Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Starting in a small lab, you need to find your way out of a section of Black Mesa.

There are plenty of enemies and obstacles in your way.

Take a good look around, as you may find some hidden caches.

Basic Details
  • Title: Breakout by Benny Blanco
  • File Name: hl1-sp-breakout-benny-blanco.7z
  • Size : 14.58MB
  • Author: Benny Blanco
  • Date Released: 16 May 2011
Notes

This map was entered into the CS-Mapping.Com.Ua mapping competition.

PDF Walkthrough

Need help with this map? Try the PDF walkthrough. Right click to save or left click to open in your browser if it supports it.

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Installation Instructions
  • Copy valve folder into your Half-Life folder.
  • Launch Half-Life
  • Open the console and type map breakout.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.
Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
10 recommendations, average score: 5 (out of 5), standard deviation: 0
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Meta Review Data
Statistics based on 2 comment(s) with meta review data.

Installed
Using MapTap: 0 Users
Manually: 2 Users

Time Taken
Average: 0 Hours, 14 Mins
Shortest: 0 Hours, 10 Mins by melzaru
Longest: 0 Hours, 17 Mins by Unq
Total Time Played: 0 Hours, 27 Mins
Published

18th March 2012

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15 Comments
  1. Phillip says Play It!

    I quite enjoyed this. There were no obvious bugs and the action and gameplay were fairly well planned.

    Most of the areas seemed quite detailed, although some of the corridors joining areas were a little disjointed.

    The only area lacking was the large area just before the outside.

    All in all a fun little map and worth your time if you enjoy Black Mesa styled areas.

  2. Bolx 360 comments

    18th March 2012

    Play It Now!

    Quite nice looking and fun to play but maybe a bit too easy!

    Although it’s not always obvious which way to go and some backtracking, this for such a short map is worth playing. It looks good and is a coffee break length map and plays well. Again something that should have been part of something bigger.

    don’t waste ammo on the Zombies at the beginning, you don’t get into that part and there is a crowbar elsewhere.

  3. Play It Now!

    It’s a fun little HL1 map where you have to conserve your ammo carefully and explore everything. I liked the music that came with it. I wished there was a little combat once you got outside but that is a small point. Overall it is well worth playing

  4. Hec 1068 comments

    19th March 2012

    Play It Now!

    Yeah play this one, was a relaxing old fashioned Black Mesa classic combat, a little sttutering at the ending tunnels part but was ok, pretty balanced combat, cool textures and cool layout.

  5. Technic 474 comments

    20th March 2012

    Play It Now!

    Yay! This was fun! Even love at first sight I’d say! It’s another BM-style escape minimod, rather a single map which was surprising me at first. The story is a minor matter but there are some things I liked quickly. Such as very good graphics, map layout, balancing, atmosphere etc.

    You start with an HEV but no weapon, but wait! There’s a pistol only a few steps right in front of you!
    After grabbing it, you view through a glass door. “Great Scott! Zombies!” And only ONE clip of ammo!!
    Fortunately, the door is sealed and a message tells you “try finding another way out!”
    If you take a closer look through that see you eventually can see a crowbar, but don’t worry, you can find another one later (which is one minor flaw in my eyes)

    So then, find a way out. You have to unlock doors, find a keycard for the control room and activate the escape lift. That’s pretty much it, besides quite much aliens are interrupting your main goal on your way to the surface.

    I’ve already played this map 4 times, a normal time, checking out everything and every corner.
    A second time if I probably missed something and the third time with noclip for checking really every corner :D
    The fourth time was a speedrun as I did know already everything to complete it, and it took less than 4 minutes to finish it. I’ve also written a tiny walkthrough for people who might don’t know what to do.

    However, just as Phillip said, if you like BM style maps / mods, give it a try, it’s worth it!
    Here’s why…

    Pro’s:
    -New textures (hi “Poke 646″), prefabs, sound, music (Drum “n” Bass <3) etc. – great detailed map design, layout and lighting
    -Good balanced combat, maybe a bit too easy
    -A few scripts
    -Usual escape-from-Black-Mesa-story, but good atmosphere
    -At least one or two little puzzles
    -Absolutely bugfree

    Con's:
    -Unfortunately very short playtime (3-15 minutes, depending on first play and your skills)
    -Mabye a bit empty besides aliens, environment – no scientists, only (half)dead security guards
    -Some more puzzles would be nice, for the playtime and us – the players
    -No crowbar at start (can be found later, but not necessary) – makes crateopening wasting ammo
    -No vent crawling

    Conclusion: I want more! It's look did catch me instantly, the action was nice but it's sooo short!! :(

    Note: After just re-reading the readme (haha) I noticed it was made for a "single mapping contest", therefore I guess there was no mapchange allowed, but the result is just brilliant!

  6. I would say “Play it now”, but I have some problems to log in.
    I really liked this mod. It was very fun to play, especially for an Hl1 mod.
    The only flaw I found was at the end. Since I didn’t take the crowbar earlier, I was literally stuck AT the end, and the elevator was broken. I restarted the map and took the crowbar, but it could have been too easily missed.
    Don’t miss that crowbar, or you will have constant fear of not having enough ammo. Technic’s recommendation sums up pretty much what I have to say. :)

    • Technic 474 comments

      24th March 2012

      The crowbar is not really necessary, as zombiekilling isn’t too. And you can shoot the grid for escaping at the end. I did miss the crowbar on purpose at the first time, and there’s also enough ammo for killing the houndeyes, alien slaves, maybe the headcrabs and zombies and finally the grunts.
      However it indeed is a flaw to “hide” the crowbar like that.
      What I don’t understand is that the elevator got stuck as you said, hmm..

  7. 23-down 64 comments

    26th March 2012

    Play It Now!

    This is indeed a wonderful mod short but still wonderful.. Download it & play it people you surely wont regret it! :)

  8. Looks like I’m the only one as usual having problems. I put the BSP into steam Half-Life version, but when I open the consul to go to the map…the whole PC crashes, not just the game. Any ideas ?

    • Technic 474 comments

      29th March 2012

      Even though I also have the Steam version of HL1, I do copy all HL1 mods just the usual way into the HL1 folder, meaning extracting the mod folder there.

      In the case of Breakout here, I just copied the map (Breakout.bsp) in the Half-Life / Valve / Maps folder and the other files into the necessary other folders, just as they are already included in the zipfile..
      (For example all the *.tga files into HL / Valve / Gfx / Env etc.

      Then, I just start HL, open console and type “map breakout” (without “…” of course)

      Note: If you’re running HL via a desktop shortcut with added command line options, the map could not be found, won’t load properly eventually or HL could crash. (That’s what I experienced)

      If the mod has it’s own folders with a pakfile and no bsp maps, I start them via command line on my HL desktop icon:
      1. Right-click desktop icon, click properties
      2. In line target I add -game GAMENAME after the hl.exe looking like this:
      C:\games\HL\hl.exe -game Breakout for example
      3. Click OK and run the game via starting the desktop shortcut

      Note: GAMENAME is always the mod’s foldername, not exactly the original name in some cases, so for example USS Darkstar could be ussd then —> hl.exe -game ussd

      Hope this could help you out Mr. Nukem ;)

      ReplyEdited at 4:41 PM, 29th March 2012
  9. I have now added a PDF walkthrough, written by Technic, for those who want it. It’s linked to in the main post.

  10. Qwertyus 151 comments

    27th April 2012

    Play It Now!

    Small but really neat episode with some cool music (author not only a good mapper, but a talented composer too).

  11. Play It Now!

    An usual escape tale, with a great design and good music, but too short. I know it was for a SP map competition, but I want to see more stuff from this developer.

  12. Unq 504 comments

    5th June 2014

    Play It Now!

    This is how you do a sweet single map. Yeah, not much story beyond break out/escape but the experience doesn’t suffer for it.

    The mapping here is really solid. You can see by the screenshots that the nice textures really give the map a fresh feel, and the lighting is really well done. The layout sets you up for some loops and backtracking, but it’s pretty clever use of the space without being too confusing.

    Above all, this map is polished. It’s so nice to play through a map/mod that has gotten this level of attention and likely testing as well. Things just work, and look great. Buttons and doors are labeled. The keycard is clearly explained. It’s a player’s dream.

    Play this one. It’s short but a great experience. I only wish I had played it earlier.

  13. TolisXTRM 184 comments

    20th July 2014

    Play It Now!

    Really awesome map!

    It’s a typical “BM-escape” map, but it’s done so well, that I forget about all it’s faults.

    The textures are great, even though some of them are from Poke646, the music is great, the combat is variable, I really love this map.

    Though, I will admit that it’s very short, the crowbar is optional, and sometimes it’s a bit empty.

    Overall, really great map.

    ReplyEdited at 10:17 PM, 20th July 2014
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