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	<title>Comments on: Case Closed &#8211; Half-Life</title>
	<atom:link href="http://www.planetphillip.com/posts/case-closed-half-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/case-closed-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 03:56:49 +0000</lastBuildDate>
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		<title>By: TheUnbeholden</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-348076</link>
		<dc:creator>TheUnbeholden</dc:creator>
		<pubDate>Fri, 06 Jan 2012 05:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-348076</guid>
		<description>I usually love mods that look different to the rest, and this one delivers highly on the detail, each place looks like it was polished to some degree that looks somewhat different from the last, even though most of those places are corridors.
Enemy placement is the main problem, it just doesn&#039;t seem to be much thought or difficulty in it. 
Its what makes this mod lower on the scale for me, is that it doesn&#039;t challenge the player. Every encounter seems to be very tame, either one or two headcrabs or vortiguants or a small squad of grunts which your always stocked to the teeth with to take on. 
You have that crossbow since early on and then grenades, which I didn&#039;t need to use because of all the AR grenades we got piled with mid way in. 
And you&#039;ve always got enough health and energy.
It doesn&#039;t have any big battles except one comes close where you take on about 6-7 grunts, but I didn&#039;t have much trouble. The trip the Xen was very short but I sort of liked it, and was far better than any of other mods that attempted it so far. 
The upside down angle was also a nice short sequence that I personally don&#039;t like nor think it makes any sense, but I&#039;m sure some might appreciate its novelty. 
The colour scheme isn&#039;t exactly great either, its rusty canal/water station (which I&#039;ve never liked), a small sewer sequence, and then grey corridors of a storage area and a lighter grey lab areas. 

It has no story or scripted sequences but most mods are like that :P
You get a vague notion of being a janitor from the text file, and a texture pack you can get reinforces that, but its just a novelty.
It has no secret places but once again most mods are like that, in fact Half-Life mostly didn&#039;t have much of that unfortunately.

I can&#039;t say there was anything spectacular about it but sort of enjoyable on a higher difficulty.
It also has a sort of anti-climatic ending where you reach the surface (again?) but this time ambushed and die by, well an amount of grunts you&#039;ve easily taken on in the passed and are fully equipped to deal with :(</description>
		<content:encoded><![CDATA[<p>I usually love mods that look different to the rest, and this one delivers highly on the detail, each place looks like it was polished to some degree that looks somewhat different from the last, even though most of those places are corridors.<br />
Enemy placement is the main problem, it just doesn&#8217;t seem to be much thought or difficulty in it.<br />
Its what makes this mod lower on the scale for me, is that it doesn&#8217;t challenge the player. Every encounter seems to be very tame, either one or two headcrabs or vortiguants or a small squad of grunts which your always stocked to the teeth with to take on.<br />
You have that crossbow since early on and then grenades, which I didn&#8217;t need to use because of all the AR grenades we got piled with mid way in.<br />
And you&#8217;ve always got enough health and energy.<br />
It doesn&#8217;t have any big battles except one comes close where you take on about 6-7 grunts, but I didn&#8217;t have much trouble. The trip the Xen was very short but I sort of liked it, and was far better than any of other mods that attempted it so far.<br />
The upside down angle was also a nice short sequence that I personally don&#8217;t like nor think it makes any sense, but I&#8217;m sure some might appreciate its novelty.<br />
The colour scheme isn&#8217;t exactly great either, its rusty canal/water station (which I&#8217;ve never liked), a small sewer sequence, and then grey corridors of a storage area and a lighter grey lab areas. </p>
<p>It has no story or scripted sequences but most mods are like that <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
You get a vague notion of being a janitor from the text file, and a texture pack you can get reinforces that, but its just a novelty.<br />
It has no secret places but once again most mods are like that, in fact Half-Life mostly didn&#8217;t have much of that unfortunately.</p>
<p>I can&#8217;t say there was anything spectacular about it but sort of enjoyable on a higher difficulty.<br />
It also has a sort of anti-climatic ending where you reach the surface (again?) but this time ambushed and die by, well an amount of grunts you&#8217;ve easily taken on in the passed and are fully equipped to deal with <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />
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		<title>By: Technic</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-304962</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Tue, 29 Nov 2011 00:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-304962</guid>
		<description>I totally agree to dougjp (see above) this is one awesome action mod, no &quot;hours&quot; of crawling through 100&#039;s of ventilation shafts or diving in huge water ares (yawn! This is HL!) just simple straigh-forward action, little puzzles and overall a superb-looking mod.
I don&#039;t have anything to mad about, maybe it&#039;s a bit too short hehe</description>
		<content:encoded><![CDATA[<p>I totally agree to dougjp (see above) this is one awesome action mod, no &#8220;hours&#8221; of crawling through 100&#8242;s of ventilation shafts or diving in huge water ares (yawn! This is HL!) just simple straigh-forward action, little puzzles and overall a superb-looking mod.<br />
I don&#8217;t have anything to mad about, maybe it&#8217;s a bit too short hehe
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-285821</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Thu, 20 Oct 2011 20:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-285821</guid>
		<description>I tend to agree with Phillip’s views with this one, I too found the mod uninspiring, it never seems to challenge the player and just rides on the same even keel throughout.
The Grunt and alien encounters are all much the same all the way through, never reaching any great level of confrontation, and without any staged pitch battles we just go through endless similar corridors with the same gameplay, so earning the boring label posted by others.

The combat is on the easy side and I would suggest playing on hard level, although that’s not going to generate much in the way of a challenge either, these Grunts just die without too much effort.

I think that this is one of those mods that has not stand the test of time, when first released I highly rated Case Closed, but now think it very average without any WOW facture and being very tame devoid of any memorable moments.</description>
		<content:encoded><![CDATA[<p>I tend to agree with Phillip’s views with this one, I too found the mod uninspiring, it never seems to challenge the player and just rides on the same even keel throughout.<br />
The Grunt and alien encounters are all much the same all the way through, never reaching any great level of confrontation, and without any staged pitch battles we just go through endless similar corridors with the same gameplay, so earning the boring label posted by others.</p>
<p>The combat is on the easy side and I would suggest playing on hard level, although that’s not going to generate much in the way of a challenge either, these Grunts just die without too much effort.</p>
<p>I think that this is one of those mods that has not stand the test of time, when first released I highly rated Case Closed, but now think it very average without any WOW facture and being very tame devoid of any memorable moments.
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-270452</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Tue, 16 Aug 2011 22:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-270452</guid>
		<description>I really enjoyed playing this after many years. Thanks to Phillip for this daily HL &#039;ration&#039;!</description>
		<content:encoded><![CDATA[<p>I really enjoyed playing this after many years. Thanks to Phillip for this daily HL &#8216;ration&#8217;!
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		<title>By: Red</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-264424</link>
		<dc:creator>Red</dc:creator>
		<pubDate>Fri, 22 Jul 2011 14:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-264424</guid>
		<description>A real classic and quite entertaining mod with unique leveldesign containing lot&#039;s of massive, rusty machines and equipment. The small valley with the crashed railway bridge is &lt;em&gt;the&lt;/em&gt; memorable place I remember when stumbling over the mod&#039;s name.</description>
		<content:encoded><![CDATA[<p>A real classic and quite entertaining mod with unique leveldesign containing lot&#8217;s of massive, rusty machines and equipment. The small valley with the crashed railway bridge is <em>the</em> memorable place I remember when stumbling over the mod&#8217;s name.
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		<title>By: Wesp5</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-264359</link>
		<dc:creator>Wesp5</dc:creator>
		<pubDate>Fri, 22 Jul 2011 10:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-264359</guid>
		<description>Okay, I finally got my account working again so I can use the Recommendation System :)! This almost would have been my personal favourite, but start and end messed it up. Although it would be so easy to fix them both, just by editing the on-screen text. Bob can&#039;t be a janitor arriving by Apache, he must have been some military man. And in the end he must have been captured and not eliminated. The end is illogical now...</description>
		<content:encoded><![CDATA[<p>Okay, I finally got my account working again so I can use the Recommendation System <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ! This almost would have been my personal favourite, but start and end messed it up. Although it would be so easy to fix them both, just by editing the on-screen text. Bob can&#8217;t be a janitor arriving by Apache, he must have been some military man. And in the end he must have been captured and not eliminated. The end is illogical now&#8230;
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		<title>By: Wesp5</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-264187</link>
		<dc:creator>Wesp5</dc:creator>
		<pubDate>Thu, 21 Jul 2011 21:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-264187</guid>
		<description>Wow, this must have been one of the best mappacks from the nostalgic 100 that I have played yet! Great level design with much attention to detail, nice scripted scenes and a cool upside-down section. The only things I disliked were the beginning and the ending! Why did the allegedly janitor arrive with a Apache combat helicopter? This made no sense. Even less sense made the stupid ending. My character at that time would have blown the soldiers to bits!</description>
		<content:encoded><![CDATA[<p>Wow, this must have been one of the best mappacks from the nostalgic 100 that I have played yet! Great level design with much attention to detail, nice scripted scenes and a cool upside-down section. The only things I disliked were the beginning and the ending! Why did the allegedly janitor arrive with a Apache combat helicopter? This made no sense. Even less sense made the stupid ending. My character at that time would have blown the soldiers to bits!
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		<title>By: tungsten</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-263856</link>
		<dc:creator>tungsten</dc:creator>
		<pubDate>Wed, 20 Jul 2011 15:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-263856</guid>
		<description>i enjoyed it first time round and again really got into it,i know when i really enjoy a mod as i tend to stop playing to leave a few more maps to go back to,maybe a few too many grunts to kill but not many crabheads thank god,for some reason missed the crossbow got loads of ammo for it but not fired in anger,really enjoying these nostalgia days keep them coming,when a lot of there old maps came out i had no idea how to save them to the console so this has given me a chance to play all the old games for half life 1 so thanks for that phillip</description>
		<content:encoded><![CDATA[<p>i enjoyed it first time round and again really got into it,i know when i really enjoy a mod as i tend to stop playing to leave a few more maps to go back to,maybe a few too many grunts to kill but not many crabheads thank god,for some reason missed the crossbow got loads of ammo for it but not fired in anger,really enjoying these nostalgia days keep them coming,when a lot of there old maps came out i had no idea how to save them to the console so this has given me a chance to play all the old games for half life 1 so thanks for that phillip
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		<title>By: EmoLevelDesigner</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-263836</link>
		<dc:creator>EmoLevelDesigner</dc:creator>
		<pubDate>Wed, 20 Jul 2011 13:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-263836</guid>
		<description>Before there was a mod &quot;Help Wanted&quot; where we played as a cleaner of dangerous substances. This time we will play as an usual janitor.

Everything is very detailed, there will be an elevator ride, similar to the train ride at the start of the original Half-Life.

For the first half of the mod, the progression is quite monotonous - grey rooms, surface, sewers, grey rooms, caves, surface... There are walls breaking, destroyed railway, rivers, but it&#039;s still boring. There&#039;s no story development - we just go forward, fighting back monsters and soldiers.

In the second half, there&#039;s less monotonousness. There will be interesting events where we turn on various equipment.

Conclusion - it looks like an expansion pack at first, but if the first level make you think that this is it, you&#039;ll be disappointed. This mod is just an action. There are less interesting events than I&#039;d like to be. The architecture is very detailed and impressive, but it&#039;s not Black Mesa, and not Xen. The nonsensical ending adds evidence to that. Is this mod worth playing? If you like pure action, it is, just don&#039;t expect an expansion pack.</description>
		<content:encoded><![CDATA[<p>Before there was a mod &#8220;Help Wanted&#8221; where we played as a cleaner of dangerous substances. This time we will play as an usual janitor.</p>
<p>Everything is very detailed, there will be an elevator ride, similar to the train ride at the start of the original Half-Life.</p>
<p>For the first half of the mod, the progression is quite monotonous &#8211; grey rooms, surface, sewers, grey rooms, caves, surface&#8230; There are walls breaking, destroyed railway, rivers, but it&#8217;s still boring. There&#8217;s no story development &#8211; we just go forward, fighting back monsters and soldiers.</p>
<p>In the second half, there&#8217;s less monotonousness. There will be interesting events where we turn on various equipment.</p>
<p>Conclusion &#8211; it looks like an expansion pack at first, but if the first level make you think that this is it, you&#8217;ll be disappointed. This mod is just an action. There are less interesting events than I&#8217;d like to be. The architecture is very detailed and impressive, but it&#8217;s not Black Mesa, and not Xen. The nonsensical ending adds evidence to that. Is this mod worth playing? If you like pure action, it is, just don&#8217;t expect an expansion pack.
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		<title>By: Bolx</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-263531</link>
		<dc:creator>Bolx</dc:creator>
		<pubDate>Tue, 19 Jul 2011 12:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-263531</guid>
		<description>A real blast from the past and a good one at that, after playing this a long time ago I expected I would have forgotten most of it, I didn’t and that made it a little to easy this time round.

Some old mods in the 100 that I’ve played in the past, I can remember bits of them, but with case closed it was like having a walk through in my head. The thing that struck me at the beginning was the scientists have their lab coats, Barney’s have their blue uniform but a lowly janitor gets an HEV suit! 

OK the game starts slowly and builds up, the action is just right for fun play although its probably isn’t much fun for those who like hardcore action. It has a look of BM about it but nothing special and flows along quite nicely (for me anyway), the only part that I didn’t enjoy was the platform jumping in the disjointed BM part of the Xen world.

The ending was a bit weak, if they had let Bob live he could have teamed up with Doris from BM staff canteen in HL2, what a team the would have made.</description>
		<content:encoded><![CDATA[<p>A real blast from the past and a good one at that, after playing this a long time ago I expected I would have forgotten most of it, I didn’t and that made it a little to easy this time round.</p>
<p>Some old mods in the 100 that I’ve played in the past, I can remember bits of them, but with case closed it was like having a walk through in my head. The thing that struck me at the beginning was the scientists have their lab coats, Barney’s have their blue uniform but a lowly janitor gets an HEV suit! </p>
<p>OK the game starts slowly and builds up, the action is just right for fun play although its probably isn’t much fun for those who like hardcore action. It has a look of BM about it but nothing special and flows along quite nicely (for me anyway), the only part that I didn’t enjoy was the platform jumping in the disjointed BM part of the Xen world.</p>
<p>The ending was a bit weak, if they had let Bob live he could have teamed up with Doris from BM staff canteen in HL2, what a team the would have made.
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-263464</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Tue, 19 Jul 2011 05:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-263464</guid>
		<description>Of course i remember this one, and the reason because is in the &quot;top of the pops&quot; is because it was one of the first modies i play for HL1 back in 2007 or so...., so also i put it so dear to my heart because of the strong nostalgia element this one gives to me, is maybe simple in the lay out and story, but that&#039;s part of the fun, i mean simplicity could offer good ressuls, i mean, here we are a Janitor!!!, is so cool that HL1 offers many roles to experiment and  then gave birth to new mods, and that&#039;s part of the magic in HL saga, a common guy on hiis daily job journey that has to overcome a freakin mess just to save his own life that simple element makes HL really epic, forget about Crysis or some game else&quot;!!, as i saw on one funny picture on the web, that showed up an image of the main crysis character, FORGET IT. YOU NEVER BE THAT EPIC!!!!</description>
		<content:encoded><![CDATA[<p>Of course i remember this one, and the reason because is in the &#8220;top of the pops&#8221; is because it was one of the first modies i play for HL1 back in 2007 or so&#8230;., so also i put it so dear to my heart because of the strong nostalgia element this one gives to me, is maybe simple in the lay out and story, but that&#8217;s part of the fun, i mean simplicity could offer good ressuls, i mean, here we are a Janitor!!!, is so cool that HL1 offers many roles to experiment and  then gave birth to new mods, and that&#8217;s part of the magic in HL saga, a common guy on hiis daily job journey that has to overcome a freakin mess just to save his own life that simple element makes HL really epic, forget about Crysis or some game else&#8221;!!, as i saw on one funny picture on the web, that showed up an image of the main crysis character, FORGET IT. YOU NEVER BE THAT EPIC!!!!
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		<title>By: vancanucksfan</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-263454</link>
		<dc:creator>vancanucksfan</dc:creator>
		<pubDate>Tue, 19 Jul 2011 03:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-263454</guid>
		<description>Nice little mod with good combat and enough supplies to keep you going</description>
		<content:encoded><![CDATA[<p>Nice little mod with good combat and enough supplies to keep you going
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		<title>By: Unq</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-263446</link>
		<dc:creator>Unq</dc:creator>
		<pubDate>Tue, 19 Jul 2011 02:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-263446</guid>
		<description>Another pretty solid Black Mesa style mod.  It suffers from a bit of the boring hallway syndrome, but overall the gameplay is pretty good and it&#039;s worth a download.

I think this is another example where some judicious editing would have really focused the experience into a nice, tight package of fun.  As it stands now it&#039;s a little too long and there are some dull parts (although not really repetitive, thankfully).  There are a couple of &#039;cool&#039; (but not quite WOW) moments near the end that are definitely worth seeing.  But leading up to those points, I think Case Closed is a little standard.  That is, it very much follows the progression of Half-Life in terms of enemies, difficulty, settings, etc.  There are a couple decent puzzles mixed in but I can understand people getting a little bored.

There isn&#039;t too much challenge since you get some serious firepower early on (like the crossbow, and a LOT of contact grenades), so I suggest perhaps playing on a difficulty level higher than your normal to really get the most out of this mod.  I was excited and scared by the Garg near the end, but disappointed to find that you don&#039;t even fight him.  In fact, the ending was terribly anticlimactic.

This is a quality pack but not a must-play.</description>
		<content:encoded><![CDATA[<p>Another pretty solid Black Mesa style mod.  It suffers from a bit of the boring hallway syndrome, but overall the gameplay is pretty good and it&#8217;s worth a download.</p>
<p>I think this is another example where some judicious editing would have really focused the experience into a nice, tight package of fun.  As it stands now it&#8217;s a little too long and there are some dull parts (although not really repetitive, thankfully).  There are a couple of &#8216;cool&#8217; (but not quite WOW) moments near the end that are definitely worth seeing.  But leading up to those points, I think Case Closed is a little standard.  That is, it very much follows the progression of Half-Life in terms of enemies, difficulty, settings, etc.  There are a couple decent puzzles mixed in but I can understand people getting a little bored.</p>
<p>There isn&#8217;t too much challenge since you get some serious firepower early on (like the crossbow, and a LOT of contact grenades), so I suggest perhaps playing on a difficulty level higher than your normal to really get the most out of this mod.  I was excited and scared by the Garg near the end, but disappointed to find that you don&#8217;t even fight him.  In fact, the ending was terribly anticlimactic.</p>
<p>This is a quality pack but not a must-play.
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		<title>By: john</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-263392</link>
		<dc:creator>john</dc:creator>
		<pubDate>Mon, 18 Jul 2011 19:45:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-263392</guid>
		<description>this was one of my favorite early half life mod&#039;s. their is the lawyer mod too, which is good. but the janitor is great. with a surprise ending too.</description>
		<content:encoded><![CDATA[<p>this was one of my favorite early half life mod&#8217;s. their is the lawyer mod too, which is good. but the janitor is great. with a surprise ending too.
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		<title>By: Loke</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-263383</link>
		<dc:creator>Loke</dc:creator>
		<pubDate>Mon, 18 Jul 2011 18:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-263383</guid>
		<description>Yeah, now that you mention it I played some parts of it in Sven Co-op about a year ago. It wasn&#039;t all too fun though; 12 players trying to cram themselves into one tiny elevator and generally cramped hallways.</description>
		<content:encoded><![CDATA[<p>Yeah, now that you mention it I played some parts of it in Sven Co-op about a year ago. It wasn&#8217;t all too fun though; 12 players trying to cram themselves into one tiny elevator and generally cramped hallways.
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		<title>By: Whatever You Want</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-263364</link>
		<dc:creator>Whatever You Want</dc:creator>
		<pubDate>Mon, 18 Jul 2011 16:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-263364</guid>
		<description>I really enjoyed this mod, much better than the last one.

This is only the third mod in the 100SDoN that I have actually played before, and like Zhouy and Abandoned Workshops said, you can also play it in Sven Co-op although I myself have never tried it from start to finish.

While it is repetitive in parts, and there is a fair amount of ARnade spamming, I thought it was really enjoyable. The difficulty wasn&#039;t that hard although it was tough in areas. You know that you&#039;ve put a well thought out fight when your players can bounce satchels off of boxes suspended from the ceiling. The difficulty got really easy towards the end however most of the fights required you to think as well as shoot. The whole upside down area was nicely done, and we need more mods with strange areas such as that.

It was very enjoyable, and is a must play.</description>
		<content:encoded><![CDATA[<p>I really enjoyed this mod, much better than the last one.</p>
<p>This is only the third mod in the 100SDoN that I have actually played before, and like Zhouy and Abandoned Workshops said, you can also play it in Sven Co-op although I myself have never tried it from start to finish.</p>
<p>While it is repetitive in parts, and there is a fair amount of ARnade spamming, I thought it was really enjoyable. The difficulty wasn&#8217;t that hard although it was tough in areas. You know that you&#8217;ve put a well thought out fight when your players can bounce satchels off of boxes suspended from the ceiling. The difficulty got really easy towards the end however most of the fights required you to think as well as shoot. The whole upside down area was nicely done, and we need more mods with strange areas such as that.</p>
<p>It was very enjoyable, and is a must play.
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		<title>By: Loke</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-263360</link>
		<dc:creator>Loke</dc:creator>
		<pubDate>Mon, 18 Jul 2011 15:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-263360</guid>
		<description>I played this many moons ago but don&#039;t remember all too much about it. For its time it was no doubt impressive but nowadays it doesn&#039;t hold up all to well expect for the level design.

One of my main issues with the map pack is that it&#039;s incredible linear; you&#039;re never issued with a choice in terms of exploring except for some areas that are all too sparsely placed making it an overall very boring and unexciting adventure.
Another issue that I had was that it was too easy even on normal difficulty. There are way too much stations and health packs/batteries scattered about all around the facility. Never ever was I in a stressful situation and never was it any fun. Towards the middle you get an unhealthy supply of AR2 grenades from fallen human grunts making the battles against them unfairly easy mostly because they are so conveniently stacked up when you run into a group.
Apart from these grunts you also run into Xen aliens that mostly consists of headcrabs and alien slaves. After about a third into the pack you duke it out with alien grunts but they don&#039;t put up much of a threat.

Overall, I think it went on too long for its own good. You progress through maintenance areas and sewers for a good amount of time in the beginning to the middle, which isn&#039;t all that too exciting, while making a few trips outside the facility until you gain access to some sort of research facility that looks much like Lambda Core. All this looks great with nicely detailed corridors and rooms together with good lighting and ambient sounds and a few impressive architectural areas easily on par with Valve&#039;s own design. Problem is there&#039;s nothing going on, you go from point A to point B fighting off a few grunts and aliens but there are no memorable parts or set-pieces except for that one area in which you&#039;re traveling upside-down, which I thought was genius nonetheless.
But to sum it up, I think it would&#039;ve been better if it was shortened down in length; just because you make a lot of maps for a mod or map pack doesn&#039;t necessarily mean that it&#039;s going to be great, less so when the author&#039;s obviously spent more time detailing the maps instead of focusing on scripted set-pieces and a story, which by the way was completely absent.

Towards the end you&#039;ll think for yourself if it was all worth it due to the horribly disappointing ending. But if you&#039;re not after exciting gameplay or a good and consistent story then it&#039;s probably worth checking out.</description>
		<content:encoded><![CDATA[<p>I played this many moons ago but don&#8217;t remember all too much about it. For its time it was no doubt impressive but nowadays it doesn&#8217;t hold up all to well expect for the level design.</p>
<p>One of my main issues with the map pack is that it&#8217;s incredible linear; you&#8217;re never issued with a choice in terms of exploring except for some areas that are all too sparsely placed making it an overall very boring and unexciting adventure.<br />
Another issue that I had was that it was too easy even on normal difficulty. There are way too much stations and health packs/batteries scattered about all around the facility. Never ever was I in a stressful situation and never was it any fun. Towards the middle you get an unhealthy supply of AR2 grenades from fallen human grunts making the battles against them unfairly easy mostly because they are so conveniently stacked up when you run into a group.<br />
Apart from these grunts you also run into Xen aliens that mostly consists of headcrabs and alien slaves. After about a third into the pack you duke it out with alien grunts but they don&#8217;t put up much of a threat.</p>
<p>Overall, I think it went on too long for its own good. You progress through maintenance areas and sewers for a good amount of time in the beginning to the middle, which isn&#8217;t all that too exciting, while making a few trips outside the facility until you gain access to some sort of research facility that looks much like Lambda Core. All this looks great with nicely detailed corridors and rooms together with good lighting and ambient sounds and a few impressive architectural areas easily on par with Valve&#8217;s own design. Problem is there&#8217;s nothing going on, you go from point A to point B fighting off a few grunts and aliens but there are no memorable parts or set-pieces except for that one area in which you&#8217;re traveling upside-down, which I thought was genius nonetheless.<br />
But to sum it up, I think it would&#8217;ve been better if it was shortened down in length; just because you make a lot of maps for a mod or map pack doesn&#8217;t necessarily mean that it&#8217;s going to be great, less so when the author&#8217;s obviously spent more time detailing the maps instead of focusing on scripted set-pieces and a story, which by the way was completely absent.</p>
<p>Towards the end you&#8217;ll think for yourself if it was all worth it due to the horribly disappointing ending. But if you&#8217;re not after exciting gameplay or a good and consistent story then it&#8217;s probably worth checking out.
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		<title>By: Santechnikas</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-263320</link>
		<dc:creator>Santechnikas</dc:creator>
		<pubDate>Mon, 18 Jul 2011 11:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-263320</guid>
		<description>Oh i&#039;ve played it a long time ago  and i still remember the name of this mod  . I reccomend this mod. PLAY IT NOW!!!</description>
		<content:encoded><![CDATA[<p>Oh i&#8217;ve played it a long time ago  and i still remember the name of this mod  . I reccomend this mod. PLAY IT NOW!!!
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-263313</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 18 Jul 2011 10:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-263313</guid>
		<description>I have mixed feelings about this mod.  On the one hand I felt the attention to detail was admirable in some places.  I especially liked the design of many of the corridors and lights.  That said, it some ways it took away from the feeling of being in Black Mesa, whose corridors are simpler.

On the other hand I felt that too much attention had been paid to the small details and not enough to the overall effect.  I never felt any changes in emotions, it was almost as if I were playing a very linear mod, not in the sense of &quot;no choices&quot;, but in the sense of excitement.

I would find myself entering large areas and hoping for a fantastic battle and getting a battle - all the way through.  There were no highs and lows - just one arousal level.

As with so many of the longer mods I have added to the 100SDoN event, I would have cut this down by a third.  Made some of the areas bigger battles and definitely removed some of the corridors.

The ending was disappointing, not because it was happy, but because I feel all mods should end with a great battle.

Let&#039;s not forget this is nearly ten years old and for its time it was a really good release.  But now we have seen and played much more, I would say this lacks the WOW factor.

I can even see why some players would find this mod boring.  I still recommend you play it, but don&#039;t expect too many thrills.</description>
		<content:encoded><![CDATA[<p>I have mixed feelings about this mod.  On the one hand I felt the attention to detail was admirable in some places.  I especially liked the design of many of the corridors and lights.  That said, it some ways it took away from the feeling of being in Black Mesa, whose corridors are simpler.</p>
<p>On the other hand I felt that too much attention had been paid to the small details and not enough to the overall effect.  I never felt any changes in emotions, it was almost as if I were playing a very linear mod, not in the sense of &#8220;no choices&#8221;, but in the sense of excitement.</p>
<p>I would find myself entering large areas and hoping for a fantastic battle and getting a battle &#8211; all the way through.  There were no highs and lows &#8211; just one arousal level.</p>
<p>As with so many of the longer mods I have added to the 100SDoN event, I would have cut this down by a third.  Made some of the areas bigger battles and definitely removed some of the corridors.</p>
<p>The ending was disappointing, not because it was happy, but because I feel all mods should end with a great battle.</p>
<p>Let&#8217;s not forget this is nearly ten years old and for its time it was a really good release.  But now we have seen and played much more, I would say this lacks the WOW factor.</p>
<p>I can even see why some players would find this mod boring.  I still recommend you play it, but don&#8217;t expect too many thrills.
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		<title>By: mcrip</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-199548</link>
		<dc:creator>mcrip</dc:creator>
		<pubDate>Fri, 06 Mar 2009 20:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-199548</guid>
		<description>
Come, get some!</description>
		<content:encoded><![CDATA[<p>Come, get some!
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		<title>By: Dr. Doomy</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-185993</link>
		<dc:creator>Dr. Doomy</dc:creator>
		<pubDate>Tue, 04 Nov 2008 19:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-185993</guid>
		<description>
Really well-made mod. My only gripe is that it doesn&#039;t bring anything &quot;new.&quot; Same old suit same old weapons. As I said, more of a gripe than a con. I was never stuck or confused, everything flowed together really well. (Which I find to be an important factor). In conclusion, a pretty good very-well made mod.</description>
		<content:encoded><![CDATA[<p>Really well-made mod. My only gripe is that it doesn&#8217;t bring anything &#8220;new.&#8221; Same old suit same old weapons. As I said, more of a gripe than a con. I was never stuck or confused, everything flowed together really well. (Which I find to be an important factor). In conclusion, a pretty good very-well made mod.
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		<title>By: Ragnar_GD</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-176726</link>
		<dc:creator>Ragnar_GD</dc:creator>
		<pubDate>Mon, 08 Sep 2008 17:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-176726</guid>
		<description>Excuse me for being dumb. I just found out about the crouch-jump... :) Continuing fine, thank you all (you may delete my requests and annotations for good - except that the links are in fact a bit broken).</description>
		<content:encoded><![CDATA[<p>Excuse me for being dumb. I just found out about the crouch-jump&#8230; <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Continuing fine, thank you all (you may delete my requests and annotations for good &#8211; except that the links are in fact a bit broken).
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		<title>By: Ragnar_GD</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-176724</link>
		<dc:creator>Ragnar_GD</dc:creator>
		<pubDate>Mon, 08 Sep 2008 17:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-176724</guid>
		<description>Yes, well, thank you. I&#039;m stuck in a room in level &quot;x9&quot;.
When entering the big room, there is a big yellow robot at the center, a big shaft up and down to the right, and an exit seems to be on the roof of a yellow corrugated iron shanty at the far left side (looking from the door).
I don&#039;t seem to be able to jump onto the roof via two &quot;refreshment vendors&quot;. Maybe I&#039;m just not &quot;twitch&quot; enough... ?</description>
		<content:encoded><![CDATA[<p>Yes, well, thank you. I&#8217;m stuck in a room in level &#8220;x9&#8243;.<br />
When entering the big room, there is a big yellow robot at the center, a big shaft up and down to the right, and an exit seems to be on the roof of a yellow corrugated iron shanty at the far left side (looking from the door).<br />
I don&#8217;t seem to be able to jump onto the roof via two &#8220;refreshment vendors&#8221;. Maybe I&#8217;m just not &#8220;twitch&#8221; enough&#8230; ?
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-176679</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 08 Sep 2008 10:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-176679</guid>
		<description>&lt;blockquote&gt;Walkthrough and homepage both are 404. Can anyone point me to the new locations?&lt;/blockquote&gt;
The home page works for me, although the Case Closed section is giving a PHL &quot;page not found&quot;.

What walkthrough are you referring to?

If you are stuck or looking for some specific information, why not ask here?</description>
		<content:encoded><![CDATA[<blockquote><p>Walkthrough and homepage both are 404. Can anyone point me to the new locations?</p></blockquote>
<p>The home page works for me, although the Case Closed section is giving a PHL &#8220;page not found&#8221;.</p>
<p>What walkthrough are you referring to?</p>
<p>If you are stuck or looking for some specific information, why not ask here?
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		<title>By: Ragnar_GD</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-176582</link>
		<dc:creator>Ragnar_GD</dc:creator>
		<pubDate>Sun, 07 Sep 2008 19:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-176582</guid>
		<description>Walkthrough and homepage both are 404. Can anyone point me to the new locations?</description>
		<content:encoded><![CDATA[<p>Walkthrough and homepage both are 404. Can anyone point me to the new locations?
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		<title>By: poisonheadcrab</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-166612</link>
		<dc:creator>poisonheadcrab</dc:creator>
		<pubDate>Mon, 07 Jul 2008 02:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-166612</guid>
		<description>
This was fun but I prefer cleaners adventures.</description>
		<content:encoded><![CDATA[<p>This was fun but I prefer cleaners adventures.
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		<title>By: Ad3</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-154377</link>
		<dc:creator>Ad3</dc:creator>
		<pubDate>Sat, 12 Apr 2008 22:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-154377</guid>
		<description>
Well it certainly has replayability. It was (almost) as exciting as it has been the first time, many years ago. I especially liked the unexpected events and explosions. The mapping is very good, considering the year it appeared. It&#039;s like there are some lessons some where, but few bother taking them or at least check the maps before them, as an example; this guy obviously started a tutorial of some sort, too bad he didn&#039;t finish it - I hated the lighting. Also great combat. You get plenty of action &amp; thrills for just 12 mega. And no bugs!
After reading the comments, now that I think about it, it is kinda linear and I wish there were more open spaces and crossroads, more exploration and puzzles. But while playing it, the lack of puzzles didn&#039;t bother me, I was too preocupied fighting the well placed enemies (plus the alien grunts had good AI) and distinguishing figures in the dark ;)). Trying different angles/weapons wasn&#039;t always necessary, as there was plenty of health &amp; ammo along the way and the combat was medium to easy, except that time when I got out of the water and there was a grunt waiting for me with the shotgun :&#124;
Enjoyed the Xen part, and the change of gravity (except the chairs glued to the ceiling tempered down the wowness I had in the past in this section).
As for the ending. The first time, it just blew me away, I didn&#039;t have that much experience with HL and it felt so good finishing it (mainly because of the GMan-Terminator theme combination), but now it was too abrupt and, well, too dry, because my character was terminated after all that trouble.
Still, I have no regrets replaying this mod and rating it a 5, it&#039;s a shame it doesn&#039;t have a higher rating.</description>
		<content:encoded><![CDATA[<p>Well it certainly has replayability. It was (almost) as exciting as it has been the first time, many years ago. I especially liked the unexpected events and explosions. The mapping is very good, considering the year it appeared. It&#8217;s like there are some lessons some where, but few bother taking them or at least check the maps before them, as an example; this guy obviously started a tutorial of some sort, too bad he didn&#8217;t finish it &#8211; I hated the lighting. Also great combat. You get plenty of action &amp; thrills for just 12 mega. And no bugs!<br />
After reading the comments, now that I think about it, it is kinda linear and I wish there were more open spaces and crossroads, more exploration and puzzles. But while playing it, the lack of puzzles didn&#8217;t bother me, I was too preocupied fighting the well placed enemies (plus the alien grunts had good AI) and distinguishing figures in the dark <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ). Trying different angles/weapons wasn&#8217;t always necessary, as there was plenty of health &amp; ammo along the way and the combat was medium to easy, except that time when I got out of the water and there was a grunt waiting for me with the shotgun <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /><br />
Enjoyed the Xen part, and the change of gravity (except the chairs glued to the ceiling tempered down the wowness I had in the past in this section).<br />
As for the ending. The first time, it just blew me away, I didn&#8217;t have that much experience with HL and it felt so good finishing it (mainly because of the GMan-Terminator theme combination), but now it was too abrupt and, well, too dry, because my character was terminated after all that trouble.<br />
Still, I have no regrets replaying this mod and rating it a 5, it&#8217;s a shame it doesn&#8217;t have a higher rating.
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		<title>By: Ezequielhl</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-144510</link>
		<dc:creator>Ezequielhl</dc:creator>
		<pubDate>Mon, 28 Jan 2008 06:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-144510</guid>
		<description> This was my first HL mod... and I still love it! Good thing for me I started with a good one ^^
 </description>
		<content:encoded><![CDATA[<p>This was my first HL mod&#8230; and I still love it! Good thing for me I started with a good one ^^
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-126114</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Thu, 22 Nov 2007 21:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-126114</guid>
		<description>Try giving it more time. Sometimes I get the same message, and the screen looks frozen, but it always resumes the game after a while.</description>
		<content:encoded><![CDATA[<p>Try giving it more time. Sometimes I get the same message, and the screen looks frozen, but it always resumes the game after a while.
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		<title>By: james</title>
		<link>http://www.planetphillip.com/posts/case-closed-half-life/comment-page-1/#comment-126094</link>
		<dc:creator>james</dc:creator>
		<pubDate>Thu, 22 Nov 2007 17:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/case-closed-half-life/#comment-126094</guid>
		<description>i downloaded it and it starts find. when i get to the crashing of the elevator it crashes with . node graphic out of date rebuilding, but never rebuilds. i am running steam. any ideas ,help.</description>
		<content:encoded><![CDATA[<p>i downloaded it and it starts find. when i get to the crashing of the elevator it crashes with . node graphic out of date rebuilding, but never rebuilds. i am running steam. any ideas ,help.
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