Story
You are Bob Dewey, Black Mesa janitor. You arrive at the research facility for another day at work: cleaning up the mess those smart ass scientists leave behind, refilling the soapboxes in the toilets, listening to Barney’s stupid jokes and reading Penthouse Magazine.
It’s not the most exciting job in the world, but it pays good and you get lot’s off free donuts. As usual, those scientists create black holes and open gates to other alien worlds filled with creatures who eat human flesh for lunch. Nothing special, but this time, they really messed it up and those aliens found a way to our planet.
And guess what, you are in the middle of all this. While Gorden Freeman kicks alien arse, Corporal Adrian Shephard fights Freeman and Barney Calhoun tries to save some scientists, you just try to save you own butt and get the hell out of Black Mesa. It’s a bigger mess you have to clean up this time…
Basic Details
- Title: Case Closed
- File Name: caseclosed.zip
- Size : 12.9Mb
- Author: Steven Delrue AKA EraserX
- Date Released: 20 October 2001
- Download: PlanetPhillip Filecloud Server












31 January 2006 at 9:57 pm
I have a copy of the file, but slightly bigger size: 13.240Mb, MD5:
b23b6ba57cd05bca63cddb2ab4e2483a
My copy is working, I had it and finished it a while back (before I discovered your site)
31 January 2006 at 10:01 pm
I have two version a .zip at 13,556,943 and a .exe at 12,615,741 both seems OK, I.E. not corrupt.
03 March 2006 at 9:03 am
Source maps for Case Closed
http://users.skynet.be/motbol/cc_source.zip
08 March 2006 at 8:09 pm
This is definitly a well done mod. It starts out fairly easy, and progressivly gets harder. The weapons and armor and health items are all placed logically throughout the maps. The playtime is excellent, I got a few hours or so out of it, which is pretty good for an add-on that no one pays for and thus, the artist doesn’t get compensated for. You should really go get this one, its a keeper.
You might not be able to play it though more than once or twice, since the surprise is lost in many of the great scripted seqences. The story is that you are Bob Dewey, a janitor at Black Mesa, and you go to work thinking all is well. Then, those fools who call themselves scientists decide to shoot for the moon, and you get the idea as to what happens. Monsters through the walls, Marines everywhere, and by the end of it all, things get to be upside-down crazy. Go get it.
Good: Great scripted sequences; beautiful architecture; everything is well-placed
Bad: A few distance drawing errors
Rating: 5/5
13 May 2006 at 8:56 am
Cool mod, but disappointing that you are still gordon in effect. A new selection of hud weapons would be really juicy!
I must say the map design is incredibly detailed and well thought out.
14 May 2006 at 4:57 pm
This is a excellent mod, I recommend it to all. Its also available to play in coop mod in Sven Coop, at http://www.svencoop.com.
20 May 2006 at 11:58 am
Gameplay:
Another good episode, but the basic gameplay is to get from point A to point B fighting through enemies and solving simple puzzles. The combat is a fair amount and you get plenty of ammo to use against them. There are some nice ideas in this series though, like the Xen experimental rooms. There’s also a fun level in this episode towards the end, but I don’t want to spoil it for you, so you’ll find out when you’ve played it.
Design:
Design is good, not too complicated, nor basic. It has a nice style which continues throughout the series and doesn’t get random at all. For example, all the sewer areas follow the same style as the last sewer which is good. Also, the levels don’t get a boring flat look all the time, they have nice details here and there and the ceilings are not flat.
Coop:
Co-operative version of this series for Sven Coop is also available. Coop in this series make it more interesting and makes combat easier. You also get to fight more and different type of enemies along with using the Uzis. It also has new spawn points as you progress which is useful.
Overall Conclusion:
Another good series you should definitely try out, especially for Sven Coop. Good design, great gameplay although nothing too original and a fair combat.
29 June 2006 at 12:27 am
Ummm…the plot of this mod sounds almost exactly to same as Half-Life: Cleaner’s Adventures. Is there really a difference?
24 August 2006 at 12:09 am
The maps are the Stars in this mod. 4/5 but if anyone ask me, this is a Half life map with a liblist.gam and new theme.
The item and enemy plaicing make them a good challenge.
26 January 2007 at 8:26 pm
Hi, Im actually stuck here! I’m in the room you see fom the lift you go down at the games opener, with the yellow loading arm. I can’t seem to find a way out, other than a hatchway on the roof of the office building. I can’t jump to reach it, can’t seem to duck jump to reach it and, I can’t find a jump booster for the HEV either. Can anybody help me out here?
27 January 2007 at 5:59 am
Use the space and control keys to jump up on the pop machines.You should of done a training course first
31 January 2007 at 6:49 pm
Things to like.
1. Great maps
2. Extra gore
3. Grenade in the face AI
4. ‘Memoirs of an Invisible Man’ inspired section, of which there should be more.
5. The ending, is he dead or off to be transformed into a cybernetic killing machine by the G-Man?
09 February 2007 at 3:04 pm
update link to author website
13 June 2007 at 10:37 pm
People in this thread seem to think Case Closed is a glowing example of excellent mapping, but I could never sympathize with them. I always found the interior environments boxy and uninteresting, while interior and exterior environments alike suffered from a lack of texture diversity. I also didn’t particularly like the enemy placement: enemy encounters seemed to progress far too quickly, to the point where you’ve fought a whole host of different enemies only a few minutes into the mod. I’ve always prefered a more methodical approach that leaves new enemies to be encountered throughout the mod. This mod’s saving graces are its Xen section and a portion near the end where you get flipped upside down. It’s too bad that more wasn’t done with that section. Overall, worth the play time, but there are more interesting mods that you could play.
04 September 2007 at 5:54 pm
This is an ok mod, but i’ve experience every kind of sensation and emotion from mods from the romance and happy ending of azure sheep, the excitement of deliverence, the terror of theyhunger etc.
This is the only mod i’ve ever played in which i experienced boredom.
15 September 2007 at 5:13 pm
we still love you ‘Case Closed’
31 October 2007 at 1:49 am
All I can say about this map-pack is:
05 November 2007 at 11:20 pm
For those of you who want new models that really match the mod theme (player hands and weapons), take a look at the Half-Life Improvement forum for custom stuff for this mod.
22 November 2007 at 7:04 pm
i downloaded it and it starts find. when i get to the crashing of the elevator it crashes with . node graphic out of date rebuilding, but never rebuilds. i am running steam. any ideas ,help.
22 November 2007 at 11:19 pm
Try giving it more time. Sometimes I get the same message, and the screen looks frozen, but it always resumes the game after a while.
28 January 2008 at 8:00 am
This was my first HL mod… and I still love it! Good thing for me I started with a good one ^^
13 April 2008 at 12:13 am
Well it certainly has replayability. It was (almost) as exciting as it has been the first time, many years ago. I especially liked the unexpected events and explosions. The mapping is very good, considering the year it appeared. It’s like there are some lessons some where, but few bother taking them or at least check the maps before them, as an example; this guy obviously started a tutorial of some sort, too bad he didn’t finish it – I hated the lighting. Also great combat. You get plenty of action & thrills for just 12 mega. And no bugs!
). Trying different angles/weapons wasn’t always necessary, as there was plenty of health & ammo along the way and the combat was medium to easy, except that time when I got out of the water and there was a grunt waiting for me with the shotgun 
After reading the comments, now that I think about it, it is kinda linear and I wish there were more open spaces and crossroads, more exploration and puzzles. But while playing it, the lack of puzzles didn’t bother me, I was too preocupied fighting the well placed enemies (plus the alien grunts had good AI) and distinguishing figures in the dark
Enjoyed the Xen part, and the change of gravity (except the chairs glued to the ceiling tempered down the wowness I had in the past in this section).
As for the ending. The first time, it just blew me away, I didn’t have that much experience with HL and it felt so good finishing it (mainly because of the GMan-Terminator theme combination), but now it was too abrupt and, well, too dry, because my character was terminated after all that trouble.
Still, I have no regrets replaying this mod and rating it a 5, it’s a shame it doesn’t have a higher rating.
07 July 2008 at 4:30 am
This was fun but I prefer cleaners adventures.
07 September 2008 at 9:43 pm
Walkthrough and homepage both are 404. Can anyone point me to the new locations?
08 September 2008 at 12:43 pm
The home page works for me, although the Case Closed section is giving a PHL “page not found”.
What walkthrough are you referring to?
If you are stuck or looking for some specific information, why not ask here?
08 September 2008 at 7:18 pm
Yes, well, thank you. I’m stuck in a room in level “x9″.
When entering the big room, there is a big yellow robot at the center, a big shaft up and down to the right, and an exit seems to be on the roof of a yellow corrugated iron shanty at the far left side (looking from the door).
I don’t seem to be able to jump onto the roof via two “refreshment vendors”. Maybe I’m just not “twitch” enough… ?
08 September 2008 at 7:44 pm
Excuse me for being dumb. I just found out about the crouch-jump…
Continuing fine, thank you all (you may delete my requests and annotations for good – except that the links are in fact a bit broken).
04 November 2008 at 9:48 pm
Really well-made mod. My only gripe is that it doesn’t bring anything “new.” Same old suit same old weapons. As I said, more of a gripe than a con. I was never stuck or confused, everything flowed together really well. (Which I find to be an important factor). In conclusion, a pretty good very-well made mod.
07 November 2008 at 6:15 pm
Oops, sorry for double post.
06 March 2009 at 10:08 pm
Come, get some!