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	<title>Comments on: Canals V2 &#8211; Half-Life 2</title>
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	<link>http://www.planetphillip.com/posts/canals-v2-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/canals-v2-half-life-2/comment-page-1/#comment-195645</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Wed, 21 Jan 2009 02:57:59 +0000</pubDate>
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		<description>By the looks of the unbreakable ends I&#039;d say wait for a number 3.It&#039;s a no way out room right now.</description>
		<content:encoded><![CDATA[<p>By the looks of the unbreakable ends I&#8217;d say wait for a number 3.It&#8217;s a no way out room right now.
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		<title>By: CrowbarSka</title>
		<link>http://www.planetphillip.com/posts/canals-v2-half-life-2/comment-page-1/#comment-195609</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Tue, 20 Jan 2009 11:20:47 +0000</pubDate>
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Does the map really finish where that last screenshot was taken? There&#039;s no real end that I could find. I thought I had to pile up boxes and barrels to get on top of the pipe but it just leads to a black hole at the end of the tunnel which you can&#039;t go through. Unfinished?

It was all right. Level design was not bad layout-wise but aesthetically it could have done with some more polish.</description>
		<content:encoded><![CDATA[<p>Does the map really finish where that last screenshot was taken? There&#8217;s no real end that I could find. I thought I had to pile up boxes and barrels to get on top of the pipe but it just leads to a black hole at the end of the tunnel which you can&#8217;t go through. Unfinished?</p>
<p>It was all right. Level design was not bad layout-wise but aesthetically it could have done with some more polish.
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		<title>By: Podcast 17 &#183; Providing truth to Citizens!</title>
		<link>http://www.planetphillip.com/posts/canals-v2-half-life-2/comment-page-1/#comment-194242</link>
		<dc:creator>Podcast 17 &#183; Providing truth to Citizens!</dc:creator>
		<pubDate>Mon, 05 Jan 2009 06:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3928#comment-194242</guid>
		<description>[...] Canals Version 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Canals Version 2 [...]
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/canals-v2-half-life-2/comment-page-1/#comment-194089</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Sun, 04 Jan 2009 10:45:35 +0000</pubDate>
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		<description>
the architecture is ok even if there is this above mentionned problems from vents sadly it&#039;s another unfinished map that could have been great with some descent battle here and there</description>
		<content:encoded><![CDATA[<p>the architecture is ok even if there is this above mentionned problems from vents sadly it&#8217;s another unfinished map that could have been great with some descent battle here and there
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/canals-v2-half-life-2/comment-page-1/#comment-194047</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 04 Jan 2009 02:53:51 +0000</pubDate>
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		<description>It&#039;s always a welcome sight to see a good map or mod tailored to for HL2.
That being said; one of the things I find most annoying, is when the builder puts in a lot of vents to crawl through but doesn&#039;t line up the bottom of the vent surface with the floor properly and you have to screw around just to play through.  Typically, it looks level in Hammer side-view at a certain magnification, but the thickness of the vent itself isn&#039;t level with the floor surface.
I gave up at the second vent with the speed-zombie, so I can&#039;t affer a decent critique.</description>
		<content:encoded><![CDATA[<p>It&#8217;s always a welcome sight to see a good map or mod tailored to for HL2.<br />
That being said; one of the things I find most annoying, is when the builder puts in a lot of vents to crawl through but doesn&#8217;t line up the bottom of the vent surface with the floor properly and you have to screw around just to play through.  Typically, it looks level in Hammer side-view at a certain magnification, but the thickness of the vent itself isn&#8217;t level with the floor surface.<br />
I gave up at the second vent with the speed-zombie, so I can&#8217;t affer a decent critique.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/canals-v2-half-life-2/comment-page-1/#comment-193970</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 03 Jan 2009 18:40:03 +0000</pubDate>
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		<description>
Better than the first one, although still not anything fantastic and the ending is very annoying.</description>
		<content:encoded><![CDATA[<p>Better than the first one, although still not anything fantastic and the ending is very annoying.
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