve been getting this same issue (as mentioned above) with a Half-life 2 mod that doesn&#039;t show up in PlanetPhillip screenshots. As reassuring as it is to know that I&#039;m not the only one, there is a fix this time guys:

If you are experiencing white walls of blinding brightness at the start of the first map, type &#039;buildcubemaps&#039; in the console.

Moving on: This mod wasn&#039;t that great, and it was only one map so there&#039;s not much to say. However, on the positive side, there were two weapons added to your inventory that Gordon Freeman doesn&#039;t normally carry (one being the Annabelle from HL2, the other being completely new and like the ultimate own all gun that sounds like a pistol. That and at least there was an intro menu background that had some action in it (albeit nothing but Barney shooting some defenseless metrocops, but whatever...)

Anyways, the map isn&#039;t great, but the extra guns made it fun.

Other features/embarassments:
- the motion blur that stays with you the entire time (leading me to believe Barney was blind all along)
- the headcrab helplessly pinned by a cannister clipping into its tiny hitbox (Barney&#039;s dreams of revenge come true)
- Barrels being placed in mass quantities into a close quarters area as a traincar, and then placing a live tripmine into said car.
- The hum of an electric combine fence as the credits roll (almost like music)</description>
		<content:encoded><![CDATA[<p>If it bugs too much to beat, you give the &#8216;Too Buggy&#8217; flag, guys. Speaking of bugs, this would be the second time I&#8217;ve been getting this same issue (as mentioned above) with a Half-life 2 mod that doesn&#8217;t show up in PlanetPhillip screenshots. As reassuring as it is to know that I&#8217;m not the only one, there is a fix this time guys:</p>
<p>If you are experiencing white walls of blinding brightness at the start of the first map, type &#8216;buildcubemaps&#8217; in the console.</p>
<p>Moving on: This mod wasn&#8217;t that great, and it was only one map so there&#8217;s not much to say. However, on the positive side, there were two weapons added to your inventory that Gordon Freeman doesn&#8217;t normally carry (one being the Annabelle from HL2, the other being completely new and like the ultimate own all gun that sounds like a pistol. That and at least there was an intro menu background that had some action in it (albeit nothing but Barney shooting some defenseless metrocops, but whatever&#8230;)</p>
<p>Anyways, the map isn&#8217;t great, but the extra guns made it fun.</p>
<p>Other features/embarassments:<br />
- the motion blur that stays with you the entire time (leading me to believe Barney was blind all along)<br />
- the headcrab helplessly pinned by a cannister clipping into its tiny hitbox (Barney&#8217;s dreams of revenge come true)<br />
- Barrels being placed in mass quantities into a close quarters area as a traincar, and then placing a live tripmine into said car.<br />
- The hum of an electric combine fence as the credits roll (almost like music)
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		<title>By: fragmaster</title>
		<link>http://www.planetphillip.com/posts/blue-shift-2-half-life-2/comment-page-1/#comment-165474</link>
		<dc:creator>fragmaster</dc:creator>
		<pubDate>Mon, 30 Jun 2008 06:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3740#comment-165474</guid>
		<description></description>
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		<title>By: AI</title>
		<link>http://www.planetphillip.com/posts/blue-shift-2-half-life-2/comment-page-1/#comment-165416</link>
		<dc:creator>AI</dc:creator>
		<pubDate>Sun, 29 Jun 2008 19:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3740#comment-165416</guid>
		<description>
I agree with # 5 above, this is a waste of time!!  I played this when it came out, it errored so much I dumped it!  I didn&#039;t realize its been dead this long, too bad it might have been a good one!    :-(</description>
		<content:encoded><![CDATA[<p>I agree with # 5 above, this is a waste of time!!  I played this when it came out, it errored so much I dumped it!  I didn&#8217;t realize its been dead this long, too bad it might have been a good one!    <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />
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		<title>By: MrTwoVideoCards</title>
		<link>http://www.planetphillip.com/posts/blue-shift-2-half-life-2/comment-page-1/#comment-165400</link>
		<dc:creator>MrTwoVideoCards</dc:creator>
		<pubDate>Sun, 29 Jun 2008 18:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3740#comment-165400</guid>
		<description>
I remeber playing this mod a while back, and it was still pretty bad then, takeing a great game like BLue Shift into your hands isn&#039;t a very good idea, considering these guys weren&#039;t too good at much of anything. Sorry to be rude, but it just wasn&#039;t that fun at all back then or now.</description>
		<content:encoded><![CDATA[<p>I remeber playing this mod a while back, and it was still pretty bad then, takeing a great game like BLue Shift into your hands isn&#8217;t a very good idea, considering these guys weren&#8217;t too good at much of anything. Sorry to be rude, but it just wasn&#8217;t that fun at all back then or now.
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		<title>By: Len</title>
		<link>http://www.planetphillip.com/posts/blue-shift-2-half-life-2/comment-page-1/#comment-165385</link>
		<dc:creator>Len</dc:creator>
		<pubDate>Sun, 29 Jun 2008 15:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3740#comment-165385</guid>
		<description>
Just the beginning of what could be an interesting SourceMod.  Problem is, there are no textures for the train, so all I got was glaring white everywhere; and when I climbed on top of the train, a repetitive landscape passed by with the same repetitive clickety-clack noise....I was so bored that I quit and then deleted this mess from my hard-drive.  Anyway, if this is the best that Team Cherenkov can do, I&#039;m not at all impressed.  As unfinished as this thing is, it was silly of them to release it, even if it is only a Demo.</description>
		<content:encoded><![CDATA[<p>Just the beginning of what could be an interesting SourceMod.  Problem is, there are no textures for the train, so all I got was glaring white everywhere; and when I climbed on top of the train, a repetitive landscape passed by with the same repetitive clickety-clack noise&#8230;.I was so bored that I quit and then deleted this mess from my hard-drive.  Anyway, if this is the best that Team Cherenkov can do, I&#8217;m not at all impressed.  As unfinished as this thing is, it was silly of them to release it, even if it is only a Demo.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/blue-shift-2-half-life-2/comment-page-1/#comment-165380</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 29 Jun 2008 15:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3740#comment-165380</guid>
		<description>&lt;blockquote&gt;When i clicked thee banner: “Page not found” .&lt;/blockquote&gt;
Fixed, thanks.</description>
		<content:encoded><![CDATA[<blockquote><p>When i clicked thee banner: “Page not found” .</p></blockquote>
<p>Fixed, thanks.
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		<title>By: lackoo</title>
		<link>http://www.planetphillip.com/posts/blue-shift-2-half-life-2/comment-page-1/#comment-165379</link>
		<dc:creator>lackoo</dc:creator>
		<pubDate>Sun, 29 Jun 2008 15:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3740#comment-165379</guid>
		<description>When i clicked thee banner: &quot;Page not found&quot; .</description>
		<content:encoded><![CDATA[<p>When i clicked thee banner: &#8220;Page not found&#8221; .
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/blue-shift-2-half-life-2/comment-page-1/#comment-165359</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 29 Jun 2008 10:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3740#comment-165359</guid>
		<description>
If this was the quality the whole mod would have had then I am glad it seems to be dead.  And before you say that &quot;this is just a mod and not representative of the final product&quot;, why release it then?

Demos should be released to entice players to play the final version.  I don&#039;t care about the little things, like the track  or the background not moving because they can be fixed.  It&#039;s the basic idea of the demo.  Combine soldiers just waiting in a train for me to get past them.

The whole thing is very amateurish.

Only play this is you are like me and want to play everything otherwise move onto the next release.</description>
		<content:encoded><![CDATA[<p>If this was the quality the whole mod would have had then I am glad it seems to be dead.  And before you say that &#8220;this is just a mod and not representative of the final product&#8221;, why release it then?</p>
<p>Demos should be released to entice players to play the final version.  I don&#8217;t care about the little things, like the track  or the background not moving because they can be fixed.  It&#8217;s the basic idea of the demo.  Combine soldiers just waiting in a train for me to get past them.</p>
<p>The whole thing is very amateurish.</p>
<p>Only play this is you are like me and want to play everything otherwise move onto the next release.
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