“In a last-ditch attempt to escape Black Mesa with their lives, a militia of scientists, among them Gordon Freeman from Sector C, swarmed a small airstrip and hijacked the helicopters there, intending to fly them to the nearest major city and safety.
There were many casualties but the plan seemed to be successful – the survivors got the aircraft up and it did not appear that they were being pursued…things looked optimistic.”
But then…there was strange interference in the air. Radio signals were garbled. The instruments were measuring high levels of atomic activity. Suddenly, a giant warp rift opened around them and the whole fleet disappeared into it… Gordon Freeman came to drifting down on a parachute towards a dark field of snow. His suit was registering extreme cold but the shield was holding. He hit the ground awkwardly and threw the parachute off of himself.
There was a small cabin in front of him, buried under snow up to the second floor balcony. He crawled in through the balcony doors and… heard the unmistakable squeaking of headcrabs nearby. There’s snow everywhere, he thought. So this can’t be Black Mesa. So why are there monsters here? Where am I? …And how do I get back?
- Title: Boreality
- File Name: hl1-sp-boreality.7z
- Original File Name: boreality.zip
- Size : 5.52MB
- Author: Eric Hopkins (aka Gibmaker)
- Date Released: 04 October 2002
- Copy the boreality folder into your Half-Life folder.
- Restart or start Steam.
- Boreality should now be listed in your Library tab.
Place the mell04.bsp in your Boreality/Maps folder and the mell04.nod and mell04.nrp in your Boreality/Maps/Graphs folder.
If you require more help, please visit the Help page.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
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