Taken from the homepage:
“That day should be the beginning of great celebrations, because the mankind created machine for transferring a biological material. But the scientists at Black Mesa didn’t count with surfeit of transport nucleus, and the whole transfer can sprain out of control. Something like this has happened during the main test, which was initiated by Gordon Freeman.”
“Thanks to the great energy, that was produced by the transporter, the secondary leaky nucleus was started. It’s handling has taken off experienced team of scientists, including Dr. Jonathan Wood. It is hard to say where was the error, but the weird monsters started to appear all over the complex, and they slaughtered every human existence. Some dashers tried to escape, the others self-murdered and the rest with panic fear has hidden in the darkest corners of the facility. Rescue should appear quickly, but what followed can be described only as “erasing the clues”. Government simply didn’t want any evidences about the situation, that happened in the New Mexico.
But one thing was clear – there won�t be any help from outside. Jonathan like the only survivor of the team began rescuing his own life, but after many fights and pitfalls he was captured by an army forces. Now he is awaking in the unknown part of the complex, and his only friend is fear, that herds him forward…You are Thomas Redgrave, a Black Mesa scientist, who decides to come to work early. You choose to check your skills in Hazard Course. But as you start to train, your holographic assistant shuts down. Tye crowbar is replaced by an axe and there are some new sounds.
- Title: Breakdown 2 – Afterwards
- File Name: hl1-sp-breakdown-2-afterwards.7z
- Original File Name: breakdown2afterwardssetup.exe
- Size : 15.5Mb
- Author: Pavel Koten
- Date Released: 27 July 2003
Click on the thumbnails below to open a medium size image. Images kindly supplied by Modifikace, hl.webz.cz and the homepage.
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9th September 2006
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10th September 2006
A good one. Liked it.
18th September 2006
me too it’s was really better than the first breakdown and quite fluid execpt the coop that won’t follow you to open the next door. also liked a lot the small buggy you drive
19th January 2007
Very playable until I reached the enormous room, a skylight through which a soldier came down on a rope. After half an hour of exploration it seems to dead end. A real pity–I would have enjoyed playing it through to the finish.
A few too many crates to break open, btw, but otherwise there’s wit to the monster placement. The letters lying around are also a nice touch.
15th April 2007
Appearance/Gameplay:
Breakdown 2 is starting, where Breakdown 1 ended. You are put to a part of the facility of Black Mesa where you weren’t before… and so you try once again to escape.
Sadly this mod doesn’t catch up the nice ideas from BD1, like the sneaking. In this sequel you are from the first mapchange on right into the action against slightly modificated houndeyes. A (more or less) new interesting idea ais the letters that are lying around. If you come near one, you’ll get a message that a letter is nearby. Anyway, the message itself is delievered by onscreen-text, no beautiful blend-in images like Poke646 or BlackOPs (which stole that idea). You are fighting in standard-Half-Life environment, some places are better designed than others and you won’t remember this mod much, but while you play you are able to have some fun.
Conclusion:
The brushwork and ligtning is better than in Breakdown 1, the atmosphere is darker and textures are less clean and bright. Average difficulty. Play it when you enjoyed Breakdown 1, but don’t expect too much.
22nd May 2007
Now you’ve come to your senses (Breakdown1) it really is time to get out. This time you’ve smartened up and you know your way around. Although, it did end rather abruptly. I too enjoyed the letters and missed the stealth.
24th August 2007
Better than the first part. Clean made,but lacks
the special extra to be real good.
24th October 2007
Agree with other comments. Worth the download, better than BD1 and longer. Modified weapon sounds and skins. Bluer, tougher houndeyes!
Fairly good run and shoot type fun.
14th February 2012
Very good continuation of “Breakdown”, find your way to escape BM using keycards, solving puzzles and fighting obligatory combat sequences.
Pro’s:
-Successful sequel, and even better than the first “Breakdown”, decent story
-Good balanced action, no more that tough combats
-Modified enemies, weapons & sounds, new music
-Puzzles every now and then
-Some nice scripts
-Very good level design, BM feeling
-Letters supporting the story
-No bugs
Con’s:
-Maybe still a little to hard for rookies
-Quite short playtime
-Less weapons, health and enemy types